Go Back   vb.org Archive > vBulletin Modifications > Archive > vB.org Archives > vBulletin 2.x > vBulletin 2.x Beta Releases
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools
vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #1072  
Old 05-14-2003, 12:32 AM
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
Posts: 955
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

weeee hahaha i saw that game, it's terrible. As a matter of fact the one posted earlier in this thread is much better.
Reply With Quote
  #1073  
Old 05-14-2003, 02:52 AM
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Location: Georgia, USA
Posts: 987
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Yesterday at 07:55 PM Intex said this in Post #1064
EvilLS1 Thx. for the info. But surely this will stack the crowns on top of each other, rather than next to each other along the horizontal?
It will look like this:
Reply With Quote
  #1074  
Old 05-14-2003, 03:12 AM
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Location: Georgia, USA
Posts: 987
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

If its a string you can define the score variable at the top of the submit code like this:

var score = _global.score;

Example:

Code:
on(release){

var score = _global.score;

vpaver = "100B2";
scorevariable = score;
action = "gameover";
game = gamename;
score_loc = location + "/proarcade.php";
hashoffset = 5;
subhash1 = gamehash.substr(0,hashoffset);
subhash2 = gamehash.substr(hashoffset);
newhash = subhash2.concat(subhash1);
getURL (score_loc, "_self", "POST");
}
I had to do this to make pinball and a couple of others work.


BTW, 3dball looks cool Nuc. Thanks!
Reply With Quote
  #1075  
Old 05-14-2003, 11:56 AM
msimplay's Avatar
msimplay msimplay is offline
 
Join Date: Aug 2002
Location: UK
Posts: 1,059
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Yesterday at 05:23 PM NuclioN said this in Post #1062
Here's another solitaire. Card deck change, background and timer + autoscore. Info in zip. Enjoy.

i played solitare twice and i won but it says system error and then says i cheated and i dint cheat and it dnt pout my score up help...
Reply With Quote
  #1076  
Old 05-14-2003, 07:09 PM
gwhooooey gwhooooey is offline
 
Join Date: Feb 2003
Posts: 174
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

One of my posters posted this on my site

Quote:
Ok I saw that Nighteth t'Mare had high scores in like 7 different things...and also noticed that he had these high scores after only playing once AND that his game duration was a very long time compared to others.....so I went to his stats page:


Here you will see things like:

Breakout Statistics
Times Played: 1
Time Spent Playing: 199 Minutes, 23 Seconds
Average Game Duration: 0 Minutes, 11 Seconds
Most Recent Game: 02-05-2003 um 15:52
Highest Score: 50,150
Lowest Score: 50,150
Average Score: 50,150
Unique Comments: 1
Random Comment: No Comment

1 game...lasts 199 minutes, yet his average game duration is 11 seconds? Ok...

Pacman Statistics
Times Played: 1
Time Spent Playing: 44 Minutes, 26 Seconds
Average Game Duration: 0 Minutes, 2 Seconds
Most Recent Game: 02-05-2003 um 19:03
Highest Score: 163,230
Lowest Score: 163,230
Average Score: 163,230
Unique Comments: 1
Random Comment: No Comment

Etc...so yeah, good ol' Detective BoJney hath found your evil plans.....you've found some game cheaty sorta thingy that gets past the arcade's cheat detection whatsit, any defense?

And I've also checked other peoples and their's is fine, it's just yours


Is there a way to cheat, or is something messed up or whatever? I'm kind of confused
Reply With Quote
  #1077  
Old 05-15-2003, 06:08 AM
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Location: Georgia, USA
Posts: 987
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Space Hunter

After nearly 4 hours of trial & error I finally got this game to work with the vb arcade. :banana:

Game Identifier: spacehunter
Filename: spacehunter.swf
Game Hash Offset: 5
Score Return Variable: $score

HTML
Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="550" height="380">
<param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]&username=$username&highscore=$highscore&bbtitle=$bbtitle">
<param name="quality" value="high">
<embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="550" height="380">
</embed></object>
Reply With Quote
  #1078  
Old 05-15-2003, 07:15 AM
Intex Intex is offline
 
Join Date: Apr 2002
Posts: 576
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

That's what I thought. I like the way I used to have it, i.e. just showing crowns from left to right - I never used the text variable. Is there anyway to achieve this given the fact I have to remove the other variable to make the who's online work?

Thx for the new game btw - I'll check that out later .


Quote:
Yesterday at 04:52 AM EvilLS1 said this in Post #1072
It will look like this:
Reply With Quote
  #1079  
Old 05-15-2003, 07:30 AM
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Location: Georgia, USA
Posts: 987
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Today at 09:15 AM Intex said this in Post #1077
That's what I thought. I like the way I used to have it, i.e. just showing crowns from left to right - I never used the text variable. Is there anyway to achieve this given the fact I have to remove the other variable to make the who's online work?

Thx for the new game btw - I'll check that out later .
That should be possible. Try this:

In admin/functions.php find & remove this:
Code:
$vpachamptext .= "<br>";
Then in the CP remove all the champ text for each game and just put the HTML for the crown image in the champ text field.

I'm thinking this should display the crowns for each game side by side. Let me know if it works.
Reply With Quote
  #1080  
Old 05-15-2003, 10:22 AM
PixelFx PixelFx is offline
 
Join Date: Dec 2002
Posts: 1,117
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

EvilLS1

very cool game, from what I can tell the submit button works
Reply With Quote
  #1081  
Old 05-15-2003, 01:54 PM
Intex Intex is offline
 
Join Date: Apr 2002
Posts: 576
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

EviLS1 - yeps submit button works for me too .
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2024, vBulletin Solutions Inc.
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.10450 seconds
  • Memory Usage 2,323KB
  • Queries Executed 27 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (3)bbcode_code
  • (5)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)modsystem_post
  • (1)navbar
  • (6)navbar_link
  • (120)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (4)pagenav_pagelink
  • (4)pagenav_pagelinkrel
  • (11)post_thanks_box
  • (11)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (11)post_thanks_postbit_info
  • (10)postbit
  • (11)postbit_onlinestatus
  • (11)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_postinfo_query
  • fetch_postinfo
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • fetch_musername
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • pagenav_page
  • pagenav_complete
  • tag_fetchbit_complete
  • forumrules
  • navbits
  • navbits_complete
  • showthread_complete