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vbProArcade v1.0 Flash Games Development Details »» | |||||||||||||||||||||||||
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade. Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another. For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread. For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself. A list of current games can you find in the second post. Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise. As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily. Show Your Support
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#532
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Funky Pong is too funky!!!
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#533
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The reason why I need the SQL query is because I can't add the icon or crown via that method. We run Plesk, safe mode on, which doesn't allow for avator or attachement uploads either. The SQL query is the only way I've been able to get those images into the database. |
#534
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Any of these would be cool. Not sure where to find the .fla files for them, though...
Fly The Copter: http://www.seethru.co.uk/zine/south...copter_game.htm 3D Pong!: http://www1.xakep.ru/articles/games/pong/default.asp Mini-Putt: http://www.people.fas.harvard.edu/~...sh/miniputt.swf Slime Volleyball: http://tartarus.uwa.edu.au/~wedgey/slime1/ Scope Assault: http://members.cox.net/tomorrowsnob...ssaultplay.html |
#535
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funky pong is sweeeeeeeeet, lol. And shooter is cool too, I remember that I was looking for it's fla one time but could never find it. Oh well, still great additions. keep up the good work guys.
*can't wait to get cable and d/l flash easily and start converting games if he can* |
#536
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the FLA file arent big at all sometimes the most you would be dowloading is a couoke hundred KB's
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#537
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The AI has been tweaked to make the game more playable (the AI won't wipe the floor with you now unless it's losing, then it gets "mad" and plays better) and I have solved our mysterious "playerScore" variable problem. For some reason, the game clears the "playerScore" variable if the player wins. So I thought... "If the playerScore would have to equal the scorelimit for the player to win, why not just grab the $scorelimit value for the score board?" Don't use $playerScore anymore. Use $scorelimit. I am also attaching a modified copy of Pong that won't submit anything if you lose. (If I didn't do this, you could set the scorelimit to 100 and watch the game give you points....) So, in the Admin CP, change the $playerScore to $scorelimit and replace the SWF with the one I have attached. This has the AI fix, the score fix, and a couple other tweaks to make the game look better. |
#538
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is there a way to have Frogger repeat the first level after one has completed the level, but still keep the same score? if its possible please contact me through PM's i think i figured frogger out.. just need to get more than 1 level...
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#539
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Are these games public domain? You cannot modify games that are copyright and not released to the public for changes. |
#540
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PixelFx,
Here's the modified jewels .fla file you requested. |
#541
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