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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #482  
Old 04-06-2003, 08:36 PM
The Wedge The Wedge is offline
 
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Quote:
03-30-03 at 11:27 PM HLodder said this in Post #359
Two games I'd like to see ported for it, the first is Monster!...

...attached is the FLA and SWF file from Flash Kit download site.

the game only goes up to 25 saves so theres no really reason unless one wants to edit it until theres like a certain amount of kills and it keeps goin until it reaches that, i dunno
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  #483  
Old 04-06-2003, 09:10 PM
Mr L Mr L is offline
 
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Ah, didn't know it went to 25 saves.

Would there be a possibility to remove that upper limit?
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  #484  
Old 04-06-2003, 09:23 PM
DigitalDesktops DigitalDesktops is offline
 
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Quote:
Today at 11:10 PM HLodder said this in Post #481
Ah, didn't know it went to 25 saves.

Would there be a possibility to remove that upper limit?

you can do it, but its harder.
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  #485  
Old 04-06-2003, 11:41 PM
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Zelda-King Zelda-King is offline
 
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Quote:
Yesterday at 01:52 AM Erwin said this in Post #449
I've already posted this, Zelda-King. READ THE THREAD.

But just for you, I'll post it again.
Actually I've read this entire thread. I have no idea how I missed that.

So, is this scorevariable problem getting sorted out or what?
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  #486  
Old 04-07-2003, 03:01 AM
The Wedge The Wedge is offline
 
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im trying to edit a game now, and it seems to keep score, but once you reached the end of the blocks and it resets and ur on the second set it only posts the score of the points you killed during any set that you die on... any ideas?
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  #487  
Old 04-07-2003, 05:12 AM
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EvilLS1 EvilLS1 is offline
 
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Kart Racer

Game identifier: kartf1
Filename: kartf1.swf
Game Hash Offset: 5
Score Return Variable: $conta

HTML:
Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="495" height="235">
<param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]">
<param name=loop value=false> 
<param name=menu value=false> 
<param name=quality value=high> 
<param name=bgcolor value=#000000>
<embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="550" height="500">
</embed>
</object>
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  #488  
Old 04-07-2003, 06:42 AM
The Wedge The Wedge is offline
 
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good lookin on the new game, now how did u fidn out conta was the score variable? because this is the problem with certain games im trying to edit....
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  #489  
Old 04-07-2003, 06:53 AM
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EvilLS1 EvilLS1 is offline
 
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Quote:
Today at 08:42 AM The Wedge said this in Post #486
good lookin on the new game, now how did u fidn out conta was the score variable? because this is the problem with certain games im trying to edit....
I just spotted the code in Flash MX.

Code:
pos = 1;
/:vidas = 1;
/:vueltas = 5000000;
/:conta = 0;
/:conprovi;
stop();
conta means score, vidas means lives, vueltas is laps, etc.
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  #490  
Old 04-07-2003, 07:23 AM
PixelFx PixelFx is offline
 
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Found a new game for you guys to update, I had a look at the action scripts but still learning how to add the files need to make it work with proarcade.

the came is like collasp, aka called Jewels.

this is much like bejeweled

needs to be edited for vbproarcade
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  #491  
Old 04-07-2003, 07:53 AM
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EvilLS1 EvilLS1 is offline
 
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PixelFx,

My server is down right now so I have no way to test this. So give it a try and let me know if it works:

Game identifier: jewels
Filename: jewels.swf
Game Hash Offset: 5
Score Return Variable: $score

Just use the HTML from one of the other games.. You might have to adjust the hight and width a little.

Edit: file removed.. not working.
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