The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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#2
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Did you make sure the Item Types were set for each item?
And I have no idea about the problem where items don't appear in their inventories, it works for just about everyone else :ermm: And if a mage buys a Broadsword, provided the Item Types are set correctly, he will be unable to use it in combat. |
#3
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Okay. I've done some tests and this is what I got, so far.
Classes: Swordsman, Mage Item Type: Generic >> Swordsman, Mage Item: Knife >> Generic Follow me? Okay. A swordsman and mage can both buy that knife. But there's more. Classes: Swordsman, Mage Item Types: Blade User, Staff User >> Swordsman; Mage (Respectivly) Items: Knife, Staff >> Blade User; Staff User (Respectivly) The mage cannot buy the knife, and the swordsman cannot buy the staff. This is what I want, however; when the swordsman tries to buy a knife, or the mage tries to buy the staff, one of the respective items will decrease in stock, and everything appears to be fine, but the item will not appear in the user's inventory. So, I thought to myself, "It only happens when there's multiple item types. When there's one, and every class is set to one, they can buy items without a hitch. Maybe if there's two types, but each class has access to the type, it will work." Classes: Swordsman, Mage Item Types: Blade User, Staff User >> Swordsman & Mage (On both) Items: Knife, Staff >> Blade User, Staff User (On both) Now, even though there are two item types, both classes can buy whatever item they please. So I try it, and to my suprise, the item still does not appear in the inventory, after purchase. So, I conclude that this glitch only happens to me when there are more than one type, regardless of settings. With the default setting of one "Generic" class, everything functions fine. Something came to mind while typing this, I will be off to test once more... I've tested and, once again, came up with a suprising result. I ran the following queries from the admincp: [sql] TRUNCATE TABLE rpg_type [/sql] [sql] TRUNCATE TABLE rpg_class [/sql] [sql] TRUNCATE TABLE rpg_items [/sql] [sql] TRUNCATE TABLE rpg_items_cats [/sql] I created a generic type, a swordsman class, and a knife item. I went to purchase the knife, and......it did not appear in the user inventory. Which means that either I am missing a step to creating a whole new type or I messed up some vital info while trunicating some RPG tables. |
#4
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Wow, it sure is nice to see someone doing some extensive research on a bug report rather than just "it doesn't work".
I will do the same tests on my localhost and see what happens. Thanks for the extended info, it's gonna make my job alot easier Quote:
This was on a very mint install on 3.0.8, I did only the minimum required file edits (/global.php, /includes/init.php, /admincp/global.php, /admincp/adminpermissions.php, /admincp/index.php), and I emulated 'uttpoints' by creating it manually in my user table. It was also a fresh download of the zip file in the release thread. I did not test any of what you said beyond this, as to put it like the vBug Tracker: 'Awaiting Feedback' |
#5
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Well, I'm sure it would work fine, however; from my test results, I concluded:
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...I will try to recall a list of what I truncated...
Is there anything...vital...that you stored on those tables... >.> |
#6
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Try to either uninstall & reinstall then follow the steps I followed to create the new stuff.
If you can't do this because of user stats, then you must extract the INSERT INTO's from the /install/rpg_mysql-schema.php What I stored in those tables are... well basically what the table names would indicate. But I can tell you that without proper info and relations between tables, bad things will start to happen even if this issue goes away Btw, I just tested creating a new Class and making it "Blade User", and I could still have the item added to my inventory. |
#7
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Okay, so problem sovled. I messed up, I'll just reinstall the hack. This can be closed now. Thank you so much for your support. |
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