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  #61  
Old 08-10-2004, 04:02 AM
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Koutaru Koutaru is offline
 
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Is it just me or does Zero's site not work? ?_? my internet has been screwy lately..
  #62  
Old 08-10-2004, 12:45 PM
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I believe his site is down temporarily.
you can come here instead: rpginferno.net
  #63  
Old 08-15-2004, 02:59 AM
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in aproximately 1 -2 months, RCS 1.5 Final will be released with random battles, user trading, post bit showing the user's selected "main character" and its information.

The randombattles isnt where it stops, you can also use modifyers and create boss battles, to test it as its being developed goto http://dev.gamasoft.biz/rcs

Edit
Just added a chat system as well.
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  #64  
Old 09-08-2004, 07:50 AM
bAkAyAr0 bAkAyAr0 is offline
 
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Quote:
Originally Posted by zajako
in aproximately 1 -2 months, RCS 1.5 Final will be released with random battles, user trading, post bit showing the user's selected "main character" and its information.

The randombattles isnt where it stops, you can also use modifyers and create boss battles, to test it as its being developed goto http://dev.gamasoft.biz/rcs

Edit
Just added a chat system as well.
Wow, that is really cool.

Hmmm... It seems both RPGs have their pros and cons in a way. Hard to choose, hehe.
  #65  
Old 09-08-2004, 08:29 AM
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Wow this thread has been in The Lounge for a while now Moved to general modification discussion.
  #66  
Old 09-09-2004, 11:34 AM
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Is one of the rpg's avaiable in german?
Use the ZT the fully fuctionality (acp, etc) of vb3?

I think about it to buy...
  #67  
Old 09-09-2004, 06:53 PM
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I like Zero Tolerance's RPG system, Gamma's was just a bit too messy for me. My only gripe is Zero's Version 2 has been hanging on 75% completion for some time now.

Edit: I would advise everyone to not go with Zero's mod for now, because he has an announcement on his board saying he is taking a break, the announcement lasts until December so I just assume he is not going to continue working on version 2 until then.
  #68  
Old 09-10-2004, 07:37 PM
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Quote:
Originally Posted by Me!
I like Zero Tolerance's RPG system, Gamma's was just a bit too messy for me. My only gripe is Zero's Version 2 has been hanging on 75% completion for some time now.

Edit: I would advise everyone to not go with Zero's mod for now, because he has an announcement on his board saying he is taking a break, the announcement lasts until December so I just assume he is not going to continue working on version 2 until then.
what is so messy about the RCS?
you're the 2nd person in this thread to say that, however, neither of you give examples.

The design, both user side, and admin side, are far from messy, they are both crisp and clear. However i was browsing through infernos on a friends board, and it was extremely messy, and confusing. Maybe you have them mixed up?

Anyways, please tell me what you dont like about rcs, reasons not put downs.

An example, here is my opinion about Zero's release.

It's html tables, are just put there, and hold random ammounts of data that dont relay what they are for, or mean. There is no user friendlyness, and kept me guessing what things are and do. Half the pages lead to a vb error that doesnt really explain how to open up those pages. It shows a rpg control panel link for even those which dont have access to it. It shows links for features that are turned off, the shop system is really badly organized, and confusing. not to mention not very customizable. The query usage was obscene in numbers, and not to mention the templates were badly designed and organized like it was his first hack ever.


Anyways, ill give a little update on the next version of rcs coming out.
this one is already posted here, but ill post it again for those who skip to the recent post and not read old ones.
http://tfogame.com/dump/chatsystem.gif

here is for those who watch a battle going on, it only shows what you have watched and stores the running log via cookies so as to keep query usage low (around 3-5)
http://www.gamasoftware.com/forums/a...entid=48&stc=1

here is the new options system, which makes it much easier than the old system which was editing a config file basicaly, keep in mind these screenshots are kinda old and uses the old admin control center style
http://www.gamasoftware.com/forums/a...ttachmentid=49
http://www.gamasoftware.com/forums/a...ttachmentid=50

Heres a screenshot of the new admin control center
http://tfogame.com/dump/newadmincc.gif

heres some other admin cc screenshots for adding random encounters and the enemies for the encounters:
http://www.gamasoftware.com/forums/a...ttachmentid=53
http://www.gamasoftware.com/forums/a...ttachmentid=52

Heres some of the new pvp scrrenshots. The first one shows what it looks like when you click the taunt icon to use your turn to taunt your opponent, the 2nd is offering a draw to your opponent, which he may or maynot accept. Keep in mind it says give up, however it was changed to offer draw.
http://www.gamasoftware.com/forums/a...ttachmentid=54
http://www.gamasoftware.com/forums/a...ttachmentid=55

here is te page for viewing a battle or participating. Note that both characters are dead as this screenshot was taken before i finished the check win and lose function, which now is finished and working perfectly.
http://www.gamasoftware.com/forums/a...ttachmentid=56

Heres the screen that you see when your opponent has offered you a draw:
http://www.gamasoftware.com/forums/a...ttachmentid=57

then heres when you have declined it:
http://www.gamasoftware.com/forums/a...ttachmentid=58

Challenges are mandatory to accept or deny before doing anything else, here is the screen you see when you have been challenged.
http://www.gamasoftware.com/forums/a...ttachmentid=59

When at a location you can click the Players icon in the bottom left, which is used to show all the players at your current location, and you may challenge them or offer to trade with them.

Heres a random encounter in progress
http://tfogame.com/dump/battleicons.gif

heres the basic Modifyer template to make an enemy, its very easy to edit, and conform to your own
http://tfogame.com/dump/aimod-golem.gif

when you click the icons for items or magic a pop up layer appears to allow you to select from a drop down which you want to do. Keep in mind this screenshot is old and shows html buttons instead of images.
http://tfogame.com/dump/randombattlepop-item.gif

Another thing this release is using all 100% custom images, made by me and my team.

Music plays during battle, and different music upon death and victory, plans to make a pop up music player for traveling are in the works, and if i decide to do this a midi management system will be made.

heres the alpha RCS development url, feel free to play with it, and try out some of these features, as i work on finishing up the release, A bit of advice for the current map, is to travel back and forth from the starting point till you get to level 5+ and have decent equipment, as further east is giant skeletons and south is the boss which i recomend to be at least level 10+ before you try him, as you will die. After you beat the boss you can go to the new area which spawns a bit of all the current made enemies.

http://dev.gamasoft.biz/rcs/


Enjoy, and feel free to ask questions.
  #69  
Old 09-10-2004, 09:27 PM
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Woah calm down their skipper. I was merely giving my opinion. When I was first choosing between Gama and Zero's rpg mod, I went and viewed demos of both. One thing that really bothered me with your version was that I felt it was messy, bulky and untidy. The map system is rather cumbersome. For the average Joe that comes along and tries to use the map, you quickly find yourself lost and disinterested.
The battle system is rather bland and has alot of wasted space. When I attempted to click on the user name it loaded in the iframe rather then opening a new window (see attachments). I understand it is just a demo, however the demo itself speaks volumes to a potential buyer.

As a new user, when I look at your rpg mod, I wonder how I start a new battle. I click on "Battle" and come to a page that shows me current battles. It is shown with the most minimal effect and lacks any asthetics.

It is just my opinion that the system looks very dull and boring to me and it is not something that I would like to spend my money on. When you pay for something you usually like it to not require any work.

As for Zero's, I never said his was flawless, however between the two I felt much more satisfied with that system. When you talk about errors, I am not really sure what you are talking about. You see when guests try to access the RPG system they get this error:
"Sorry, you must login or register to be able to access any part of the RPG System. Thank you"

His HTML is not perfect, however it is laid out fairly well and is done nicely. The admin panel is also nice, it's very straightfoward and will not take you long to get used to. Please see the screenshot I have attached. You will see all the links are available on the top navigational bars.

In my honest opinion, I would say that both of these mods are not really worth the money at this time. They still need quite a bit of work. Coders need to stop adding more and more new features and instead make sure what they already have works 100%.
Please understand, that having written the above, I have studied and written a few scripts in PHP of my own. I am no where near the level to begin creating such huge scripts for people, however I understand it can be hard and time-consuming.

**The first two attachments are from Zajako's setup, the last one is Zero's setup on my board.

Edit again: Oh, one thing I have been reading more and more here, Zajako, is that you tend to answer people with, "Well this version is not fully complete yet, wait until next *version type here* and it will be fixed!"

If you are going to sell something, you can't sell something that is half-finished and then flip out when people say they feel your system is unpolished, unrefined ect. It is poor salesmanship to release something that isn't even finished.

Edit one last time x.x: If you are choosing between the two, I suggest you wait, right now there is a free battle mod right here on this very forum that works on version 3.x of Vbulletin. I would suggest using that until Zajako finishes his rpg system and/or until Zero gets back from his "break" and finally releases version 2.
Attached Images
File Type: jpg s1.JPG (17.0 KB, 0 views)
File Type: jpg s2.JPG (46.5 KB, 0 views)
File Type: jpg z1.JPG (60.7 KB, 0 views)
  #70  
Old 09-10-2004, 11:32 PM
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Ive seen both rpg systems, and both have their advantages and disadvantages.

* Gamasoftware has its Status Creator. This is actually the only feature Ive looked at, really.
* Inferno's main rpg file is totally fooked up.
First of all, theres a million uncached templates for each page
Second, the way the templates are laid out makes the rpg pages look REALLY confusing.
Third, the rpg pages has lots of unneeded spam in their templates and coding, such as a local WOL.
* Both rpg system's coding style is IMO ++++ for sold hacks. Now I know it would be hassle to produce neat code thats easy to read, but after all some people do pay for them you know :P
On some points Ive found Inferno's coding to be totally impossible to read.
* Inferno has all their coding in 1 backend file and 1 frontend file (and then some other function files on the side), which is IMO not very good if you intend to provide fixes for any bugs (like the uncached templates)


Not to blow my own trumpet or whatever the expression is called, but unless you badly need summons and/or bot fights for your forum NOW, then I suggest you either wait for either one of these to release something better, or wait for the v3 of my hack.
I believe that with the v3 (and it being free), I can give both Gama and ZT a good run for their money. Should either one dev team feel this post being out of line, just remember that competition inspires better work...
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