View Full Version : RPG Integration Hack - Old Support Thread
Zelda-King
08-31-2004, 09:40 PM
Its good to hear you got your problem sorted out Raz :) (at least some problems are fixeable :p )Yeah, though now someone's gotten negative points somehow. They went from like 30,000 to -29,999. I can handle that. Just... I hope I can prevent further occurences. Then there's one user who claims they can't go to their profile at all. Seems very isolated though (except the matter with points [and I did use reset a few times but not with points]). Actually it's my opinion there needn't be a points reset at all. I think it should be possible to reset RPG without points being affected, seeing as points are part of a different hack which can be micro-managed in any case.
And how does one equip the items they bought?
And the timeouts..... I really cant do anything... Seeing as I cant reproduce it, and its like 4 people in total with this problem... Really sorry mate :(
I made a few file edits and managed to fix the timeouts.
Rahzel_hx
08-31-2004, 10:30 PM
^_^ Uh-oh, looks like someone is powering up! Rahzel used his Air Racket to deal 110908345 points of damage. Bunshichi tried to dodge, but was not successful. Bunshichi has died!! hmm looks like limit works now xP *lowers weapon buffs XD*
Zelda-King
08-31-2004, 10:49 PM
I made a few file edits and managed to fix the timeouts.Mind sharing them? :cool:
Ganon
08-31-2004, 10:54 PM
I made a few file edits and managed to fix the timeouts.
What are they? I've just been having my users who run into this problem re-register so that it will work properly. This would save them a lot of trouble.
i'll go back and take a look at the changes i made and post them here... but i'm not too sure if it will fix your particular problem. the timeouts were happening for every user on my board. but i'll get back to you all the same.
DeMiNe0
09-01-2004, 12:37 AM
Revan, MSN me. My MSN list got wiped and i lost your address.
Ganon
09-01-2004, 01:01 AM
i'll go back and take a look at the changes i made and post them here... but i'm not too sure if it will fix your particular problem. the timeouts were happening for every user on my board. but i'll get back to you all the same.
Can't hurt to try, I'll just make backups of my files without the new modifications, just in case. It's only happening to certain members on my board, but I haven't picked up a pattern on which users are affected.
Revan
09-01-2004, 08:27 AM
I discovered a problem with the PMing.
I initiated a battle and it sent me a private message.
This was the message.
Your battle has been prepared. It is battle number 2 and is called TEST. There is $0 at stake in this battle. Your battle password is 'RPGTEST'. To go to your battle click /battlefight.php?action=enterbattle&battlenumber=2&battlekey=RPGTEST]here
When I clicked the link it brought me to this invalid URL:
http://$vboptions[bburl/
I'm guessing there was just a slight mix-up in the PM code.
hm. I made a mistake with the inserting of the vboptions variable, Ill fix it as soon as I get home ;)
Yeah, though now someone's gotten negative points somehow. They went from like 30,000 to -29,999. I can handle that. Just... I hope I can prevent further occurences. Then there's one user who claims they can't go to their profile at all. Seems very isolated though (except the matter with points [and I did use reset a few times but not with points]). Actually it's my opinion there needn't be a points reset at all. I think it should be possible to reset RPG without points being affected, seeing as points are part of a different hack which can be micro-managed in any case.
And how does one equip the items they bought?
Weird you should say that cos other people requested that the money be included in the Complete reset, to save hassle :p
I might include a new option to reset without money going away when I get around to touching up that file :)
And tons of people asked me about the equip, they are automatically equipped. If they do not apear in battle, then theyare set to non battle items and you gotta fix it inACP.
Dyntheos
09-01-2004, 01:31 PM
Awaiting on the same fix Troak is.
Also can you select a specific user account to send the battle PM's?
I'd like to be able to set up an account that is like "The Battle Messenger" that delivers the PM's to people, instead of using one of the admin accounts.
As a side note when running the install file I was logged in as a user who although had all admin rights, was not apart of the Primary Admin group. This was a sub group I created for admin to not appear in the "Forum Leaders" page.
I found that the install would only work without the sql errors, if you are logged in as a user that has it's primary group as Administrator. A minor thing as most people will be in that group as primary users by default if they are admins.
So far the install has gone smoothly apart from that one hickup. Keep up the great support Revan. :)
Revan
09-01-2004, 03:25 PM
Normally I would have it run with the main global.php file, but that generated header sent errors, so I decided to go with the error-free admincp/global.php
(Later I also realized this is a security feature :p )
I cant really help you with that issue, its the way vB gives out script run rights (or summit like that) ;)
You can change which user is displayed in the PM notification by altering these bits of code in battle.php:
(lines 353 through to 367 approx)
$userid = $bbuserinfo['userid'];
$originating_user = 1;
// insert private message text
$DB_site->query("INSERT INTO " . TABLE_PREFIX . "pmtext (fromuserid, fromusername, title, message, touserarray, iconid, dateline, showsignature, allowsmilie) VALUES(
'$originating_user',
'Battle',
'".addslashes(htmlspecialchars($title))."',
'" . addslashes($message). "',
'" . addslashes(serialize($bbuserinfo[username])) . "',
'1',
" . TIMENOW . ",
'0',
'0'
)");
/* Personal comments, not a part of the current code:
In the above, change originating_user to the userid of your selected RPG dude.
Also, change 'Battle' to the username of your selected RPG dude.
*/
(lines 378 through to 393)
// send the PM to the opponent
// It is currently set to _this_ user.
$originating_user = $bbuserinfo['userid'];
// insert private message text
$DB_site->query("INSERT INTO " . TABLE_PREFIX . "pmtext (fromuserid, fromusername, title, message, touserarray, iconid, dateline, showsignature, allowsmilie) VALUES(
'$originating_user',
'Battle',
'".addslashes(htmlspecialchars($title))."',
'" . addslashes($message). "',
'" . addslashes(serialize($opponent[username])) . "',
'1',
" . TIMENOW . ",
'0',
'0'
)");
/* Personal comments, not a part of the current code:
In the above, change originating_user to the userid of your selected RPG dude.
Also, change 'Battle' to the username of your selected RPG dude.
*/
That should do it.
On a sadder note, I have just recieved a notification of a most disturbing fact:
A site distributing vBulletin code modifications illegally (IE with the explicit purpose to avoid having to show licenced status here at vbulletin.org) has today uploaded the v2.5.3 of this RPG Integration Hack.
This pisses me off because I did not work my asses off to get this hack fixed up just so every leecher in the world can use it. I give it to YOU guys'n'gals for free because you, like me, have realised that vBulletin is an excellent forum software, and found it worth the money.
The user uploading it goes by the name of "rogue" on there, I dont know if that rings a bell to anyone on here. I just hope for his sake hes not dumb enough to use the same username here, like someone else on there did (unless he was uploading under false name to frame someone on here).
Ive taken image evidence of the abovementioned user (OR imposter, Im not framing anyone), and the RPG Integration Hack upload itself.
This has pissed me off greatly. Its the sorta thing that makes me regret releasing it.
If you want to distribute this hack to illegal websites, you must pay me $160 for each user that downloads the hack, which I will then send back to the users downloading it so they can stop being thieves.
I wont stop doing this hack for you guys just because of this, youve all been very patient and overbearing with me, which is what makes me want to continue this. :)
Now I know Ive spoken my opinion in the Lounge that may make me look like a hypocrite for saying this. I refer to the "Re: vB Call to Home" thread if anyone wants to know what I mean.
But Id just like to distinct between the 2 posts.
In that thread I said that I agree with the statement that piracy of vB will help spread the word and give users like me a complete tour of the software and what it can do for ME, MY forums and users.
This doesnt mean I want people running a live board with illegal vB's, and have good forums thanks to our hard work.
Thats enough ranting for now.
//peace
UPDATE: Hotfix for the bug 'Battle PM Links are broken' is attached to the 'Addons/Hotfixes' post, linked to from the first post. :)
Troak
09-01-2004, 04:31 PM
I ran a test battle, and I'm not sure if it only happened to me, but there seemed to be a lot of errors with coding somehow, I'll try to post up some examples soon.
burnist
09-01-2004, 07:33 PM
This hack adds 23 database tables (including the uCash ones)
rpg_battle
rpg_battle_midis
rpg_battle_options
rpg_battle_posts
rpg_battle_scenes
rpg_battle_stats
rpg_clan
rpg_items
rpg_items_cats
rpg_items_options
rpg_items_user
rpg_lottery
rpg_lottery_tickets
rpg_replacement
rpg_rpg_alignment
rpg_rpg_classf
rpg_rpg_classm
rpg_rpg_element
rpg_rpg_race
rpg_rpg_type
This takes the total tables in a database to 106 if there have been no other tables added. I would suggest you try and remove some of these tables in a near version eg rpg_items_options and rpg_battle_options could both be removed and there settings added to the $vboptions[foo] by adding the settings to the settings table, this would remove at least 2 queries and use a highly optimised query already in vB, also the class tables rpg_rpg_classf and rpg_rpg_classm could be joined and an extra coloum added to distinguish between male and female. Id also try to make a simple cash system using the userfields table, its not very hard, I made one and im a novice :P
Rahzel_hx
09-01-2004, 08:27 PM
I have a problem with the battle scrren i get the error in the top left and the backgrounds are glitched see pic below
hmm, i get something roughly similar with your backgrounds rahzel, it begins to repeat itself (tile) down the bottom where the characters are.. only a minor thing really, but one i wanted to fix up eventually.
Dyntheos
09-02-2004, 12:55 AM
yes I am seeing the same thing as fade with the tiling of backgrounds, only where the characters stand in battle.
jpt62089
09-02-2004, 01:14 AM
the battles work in Firefox right? I know RPG inferno 2.5 for IPB didnt work in FF...
Rahzel_hx
09-02-2004, 02:00 AM
Another Error I can't type in the update rpg info for the clan password >_<
Revan
09-02-2004, 08:01 AM
I had this long reply typed up, but then this ++++ school pc crashed, so I cant be arsed to type it again.
@burnist:
I wont make a points system cos there was already one in there, it had displaying errors, and people might want to use uCash which would generate the hassle of me having to put a switch in for the points system.
I have noted your optimisation suggestions, and if you got more ideas you want to share, you can send me a pm with msn\email so we can talk more thorough :)
thanks :)
@the people with background errors:
No idea how to fix that, sorry :(
@jpt:
yes they do, I would never code anything not for firefox ;)
Battle midis wont work without the "Play BGSOUND". I cant use embed tag because that would produce screen cutter in the form of a WMP control bar and other hassle.
@raz:
XD your not supposed to :p
That field gets automaticaly filled out when you join a clan ;)
Rogue Pan
09-02-2004, 10:13 AM
i know what it is
Revan its still trying to look for the wbb images
Dyntheos
09-02-2004, 01:28 PM
Revan I have a question about the postbit.
I would like to have the characters face inward towards the page instead of outward, essentially using the "flip" group if images for the postbit.
Where can I set this to use the "flip_*classes" folders instead of the "*classes" folders for this?
Oh yes and the user id change worked great. I now have an account called the "Grim Reaper" complete with scary avatar, that brings the good news about challenges to members :D
Revan
09-02-2004, 05:54 PM
i know what it is
Revan its still trying to look for the wbb images
Hm well of course it is, its not like I made my own images XD
I did change all the image paths tho :p
Revan I have a question about the postbit.
I would like to have the characters face inward towards the page instead of outward, essentially using the "flip" group if images for the postbit.
Where can I set this to use the "flip_*classes" folders instead of the "*classes" folders for this?
Oh yes and the user id change worked great. I now have an account called the "Grim Reaper" complete with scary avatar, that brings the good news about challenges to members :D
Good to hear about the userid change. :)
And I believe that folder change is done in functions_showthread.
(and showpost.php if you want ti to show like that there as well)
Something in the lines of this needs to be changed:
$rpgclass3 = '<img src="
(only a fraction of it shown of course)
What to change to I have no idea and sorry to say no time to find out. But its there ;)
gfxhavenowner
09-02-2004, 08:57 PM
Aight, got a small question.
When I click the Update button in the Usercp, the Edit Profile changes color instead of the update changing color. I've editted it a little, but that best I've gotten is that nothing changes color.
Other then that, works great. I'm working on cleaning up the templates to make them nicer looking.
Rogue Pan
09-02-2004, 11:16 PM
in the php coding you did not change the image path in the battle part
Dyntheos
09-03-2004, 05:50 AM
Revan I am finally getting a handle on how this whole thing comes together and I am trying to add new classes and races etc to the board.
However, after reading the admin notes I am extremly unclear on a few points regarding stats, and how they operate within the hack.
For me to create new unique classes I need to understand not only what, they mean but how they work.
Without this info the hack will only boil down to a massively unbalanced system, and I can see this being an amazing addition to the forums.
My specific questions are.
Regular attack, Regular defence, Magic attack, magic defence, speed and Evade.
Six Racial traits that according to the admin manual have a "multiplicitive effect on the users effectiveness in battle" in regards to each stat.
The first four seem easy enough to understand, Reg Att, is how well you beat someone down with a weapon, Reg Defence is how well you resist that, Magic attack and Defence it would appear have the same function, yet only for magical spells.
Speed and Evade, though I am having trouble understanding thier effect in a battle. Could you explain them please?
I take it that the Racial options for the above multiply with the Class scores in each category to give a final number for each.
Are items then addative to this score?
Finally experience. Is there a table on what the different expereince points are needed for each level, and how the Power Level modifier effects this?
Power level modifier
This controls how fast user's gain levels based on their experience.
Keep the value between 1 and 5. Integers only. (Low number = more experience needed to gain a level)
Sorry for all the indepth question on the mechanics, but seeing as this hack is so easy to modify, as I believe was your intent, I'd like to be able to customise it to reflect the theme of our forums.
Thanks again :D
Revan
09-03-2004, 02:56 PM
Regular attack, Regular defence, Magic attack, magic defence, speed and Evade.
Six Racial traits that according to the admin manual have a "multiplicitive effect on the users effectiveness in battle" in regards to each stat.
The first four seem easy enough to understand, Reg Att, is how well you beat someone down with a weapon, Reg Defence is how well you resist that, Magic attack and Defence it would appear have the same function, yet only for magical spells.
Speed and Evade, though I am having trouble understanding thier effect in a battle. Could you explain them please?
Speed and Evade works together to generate the odds of the message "$username used his $uweapon, but $opponent dodged!", or in short, the odds of you dodging.
Im not 100 % sure of this, but I think so.
I take it that the Racial options for the above multiply with the Class scores in each category to give a final number for each.
Yup :)
Are items then addative to this score?
The Weapon's Buff adds to the RegAtk score, armor\armlets\shields' Buff adds t the RegDef score, and Spell Buff adds to the MagAtk score (if the spell is healing spell then it heals more the more MagAtk you got).
Finally experience. Is there a table on what the different expereince points are needed for each level, and how the Power Level modifier effects this?
No there is no such table as of now.
If I someday have a hella lotta time on my hands, I might develop one.
NOT promising anything though.
Sorry for all the indepth question on the mechanics, but seeing as this hack is so easy to modify, as I believe was your intent, I'd like to be able to customise it to reflect the theme of our forums.
Thanks again :D
np I enjoy much more answering these questions than staring down errors ;)
ogetbilo
09-03-2004, 08:50 PM
Dude everything is working fine but i again have the problem with the database.When i try to optimize my database i get the following error :
rpg_rpg_alignment Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_alignment Check Status: OK
rpg_rpg_alignment Optimize Status: OK
rpg_rpg_classf Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_classf Check Status: OK
rpg_rpg_classf Optimize Status: OK
rpg_rpg_classm Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_classm Check Status: OK
rpg_rpg_classm Optimize Status: OK
rpg_rpg_element Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_element Check Status: OK
rpg_rpg_element Optimize Status: OK
rpg_rpg_race Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_race Check Status: OK
rpg_rpg_race Optimize Status: OK
rpg_rpg_type Check Warning: Found row where the auto_increment column has the value 0
Is there a way to fix this without re installation or loosing data.Cause if i will loose my data my users will 100% kill me :)
Revan
09-03-2004, 09:48 PM
No theres no way to fix this.
Its not really an error either, it will just cause some hassle for you if you reupload a SQL backup.
It is like that because what it says, an auto_increment value has base value of 0 ('Unknown' in the rpg hack).
SB2002
09-04-2004, 01:32 PM
I still seem to be having problems since i uploaded the latest version to my site. I cannot edit any items in the admincp at all now, the list simply does not appear when i click edit items. Is there a specific edit i need to make or something for them to show, as I could find no instructions on what I had to do to update from 2.5.2 to 2.5.3 so i just reuploaded files....
I'm also still getting the variable error whenever I click update items too as someone was beforehand.
Any idea's at all, cos if this problem has already been fixed then it obviously shouldn't be doing this......
Revan
09-04-2004, 02:47 PM
Ive encountered that before, enter itemadmin.php and find:
if (sizeof($catstuff) == 9)
change to
if (sizeof($catstuff) == 10)
If its already 10, then try changing it to 9
Dont ask :p
And about the upgrade from .2 to .5, it was only installer tuneups and a battle.php fix
I sent the changed files list out in emails so you should have gotten it.
SB2002
09-04-2004, 03:01 PM
ah ok, my lovely spam filter must have intercepted it, bless btyahoo for that. Thanks for the quick reply, will let you know if that fixes it for me.
Worked like a charm, thanks :D
rinkrat
09-04-2004, 03:12 PM
I have Petz and Ushop installed so I'm leary of trying this. Will it use "money" as the point structure?
Revan
09-04-2004, 05:58 PM
I am a bit unsure what you mean.
But I can answer with a neutral reply: This hack uses the 'uttpoints' field in the 'user' table, regardless of any other hack's setting. In other words, the same money system as uCS.
However, in the next major version of this hack, expect not only cleaner code but the flexibility of uCS's point field setting ;)
Deimos
09-04-2004, 06:05 PM
Hey Revan, good to see the hack coming along nicely
Sorry I haven't been around to mess with it, i've been hung up on real life stuff.
Let me know if you need any help at all, oh and let me know if ya still need the test forums.
rinkrat
09-04-2004, 09:52 PM
I am a bit unsure what you mean.
But I can answer with a neutral reply: This hack uses the 'uttpoints' field in the 'user' table, regardless of any other hack's setting. In other words, the same money system as uCS.
However, in the next major version of this hack, expect not only cleaner code but the flexibility of uCS's point field setting ;)
Can I change it to use the "money" field like I did with UShop??
It's nice that someone finally brought Bitsy's mod to VB 3.0. Thanks for the hard work ^^
Revan
09-05-2004, 08:47 AM
Can I change it to use the "money" field like I did with UShop??
no, not yet... sorry :(
Ill be sure to add the option in for the next version ;)
Dyntheos
09-05-2004, 03:05 PM
Some more questions Revan about the how things work.
This time clans.
I guess the short answer, regarding if this feature is fully implemented is no.
I've looked at it and it works up to a point. I see no "Clan points" as described in the clan manual, only how to win and lose them, or how they can be used. Or is a clan point merely a ranking system?
The other question I have is about a clan board mentioned in the manual again, and the ability to turn it off, in "edit your clan". Is this a feature not implemented?
For the past few days I've been doing some heavy template mods, to get the RPG pages to use the main CSS. Basically making it look like the rest of the user CP tables. In any future updates you may want to look at doing something in this area, because at the moment they do look a tad drab, with no specified CSS class settings.
Whoa it's real late 2am. Heh see what this hack is doing to me! I've been at it for about 8 hours straight now reconfiguring stuff, and that's just today. ;)
"must sleep... must not work on RPG..."
* Dyntheos wanders off to bed
Mitsuaki
09-05-2004, 05:56 PM
Notice: Undefined variable: phrasegroups in /forums/global.php on line 18
Notice: Undefined variable: specialtemplates in /forums/global.php on line 26
i get this when i click top 10 or the battle arena any ideas??
Revan
09-06-2004, 07:05 AM
Notice: Undefined variable: phrasegroups in /forums/global.php on line 18
Notice: Undefined variable: specialtemplates in /forums/global.php on line 26
i get this when i click top 10 or the battle arena any ideas??
Nope, sorry never happened to me.
I think this might be your server's PHP configuration to make it "too sensitive", which is a security risk. You should try to talk to your host and ask him if his PHP config is alright.
Some more questions Revan about the how things work.
This time clans.
I guess the short answer, regarding if this feature is fully implemented is no.
I've looked at it and it works up to a point. I see no "Clan points" as described in the clan manual, only how to win and lose them, or how they can be used. Or is a clan point merely a ranking system?
A notice: I didnt make the Clans hack ;)
The Clan Points are both a ranking system, and a way for your clan to gain more members.
You might notice that your clan has 20 members max?
Well when you gain more clan points and a higher Clan Rank, you can have more max members in your clan.
And the Clan Points coding ARE in the Battle Arena code, it just does not show due to the fact that it is in the endbattle(), and so its not inputted to the main screen.
You will see CP in effect when the battle logging gets back in one way or another ;)
The other question I have is about a clan board mentioned in the manual again, and the ability to turn it off, in "edit your clan". Is this a feature not implemented?That must be some leftovers from the clan shoutbox I had to take out. Please either PM me the coding/template snippet where you saw this, or post it here :)
For the past few days I've been doing some heavy template mods, to get the RPG pages to use the main CSS. Basically making it look like the rest of the user CP tables. In any future updates you may want to look at doing something in this area, because at the moment they do look a tad drab, with no specified CSS class settings.Theres much talk about template revamping, but your still welcome to submit modified templates and I might use them in future versions ;)
Whoa it's real late 2am. Heh see what this hack is doing to me! I've been at it for about 8 hours straight now reconfiguring stuff, and that's just today. ;)
"must sleep... must not work on RPG..."
* Dyntheos wanders off to bedHaha been there mate ;)
If you enter my forums and look at the itemshop, and the number of Battle Types I currently have, you understand that adding all those items wasnt done in 5 mins ;)
And if you think configing took ages, you should try developing it ;) XD
Deimos
09-06-2004, 03:52 PM
I also get the weird problems with the backdrop graphics.
Revan
09-06-2004, 07:26 PM
Wha?
I didnt post the fix here? :confused:
Well I got the fix from Metal Gear (Rogue Pan), txt file to appear in the Hotfixes post within seconds.
Deimos
09-06-2004, 07:30 PM
Ok got it :)
Deimos
09-06-2004, 07:34 PM
Hmm, still showing up weird...?
http://www.uoforums.com/forums/battle.GIF
Revan
09-06-2004, 07:37 PM
Weird, it works on my forum :p
Then again everything works there and not here
XD
Um well cant really say anythin else... The only thing I can think of is you renaming that image and see if theres any text in the background pushing it down or summit... :ermm:
Thats all for tonight folks :p
Dyntheos
09-07-2004, 03:15 AM
The image is too short. The image needs to be higher, or edit your battle template to reduce the size of the table it sits in.
I've just made some different backgrounds that are actually larger than the window, so when the forum resizes, the picture doesn't wrap, it just reveals more of itself.
Got another "how does this work" question Revan. Elements, the weaknesses and strengths. What does this mean and how do they interact?
Next up is Experience. What settings do you have? I was thinking about giving exp just for battles but would this then slow things down? I am worried people who just posted and got exp, would never have to battle.
I was wondering also if you were going to release the item graphics you have on your site as a zip to download as there are some cool ones there like the armor and the bigger swords.
On a side note I've had a few requests to see the templates I am using, so I thought I'd put up an example here. As I've modified this hack extensively to suit my forum, alot of the fields here won't be relevant to a stock install, but it gives some people an idea on where to go, and what you can change.
This template is the "modifyrpg" template where you choose your character stats in the usercp. I've included a screen shot.
Revan
09-07-2004, 05:57 AM
The image is too short. The image needs to be higher, or edit your battle template to reduce the size of the table it sits in.
I've just made some different backgrounds that are actually larger than the window, so when the forum resizes, the picture doesn't wrap, it just reveals more of itself.
Well since it works perfect on my forum, I cannot really edit the template and know what is the appropriate setting.
Could you or someone else resize the template so it works, then have others test to confirm it, and if everyone reports ok I will use it in the new version?
Got another "how does this work" question Revan. Elements, the weaknesses and strengths. What does this mean and how do they interact?If your Element's Strength matches the opponent's Element, you deal 1.5 the amount of damage you normally would.
Likewise, if your Element's Weakness matches your opponent's Element, you deal 0.5 the amount of damage you normally would.
Next up is Experience. What settings do you have? I was thinking about giving exp just for battles but would this then slow things down? I am worried people who just posted and got exp, would never have to battle.I got 10 exp per post, 2 exp per turn, Winner Takes It All is off.
But I am working on redesigning the way HP/MA/PP are gained, because as it is now it gives (for me) a huge stat boost for the earliest registered users.
I was wondering also if you were going to release the item graphics you have on your site as a zip to download as there are some cool ones there like the armor and the bigger swords.I think you should check the images folders mate ;)
See cos I havnt added any new graphics :p ;)
On a side note I've had a few requests to see the templates I am using, so I thought I'd put up an example here. As I've modified this hack extensively to suit my forum, alot of the fields here won't be relevant to a stock install, but it gives some people an idea on where to go, and what you can change.
This template is the "modifyrpg" template where you choose your character stats in the usercp. I've included a screen shot.Cheers.
Ill test this on my localhost when I get home. :D
Anyways, might I ask why you have put that "Do not change postbit display type"?
General news:
Ive started working hard on the new version, and in change from this version, the next version will have (not complete featurelist, mind);
* Revamped ACP, this time using only internal vB functions. No more raw HTML code.
* Full Admin Help support, every field should be thoroughly explained
Rahzel_hx
09-07-2004, 06:22 AM
@raz:
XD your not supposed to :p
That field gets automaticaly filled out when you join a clan ;)
hmm i thought we where supposed to input the clan password there so we would be in but we have to manule added >_< ok ^_^ sry took so long to reply but vb forum< my life and i was away thank god lol
Yoshi
09-07-2004, 10:24 AM
Hi
First I've to say:"Great Work!!".
I've not read all posts here, but I've this Prob.
Everyting I installed is ok... ( I think so), but after the installation I want test the Hack!
Always when we want open a Site like battle.php we only see a white page
http://www.ac2-online.de/orpg-board/forum/battle.php
Any1 know's an Answer???
thx 4 reply's
Revan
09-07-2004, 12:03 PM
I visited your site, and I could enter the battle.php and itemshop.php fine (two random files).
Did you fix it yourself?
The trick is to import the XML files as per the instructions :)
Dyntheos
09-07-2004, 01:19 PM
I changed the postbit to either display a drop down or not at all. ( not at all is simply removing the normal post bit code from the template and leaving just the drop down portion. )
I once checked update and change postbit, and the whole thing froze on me. Seemed like the character was bugged, couldn't load up the cp again. I tried to log into other accounts with other characters and they worked fine.
I had to delete the character from the admin cp before I could even look at the RPG options page again for that account. So I put in that warning not to do what I did, just so someone down the track wouldn't run into the same problem, and require thier character to be deleted.
Thanks for the answers to my questions Revan your support is great :up:
Yoshi
09-07-2004, 03:25 PM
yeah Revan you're truth! that was it! thx :)
Now we can fight and battle, but we always take dmg around 33 ?? Nobody can use the bought weapon or take lesser dmg with a armor??!?!
And yes, the support is seem like the hack, awesome :D
Revan
09-07-2004, 06:05 PM
I changed the postbit to either display a drop down or not at all. ( not at all is simply removing the normal post bit code from the template and leaving just the drop down portion. )
I once checked update and change postbit, and the whole thing froze on me. Seemed like the character was bugged, couldn't load up the cp again. I tried to log into other accounts with other characters and they worked fine.
I had to delete the character from the admin cp before I could even look at the RPG options page again for that account. So I put in that warning not to do what I did, just so someone down the track wouldn't run into the same problem, and require thier character to be deleted.
Thanks for the answers to my questions Revan your support is great :up:
:confused:
That seems like a major error, but never ever happened to me (like most of the bugs with this hack :p ).
But its good that you put such a warning, although I cannot understand why it should make a difference, the $_POST[rpgdisplay] (or whatnot the display code is) is always a part of the selection update code no matter if you change it or not...
Ah well as long as this isnt global error and your users are fine, all is well :)
yeah Revan you're truth! that was it! thx :)
Now we can fight and battle, but we always take dmg around 33 ?? Nobody can use the bought weapon or take lesser dmg with a armor??!?!
And yes, the support is seem like the hack, awesome :D
you should enter your ACP and set all Item categories to their true values, no matter what the dropdown says. (IE change Weapons to 'Weapons' in the Edit Category from the Edit Items section in acp).
This is a part of the pre-configuring that will be more thoroughly explained in future versions when the Admin Help section is up and running :)
@ the both of you:
Thanks for the kind words about my support, I try my best to clean up any mess this hack has made ;)
A more public question:
Would it be a great loss (if any) to have to edit items individually instead of mass editing like it is now?
I find that this way of displaying items is VERY (!) SQL intensive, my site actually lags when I edit items thru acp (I got alot :p ).
So it would be easier on the server if the main edit item could just display all item INFO only (instead of editing info as well, like the old), and it had a clickable link next to each item so it could be edited.
Only reason why I ask is that its more hassle this way if you going to edit multiple items... :ermm:
gfxhavenowner
09-07-2004, 06:08 PM
I'm getting some wierd stuff. After making posts the characters stats are amazingly high, but once I update the go back down. I'm not sure if this is a display error for the dropdown postbit I made or a known error.
Revan
09-07-2004, 06:14 PM
(I assume you are talking about PP/AP)
You should enter ACP and lower the Modifiers for PP and MA to 0.003.
Actually uneven HP/MA/PP stats is a very known (to me :p ) fault in the code, and I am working on a new and more fair way of updating and adding stats. :)
gfxhavenowner
09-07-2004, 07:04 PM
Also, whats a good level of EXP per post?
Yoshi
09-07-2004, 07:57 PM
=Revanyou should enter your ACP and set all Item categories to their true values, no matter what the dropdown says. (IE change Weapons to 'Weapons' in the Edit Category from the Edit Items section in acp).
This is a part of the pre-configuring that will be more thoroughly explained in future versions when the Admin Help section is up and running :)
:confused:
Sorry but I didn't understand.
I don't change any values in the Item categories:
And the drop down says always "current"
So I've to change all things to "Weapon", "Armor" or "Accessories" ??
And then we can use the Weapons, and the Armor protect us???
Revan
09-07-2004, 08:16 PM
No, dont edit the items themselves.
You see when you edit items, next to the category names theres edit and delete links?
Click edit.
Then under Battle Type, select "One-handed weapons" for the one handed weapons, "Armor" for the armor, etc.
:)
Also, whats a good level of EXP per post?
I use 5, this is something you should determine yourself based on the integer you put in the "ease of level up" part (I forgot the real phrase it uses, sue me :p ), and on your own feeling of how hard it should be to level up ;)
Pixelgrounds
09-07-2004, 10:30 PM
I tryed installing this hack back in 1.3 something and got un countable errors. Is this version more stable??
Dyntheos
09-07-2004, 10:51 PM
I haven't had any problems on install apart from making sure you have full admin rights when running the install script.
Pixelgrounds
09-07-2004, 11:02 PM
I haven't had any problems on install apart from making sure you have full admin rights when running the install script.
I do, Im going to try this again but i Hope I dont get alot of errors this time around.
* Pixelgrounds backs up his forum.
Pixelgrounds
09-07-2004, 11:37 PM
I followed all the steps, and everything but i keep getting this error
Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING in /home/pixelg/public_html/Forum/includes/functions.php on line 1912
Pixelgrounds
09-07-2004, 11:52 PM
does it matter if im using dreamweave to edit the files?
Dyntheos
09-08-2004, 02:13 AM
Don't know but I always do any code edits in notepad.
Revan I'd prefer to see all the items because then you can compare at a glance power levels.
Revan
09-08-2004, 11:47 AM
I followed all the steps, and everything but i keep getting this error
Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING in /home/pixelg/public_html/Forum/includes/functions.php on line 1912This isnt because of my hack, it only adds coding at the very top :ermm:
Id check that line then try to see if it matches any other hack you installed.
does it matter if im using dreamweave to edit the files?No, but I still use DW to edit my php files :p
Revan I'd prefer to see all the items because then you can compare at a glance power levels.
Or you could open 2 windows, one to use for editing items and one for viewing other's stats ;)
Its just that the current way of displaying really hammers the SQL and tbh the raw HTML looks butt ugly ;)
Mitsuaki
09-08-2004, 02:21 PM
can anyone tell me y i would get a "Invalid Scene 'battlescene.gif'." at the top of the battle arena page (whilst battling)
yowen
09-08-2004, 04:21 PM
I would like to install this hack, but first I need to know: Will my members notice this hack has been installed if I install it on a style that is not yet available to them?
N00BIE
09-08-2004, 05:25 PM
ok i can get this to work fine if i put in the php paths intoa browser like http:// my domain/forum/itemshop.php and battle.php but i see no links on my board for these ??? only the update stats in the usercp ??? any ideas what i've left out or missed i'm sure i followed the hack al the way through
Revan
09-08-2004, 05:31 PM
can anyone tell me y i would get a "Invalid Scene 'battlescene.gif'." at the top of the battle arena page (whilst battling)
You didnt upload the images from the 2 image zips on the main page, is the only thing I can think of. :ermm:
I would like to install this hack, but first I need to know: Will my members notice this hack has been installed if I install it on a style that is not yet available to them?
Not unless you make modifications to any templates in the current style, or if you manage to muck up anything in the installation so dbase errors are laid bare ;)
ok i can get this to work fine if i put in the php paths intoa browser like http:// my domain/forum/itemshop.php and battle.php but i see no links on my board for these ??? only the update stats in the usercp ??? any ideas what i've left out or missed i'm sure i followed the hack al the way through
Try installing one of the 2 navbar addons linked to from the main page ;)
N00BIE
09-08-2004, 05:58 PM
thanx =]
Vivi Ornitier
09-08-2004, 11:12 PM
is this compaible wit 3.0.0/gold?
and 2nd quesiton is what kinda points system does this use? Does it use the ushop one or does it have its own or wats the deal?
Dyntheos
09-09-2004, 03:29 AM
can anyone tell me y i would get a "Invalid Scene 'battlescene.gif'." at the top of the battle arena page (whilst battling)
Mits check out the hotfix for this in the first post - follow the add on link here
https://vborg.vbsupport.ru/showpost.php?p=544235&postcount=40
Noobie, same link, you need the Navbar zip.
Vivi, I've got this running on a 3.0.0 install.
Hoffi
09-09-2004, 10:57 AM
Great Hack.
Did someone have German Templates?
I am a bit worried that no Phrases are used.
Revan
09-09-2004, 01:40 PM
is this compaible wit 3.0.0/gold?
and 2nd quesiton is what kinda points system does this use? Does it use the ushop one or does it have its own or wats the deal?It uses the uCS one. I found that easier because that is also a great hack which I have installed because I need many of its features, and it would be stupid to recode the features of uCS I feel would be handy for an RPG hack ;)
Great Hack.
Did someone have German Templates?
I am a bit worried that no Phrases are used.Don't worry, in the next version it will be COMPLETELY phrased :)
(Although with the amount of phrases ONE file in the ACP uses, its discussable wether or not anyone will bother translating it ;) )
Pixelgrounds
09-09-2004, 08:39 PM
It uses the uCS one. I found that easier because that is also a great hack which I have installed because I need many of its features, and it would be stupid to recode the features of uCS I feel would be handy for an RPG hack ;)
Don't worry, in the next version it will be COMPLETELY phrased :)
(Although with the amount of phrases ONE file in the ACP uses, its discussable wether or not anyone will bother translating it ;) )
I realized that in the install file there is nothing telling you to add links or anything to your forum, so im not sure what links i need to use...
SmasherMaster
09-09-2004, 08:45 PM
holy moly. Great job on this so far, but seeing as i have few members, I would like bots in there before I install, but still, great job man, and hopefully we'll see those features in there soon!
Hoffi
09-09-2004, 09:26 PM
Great that its soon Phrased Based. When can we calculate with the next Version. I really llike it, and my Team love it to use in our Demo-Board. In Addition with the Medals Hack we did Competitions.
Thats perhaps a good Idea for Later.
In the Manual for the Itmes Shop is a Part where Users can buy an own Item Shop but thats not Implemented, right?
I just installed ucs too and we like some of the features. In case to use this Hack it is OK to use that too.
Vivi Ornitier
09-10-2004, 02:58 AM
do we need to have the latest version of ucs or is the .93 good enough for it?
Also is it possible to dump out all the info in the uttpoints table because i want my members to all start at 0 when i istall this hack.
Revan
09-10-2004, 11:51 AM
I realized that in the install file there is nothing telling you to add links or anything to your forum, so im not sure what links i need to use...Theres no need to link to my forums, if you dont want to :p (If thats what you meant :ermm: )
It would of course be much appreciated, but the reason why I didnt put any link requirements is that none of the base coding\templates was actually done by me, so gaining hits because of someone else's code isnt right :p
If you (or anyone for that matter ;) ) want to link to my forums, you can use the forum link in my sig :)
holy moly. Great job on this so far, but seeing as i have few members, I would like bots in there before I install, but still, great job man, and hopefully we'll see those features in there soon!Bots (Monster Arena) is definetely coming in v3 :)
Great that its soon Phrased Based. When can we calculate with the next Version. I really llike it, and my Team love it to use in our Demo-Board.I can seriously not say when the next version will be out.
Phrasing the entire hack is in its own a time sucking feature, not to mention coding in new features to make this better and worty of a version number change.
Me being a 18 year old student, time is limited but I assure you I work as hard as I can :)
In Addition with the Medals Hack we did Competitions. I might add this as an addon later, where and how I wont say cos meh a hack gotta have some surprises in them too eh ;)
In the Manual for the Itmes Shop is a Part where Users can buy an own Item Shop but thats not Implemented, right?That manual and (mostly) all the info is outdated.
It MIGHT be updated for the next version, but its at the very bottom of the priority list :p
I just installed ucs too and we like some of the features. In case to use this Hack it is OK to use that too.Good luck trying to get this hack to work WITHOUT uCS ;)
In other words, you NEED uCS installed for this to work.
More info about other requirements are in one of the .txt files in the zip :)
do we need to have the latest version of ucs or is the .93 good enough for it?If it uses the `uttpoints` field in the `user` table, it can be version 0.000001 for all it matters ;)
Also is it possible to dump out all the info in the uttpoints table because i want my members to all start at 0 when i istall this hack.I am not sure. I think monetary reset can only be done in conjunction with a complete rpg stat reset.
Now course this wouldnt affect YOU seeing as its a clean install, but Ill do it like this anyways.
Run this:
UPDATE `user` SET `uttpoints`='0';
I believe this should work :)
N00BIE
09-10-2004, 06:51 PM
ok i take it the 3 slot work as such
1 for weapons
2 for armour
3 for other items
but when i buy two bits of armour it only shows the second one ?? now is the first still there or has the 2nd one over written the first
2nd the lottery is now fixed thanx =]
3rd the use weapons are sorted now change level use from 0 to 1
[damage/defense/buff] what should these be set at: at the moment they are at 0, which i think may be wrong was in battle my fist hits for 5 points where as the broad sword when it did hit 1 out of 7 times only hit for 1 point...
gfxhavenowner
09-10-2004, 07:38 PM
1. The second overwrites the first.
2. lottery.php, you have to make a link to it.
3. Your character might be ranged.
4. Click the edit button please.
N00BIE
09-11-2004, 12:34 AM
tis ok sorted it out
tis quite a good game =]
Ganon
09-11-2004, 03:15 AM
Does anybody have a good tutorial on how to set up and use spells? I thought I'd created some, and when I go to battle it doesn't say that I don't have any spells, but no option shows up to let me actually use them.
Stryker[X]
09-11-2004, 03:33 AM
Can you please post the path that the images will go to? Because one image folder is /image and the other is not.
And for some reason mine didn't work, I am almost positive I did it correectly. Everything in the AdminCP worked but when you submitted the info for the editing of the battles it said like: "Unable to find _____" I dunno, and then it redirected back to the options and it was updated. And then if you click Edit RPG Settings in your profile it wouldn't show anything, it would be blank.
Mystictrunks03
09-11-2004, 03:35 AM
after seeing the navbar on alot of peoples site with this installed cant u have a drop down box
Revan
09-11-2004, 07:56 AM
Does anybody have a good tutorial on how to set up and use spells? I thought I'd created some, and when I go to battle it doesn't say that I don't have any spells, but no option shows up to let me actually use them.
Enter your ACP
Click "Add Items"
Enter the item info, and choose "Spells" from the category dropdown.
When you have submitted your new items, you will be redirected to the "Edit Items" category.
(the following ONLY applies if your spells/weapons doesn't show in battle as spells!)
Find the category names, and hit "Edit"
In the "Battle Type" part, from the dropdown menu choose the function you wish this category to have.
Hit Save
:)
']Can you please post the path that the images will go to? Because one image folder is /image and the other is not.
And for some reason mine didn't work, I am almost positive I did it correectly. Everything in the AdminCP worked but when you submitted the info for the editing of the battles it said like: "Unable to find _____" I dunno, and then it redirected back to the options and it was updated. And then if you click Edit RPG Settings in your profile it wouldn't show anything, it would be blank.All images go in the "images" folder of the main style. Not the skins.
In the next version Ill post more clear instructions ;)
And your ACP problem is you not applying the rpg_phrases.xml file according to the instructions. I would say the same about rpg_templates.xml for the Edit RPG Info in profile.
:)
after seeing the navbar on alot of peoples site with this installed cant u have a drop down boxYou have a choice of installing a navbar addon that adds a dropdown, or one that adds an extra navbar :)
SB2002
09-11-2004, 12:08 PM
I have another question, lol. I've just added a bunch of midi's to the system, when i was adding them I was getting some really wierd error:
Warning: Constants may only evaluate to scalar values in ..../html/BVE/forums/includes/init.php on line 341
(i edited the above, it does have the whole root to file bit)
And now people can chose midi's when they select a battle, but none of them actually play during the battle, has anyone come accross this, or is it just bad coding on my part?
Revan
09-11-2004, 12:13 PM
I have another question, lol. I've just added a bunch of midi's to the system, when i was adding them I was getting some really wierd error:
Warning: Constants may only evaluate to scalar values in ..../html/BVE/forums/includes/init.php on line 341
(i edited the above, it does have the whole root to file bit)
And now people can chose midi's when they select a battle, but none of them actually play during the battle, has anyone come accross this, or is it just bad coding on my part?The warning error is already well known, but I have a strong feeling it will be gone till the v3 :)
And about the midi playing, it is IE only :(
As much as I hate seeing IE only stuff, and I wish I could just scrap it, people would probs want the midis in there hence it gotta stay :(
SB2002
09-11-2004, 12:19 PM
lol, i'm using IE and i still can't hear it. It's not a big deal if it wont work, but i had peoplen asking me about it so i tried it today, drove me to distraction when it wouldnt play. As for the hack as a whole, they we're all dubious for a start, but now they love it, only trouble is im 0 and 7 in the battle arena, lol
Stryker[X]
09-11-2004, 01:40 PM
]All images go in the "images" folder of the main style. Not the skins.
In the next version Ill post more clear instructions ;)
And your ACP problem is you not applying the rpg_phrases.xml file according to the instructions. I would say the same about rpg_templates.xml for the Edit RPG Info in profile.
:)
Ok, I will fix those other two problems, I think your right, but I'm not clear on the images part.
One image zip that you have has a folder called images. I am installing this to the default VB Skin, so would you want it in forums\images\images ? Because you said all images go in our skin folder. Or would you want whats inside the images folder to go in THEIR images folder. And for your other zip, there is no image folder, so would I just extract all those files to forums\images?
EDIT: Now I am having all sorts of problems. I don't think everything is showing up correctly. My edit rpg options doesn't look like it should be, I just see text options to change etc. And I get this error when trying to go into the item shop:
Database error in vBulletin 3.0.3:
Invalid SQL: SELECT uttpoints FROM user WHERE userid=2
mysql error: Unknown column 'uttpoints' in 'field list'
mysql error number: 1054
I don't know whats wrong I did everything in your instructions!
EDIT2: Nevermind, I need UCash and UShop installed. Hang on :D.
EDIT3: Ok no more MySQL errors, I installed Ucash and Ushop. But I still don't think its working correctly. I don't see my RPG guy appear when I post and other sorts of stuff, doesn't seem like I see anything. All I see is the text when I edit my RPG info, no picture of my guy etc. And there is no link the itemshop.php anywhere, how will people know where to edit their items?
EDIT4: Ok, I'm pretty sure somthing isn't right. My Forums are: Http://www.TheGamerNation.com/forums/ , we are still working on our site but untill we get our site done we are adding hacks to the forums before we go public. Can you please register and tell me whats wrong?
EDIT5: I got the RPG info to show up on each post by editing postbit template, your instructions only said to edit postbit_legacy...Now I still don't see RPG links so I don't know how users navigate to edit their RPG stuff. And how do I get my users information to show up on the left and not on top?
Thanks.
Revan
09-11-2004, 04:00 PM
']Ok, I will fix those other two problems, I think your right, but I'm not clear on the images part.
One image zip that you have has a folder called images. I am installing this to the default VB Skin, so would you want it in forums\images\images ? Because you said all images go in our skin folder. Or would you want whats inside the images folder to go in THEIR images folder. And for your other zip, there is no image folder, so would I just extract all those files to forums\images?
EDIT: Now I am having all sorts of problems. I don't think everything is showing up correctly. My edit rpg options doesn't look like it should be, I just see text options to change etc. And I get this error when trying to go into the item shop:
Database error in vBulletin 3.0.3:
Invalid SQL: SELECT uttpoints FROM user WHERE userid=2
mysql error: Unknown column 'uttpoints' in 'field list'
mysql error number: 1054
I don't know whats wrong I did everything in your instructions!
EDIT2: Nevermind, I need UCash and UShop installed. Hang on :D.
EDIT3: Ok no more MySQL errors, I installed Ucash and Ushop. But I still don't think its working correctly. I don't see my RPG guy appear when I post and other sorts of stuff, doesn't seem like I see anything. All I see is the text when I edit my RPG info, no picture of my guy etc. And there is no link the itemshop.php anywhere, how will people know where to edit their items?
EDIT4: Ok, I'm pretty sure somthing isn't right. My Forums are: Http://www.TheGamerNation.com/forums/ , we are still working on our site but untill we get our site done we are adding hacks to the forums before we go public. Can you please register and tell me whats wrong?
EDIT5: I got the RPG info to show up on each post by editing postbit template, your instructions only said to edit postbit_legacy...Now I still don't see RPG links so I don't know how users navigate to edit their RPG stuff. And how do I get my users information to show up on the left and not on top?
Thanks.
Nah I zipped them abit off, the first zip with the images folder in it is supposed to be upped to the forum root, while the other to the images folder.
And I didnt put editing of postbit template because as I and you can see on your forums, it looks shiz.
For rpg links, install one of the navbar mods linked to from the first page.
If you want the info showing up on the left, switch to the postbit_legacy in acp.
Stryker[X]
09-11-2004, 04:03 PM
]Nah I zipped them abit off, the first zip with the images folder in it is supposed to be upped to the forum root, while the other to the images folder.
And I didnt put editing of postbit template because as I and you can see on your forums, it looks shiz.
For rpg links, install one of the navbar mods linked to from the first page.
If you want the info showing up on the left, switch to the postbit_legacy in acp.
Ok I switched to legacy, and I'll install the navigation. But either way it still looks really crappy, it expands EVERYTHING and even if the post is two words, the thing is HUGE. Is there a better way to do this, maybe put it in your signature? And have it layed out horizontally, to make better use of the space?
EDIT: Like this one: http://www.gamerzplanet.net/forums/showthread.php?t=14206
EDIT: And yes I know about the dropdown for the expand RPG info.
Also, how come yours are in color but on my forums its not? I mean HP isn't red for me, mp isn't blue, their all one color...
Revan
09-11-2004, 04:27 PM
Try installing the User Select RPG Postbit mod, that will allow you and your users the option to see RPG Stats in a DHTML dropdown (like the one you get when clicking an username). :)
Stryker[X]
09-11-2004, 04:36 PM
]Try installing the User Select RPG Postbit mod, that will allow you and your users the option to see RPG Stats in a DHTML dropdown (like the one you get when clicking an username). :)
I know about the dropdown for the expand RPG info.
Also, how come yours are in color but on my forums its not? I mean HP isn't red for me, mp isn't blue, their all one color...(See screenshot in above post).
And is there a way to get it in your signature, like I said before?
Stryker[X]
09-11-2004, 06:43 PM
]']I know about the dropdown for the expand RPG info.
Also, how come yours are in color but on my forums its not? I mean HP isn't red for me, mp isn't blue, their all one color...(See screenshot in above post).
And is there a way to get it in your signature, like I said before?
I still can't figure out how to get the colors working, and is there is a way to place this in your sig, but horizontally.
And when I run the query for the expandable RPG info hack (the very first step in the instructions) I get thiss:
An error occurred while attempting to execute your query. The following information was returned.
error number: 1060
error desc: Duplicate column name 'rpgstats'
Stryker[X]
09-11-2004, 10:40 PM
]']I still can't figure out how to get the colors working, and is there is a way to place this in your sig, but horizontally.
And when I run the query for the expandable RPG info hack (the very first step in the instructions) I get thiss:
*Bump*
Revan
09-11-2004, 10:44 PM
Okay if the rpgstats query is already ran then you just have to place the coding in the profile page to get it working.
Your stats arent colored because your HP is not 25% out of max or lower.
No I do not know how to get it in your sig\horizontally.
Stryker[X]
09-11-2004, 11:28 PM
]Okay if the rpgstats query is already ran then you just have to place the coding in the profile page to get it working.
Your stats arent colored because your HP is not 25% out of max or lower.
No I do not know how to get it in your sig\horizontally.
Ok, I installed the collapseable hack, now explain this other problem to me (its always been like this):
In my Update RPG Info thing, it looks plain, and theres a bar at the bottom, and the link for Edit Profile is highlighted, not Update RPG Info, almost like it thinks I'm in my edit profile, explain:
EDIT: And you see how you have the info in rpg.php , if you could show me how to put that in every sig, as like a default part, and then their normal sig after it, that would be great. And also if somebody could modify it to make it more wide (horizontal), so it takes advantage of the signature space, that would be so cool!
Vivi Ornitier
09-12-2004, 12:50 AM
I would like to know some variables if possible. I'm puttin these in postbit in my own little table instead of the left postbit addon.
1. Amount of points you currently have on hang
2. Amount of points in bank
3. Total number of points
3. Display element in text
4. Display element in picture
Also wat are the varibles for the colors u specified in the styles. I'm tryin to use different colors for each cell but i also have 4 styles.
There's probably some oth er ones but i can't figure out right now so just these for now ;)
Stryker[X]
09-12-2004, 01:25 AM
]I would like to know some variables if possible. I'm puttin these in postbit in my own little table instead of the left postbit addon.
1. Amount of points you currently have on hang
2. Amount of points in bank
3. Total number of points
3. Display element in text
4. Display element in picture
Also wat are the varibles for the colors u specified in the styles. I'm tryin to use different colors for each cell but i also have 4 styles.
There's probably some oth er ones but i can't figure out right now so just these for now ;)
Hi Vivi, I remember you!.
Vivi, do you think you could make me one that looks like the rpg.php, but make it layed out Horizontally and have it in the signature, and make it in every signature for every user? So that way it doesn't take up much space because since its horizontal in the signature, it takes advantage of the signature space.
Vivi Ornitier
09-12-2004, 02:21 AM
ya sure i can give you the one that i'm making right now. I just need a few more variables to complete the package and i'l be good to go.
ALso Neoraven: i ran that query to reset deveryone's points and it definitely got reset but now when peopel post they don't get new gil. It's just "Gil: " and that's it, no numbers afterwards or anything.
Rahzel_hx
09-12-2004, 02:38 AM
hmm i don't get any thing to pop about rpg info when i post and i edit the post bit thing that you posted >_< hmm but i get no errors either >_>
Stryker[X]
09-12-2004, 02:46 AM
]hmm i don't get any thing to pop about rpg info when i post and i edit the post bit thing that you posted >_< hmm but i get no errors either >_>
Try setting your postbit to Legacy, its in the main VBulletin Options.
EDIT: And Revan, please help me fix my problem that I posted above.
Rahzel_hx
09-12-2004, 02:51 AM
hmm Goes to try*
where in vb option is that >_<?
Stryker[X]
09-12-2004, 03:15 AM
]hmm Goes to try*
where in vb option is that >_<?
Its in your general settings, just expand all and find: Legacy, and turn it on.
Stryker[X]
09-12-2004, 03:30 AM
Ok, I'm sorry to do this, I'm going to wait for v3, no offense, but for some reason I followed all the instructions, did what you asked me to, and I'm still having problems. I don't know if this version is buggy or whatnot, but I keep having conflicts and I can't expect support from you 24/7, so I think its just best I get it uninstalled for now.
The reasons I did this (so you know to better it):
- In Battle, even though I had a correct weapon, it always said No Weapon.
- Edit RPG Options didn't show up correctly (Didn't go with skin, white page, blue bar at bottom).
- RPG Info took up a lot of space, cluttered, and can't go in signature. The expand bar makes it so people won't care to see your RPG stats, rather for them to look at it, without making it so cluttered.
- Various other small problems, and I hate uShop!
Very nice hack though, props to you.
Rahzel_hx
09-12-2004, 03:33 AM
" In Battle, even though I had a correct weapon, it always said No Weapon.
" have to have weapon set as a combat item
Stryker[X]
09-12-2004, 03:39 AM
]" In Battle, even though I had a correct weapon, it always said No Weapon.
" have to have weapon set as a combat item
Well I can't try it, already reinstalling my whole forum (bunch of other hacks I didn't want to bother removing one by one.
Dyntheos
09-12-2004, 05:00 AM
Revan I am now working on the items in the shop and have a few questions.
What is the difference between one and 2 handed weapons? are their any advantages to using one category over the other?
The non battle items? How do they work are they constant buffs?
Mr Peabody
09-12-2004, 06:12 AM
Hi guys, I'm not one to post unless I really have to but I have a few questions.
First congrats to Revan for this awesome conversion, your time and efforts are appreciated.
1.Hack seems to be working although the chars are 1st level using the fist to fight seems to only deal out 5 points of damage each turn???? is this right or is it meant to be random.
2.I'm getting the problem with the background not lined up properly, I seen somebody else have this? any fix as of yet???
3.How exactly does the limit system work? it I as doesn't seem to go up during battle.
4.Can somebody please explain what is needed to get the midi's playing.
5. I did a small mod to on the normal postbit template to make the stats show, I'm wonder how I would make it so the drop down type of stats would be made default, it looks rather messy when the stats are listed down.
Cheers guys and or gals. :D
Vivi Ornitier
09-12-2004, 06:42 AM
1. that's what itemshop is for, weapons=higher attack
2. ya i ahve that prob too. lots of messiness with the battle templates, i ma look into that later
3. when u miss an attack on your enemy, your ap goes up, once it goes to 100 u can use limit break
4. add midis through admin panel, uplad all the .mid files to your server
5. Install that postbibt mod ;)
Mr Peabody
09-12-2004, 06:54 AM
Still its a bit silly if 2 chars are both hitting a flat rate of 5, just means the one with the highest hit points will win.
I think ive solved the midi thing, i just set IE6 as the default to play mid files.
Revan
09-12-2004, 09:26 AM
sheesh thats alot of posts....
ah well will get my mind offa shide while I answer.
I would like to know some variables if possible. I'm puttin these in postbit in my own little table instead of the left postbit addon.
1. Amount of points you currently have on hang
2. Amount of points in bank
3. Total number of points
3. Display element in text
4. Display element in picture
Also wat are the varibles for the colors u specified in the styles. I'm tryin to use different colors for each cell but i also have 4 styles.
There's probably some oth er ones but i can't figure out right now so just these for now ;)I dont remember them all by heart, so cant you just open the current postbit template and find the vars from there?
Saves me the hassle of having to do it myself.
ya sure i can give you the one that i'm making right now. I just need a few more variables to complete the package and i'l be good to go.
ALso Neoraven: i ran that query to reset deveryone's points and it definitely got reset but now when peopel post they don't get new gil. It's just "Gil: " and that's it, no numbers afterwards or anything.Well then you pick out the variable in the template after "Gil:", then search for it in showthread or functions_showthread of wherever the fook the variable is defined, then check to see if it really is $post[uttpoints] which is what I suppose it should be... I dont know this never happened to me.
And for the second time its REVAN not RAVEN.
']Ok, I'm sorry to do this, I'm going to wait for v3, no offense, but for some reason I followed all the instructions, did what you asked me to, and I'm still having problems. I don't know if this version is buggy or whatnot, but I keep having conflicts and I can't expect support from you 24/7, so I think its just best I get it uninstalled for now.
The reasons I did this (so you know to better it):
- In Battle, even though I had a correct weapon, it always said No Weapon.
- Edit RPG Options didn't show up correctly (Didn't go with skin, white page, blue bar at bottom).
- RPG Info took up a lot of space, cluttered, and can't go in signature. The expand bar makes it so people won't care to see your RPG stats, rather for them to look at it, without making it so cluttered.
- Various other small problems, and I hate uShop!
Very nice hack though, props to you.Very little of this is going to change in v3.
* You still have to set the battle type for items
* The rpg info style will be the same, but if someone has alternative postbit styles then I will include them in an addons folder.
* Unless those "various small problems" are something discussed in this thread, they will most likely stay.
* it will always have to use uCS. As Ive said tons of times, uCS has many of the features I would want in a points system and it would be lame to code both AND code an option to use uCS.
The templates are going to change tho. Theres been a few people who say they are going to revamp the templates and as long as at least 1 of them gives me the templates...
Revan I am now working on the items in the shop and have a few questions.
What is the difference between one and 2 handed weapons? are their any advantages to using one category over the other?
The non battle items? How do they work are they constant buffs?2 handed weapons restricts you from using a shield I think.
If it doesnt, its there so you have that option.
Non battle items does add a constant buff to the selected stat for as long as they are quipped, afaik.
Still its a bit silly if 2 chars are both hitting a flat rate of 5, just means the one with the highest hit points will win.
I think ive solved the midi thing, i just set IE6 as the default to play mid files.Try making some weapons and set them to one or two handed weapons.
Rahzel_hx
09-12-2004, 12:02 PM
hmm Revan i am glad to say i don't have any rpg problems now it is 100% fixed ^__^
Dyntheos
09-12-2004, 01:32 PM
You can either select a one handed weapon or a sheild or a two handed weapon. This means that the 2 handed weapon category is redundant, you may as well just have a "weapon" category and that's it.
The non battle items. I don't see any options any where to assign them to a specific stat. All I see is "buff", but there is no reference as to where this buff goes to, or how you can direct it to a certain aspect of the characters stats.
In the rpg manual it states that the cost of a potion dictates its desired effect.
Potions
Potions do one of four things: Replenish HP, Replenish MA, Replenish HP and MA, Replenish FULL
Replenishing HP: If the COST of the potion is divisible by 10, then the potion will replenish HP. Examples: 20, 100, 220, 350, 11111111110
Replenishing MA: If the COST of the potion is divisible by 5, then the potion will replenish MA (MP). Examples: 15, 25, 5555555, 124034535. Things that will not work: 150 (although 150 is divisible by 5, it is divisble by 10 first, and is therefore considered a plus to HP potion.) 110, 117, and 239850.
Relpenishing MA and HP: If the COST of the potion is divisble by 2, then the potion will replenish MA AND HP. Examples: 62, 78, 1239848476. Things that will not work: 310, 55, 17.
Relpenishing Full: If the COST of the potion is an odd number (not divisible by 2), then it replenishes ALL of the user's HP and MA.
However in the item listing you have check boxes for whether any potion is mana, health or full heal. Does the cost have any effect or should I just use the check boxes and not worry about the cost?
Also +att, +def or +att and +def items aren't working in the shop. I can make them but I can't purchase them. Any time thepurchase link is hit it just sends you to the top of the page with no inventory change and that category of item not filled.
Revan
09-12-2004, 01:44 PM
You can either select a one handed weapon or a sheild or a two handed weapon. This means that the 2 handed weapon category is redundant, you may as well just have a "weapon" category and that's it.
The non battle items. I don't see any options any where to assign them to a specific stat. All I see is "buff", but there is no reference as to where this buff goes to, or how you can direct it to a certain aspect of the characters stats.
In the rpg manual it states that the cost of a potion dictates its desired effect.
However in the item listing you have check boxes for whether any potion is mana, health or full heal. Does the cost have any effect or should I just use the check boxes and not worry about the cost?
Also +att, +def or +att and +def items aren't working in the shop. I can make them but I can't purchase them. Any time thepurchase link is hit it just sends you to the top of the page with no inventory change and that category of item not filled.The rpg manual is hopelessly outdated, so ignore it.
It is the BUFF of a potion\spell that indicates how much it heals. (except if you hit heal Full on potions)
Ill also add a heal full checkbox for spells (Full-Cure).
Ill look into the +att etc stuff and fix it for v3.
Vivi Ornitier
09-12-2004, 02:09 PM
i wanted to know those variables because they weren't in that postbit addon.
Dyntheos
09-12-2004, 02:53 PM
Revan what about the non battle items? How do they work in regards to where the buff goes, and how do I allocate where it goes?
Also I started looking at the vb2 RPG thread for some answers on a few things. Not much info there though.
I found that the one and two handed weapons don't do anything. They are a different side of the same coin.
Revan
09-12-2004, 06:35 PM
Revan what about the non battle items? How do they work in regards to where the buff goes, and how do I allocate where it goes?
Also I started looking at the vb2 RPG thread for some answers on a few things. Not much info there though.
I found that the one and two handed weapons don't do anything. They are a different side of the same coin.I really have no idea about either one of those things.
I cant really check right now because my localhost is filled with dbase errors cos Im optimizing the tables for v3.
Vivi Ornitier
09-12-2004, 10:00 PM
whoever wanted the postbit integration with the horizontal table, just to let u know, i finaly finished it and raven will release it tomorrow.
Raven: there was actually some stuff i added, so don't attach it yet, wait till i send u new one.
Vivi Ornitier
09-12-2004, 10:38 PM
i think the clan option is good but letting members create clans is a bad choice. Poeple can just randomly create clan after clan after clan until it gets so clustered up. Can we make it so the clan must be approved by admins first? or that they must pay a price to make it?
Revan
09-13-2004, 06:59 AM
i think the clan option is good but letting members create clans is a bad choice. Poeple can just randomly create clan after clan after clan until it gets so clustered up. Can we make it so the clan must be approved by admins first? or that they must pay a price to make it?A price is what I will make.
Admin Verification is just like the old clans system, where you had to PM the admin and get him to set you up with a clan and add clan users. It generates hassle for the admin, and its poss that this hack will be in use for major forums, so imagine 500 users PMing you wanting a clan.... ;)
And users cant create a clan if they are already IN a clan, so for them to make their own clan they have to either leave their clan or if they are the leader, delete the clan... ;)
Vivi Ornitier
09-13-2004, 12:48 PM
I just realized we don't have stats on the profile pages, another thing i'll be adin to the getinfo template. Revan go online and msg me for new postbit.
Ganon
09-13-2004, 07:15 PM
I'm not sure if this is the place to do it, but would it be possible to get an add-on making it possible to view a list of members organized in order of what their level is?
One of the staff members on my boards wants to set up a tournament, and we're gonna bracket it off by levels so that level 30 people aren't matched up against level 1 members, so that it's more evenly matched, and it would be a lot easier to set up with something like this.
Revan
09-13-2004, 07:46 PM
I'm not sure if this is the place to do it, but would it be possible to get an add-on making it possible to view a list of members organized in order of what their level is?
One of the staff members on my boards wants to set up a tournament, and we're gonna bracket it off by levels so that level 30 people aren't matched up against level 1 members, so that it's more evenly matched, and it would be a lot easier to set up with something like this.I am making a tournament for the v3 so it will of course include such checks.
In the mean time, I suggest you have your members PM your staff and have them organize the tournament once you got enough participants in.
Dyntheos
09-14-2004, 12:38 AM
How far off is version 3? Will the current version be upgradable, or will we have to uninstall this version and then install version 3?
The greatest problem I am having with this hack at the moment isn't installing it or getting it to work, it's configuring it, because there is so little information on how it actually works, and what all the stats do and how they interact with each other. Even looking at the nearly 200 page thread for the vb2 version of this hack there was little info on any details of the mechanics of the hack.
I'd request on release of version 3, a guide on these things, what each stat means in combat, and how they affect combat. An experience table, what each buff does for each item category, and an updated faq for players aswell, as the admin.
Having to reach into the php files themselves and dig out log functions for experience level numbers is a real pain, that should be readiliy available. I know this was a conversion and it's a damn fantastic one at that, bringing alot of different hacks together, but version 3 sounds like you will be doing alot of thigs different and re writing how things are done, so you will know what all the different stats do etc.
This is a big hack and a massive undertaking to install and configure, particularly if you aren't going to use the stock install options. Having a bit more documentation will go a long way to helping admins set this hack up in future.
Again Revan great work, your support is second to none :D
Warlord
09-14-2004, 02:22 AM
After a few hours of toiling for no real reason other than me not seeing right away how to edit this hack to work on my board, I got it working... well at least I think I do.. haven't noticed any bugs yet. (I'm on vb 3.0.3, in case anyone was wondering)
Awesome looking hack, great job on it. But I must say the instructions could use some work. If I hadn't been hacking vBulletin boards for a while I don't think I would've ever gotten that installed. It was hard enough as it was.. (I mostly had trouble with showpost.php and showthread.php, the file edits needed a little finagling ;))
All in all though, great hack!
*clicks install*
P.S. Anyway to add races to the selection? Right now all I have to choose is Orc.
EDIT: NM about the races, I'm an idiot.
Warlord
09-14-2004, 02:45 AM
Oh, once I get some midi's to play, where do I upload them?
Revan
09-14-2004, 05:24 AM
How far off is version 3? Will the current version be upgradable, or will we have to uninstall this version and then install version 3?I really cant say how far off the v3 is. If I am going to add all the things I want, I have to code this (and poss more I cant remember):
* Tournament mod, more advanced than Infernos mind you.
* Inventory, basically users can carry more than one item per slot.
* Clan creation price
* Synthesis store, upgrades for items.
* Optimized tables, amongst them merging the 2 class tables. This I have already done, its just that I have to redo every goddam query that tries to fetch data from those 2 tables... ;)
* Optimised ACP, to make the look much nicer and also less SQL intensive if you got lots of items.
* The bloody Warning in the Add Midi's GONE XD
It will be fully upgradeable. I plan to use a better install script (so it doesnt have to have its own folder and lots of other redundant spam)
The greatest problem I am having with this hack at the moment isn't installing it or getting it to work, it's configuring it, because there is so little information on how it actually works, and what all the stats do and how they interact with each other. Even looking at the nearly 200 page thread for the vb2 version of this hack there was little info on any details of the mechanics of the hack.Im sorry for the lack of info atm, at first I just wanted it out ASAP because people was naggin me XD
I'd request on release of version 3, a guide on these things, what each stat means in combat, and how they affect combat. An experience table, what each buff does for each item category, and an updated faq for players aswell, as the admin.* What exactly each stat does in combat - done
* How they affect combat - done
* What each buff does for each item category - done
* Updated FAQ for USER - lower priority, but Ill do it.
* An experience table - impossible. You know the "Power Level"? It uses a pow() to calculate the experience levels, so you got to understand this:
It says Admin can choose between 1-5 right?
Well then theres 5 possible outcomes of level.
There are no max level an user can have.
Do you want me to draw up a table of experience needed for Lv0 to Lv$infinite, for 5 different types of pow()?
I think not.
Having to reach into the php files themselves and dig out log functions for experience level numbers is a real pain, that should be readiliy available. I know this was a conversion and it's a damn fantastic one at that, bringing alot of different hacks together, but version 3 sounds like you will be doing alot of thigs different and re writing how things are done, so you will know what all the different stats do etc.
This is a big hack and a massive undertaking to install and configure, particularly if you aren't going to use the stock install options. Having a bit more documentation will go a long way to helping admins set this hack up in future.I will include FULL Admin Help support, if I can just get a script to insert said Admin Help into the dbase :p
Again Revan great work, your support is second to none :DThanks for the kind words :)
Oh, once I get some midi's to play, where do I upload them?I believe you can put them anywhere, if Im not too much mistaken you have to input the full HTTP URL of the midis when you add them :)
But to keep them organised I recommend the 'midi' folder in your forumroot :)
Milktruck
09-14-2004, 08:05 AM
Oh wow, this is a great hack. Thanks guys!
TJFweb
09-14-2004, 09:39 AM
I really cant say how far off the v3 is. If I am going to add all the things I want, I have to code this (and poss more I cant remember):
* Tournament mod, more advanced than Infernos mind you.
* Inventory, basically users can carry more than one item per slot.
* Clan creation price
* Synthesis store, upgrades for items.
* Optimized tables, amongst them merging the 2 class tables. This I have already done, its just that I have to redo every goddam query that tries to fetch data from those 2 tables... ;)
* Optimised ACP, to make the look much nicer and also less SQL intensive if you got lots of items.
* The bloody Warning in the Add Midi's GONE XD
It will be fully upgradeable. I plan to use a better install script (so it doesnt have to have its own folder and lots of other redundant spam)
Im sorry for the lack of info atm, at first I just wanted it out ASAP because people was naggin me XD
* What exactly each stat does in combat - done
* How they affect combat - done
* What each buff does for each item category - done
* Updated FAQ for USER - lower priority, but Ill do it.
* An experience table - impossible. You know the "Power Level"? It uses a pow() to calculate the experience levels, so you got to understand this:
It says Admin can choose between 1-5 right?
Well then theres 5 possible outcomes of level.
There are no max level an user can have.
Do you want me to draw up a table of experience needed for Lv0 to Lv$infinite, for 5 different types of pow()?
I think not.
I will include FULL Admin Help support, if I can just get a script to insert said Admin Help into the dbase :p
Thanks for the kind words :)
I believe you can put them anywhere, if Im not too much mistaken you have to input the full HTTP URL of the midis when you add them :)
But to keep them organised I recommend the 'midi' folder in your forumroot :)
It looks very promising... I think you must already be aware of the fact that most of the templates' html is quite shocking.
I've had to fix some of the templates myself, but as I am now under the impression that you're doing that for the next version, I shall wait until then.
Otherwise I commend you for your fine efforts :)
I eagerly await version 3!!!
Revan
09-14-2004, 11:27 AM
I personally am not doing the templates, various other bastards are :p
TJFweb
09-14-2004, 02:02 PM
I personally am not doing the templates, various other bastards are :p
Ok then hehehe... I was trying to fix up the main ones but there are TR, TD and TABLE tags randomly inserted throughout all of the templates (and there are a LOT of templates). My beautiful design looked quite odd to say the least ;)
Anyway, nice job. I hope that the people who are doing the templates can clean up their code a little for v3.
Revan
09-14-2004, 02:07 PM
Again some misunderstandings :p
Heres the complete deal:
* The original templates are made by people you see credited on the first page.
* I removed only wBB CSS references for the vB3
* Other people on this forum said theyd help with optimizing the templates
Just so you dont be thinkin when the new templates are out and you read the creds, "Hah so thats the dude with the ++++ template coding" ;)
TosaInu
09-14-2004, 02:58 PM
Revan and all others who worked on this,
Great job.
I'm fairly new to both RPG, this messageboard and PHP in general. I had some initial trouble to install this, but that was mainly due to bad reading, copy/paste errors and plain blunders. I'll save you the details ;)
There are a couple of issues left, I'm probably overlooking something.
-The battlescene doesn't line up well:
http://www.totalwar.org/tosa/rpg2.gif
I applied the fix, but that just removes the message.
-It seems that damage is a constant for a player: each hit is 5 points. Isn't there randomness?"
-Players have weapons but can't use them?
-The clans. It looks as if all updates need to be made in the ACP. Even setting an owner there doesn't change a bit. Any user should be able to join a clan by requesting the password from the owner? And the owner should be able to update the password?
Even need to add the owner to a clan after making him owner before it's recognized?
-It would be nice if there was an option for the clanowner to add a slogan and/or small clanicon/badge/banner for the entire clan. Clanmembers can then easily be recognized.
-How about the music files? Where are they?
-We are using the other postbit for all other templates. Would it be possible to change it to the legacy for only the RPG skin?
Revan
09-14-2004, 03:57 PM
Revan and all others who worked on this,
Great job.
I'm fairly new to both RPG, this messageboard and PHP in general. I had some initial trouble to install this, but that was mainly due to bad reading, copy/paste errors and plain blunders. I'll save you the details ;)
There are a couple of issues left, I'm probably overlooking something.
-The battlescene doesn't line up well:
http://www.totalwar.org/tosa/rpg2.gif
I applied the fix, but that just removes the message.
-It seems that damage is a constant for a player: each hit is 5 points. Isn't there randomness?"
-Players have weapons but can't use them?
-The clans. It looks as if all updates need to be made in the ACP. Even setting an owner there doesn't change a bit. Any user should be able to join a clan by requesting the password from the owner? And the owner should be able to update the password?
Even need to add the owner to a clan after making him owner before it's recognized?
-It would be nice if there was an option for the clanowner to add a slogan and/or small clanicon/badge/banner for the entire clan. Clanmembers can then easily be recognized.
-How about the music files? Where are they?
-We are using the other postbit for all other templates. Would it be possible to change it to the legacy for only the RPG skin?
If the fix doesnt fix the image, then I believe it must be a template problem, so it should hopefully be fixed for v3.
Fist damage is calculated based on levels, so theres the randomness.
You need to set items' Battle Type in the ACP for them to work in battle.
I havent checked the ACP out alot, and all you ask about clans can be done in the ClanCP :)
You have to add your own midis ;)
You cant change postbit type for one style only, but as soon as I get some more instructions from admin of SU, I got a horizontal postbit style made by above ready to bring out :)
Warlord
09-14-2004, 10:01 PM
What levels should we set for the items? What are you using?
Dyntheos
09-15-2004, 12:47 AM
Just wanted to ask a question I think I've already posed but just wanted clarification.
race and class stats multiply to get a score. say a race has a 6 stat in regular attack and the class has a 10 this multiplies to get a score of 60.
Now items as I understand it are addative to that score. Therefore a sword with a 30 buff will raise the regular attack score from 60 to 90.
Is this correct?
The reason I ask this is that the top sword in your own item shop on your FF forums has a 100 buff. Now a sample character i saw on your forums which was level 21 after 20 battles, has a regular attack stat of 1820.
Now the Gunblade in your item shop is the most expensive sword and requires a level of 50 to use yet only has a 100 buff. As I understand it that sword would increase the regular attack from 1820 to 1920. A very small increase, considering that such an increase could be gained easily by leveling up twice, with a couple of battles.
Am I understanding this right that Items don't seem to have much affect when thier buffs are so low or am I reading this completely wrong?
The reason I am asking is that i am setting up an item shop now and want to set buff levels.
Also another question for level ups, it seems your characters have high hit points on your forums. The recommended setting for hit point gains is 10 per level yet at level 21 the same character I am looking at has 1325 hitpoints. Since HP are addative per level up this would mean that your level up points for HP are set in the region of 60 not 10. Is there a reason for this?
This is the reference character I am looking at off your forums.
TJFweb
09-15-2004, 02:02 AM
Again some misunderstandings :p
Heres the complete deal:
* The original templates are made by people you see credited on the first page.
* I removed only wBB CSS references for the vB3
* Other people on this forum said theyd help with optimizing the templates
Just so you dont be thinkin when the new templates are out and you read the creds, "Hah so thats the dude with the ++++ template coding" ;)
Ok no problemo :)
I think that this hack + some nice looking (compatible) templates = KICK ASS.
Dyntheos
09-15-2004, 02:43 AM
Just looking at the item shop and how only certain types can purchse certain items, depending on thier type.
There is nothing to stop someone from changing thier character to make it another type, go into that types item shop purchase an item exclusive to that type and then change thier character back again.
For instance if I was an Unholy type but wanted an item in the holy section of the shop, I could merely change my character so it was a holy type, go into the holy shop buy whatever I wanted from the holy list then switch back to unholy after I'd made my purchase.
Types therefore have zero effect on the game. If there was a penalty for changing characters then I would say this is a good feature. Say if you dropped experience or levels, but as it stands this feature does nothing.
As it stands all items may as well be generic. Is there a fix for this or can switching character be turned off, or a penalty put in place?
rinkrat
09-15-2004, 03:26 AM
For any of you who have run Petz, is this better or worse tha Petz, I'm thinking of changing over.
Shinobi
09-15-2004, 04:11 AM
hmmm, ok ive figured out that i can make a link like this:
www.mysite.com/rpg.php?userid=1
this will go to a page to show the stats of the person w/ that user id. So i was wondering how to put that link in my postbit, so whoever clicks on it, gets that users stats (in other words, the link changes w/ whoevers posbit its on)
How can i do this??
Shinobi
09-15-2004, 04:28 AM
one more thing :( i get this error when i try to add a midi:
Warning: Constants may only evaluate to scalar values in /home/shinobi-/public_html/includes/init.php on line 343
Unable to add cookies, header already sent.
File: /home/shinobi-/public_html/includes/init.php
Line: 343
Revan
09-15-2004, 08:00 AM
Just looking at the item shop and how only certain types can purchse certain items, depending on thier type.
There is nothing to stop someone from changing thier character to make it another type, go into that types item shop purchase an item exclusive to that type and then change thier character back again.
For instance if I was an Unholy type but wanted an item in the holy section of the shop, I could merely change my character so it was a holy type, go into the holy shop buy whatever I wanted from the holy list then switch back to unholy after I'd made my purchase.
Types therefore have zero effect on the game. If there was a penalty for changing characters then I would say this is a good feature. Say if you dropped experience or levels, but as it stands this feature does nothing.
As it stands all items may as well be generic. Is there a fix for this or can switching character be turned off, or a penalty put in place?As of now I cannot think of a way to dish out a penalty, but what you are saying is incorrect.
IF you purchase a weapon as f.ex Unholy type, then change chara so you become Holy, the weapon WILL NOT work in battle :)
You will get the message "Your $weaponname is for a different class. Please sell it", and you have officially wasted your money ;)
Just wanted to ask a question I think I've already posed but just wanted clarification.
race and class stats multiply to get a score. say a race has a 6 stat in regular attack and the class has a 10 this multiplies to get a score of 60.
Now items as I understand it are addative to that score. Therefore a sword with a 30 buff will raise the regular attack score from 60 to 90.
Is this correct?
The reason I ask this is that the top sword in your own item shop on your FF forums has a 100 buff. Now a sample character i saw on your forums which was level 21 after 20 battles, has a regular attack stat of 1820.
Now the Gunblade in your item shop is the most expensive sword and requires a level of 50 to use yet only has a 100 buff. As I understand it that sword would increase the regular attack from 1820 to 1920. A very small increase, considering that such an increase could be gained easily by leveling up twice, with a couple of battles.
Am I understanding this right that Items don't seem to have much affect when thier buffs are so low or am I reading this completely wrong?
The reason I am asking is that i am setting up an item shop now and want to set buff levels.
Also another question for level ups, it seems your characters have high hit points on your forums. The recommended setting for hit point gains is 10 per level yet at level 21 the same character I am looking at has 1325 hitpoints. Since HP are addative per level up this would mean that your level up points for HP are set in the region of 60 not 10. Is there a reason for this?
This is the reference character I am looking at off your forums.The attack stat you see in that screeny does NOT take weapon buffs into calculation.
The formula used is:
[stat] = User Level * Class' [stat you look for]
[stat] = [stat] * Race's [stat you are looking for]
If you understand what I mean.
I will not bother explaining the way HP works, because that has radically changed for v3.
The way new HP is gained is not '[setting in acp] added per level'. It will be based offa the level of the user, just like the other stats.
Since you seem to be the one who cares the most for these stats and their differences, as soon as I cleaned up the entire ACP and main files, I can give you a Prerelease of v3, just without all the new features the Final will have (since just about none of them are coded yet), ok?
hmmm, ok ive figured out that i can make a link like this:
www.mysite.com/rpg.php?userid=1
this will go to a page to show the stats of the person w/ that user id. So i was wondering how to put that link in my postbit, so whoever clicks on it, gets that users stats (in other words, the link changes w/ whoevers posbit its on)
How can i do this??Install the User Select RPG Stats addon, there you will find a link being made called "View Extended RPG Stats", which uses the above line for the owner of the post :)
one more thing :( i get this error when i try to add a midi:
Warning: Constants may only evaluate to scalar values in /home/shinobi-/public_html/includes/init.php on line 343
Unable to add cookies, header already sent.
File: /home/shinobi-/public_html/includes/init.php
Line: 343This error will be fixed for v3, I cant post a temp fix because it involves radically changing the AdminCP file, and that changed file uses the new dbase structure, which none of you got yet (seeing as its not completely finished) ;)
Vote for this hack for HOTM September :D
TosaInu
09-15-2004, 09:00 AM
If the fix doesnt fix the image, then I believe it must be a template problem, so it should hopefully be fixed for v3.
Fist damage is calculated based on levels, so theres the randomness.
You need to set items' Battle Type in the ACP for them to work in battle.
I havent checked the ACP out alot, and all you ask about clans can be done in the ClanCP :)
You have to add your own midis ;)
You cant change postbit type for one style only, but as soon as I get some more instructions from admin of SU, I got a horizontal postbit style made by above ready to bring out :)
This is what the fix shows:
File:
____________________
battlefight.php
Find:
---------------------
if (!$size)
echo "Invalid Scene '$battle[icon]'.";
Change to:
---------------------
if (!$size)
{
}
I guess this just removes the error message (which I've seen a few times too), but doesn't solve a wrong image?
Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times.
items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items?
Great about the clancp. Just another thing to add to the links menu :)
:thumbs:
Found the midis thing in acp.
Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this.
Two things remain 'urgent':
-using items?
-anyone know what to do to make the scenes look ok?
Dyntheos
09-15-2004, 12:57 PM
I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.
Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack?
Vote for this hack for HOTM September
voted ;)
Revan
09-15-2004, 03:31 PM
This is what the fix shows:
File:
____________________
battlefight.php
Find:
---------------------
if (!$size)
echo "Invalid Scene '$battle[icon]'.";
Change to:
---------------------
if (!$size)
{
}
I guess this just removes the error message (which I've seen a few times too), but doesn't solve a wrong image?
Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times.
items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items?
Great about the clancp. Just another thing to add to the links menu :)
:thumbs:
Found the midis thing in acp.
Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this.
Two things remain 'urgent':
-using items?
-anyone know what to do to make the scenes look ok?
The item categories' functions in battle is in Edit Items then Edit on the category you want to edit.
And the scenes will hopefully be aligned in the next version, since templates are getting a makeover.
The fists are either static on a level basis, or sometimes failure if the opponent has an armour.
I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.
Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack?
voted ;)1920 attack yes, then substracting the DEF of the other user and some random factors in there (cos sometimes it deals damage even if def should indicate not)
Its phun with some randomness too ;)
And thanks for the vote :D
Spread teh w0rdz0rs.
I need to win
Obviously this hack owns the rest
XD
TosaInu
09-15-2004, 06:46 PM
The item categories' functions in battle is in Edit Items then Edit on the category you want to edit.
XD
Oh, I see, all the BUFFs are 0. I'm feeling uncomfortable with balancing the whole lot, can I find sound recommendations somewhere?
Revan
09-15-2004, 07:42 PM
Other people can tell you their buff value matched against a price, but its very hard to find a real template for item buffs.
Cos you see other people might add\substract items from the default inventory, some might want to have a forum with weak weapons, some with strong...
I myself do not know what the best weapon buff values would be, so cant help ya there sorry ;)
On a general note, Vivi of this thread and SquareUltima forums made a Vertical RPG Stats addon, due to appear in the Addons post in a matter of seconds.
Since its HTML and not made by me, it is outta my league. Hence, All Your Support Whining Are Belong To Vivi ;)
Ganon
09-15-2004, 10:11 PM
Just out of curiosity, do you have a ballpark ETA for version 3.0?
Dyntheos
09-16-2004, 03:23 AM
Thought you might be interested to see some shots of what i'm doing with this hack.
Vivi Ornitier
09-16-2004, 03:57 AM
it should be more a horizontal postbit addon but lol vertical works as well.
TJFweb
09-16-2004, 04:15 AM
Thought you might be interested to see some shots of what i'm doing with this hack.
That looks so cool...
Wow.
/me installs and votes
One question, where's the "Personal Shop Cost: This determines how much it costs for users to buy their own personal itemshop." option located?
Revan
09-16-2004, 01:23 PM
Just out of curiosity, do you have a ballpark ETA for version 3.0?Well, if I dont get slowed down by bugs or template stress, somewhere betweel 2-3 months shouldnt be too off I assume.
Thought you might be interested to see some shots of what i'm doing with this hack.Holy ++++ that looks amazing.
*cough* Feel like sharing? :D
it should be more a horizontal postbit addon but lol vertical works as well.Geometry sucks.
I rest my case
;)
Wow.
* kall installs and votes
One question, where's the "Personal Shop Cost: This determines how much it costs for users to buy their own personal itemshop." option located?Thats outdated stuff being removed for v3.
Thanks for the vote :D
daniely
09-16-2004, 01:33 PM
I installed this hack and uShop but the points won't show up.
Revan
09-16-2004, 02:44 PM
Hm. Well AFAIK the RPG uses the same variable as uCS for points display, so I think this is better off in the uCS support thread ;)
Gio Takahashi
09-16-2004, 05:13 PM
Okay. a few questions..
On my forums I already have the status bar, Ushop stuff, and the forums are heavily hacked.
IS there anything I'd really need to do before I install this. While I am REALLY into installing this, I'm kinda hesistant on doing it because it could have a major negative impact on the forums. The last time this happened literally killed my user database.
So I need some of my questions answered.
Revan
09-16-2004, 05:30 PM
The only thing I can think about is check the $post query for any other hacks queries in it, and then rather apply the rpg query bits instead of replacing it all :)
TosaInu
09-16-2004, 06:06 PM
The only thing I can think about is check the $post query for any other hacks queries in it, and then rather apply the rpg query bits instead of replacing it all :)
Hello Revan,
FYI: the arena alignment was still wrong with XP and I.E. 6.0 (I expected/hoped it was only 98se IE 5 and Opera 7.2).
The RPG stats disapear in PM's. That is (afaik) because the templates use variables like $rpgclass3 and not $post[rpgclass3] like vars. It magically knows what it is in a post, but doesn't have a clue in a PM. The downside of making it know, is that you'ld need a performance killing query?
Thats outdated stuff being removed for v3.
Thanks for the vote :D
Don't forget to remove it from the User FAQ in the Admin CP. ;)
*deletes FAQ thread from his forums and explains this to his members who were wondering why they couldn't find the option*
Does the Lottery fall into the same category?
I can't see anywhere for people to purchase tickets.
Dyntheos
09-17-2004, 01:10 AM
This hack is being put together using Relic's new Dawn of War game art, which is based on Warhammer 40k universe.
All of the artwork unfortunately is copyrighted IP by THQ / Relic Entertainment, so I can't share the artwork.
Warlord
09-17-2004, 02:22 AM
My midi's don't play when I select one individually, and when I select play random midi's I get an error after every turn. What gives?
Warlord
09-17-2004, 02:44 AM
This hack is being put together using Relic's new Dawn of War game art, which is based on Warhammer 40k universe.
All of the artwork unfortunately is copyrighted IP by THQ / Relic Entertainment, so I can't share the artwork.
Share it anyway! :) Tease! :p
Revan
09-17-2004, 07:15 AM
Don't forget to remove it from the User FAQ in the Admin CP. ;)
*deletes FAQ thread from his forums and explains this to his members who were wondering why they couldn't find the option*
Does the Lottery fall into the same category?
I can't see anywhere for people to purchase tickets.You have to create a lottery in the ACP ;)
My midi's don't play when I select one individually, and when I select play random midi's I get an error after every turn. What gives?I'll look into this for v3 ;)
Pixelgrounds
09-17-2004, 07:23 PM
The hacks been running pretty well my users arnt getting any experence from posting and i cant figure out why...
Revan
09-17-2004, 07:32 PM
Maybe you didnt set the exp per post to on and a count above zero?
Thats the only thing I can think about lol
Sooner95
09-17-2004, 09:19 PM
this looks pretty cool, will be installing, let you know how it goes
Thx!
Warlord
09-17-2004, 09:32 PM
Also, how can I put the Extended RPG Stats in the users public profile? I want to take it out of the postbit and only insert the box with the stats in their profile. (I don't like that black screen with no options that surrounds the Extended RPG Stats.
But I want to leave the Dropdown RPG Stats info in the postbit.
Pixelgrounds
09-18-2004, 01:00 AM
LOL, i got to be stupid :p thax man ^_^
And I made my own little post bit set up for rpg info under the sig. But I want a link that says more, and when they click on it, it collaps more information in tables. How would I do that?
Edit: I figured it out ^_^
Vivi Ornitier
09-18-2004, 05:40 AM
warlord:i already talked to revan abou thta, he said he'll probably make it. I'll probably do the templates but we'll keep u informed on that
Revan
09-18-2004, 08:26 AM
Yep Ill try to get some rpg stats in the profile.
It will add a bunch of extra queries tho, so I personally wont be using it :p
On a side note Im almost done with the new rpgadmin.php file, Ill post some screens when its done ;)
Dyntheos
09-18-2004, 11:14 AM
yes please :D
Warlord
09-18-2004, 01:40 PM
Is that new rpgadmin.php file you're making the one that controls how the midi's play?
Revan
09-18-2004, 02:22 PM
It is the file that controls the ADDING of midi's.
The playing of midis is battlefight.php ;)
If I can just get the embed tag to work without giving me tons of WMP controls, Im gonna switch from bgsound to embed in a heartbeat :p
Warlord
09-18-2004, 03:28 PM
Note that the following questions aren't urgent, I'd much rather have the midi problem fixed first, :) lol... but here's a a few questions I had.
Ok, I've been readin' through this RPG manual (which is very helpful btw) but I still have a couple questions.
1 I created a lottery... but how do my members buy a ticket?
2 The manual says:
Q: Can I have my own shop?
A: Of course. Go to the Item Shop and click "Buy Personal Itemshop". You can set up a shop for a fee, and you can sell up to 10 items, each at any price you set. You'll earn any money a person spends at your shop, minus a 15% tax.
But I don't see anything in the itemshop that allows you to buy your own itemshop, nor do I see anything in the admincp that would enable this option.
Revan
09-18-2004, 05:31 PM
Note that the following questions aren't urgent, I'd much rather have the midi problem fixed first, :) lol... but here's a a few questions I had.
Ok, I've been readin' through this RPG manual (which is very helpful btw) but I still have a couple questions.
1 I created a lottery... but how do my members buy a ticket?
2 The manual says:
Q: Can I have my own shop?
A: Of course. Go to the Item Shop and click "Buy Personal Itemshop". You can set up a shop for a fee, and you can sell up to 10 items, each at any price you set. You'll earn any money a person spends at your shop, minus a 15% tax.
But I don't see anything in the itemshop that allows you to buy your own itemshop, nor do I see anything in the admincp that would enable this option.Im updating the rpg manual for users as we speak ;)
And users can buy a ticket through the lottery.php once the lottery has been created :)
Warlord
09-18-2004, 09:40 PM
Thank you kindly. :) Guess I should've checked for a lottery file.
*smacks his forehead*
Any idea on an ETA on the battle midi's?
Warlord
09-18-2004, 09:45 PM
By the way.. in that dropdown/RPG in actual postbit addon, how can we make it so that the dropdown menu is checked by default instead of vice versa? I tried to do it myself, but seems it didn't work. :(
rinkrat
09-18-2004, 11:20 PM
OK I tried this and wrestled with it all night through tons of mysql errors. I had to call it quits so I'll try again next release and hope it's a little more stable.
Revan
09-18-2004, 11:28 PM
By the way.. in that dropdown/RPG in actual postbit addon, how can we make it so that the dropdown menu is checked by default instead of vice versa? I tried to do it myself, but seems it didn't work. :(Its in the install query.
Where it says DEFAULT '1'; change it to DEFAULT '0';
@rinkrat: dya mind telling me where and how you got those SQL errors?
The only thing changing query wise for v3 is some tables dropped and renamed, so if errors are completely unrelated then meh :p
And theres no specific eta on any midi fix.
When Im done touching up all the files this hack already uses, I do plan to release it as a new minor version number upgrade, it will be like a mini v3 just without all the new features lol ;)
Sooner95
09-19-2004, 01:04 AM
ok, installed fine, np.. lotto works.. had to creat links to Battle arena, HEal center, and Item shop tho..
only thing I cant seem to figure out is how to actually use weapons, armo, spells ect.. have tobe a certain level?
Warlord
09-19-2004, 01:07 AM
Yeah, I already manually edited every user in the database to 0 instead of 1.
Yes, that sucked my bunghole.
But now I did it your way, so I don't have to manually edit every new user.
I hate it when I miss the obvious. LOL
Warlord
09-19-2004, 01:17 AM
ok, installed fine, np.. lotto works.. had to creat links to Battle arena, HEal center, and Item shop tho..
only thing I cant seem to figure out is how to actually use weapons, armo, spells ect.. have tobe a certain level?
You gotta select Battle types for each item category. They're set to Non Battle Items by default.
Go to your admin cp, drop down the item shop menu list, then click Edit Items. From here, click edit next to a category and select a battle type for that category. You must do this with all your categories, (three categories are standard) to use items in those categories in battle.
Sooner95
09-19-2004, 01:41 AM
got it, many thx! Good addon
rinkrat
09-19-2004, 02:12 AM
Its in the install query.
Where it says DEFAULT '1'; change it to DEFAULT '0';
@rinkrat: dya mind telling me where and how you got those SQL errors?
The only thing changing query wise for v3 is some tables dropped and renamed, so if errors are completely unrelated then meh :p
And theres no specific eta on any midi fix.
When Im done touching up all the files this hack already uses, I do plan to release it as a new minor version number upgrade, it will be like a mini v3 just without all the new features lol ;)
It turns out that a few people tried it while it was working last night and they are demanding I reinstall it so I'll let you know if I get errors this time around and I'm going to see this through!!
rinkrat
09-19-2004, 05:48 AM
OK I got it in there this time and no errors!! woohoo!!
There are SO MANY settings, can you point me to a starting spot for these settings to make it so people don't pile up weapons troo easily? I'm too lazy to read this whole thread, so if there's a link already, sorry.
Dyntheos
09-19-2004, 07:41 AM
where exactly do we go to change DEFAULT '1'; to DEFAULT '0';
Blam Forumz
09-19-2004, 07:56 AM
You dont
Uber hack
Revan
09-19-2004, 08:46 AM
OK I got it in there this time and no errors!! woohoo!!
There are SO MANY settings, can you point me to a starting spot for these settings to make it so people don't pile up weapons troo easily? I'm too lazy to read this whole thread, so if there's a link already, sorry.Um if you dont want people to get the best weapon right away then I suggest you hit Edit Items then crank the price up to above and beyond. ;)
There really aint a step by step walkthrough to getting this hack ready, but you should ask Dyntheos here, he done more setting tweak then well me XD
where exactly do we go to change DEFAULT '1'; to DEFAULT '0';I assume you know what I said that about, so you do it in the SQL for the column of the user select rpg postbit
rinkrat
09-19-2004, 09:46 AM
AARGH!!! It was going beautifully just like last night then, all the sudden
Invalid SQL: select count(*) as new_posts from post where dateline > '1095576023'
mysql error: Can't open file: 'post.MYI'. (errno: 144)
mysql error number: 1016
This is the same error as last night. Any idea what it is?
Revan
09-19-2004, 10:52 AM
This has absolutely NOTHING to do with the RPG :)
It says so in the SQL, the error is with the New Posts query.
Vivi Ornitier
09-19-2004, 04:27 PM
rinkrat: try runnin this query
repair table user
Hoffi
09-19-2004, 04:28 PM
AARGH!!! It was going beautifully just like last night then, all the sudden
Invalid SQL: select count(*) as new_posts from post where dateline > '1095576023'
mysql error: Can't open file: 'post.MYI'. (errno: 144)
mysql error number: 1016
This is the same error as last night. Any idea what it is?
You're Database is dead. The File where the Data fot the Table posts is stored has Problems.
That is really a mess.
Contakt your Server Admin.
Revan
09-19-2004, 05:16 PM
rinkrat: try runnin this query
repair table user
It should be: REPAIR TABLE `post`; ;)
But if what Hoffi say is true, I doubt SQL can repair its file. Although I have no idea, so give it a shot ;)
rinkrat
09-19-2004, 06:14 PM
Yeah that did it! thanks :) I'm back live and the users are loving this hack
GamerJunk.net
09-19-2004, 10:37 PM
Database error in vBulletin 3.0.3:
Invalid SQL:
SELECT
user.userid,
user.username,
user.rpgclass,
user.element,
user.rpgrace,
user.rpgtype AS rpgtype,
user.alignment,
user.rpggender,
user.posts,
user.maxhp,
user.maxma,
user.maxpp,
user.inbattle,
user.xp,
user.ma AS uma,
user.hp AS uhp,
user.pp AS upp,
user.ap AS uap,
user.uttpoints AS money,
rpg_battle_options.namefield AS namefield,
userfield.*,
rpg_battle_options.exprate,
rpg_battle_options.privacy AS battleprivacy,
rpg_items_user.*,
rpg_battle_stats.*,
rpg_rpg_race.name AS rpgracename,
rpg_rpg_race.alignment AS rpgalignmentname,
rpg_rpg_classf.name AS fclassname,
rpg_rpg_classf.folder AS fclassfolder,
rpg_rpg_classm.name AS mclassname,
rpg_rpg_classm.folder AS mclassfolder,
rpg_rpg_element.name AS elename
FROM rpg_battle_options
LEFT JOIN user ON user.userid=1
LEFT JOIN userfield ON userfield.userid=user.userid
LEFT JOIN rpg_items_user ON rpg_items_user.userid=user.userid
LEFT JOIN rpg_battle_stats ON rpg_battle_stats.userid=user.userid
LEFT JOIN rpg_rpg_classf ON rpg_rpg_classf.id=user.rpgclass
LEFT JOIN rpg_rpg_classm ON rpg_rpg_classm.id=user.rpgclass
LEFT JOIN rpg_rpg_element ON rpg_rpg_element.elementid=user.element
LEFT JOIN rpg_rpg_race ON rpg_rpg_race.raceid=user.rpgrace AND rpg_rpg_race.alignmentid=user.alignment
mysql error: Unknown column 'user.uttpoints' in 'field list'
mysql error number: 1054
I get that error when viewing fpg.php and rpgcp.php
What is wrong?
Dyntheos
09-20-2004, 12:40 AM
I assume you know what I said that about, so you do it in the SQL for the column of the user select rpg postbit
i cannot find this table, can you be more specific?
Warlord
09-20-2004, 12:48 AM
What the hell does fpg.php do? I get:
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, scott.alan.williams1@us.army.mil and inform them of the time the error occurred, and anything you might have done that may have caused the error.
More information about this error may be available in the server error log.
Apache/1.3.27 Server at www.neropolis.com Port 80
Warlord
09-20-2004, 12:54 AM
i cannot find this table, can you be more specific?
In phpMyAdmin click on the table user, scroll down to rpgstats, follwing that row to the right and click on change. Once that screen pops up change the Default value from 1 to 0 and click on save.
All done. :)
This is of course assuming you have this modification hacked into your postbit. Either way, it'll still set it up so that the default is the drop down menu and not the vertical rpg stats. You may have to hack the dropdown menu into the postbit if you haven't done so already.
Dyntheos
09-20-2004, 01:15 AM
all fixed thx ;)
Warlord
09-20-2004, 02:04 AM
Not a problem :) Glad I could help.
Revan
09-20-2004, 06:54 AM
Database error in vBulletin 3.0.3:
Invalid SQL:
SELECT
user.userid,
user.username,
user.rpgclass,
user.element,
user.rpgrace,
user.rpgtype AS rpgtype,
user.alignment,
user.rpggender,
user.posts,
user.maxhp,
user.maxma,
user.maxpp,
user.inbattle,
user.xp,
user.ma AS uma,
user.hp AS uhp,
user.pp AS upp,
user.ap AS uap,
user.uttpoints AS money,
rpg_battle_options.namefield AS namefield,
userfield.*,
rpg_battle_options.exprate,
rpg_battle_options.privacy AS battleprivacy,
rpg_items_user.*,
rpg_battle_stats.*,
rpg_rpg_race.name AS rpgracename,
rpg_rpg_race.alignment AS rpgalignmentname,
rpg_rpg_classf.name AS fclassname,
rpg_rpg_classf.folder AS fclassfolder,
rpg_rpg_classm.name AS mclassname,
rpg_rpg_classm.folder AS mclassfolder,
rpg_rpg_element.name AS elename
FROM rpg_battle_options
LEFT JOIN user ON user.userid=1
LEFT JOIN userfield ON userfield.userid=user.userid
LEFT JOIN rpg_items_user ON rpg_items_user.userid=user.userid
LEFT JOIN rpg_battle_stats ON rpg_battle_stats.userid=user.userid
LEFT JOIN rpg_rpg_classf ON rpg_rpg_classf.id=user.rpgclass
LEFT JOIN rpg_rpg_classm ON rpg_rpg_classm.id=user.rpgclass
LEFT JOIN rpg_rpg_element ON rpg_rpg_element.elementid=user.element
LEFT JOIN rpg_rpg_race ON rpg_rpg_race.raceid=user.rpgrace AND rpg_rpg_race.alignmentid=user.alignment
mysql error: Unknown column 'user.uttpoints' in 'field list'
mysql error number: 1054
I get that error when viewing fpg.php and rpgcp.php
What is wrong?You either changed uCS's point field to something else than 'uttpoints', or you did not install uCS. :)
What the hell does fpg.php do? I get:
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, scott.alan.williams1@us.army.mil and inform them of the time the error occurred, and anything you might have done that may have caused the error.
More information about this error may be available in the server error log.
Apache/1.3.27 Server at www.neropolis.com Port 80You mean seeing as theres no file called 'fpg.php'? :p
If you did a typo and you get this error at 'rpg.php', then your server is misconfigured in some way :)
Mr Peabody
09-20-2004, 08:57 AM
Heres some pics of that background bug, seems to be a problem with the right side where the Race,Class and Element is listed.
It only does it when there is a class with 2 words and only on the right side.
Hope this helps.
GamerJunk.net
09-20-2004, 12:18 PM
How do I install UCS it should have already installed itself right?
Revan
09-20-2004, 01:32 PM
Heres some pics of that background bug, seems to be a problem with the right side where the Race,Class and Element is listed.
It only does it when there is a class with 2 words and only on the right side.
Hope this helps.This helps immensely, I will expand the width of this template part and post a hotfix as soon as I find it! :D
How do I install UCS it should have already installed itself right?No it shouldnt.
Go download uCash/uShop from their own thread :)
EDIT: I finally fixed the alignment stuff for good :D
Redownload the rpg_hotfix_battlescene.txt from the Hotfixes post :)
Cubie
09-20-2004, 06:40 PM
nice job
it all works just fine
good idea to include a manual
one problem though, in my admincp I got twice the lottery option
Blam Forumz
09-20-2004, 07:15 PM
Is it possible to make all the stats and everything in the postbit_legacy in a drop down menu? because this really annoys me, it exdents the size of my templates
Revan
09-20-2004, 07:36 PM
Is it possible to make all the stats and everything in the postbit_legacy in a drop down menu? because this really annoys me, it exdents the size of my templatesI guess I should rename the "User Select RPG Postbit" to something a little more descriptive eh... ;)
(Btw in case you didnt get it, this is what you need to install.
Ill make it a bundled feature in v3)
nice job
it all works just fine
good idea to include a manual
one problem though, in my admincp I got twice the lottery option :ermm: okay just remove one of them then lol :p
Hoffi
09-21-2004, 07:44 AM
I placed in the Postbit an Scrollable div Tag. But the Problem is, that only the IE can display it. So i am looking for a good Option to Display it more efficient an smaller.
deathemperor
09-21-2004, 07:55 AM
a question about the future v3, are you doing it Revan ? how is the progress ? I'm almost free now since I stop making new things for my board, so if you need help on HTML template, just drop me a pm.
I do hope this hack grow more public.
If you can, please make changes to the item shop as I said before if you remember.....this is just an idea ;P
Revan
09-21-2004, 10:47 AM
a question about the future v3, are you doing it Revan ? how is the progress ? I'm almost free now since I stop making new things for my board, so if you need help on HTML template, just drop me a pm.
I do hope this hack grow more public.
If you can, please make changes to the item shop as I said before if you remember.....this is just an idea ;PYes I am doing the v3.
The progress is great, just yesterday I fixed 1 major security flaw, and one medium one.
What they are is best remained secret until the new upgrade, seeing as only one reported them and its best that the general public doesnt know so we will get whiners wanting the update right now cos their battles are being pwned ;)
They regard the battle arena and the healing center.
Ill see about those itemshop changes, although I cant remember what they are so itd be good if you could remind me :p
Weirdwolf
09-21-2004, 12:37 PM
Hi, I just wanted to say that this hack looks great, I hope my users will like it. :)
I've got a problem, though. I've installed it and don't get any error messages--this is good. ;) But I was reading (yes, actually reading!) the manual and got to this spot:
Go back to your forum homepage and make a post in one of the forums. Once this is done, go to the user cp. Click on modify profile. At the bottom, you should see a place to change your class, race, alignment etc. Change each of these to something other than "Unknown". Before clicking the submit changes button, you should make sure that you check the checkbox that says "Update Stats". After this is checked, you can submit the changes. If everything went well, you will see the message "Stats Updated" in the upper left breifly before you are redirected to the user control panel.
The problem is, is that my profile modification ends with "RPG Name", and that's the only RPG related thing in my edit profile area. I've checked the User Profile Field Manager in the Admin panel, double checked the profile.php file and compared it with the installer readme and it's all there.
I'm running vBulletin v3.0.3, and have the Arcade hack installed. Also, sorry if this has been covered, but I couldn't find anything helpful when I searched this thread relating to my topic.
Revan
09-21-2004, 01:21 PM
Hi, I just wanted to say that this hack looks great, I hope my users will like it. :)
I've got a problem, though. I've installed it and don't get any error messages--this is good. ;) But I was reading (yes, actually reading!) the manual and got to this spot:
Go back to your forum homepage and make a post in one of the forums. Once this is done, go to the user cp. Click on modify profile. At the bottom, you should see a place to change your class, race, alignment etc. Change each of these to something other than "Unknown". Before clicking the submit changes button, you should make sure that you check the checkbox that says "Update Stats". After this is checked, you can submit the changes. If everything went well, you will see the message "Stats Updated" in the upper left breifly before you are redirected to the user control panel.
The problem is, is that my profile modification ends with "RPG Name", and that's the only RPG related thing in my edit profile area. I've checked the User Profile Field Manager in the Admin panel, double checked the profile.php file and compared it with the installer readme and it's all there.
I'm running vBulletin v3.0.3, and have the Arcade hack installed. Also, sorry if this has been covered, but I couldn't find anything helpful when I searched this thread relating to my topic.The manuals in this hack were not written by me, and they are hopelessly outdated for now.
I fixed them on my localhost, and they will be updated for the next version :)
Your saying that rpg names dont update properly?
Mitsuaki
09-21-2004, 02:07 PM
When ever someone tryes to register at my forums since i had this installed i get the following mysql error
Database error in vBulletin 3.0.3:
Invalid SQL: INSERT INTO vb3_rpg_items_user (userid) VALUES ()
mysql error: Column count doesn't match value count at row 1
mysql error number: 1136
any ideas or has anyone else got this and managed to fix it?
Revan
09-21-2004, 02:20 PM
As you can see, it has no value to insert.
Make sure you did all the register.php edits correctly, because you are the first to recieve this error (afaik)
Weirdwolf
09-21-2004, 02:36 PM
The manuals in this hack were not written by me, and they are hopelessly outdated for now.
I fixed them on my localhost, and they will be updated for the next version :)
Your saying that rpg names dont update properly?
The names update properly, however when I try to go to do a test battle, it says:
You are ineligible for battle at this time. Please try updating your stats in the User Control Panel.
My problem is that I have nowhere to update my stats in the User CP. The only thing I can change in relation to the RPG hack in the entire User CP is my RPG Name.
Revan
09-21-2004, 03:57 PM
You didnt edit the USERCP_SHELL template then.
Because the 'Update RPG Info' link should appear there.
Weirdwolf
09-21-2004, 07:07 PM
You didnt edit the USERCP_SHELL template then.
Because the 'Update RPG Info' link should appear there.
D'Oh! How embarassing. :nervous: That did it. :)
Is there a way to change the name of the currency from Gil to something else?
Revan
09-21-2004, 07:12 PM
Not unless you change everywhere its hardcoded into something else
I might add a $vboptions for it in v3 tho :D
Nice a new RPG hack to use... I may be using this.
Mattius
09-21-2004, 11:11 PM
I love the hack, it looks awesome!
Unfortunately im getting some blank page errors.
It happens when i go to view a battle, enter a battle.
Same thing occurs through the PM enter link, or if i go to battles.php and type in battle number and password
Also when i go to edit RPG profile in the user cp, i get a database timeout error.
The backend in admin works flawlessly, and much of the rest of it seems to, just these couple issues.
Here are a few screenies attached.
Im not sure if this has been covered elsewhere but i gave up after page 10 lol...this thread is huge..
deathemperor
09-22-2004, 05:17 AM
Yes I am doing the v3.
The progress is great, just yesterday I fixed 1 major security flaw, and one medium one.
What they are is best remained secret until the new upgrade, seeing as only one reported them and its best that the general public doesnt know so we will get whiners wanting the update right now cos their battles are being pwned ;)
They regard the battle arena and the healing center.
Ill see about those itemshop changes, although I cant remember what they are so itd be good if you could remind me :p
thanks for the news
let me say it again:
the itemshop should let users to buy multi items for their inventory ( limited in ACP), and they can equip whatever items they want, items should be group to: armor, arm, hamlet, accessories....like items in RPG games
Revan
09-22-2004, 05:19 AM
I love the hack, it looks awesome!
Unfortunately im getting some blank page errors.
It happens when i go to view a battle, enter a battle.
Same thing occurs through the PM enter link, or if i go to battles.php and type in battle number and password
Also when i go to edit RPG profile in the user cp, i get a database timeout error.
The backend in admin works flawlessly, and much of the rest of it seems to, just these couple issues.
Here are a few screenies attached.
Im not sure if this has been covered elsewhere but i gave up after page 10 lol...this thread is huge..It has been covered. You probs did not import the templates, because they are all there ;)
And the timeout was concluded as an error as a result of how PHP is compiled on the server :)
thanks for the news
let me say it again:
the itemshop should let users to buy multi items for their inventory ( limited in ACP), and they can equip whatever items they want, items should be group to: armor, arm, hamlet, accessories....like items in RPG gamesInventory and an Auction system is planned :)
Im unsure about the limiting tho, its easy but the point of an inventory would be to let users have alot of items, and sell and equip when they want... :)
deathemperor
09-22-2004, 05:28 AM
yeah, that's it, but please let the admin limit their max items they can have in inventory.
and it's best to mention you that you should make the UCS integration clearer, like if you change the UCS points field the RPG should understand that too because I think there would be many hack uses UCS and not all of them use the default UCS points field
Revan
09-22-2004, 05:42 AM
Ye I can let it move around inside the user table, but I dont want to move it out of the user table, as this would add a fookload of queries all over the hack ;)
Mr Peabody
09-22-2004, 06:33 AM
Only thing I can suggest mate is making the Attacking more random, for example the base hit for a level 1 char is 5, how about figuring out a way to randomise it from 1-5.
I love the rest.
Mattius
09-22-2004, 07:10 AM
It has been covered. You probs did not import the templates, because they are all there
Ive imported them twice and 90% of them work, i cant figure out why i cant seem to view or enter battles
$stylevar[htmldoctype]
<html dir="$stylevar[textdirection]" lang="$stylevar[languagecode]">
<head>
<!-- no cache headers -->
<meta http-equiv="Pragma" content="no-cache" />
<meta http-equiv="Expires" content="-1" />
<meta http-equiv="Cache-Control" content="no-cache" />
<!-- end no cache headers -->
<title>$vboptions[bbtitle] - Battle</title>
$headinclude
</head>
<body>
$header
<table width="100%" height="100%" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<td width="36" height="300" align="left" valign="top" nowrap background="images/misc/vborgmiddle_01.gif"><img src="images/misc/vborgmiddle_01.gif" width="36" height="57" alt=""></td>
<td width="100%" height="100%" valign="top">
$navbar
<form name="enterbattle" method="post" action="battlefight.php?action=enterbattle">
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%">
<tr>
<td width="77%" valign="top">
<table border="1" cellpadding="4" cellspacing="0" style="border-collapse: collapse" bordercolor="#000000" width="100%">
<tr>
<td width="100%">
<p align="center"><b>Welcome to the battle arena!</b></td>
</tr>
<td width="100%" valign="top">
<table align="center" cellpadding="3" cellspacing="0" border="1" width="80%" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td width="100%">
<p align="center"><b>Battle System Links</b></td>
</tr>
<td width="100%">
<p align="center">
<a href="battle.php?action=newbattle"><strong>New Battle</strong></a>
<a href="battle.php?action=browse"><strong>Browse</strong></a>
<a href="battle.php?action=showbattlestats"><strong>Top 10</strong></a>
<a href="battle.php?action=showuserstats"><strong>Your Stats</strong></a>
</td>
</tr>
</table>
</center><br />
<table align="center" border="1" cellspacing="0" style="border-collapse: collapse" bordercolor="#000000" width="300" height="56" cellpadding="2">
<tr>
<td width="200%" height="19" colspan="2">
<p align="center"><b>Enter Battle</b></td>
</tr>
<td width="50%">
Battle Number:</td>
<td width="50%">
<input type="text" class="input" name="battlenumber" size="12" maxlength="10"></td>
</tr>
<td width="50%">
Battle Password:</td>
<td width="50%"><input type="text" class="input" name="battlekey" size="12" maxlength="50"></td>
</tr>
<td width="100%" colspan="2">
<p align="center">
<input type="submit" class="input" name="Enter Battle" value="Enter Battle">
</td>
</tr>
</table>
</td>
</form>
</td>
<td width="37" height="300" align="right" valign="top" nowrap background="images/misc/vborgmiddle_03.gif"><img src="images/misc/vborgmiddle_03.gif" width="37" height="57" alt=""></td>
</tr>
</table>
$footer
</body>
</html>
Thats the main battle template, which should display it all...but alas..
or possibly battle arena template
$stylevar[htmldoctype]
<html dir="$stylevar[textdirection]" lang="$stylevar[languagecode]">
<head>
<!-- no cache headers -->
<meta http-equiv="Pragma" content="no-cache" />
<meta http-equiv="Expires" content="-1" />
<meta http-equiv="Cache-Control" content="no-cache" />
<!-- end no cache headers -->
<title>$vboptions[bbtitle] - Battle</title>
$headinclude
</head>
<body>
$header
<table width="100%" height="100%" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<td width="36" height="300" align="left" valign="top" nowrap background="images/misc/vborgmiddle_01.gif"><img src="images/misc/vborgmiddle_01.gif" width="36" height="57" alt=""></td>
<td width="100%" height="100%" valign="top">
$navbar
<table cellpadding="2" cellspacing="0" border="0" width="100%" align="center">
<tr>
<td width="100%"><b>? <a href="battle.php">Battle</a> ? Battle # $battlenumber - $battle[battlename]</b> </td>
</tr>
</table>
<table border="1" cellpadding="4" cellspacing="0" style="border-collapse: collapse" bordercolor="#000000" width="100%">
<tr>
<td width="25%">
<p align="center"><b>
$oppstats[username]</b></td>
<td width="50%">
<p align="center"><b>
$battle[battlename]</b></td>
<td width="25%">
<p align="center"><b>$ownerstats[username]
</b></td>
</tr>
<tr>
<td width="25%" valign="top">
<div align="left">
<table border="0" cellpadding="4" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%">
<tr>
<td width="1%" valign="top">$avatar2</td>
<td width="99%">
<b>HP:</b> $oppstats[hp]/$oppstats[maxhp]<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bhg.gif" width="$opphpbar%" height="5"><img src="images/bar/bxb.gif" width="1" height="5"></td>
</tr>
</table>
<b>MA:</b> $oppstats[ma]/$oppstats[maxma]<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bxg.gif" width="$oppmabar%" height="5"><img src="images/bar/bxb.gif" width="1" height="5"></td>
</tr>
</table>
<b>PP:</b> $oppstats[pp]/$oppstats[maxpp]<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bxg.gif" width="$oppppbar%" height="5"><img src="images/bar/bxb.gif" width="1" height="5"></td>
</tr>
</table>
<b>Limit: </b>$oppstats[ap]%<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bxg.gif" width="$oppapbar%" height="5"><img src="images/bar/bxb.gif" width="0" height="5"></td>
</tr>
</table><br />
Reg Att: $oregatt<br />
Mag Att: $omagicatt<br />
Reg Def: $oregdef<br />
Mag Def: $omagicdef<br />
Speed: $ospeed<br />
Evade: $oevade<br /><br />
<table width="100%" style="border-collapse: collapse" bordercolor="#000000" border="1"><td>
<strong>Class:</strong> $opponent[classname]<br />
<strong>Race:</strong> $opponent[racename]<br />
<strong>Element:</strong> $opponent[elename]<br />
</td></table>
</td>
</tr>
</table>
</center>
</div>
</td>
<td width="50%" height="200" valign="bottom" background="images/$battle[icon]">
<table border="0" width="100%" height="10" cellspacing="0" cellpadding="2" style="border-collapse: collapse" bordercolor="#111111">
<tr>
<td width="1%"> <img src="images/style/classes/flip_$opponent[classfolder].gif" align="left" alt="Hp: $oppstats[hp]/$oppstats[maxhp]" border="0"></td>
<td width="98%"></td>
<td width="1%">
<img src="images/style/classes/$owner[classfolder].gif" align="left" alt="HP: $ownerstats[hp]/$ownerstats[maxhp]" border="0"></td>
</tr>
</table>
</td>
<td width="25%" valign="top">
<div align="left">
<table border="0" cellpadding="4" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%">
<tr>
<td width="50%">
<b>HP:</b> $ownerstats[hp]/$ownerstats[maxhp]<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bhg.gif" width="$ownerhpbar%" height="5"><img src="images/bar/bxb.gif" width="1" height="5"></td>
</tr>
</table>
<b>MA:</b> $ownerstats[ma]/$ownerstats[maxma]<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bxg.gif" width="$ownermabar%" height="5"><img src="images/bar/bxb.gif" width="1" height="5"></td>
</tr>
</table>
<b>PP:</b> $ownerstats[pp]/$ownerstats[maxpp]<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bxg.gif" width="$ownerppbar%" height="5"><img src="images/bar/bxb.gif" width="1" height="5"></td>
</tr>
</table>
<b>Limit:</b> $ownerstats[ap]%<br />
<table width="100" border="1" cellspacing="0" cellpadding="0" bordercolor="#000000" style="border-collapse: collapse">
<tr>
<td><img src="images/bar/bxg.gif" width="$ownerapbar%" height="5"><img src="images/bar/bxb.gif" width="0" height="5"></td>
</tr>
</table><br />
Reg Att: $uregatt<br />
Mag Att: $umagicatt<br />
Reg Def: $uregdef<br />
Mag Def: $umagicdef<br />
Speed: $uspeed<br />
Evade: $uevade<br /><br />
<table width="100%" style="border-collapse: collapse" bordercolor="#000000" border="1"><td>
<strong>Class:</strong> $owner[classname]<br />
<strong>Race:</strong> $owner[racename]<br />
<strong>Element:</strong> $owner[elename]<br />
</td></table>
</td>
<td width="50%" valign="top">$avatar1</td>
</tr>
</table>
</center>
</div>
</td>
</tr>
<tr>
<td width="25%">
<b>Inventory:</b> $oppitems</td>
<td width="50%">
<p align="center">
<b>Battle:</b> $battlenumber</td>
<td width="25%">
<b>Inventory: </b>$owneritems
</td>
</tr>
</table>
<tr><td>
<br />
$battlemoves
<br />
$attackform
<br />
<center><a href="battlefight.php?action=enterbattle&battlenumber=$battlenumber&username=$bbuserinfo[username]&userid=$bbuserinfo[userid]&battlekey=$battlekey"><strong>Refresh</strong><!-- <img src="refresh.gif" border="0" alt="Refresh"> --></a></center>
</td>
<td width="37" height="300" align="right" valign="top" nowrap background="images/misc/vborgmiddle_03.gif"><img src="images/misc/vborgmiddle_03.gif" width="37" height="57" alt=""></td>
</tr>
</table>
$refresh
$footer
</td></tr></table>
</body>
</html>
Revan
09-22-2004, 01:54 PM
Then I got no idea whatsoever
the only thing I can think about would be this:
Open up the rpg_templates.xml and check that you got all the templates inserted and add those that are lacking if any.
Dyntheos
09-23-2004, 02:11 AM
I am having a major meltdown with regards to the itemshop.
Adding items is ok, as is creating new categories and editing categories as well.
However, in the main list of items, where it dispalys all the items and thier buffs, costs etc.. you can then click "update items". When I do, it completely shuts down the whole site.
I can't load any pages, I cannot ftp into the site, and everything dies for an extended period of time. Usually at least 20 minutes.
GamerJunk.net
09-23-2004, 02:37 AM
What does this mean when I go to the bank?
Warning: Invalid argument supplied for foreach() in /home/nintenc/public_html/gamestar/f/ushop.php on line 151
rinkrat
09-23-2004, 05:01 AM
OK I created a Clan, how do I get people to join it, is there a link?
Mattius
09-23-2004, 07:02 AM
Ok this is very strange. Ive gone through the entire installation file and lotteries and checked everythign is installed properly. It is.
Ive replaced the templates once, and have the same problem as before, i cannot enter the arena...cant view a battle.
Its a great hack, but it aint installing. Can someone please post there battle and battle arena templates please.
Revan
09-23-2004, 01:42 PM
I am having a major meltdown with regards to the itemshop.
Adding items is ok, as is creating new categories and editing categories as well.
However, in the main list of items, where it dispalys all the items and thier buffs, costs etc.. you can then click "update items". When I do, it completely shuts down the whole site.
I can't load any pages, I cannot ftp into the site, and everything dies for an extended period of time. Usually at least 20 minutes.And people object to me wanting to make Update Item seperate from the item list.... :rolleyes:
You have too many items, the SQL is overloaded and PHP goes down with it. Thats the only thing I can think of that would cause this, hence theres no solution as of yet... :(
What does this mean when I go to the bank?
Warning: Invalid argument supplied for foreach() in /home/nintenc/public_html/gamestar/f/ushop.php on line 151Please ask uCS problems in the uCS thread.
This issue's answer is resolved on the main page of the uCS thread. :)
OK I created a Clan, how do I get people to join it, is there a link?Use the Invite function in the ClanCP ;)
Ok this is very strange. Ive gone through the entire installation file and lotteries and checked everythign is installed properly. It is.
Ive replaced the templates once, and have the same problem as before, i cannot enter the arena...cant view a battle.
Its a great hack, but it aint installing. Can someone please post there battle and battle arena templates please.I would but mines too heavily modded :p
Mattius
09-23-2004, 01:50 PM
Its ok all is well. Ive reinstalled my setup, mainly cause i wanted to try a more organised approach in keeping records for the hacks ive done. My site is brand new and not public yet so its no major drama.
I can enter battles and conduct fights now
I still have one problem though with that update rpg profile, but there is a way around that in admin anyways....
coRtALoS
09-23-2004, 05:17 PM
First, I've read through as much of this thread as I could stand, trying to find my problem, to no avail. I installed it and works absolutely perfectly, however I have a sub-forum that gives no postcount to what people post in there. It's sort of just an area where people can get out their spamming urges so it doesn't creep into their posts.
I was wondering if there's any sort of fix I could apply that would allow me to selectively choose which forums I don't want members/mods/staff/admins to gain experience in when they create new threads or reply. I've seen this is only something that can be modified on a global scale in the ACP.
rinkrat
09-23-2004, 05:21 PM
Cartalos, I think that is in the Ushop settings.
coRtALoS
09-23-2004, 05:52 PM
That is to aquire money, not Experience points. Two completely different systems.
Additionally, userid=1 left our forums on very bad terms. Where can I specify who sends announcement PMs that the battles are ready, and who won the lottery system?
Revan
09-23-2004, 06:32 PM
That is to aquire money, not Experience points. Two completely different systems.
Additionally, userid=1 left our forums on very bad terms. Where can I specify who sends announcement PMs that the battles are ready, and who won the lottery system?For EXP gain, theres only a small, rough and very uncustomiseable mod I did in like 5 secs that adds an extra query and cant be updated through anything but the acp...
And that userid can be controlled in the lotteryadmin.php and battle.php files, as those are the 2 files that send out PMs afaik :)
Dark s.s. Trunk
09-23-2004, 07:42 PM
I am not good when it comes to tables can some one write the code needed for the postbit legency so that the rpg stats are on ther right
rinkrat
09-23-2004, 07:52 PM
For any of you who have run Petz, is this better or worse tha Petz, I'm thinking of changing over.
I'm going to answer my own post after running this for about 4 days.
This is WAY better than Petz and you don't have to feed them ;)
rinkrat
09-23-2004, 07:56 PM
Use the Invite function in the ClanCP ;)
You might want to add a link to this somewhere in the setup. I never found one.
rinkrat
09-23-2004, 07:58 PM
Oh jeez, now that i opened up the clans all hell is breaking loose. In my part of Long Beach, this could lead to drive-bys!
Blam Forumz
09-23-2004, 08:51 PM
I'm going to answer my own post after running this for about 4 days.
This is WAY better than Petz and you don't have to feed them ;)
i concur :D
rinkrat
09-23-2004, 09:27 PM
People are complaining that the battles are too short, how do I prevent the first strike from ending the fight?
Dyntheos
09-23-2004, 10:38 PM
I only have 15 items. I am just starting to add them.
Dark s.s. Trunk
09-24-2004, 09:28 AM
I have an idea, Custom items and spells list....
like a area set just for admins instead of lvl restriction and a area where you can give a member a special item.... that is not buyable..
Revan
09-24-2004, 12:26 PM
You might want to add a link to this somewhere in the setup. I never found one.Um... :ermm: this option is not available unless you have made a clan, and the option is CLEARLY visible in the ClanCP (which got its own up to date manual I might add).
It cant be linked to from the setup ( :confused: ) because well you dont have a clan to invite someone into when you first install it ;)
Oh jeez, now that i opened up the clans all hell is breaking loose. In my part of Long Beach, this could lead to drive-bys!LMFAO! Try not to get your asses killed now, hear? ;)
People are complaining that the battles are too short, how do I prevent the first strike from ending the fight?Lower the buff of the weapons ;)
I have an idea, Custom items and spells list....
like a area set just for admins instead of lvl restriction and a area where you can give a member a special item.... that is not buyable..Hm this might be doable, but not until the Inventory is completed, because else it would be too easy to erase by buying another item ;)
And thanks all for sayin this is better than Petz :)
Blam Forumz
09-24-2004, 05:53 PM
This owns petz :P
I have a few ideas:
Spells for classes (Maybe spellbooks?)
Items which only certain classes /r aces can use
Monsters which you can fight (Also drop items / money)
An easier AdminCP interface (i know its easy, but everything takes long :()
Random Events (Money/Items/Exp/Levels)
Instead of just "Buff" on items, you could have Attack, Defense, Evasion, Speed, Magic power (I know you have them on classes, but items would be cool)
A place to hang out (A clan house / house where people can hang out and chat and maybe have a shoutbox?)
User Shops (Users can buy / sell what they want)
Summoning Monsters (For use with the monsters you can fight, you get a scroll / book which lets you summon a monster which aids you in battle)
Pets (Character can gain pets to aid them in battle, but once they die, thers no coming back)
New types of weapons (Helmets, Gloves etc) with their own specifications, like speed agility, instead of having them as armour / weapons.
Weapons with special abililites such as stealing HP / MA
Spells which add more defense to you?
Items which require spells to be used, such as poisoning(with a poison item), etc
Ability to trap an enemy in combat for 2 turns
Admin configurable events, to double exp (againsed monsters only) for a certain time (hours, mins etc)
Ability to make items using ingerdients / materials (such as timber, steel, poison ingredients which are gainable from defeating monsters / random events)
More ideas soon!!
Dark s.s. Trunk
09-24-2004, 08:16 PM
This owns petz :P
I have a few ideas:
Spells for classes (Maybe spellbooks?)
Items which only certain classes /r aces can use
Monsters which you can fight (Also drop items / money)
An easier AdminCP interface (i know its easy, but everything takes long :()
Random Events (Money/Items/Exp/Levels)
Instead of just "Buff" on items, you could have Attack, Defense, Evasion, Speed, Magic power (I know you have them on classes, but items would be cool)
A place to hang out (A clan house / house where people can hang out and chat and maybe have a shoutbox?)
User Shops (Users can buy / sell what they want)
Summoning Monsters (For use with the monsters you can fight, you get a scroll / book which lets you summon a monster which aids you in battle)
Pets (Character can gain pets to aid them in battle, but once they die, thers no coming back)
New types of weapons (Helmets, Gloves etc) with their own specifications, like speed agility, instead of having them as armour / weapons.
Weapons with special abililites such as stealing HP / MA
Spells which add more defense to you?
Items which require spells to be used, such as poisoning(with a poison item), etc
Ability to trap an enemy in combat for 2 turns
Admin configurable events, to double exp (againsed monsters only) for a certain time (hours, mins etc)
Ability to make items using ingerdients / materials (such as timber, steel, poison ingredients which are gainable from defeating monsters / random events)
More ideas soon!!
Good Ideas I like them alot...
Oh and for the the idea instead of buffs you could make it like have a button that will generate basic on the type/Size. that would kewl.......
Yea this is way better then pets... lol
I was up all night just playing around i love it something to work for.. and do again brings new life to dead places hehe.
edit: could someone help me with my question in post #491 that would be kewl
Edit2: another idea wold be a Admincp based Tournaments for the battle.... where the admin will put in names in a list and it will randamly match up 2 and if its odd will leave one for the next match and will keep doing it till well you have a winner and then that could also playing into my idea witht he speical item list and the winner could get a prize that you select or somthing.
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