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vbProArcade Beta 2
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 08-28-2002 Last Update: Never Installs: 227
Is in Beta Stage  
No support by the author.

vbProArcade Beta 2

1/5/03: Beta 2 released
9/12/02: Beta 1.03 zip updated to include safe mode fix
9/3/02: Beta 1.03 released -- small bug fixes, see below
9/1/02: Beta 1 of vbProArcade has been posted. Please see below for installation instructions.


Background Information

vbProArcade is a fully-customizable Flash arcade add-on for vBulletin, complete with game-by-game scoreboards, forum integration, a "champions" system, statistics, and more.

This is an extensive hack that is still in BETA form, and I don't recommend installing it if you are not willing to work through potential issues and future updates/upgrades! I am working on making the installation instructions as easy as possible, but it will probably be some time before it is perfect.

Watch this post for updates as they happen, and check out screenshots from the list below. If you would like to see the hack in action, you may visit my Shadows of Namek forums. You will need to register to play, but you can view the scoreboards and the arcade itself as a guest.


Credits

This hack materialized thanks to work and help from a number of people and forums. Here they are:
  • Original vbTetris Hack by Erwin Loh
  • Original vbTetris Leaderboard Hack by John Warwick (john.eovie)
  • One of my users, Simon Steel, for work on Flash coding/recoding
  • The users of one of my forums, Shadows of Namek, for their extensive testing of the system
  • And The Kryptonian for pre-release and release candidate installation testing.
Games

So far, there are FIVE GAMES that work correctly with this hack. They are:

Breakout
Pacman
Snake
Space Invaders
Tetris

All five .SWF files are included in the release archive.

There is now a Flash Games Development Thread for the purpose of modifying existing games to work with vbProArcade, or for creating new games to be compatible with vbProArcade. If you have a game that you wish to see modified but don't know how, post the .FLA source in that thread and hopefully somebody can assist you.


Installation Instructions

Download the file attached to this post, unzip it and familiarize yourself with the contents BEFORE doing anything.

There are TWO separate files worth reading, the Documentation and the Installation Instructions. I recommend that you read both BEFORE doing anything else.

Once you have done this, the instructions to be followed are contained in vbproarcade-install.txt. Follow them as precisely as possible. If you encounter an error somewhere, it is likely that you missed a step or made a small error. Please double-check your work BEFORE posting about problems here.

And it cannot be said enough: read that file before you do anything, and if you are unsure of something, please post your question(s) before attempting to install the hack.


Problems and Fixes/Workarounds (as of 1/5)
  • None
Known Bugs/Limitations

Here is the list of stuff that I know does not work. I will be working towards correcting these bugs BEFORE adding new features for the next release.
  • Netscape will allow you to play the games but not record scores
  • If a user uses the "Back" button to go to the game screen, and does not refresh before playing, the score will result in a Security Violation. This is by design.
Screen Shots for Beta 2

Here is the list of posts from this thread that contain screen shots for the new version. Check them out!Upcoming Features

This is the stuff that is in progress for future release:
  • Complete Admin Panel Scoreboard Editor
  • Additional integration with vB
  • Even better Who's Online screen
Some have emailed or PM'd me asking if I would accept donations for my work on this hack, and yes, I certainly will, and any and all support is greatly appreciated. With over 2,000 lines of original PHP code, in addition to HTML and Flash work, I have spent a great deal of time developing and debugging the source for this, and it is a great feeling to have people like it so much that they want to give something back.

All donations received go directly back into supporting my websites and my design activities. You may click here to donate via Paypal. Note that donations are by no means required, and not donating does not mean you won't get support for the hack.

Last but not least, thanks for checking this out!

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #1382  
Old 06-18-2003, 10:17 PM
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Cloudrunner Cloudrunner is offline
 
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The images are stored in the database as binary MEDUIMBLOB columns.

Thus if your query with the binary string is corrupted, so will your image be.

Like Talisman said, the fix is to edit your games images in the AdminCP. and then add any new games via the AdminCP. The HTML is EXACTLY the same for all of them.
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  #1383  
Old 06-19-2003, 03:59 AM
bharvey42 bharvey42 is offline
 
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What do you mean when you say edit your games images in the AdminCP? Like try and re-upload them? If thats what you mean it doesn't work I have tried it numerous times. I have even tried to manually upload the image into the db and it STILL doesn't work.

It would be nice for it to just look for the .gif associated with the game name or even number so we didn't have to worry about the uploads not working. It would also probably be better security as well.
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  #1384  
Old 06-19-2003, 04:26 AM
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Talisman Talisman is offline
 
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It's a weird hack, bharvey. The normal stuff we're used to don't work with this, for some reason. Guess it's because it's still a beta. I imagine futureal will tidy things up in time.

I had the same problems you guys are describing. So I searched the thread and found little scattered comments in here that serve as work-arounds. But they're not easy to find and they're not very thoroughly described. Sounds more like those who posted knew what was going on at the time, but it's not so clear to the rest of us. (At least it made little sense to me, at first.)

There are two things you need to look at:

1. If your situation is like mine..... any time you upload the graphic files to your database yourself, it won't work. Same thing if you run the queries, either using a script or doing it manually. The big globs of gobbledygook (great big columns of binary blob things) in the database come out differently than they do if you upload them using the "add game" or "modify games" options in the ACP.

2. The other thing to check if this isn't working right is the path provided by the hack in the ACP. It's not correct..... you have to delete the first slash. (This is mentioned in passing early on in this thread.)

Sounds like these might be the reasons your graphics aren't getting in there. You can't enter them by query or manually yourself ...... and the bad path in the ACP prevents you from the uploading them the way this hack wants you to do it.

Look at the screenshot I took of this and you'll see what I mean.

Hope that works for you.
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  #1385  
Old 06-19-2003, 04:32 AM
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Talisman Talisman is offline
 
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Quote:
10-02-02 at 07:50 PM \ \ - Speedy - / / said this in Post #477
Thank You So Much!!! That did the trick!!!

from

/games/

to

games/



\ \ - Speedy - / /
Here's the message I found about this from last October.

Futureal, maybe you could edit your first post to explain this and make a few minor corrections to the txt file?
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  #1386  
Old 06-19-2003, 04:37 AM
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Cloudrunner Cloudrunner is offline
 
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Quote:
Today at 09:59 PM bharvey42 said this in Post #1382
What do you mean when you say edit your games images in the AdminCP? Like try and re-upload them? If thats what you mean it doesn't work I have tried it numerous times. I have even tried to manually upload the image into the db and it STILL doesn't work.

It would be nice for it to just look for the .gif associated with the game name or even number so we didn't have to worry about the uploads not working. It would also probably be better security as well.
Well, my redneck english might be hard to understand sometimes bein that I done went and growed up in tha middle of Utah in the desert, but I think it's pretty straight forward what I meant.

Go into the admin CP, choose edit game....then scroll to the game you wanna edit. You'll see the corrupted image, then below that there is a radio button that says something like delete current image? you answer yes, then below that there is a file browser. Select the image file you want to use, hit submit, and it stores it CORRECTLY in the database using the proper BLOB format.

As far as security goes, what's more secure? a file, or a datastream protected via MD5 encryption and pass within MySQL...

Personally, I find that uploading the image into the database is alot easier than having to make sure that my uploads directory is properly CHMODed and that the paths are correct, etc.etc....just put the binary in the database, then pull when needed.
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  #1387  
Old 06-19-2003, 04:42 AM
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Talisman Talisman is offline
 
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He he.... we'll just blame it all on futureal. He spent all that time making it possible for us to upload these things from the ACP, and he damn well intends for us to use it.

Whether we want to or not ...... lol.
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  #1388  
Old 06-19-2003, 04:59 AM
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Cloudrunner Cloudrunner is offline
 
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  #1389  
Old 06-19-2003, 10:58 AM
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Dean C Dean C is offline
 
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No such luck in any of the solutions described here regarding my images

- miSt
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  #1390  
Old 06-19-2003, 02:58 PM
bharvey42 bharvey42 is offline
 
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Quote:
Today at 01:37 AM Cloudrunner said this in Post #1385
Well, my redneck english might be hard to understand sometimes bein that I done went and growed up in tha middle of Utah in the desert, but I think it's pretty straight forward what I meant.

Go into the admin CP, choose edit game....then scroll to the game you wanna edit. You'll see the corrupted image, then below that there is a radio button that says something like delete current image? you answer yes, then below that there is a file browser. Select the image file you want to use, hit submit, and it stores it CORRECTLY in the database using the proper BLOB format.

Personally, I find that uploading the image into the database is alot easier than having to make sure that my uploads directory is properly CHMODed and that the paths are correct, etc.etc....just put the binary in the database, then pull when needed.
That was the first thing I tried amongst other things and still doesn't work.

Doesn't work with the / in front of games or not in front.

Also Database, Files, who cares I like solutions that work for everybody. And this seems to be a common issue for some dumb reason.
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  #1391  
Old 06-20-2003, 12:24 PM
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Littlebit Littlebit is offline
 
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Quote:
06-09-03 at 07:32 PM futureal said this in Post #1363
Hi guys,

Sorry for the lack of support/updates these past few weeks. I've been terribly busy with outside stuff: work, fiance, buying a house, etc. Lots of stuff that has kept me away.

Beta 2.1 is still mostly done and will be released as soon as I have time to package it and come up with an update procedure from 2 to 2.1.

Thanks for sticking with me, and enjoying the hack!
Hi Futureal,
Thanks for keeping this on your ToDo list even during all your exciting endeavors!

:classic:
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