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vbProArcade Beta 2
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 08-28-2002 Last Update: Never Installs: 227
Is in Beta Stage  
No support by the author.

vbProArcade Beta 2

1/5/03: Beta 2 released
9/12/02: Beta 1.03 zip updated to include safe mode fix
9/3/02: Beta 1.03 released -- small bug fixes, see below
9/1/02: Beta 1 of vbProArcade has been posted. Please see below for installation instructions.


Background Information

vbProArcade is a fully-customizable Flash arcade add-on for vBulletin, complete with game-by-game scoreboards, forum integration, a "champions" system, statistics, and more.

This is an extensive hack that is still in BETA form, and I don't recommend installing it if you are not willing to work through potential issues and future updates/upgrades! I am working on making the installation instructions as easy as possible, but it will probably be some time before it is perfect.

Watch this post for updates as they happen, and check out screenshots from the list below. If you would like to see the hack in action, you may visit my Shadows of Namek forums. You will need to register to play, but you can view the scoreboards and the arcade itself as a guest.


Credits

This hack materialized thanks to work and help from a number of people and forums. Here they are:
  • Original vbTetris Hack by Erwin Loh
  • Original vbTetris Leaderboard Hack by John Warwick (john.eovie)
  • One of my users, Simon Steel, for work on Flash coding/recoding
  • The users of one of my forums, Shadows of Namek, for their extensive testing of the system
  • And The Kryptonian for pre-release and release candidate installation testing.
Games

So far, there are FIVE GAMES that work correctly with this hack. They are:

Breakout
Pacman
Snake
Space Invaders
Tetris

All five .SWF files are included in the release archive.

There is now a Flash Games Development Thread for the purpose of modifying existing games to work with vbProArcade, or for creating new games to be compatible with vbProArcade. If you have a game that you wish to see modified but don't know how, post the .FLA source in that thread and hopefully somebody can assist you.


Installation Instructions

Download the file attached to this post, unzip it and familiarize yourself with the contents BEFORE doing anything.

There are TWO separate files worth reading, the Documentation and the Installation Instructions. I recommend that you read both BEFORE doing anything else.

Once you have done this, the instructions to be followed are contained in vbproarcade-install.txt. Follow them as precisely as possible. If you encounter an error somewhere, it is likely that you missed a step or made a small error. Please double-check your work BEFORE posting about problems here.

And it cannot be said enough: read that file before you do anything, and if you are unsure of something, please post your question(s) before attempting to install the hack.


Problems and Fixes/Workarounds (as of 1/5)
  • None
Known Bugs/Limitations

Here is the list of stuff that I know does not work. I will be working towards correcting these bugs BEFORE adding new features for the next release.
  • Netscape will allow you to play the games but not record scores
  • If a user uses the "Back" button to go to the game screen, and does not refresh before playing, the score will result in a Security Violation. This is by design.
Screen Shots for Beta 2

Here is the list of posts from this thread that contain screen shots for the new version. Check them out!Upcoming Features

This is the stuff that is in progress for future release:
  • Complete Admin Panel Scoreboard Editor
  • Additional integration with vB
  • Even better Who's Online screen
Some have emailed or PM'd me asking if I would accept donations for my work on this hack, and yes, I certainly will, and any and all support is greatly appreciated. With over 2,000 lines of original PHP code, in addition to HTML and Flash work, I have spent a great deal of time developing and debugging the source for this, and it is a great feeling to have people like it so much that they want to give something back.

All donations received go directly back into supporting my websites and my design activities. You may click here to donate via Paypal. Note that donations are by no means required, and not donating does not mean you won't get support for the hack.

Last but not least, thanks for checking this out!

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #1372  
Old 06-14-2003, 04:07 PM
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Talisman Talisman is offline
 
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Love the games, this is great. You've done an awesome job with this, futureal. Thank you.

It seems to be working perfectly. I had one problem, same thing I've read here about the games not ever loading. But the fix is also few pages back in this thread. In the Admin Control Panel, you have to get rid of the first slash ( / ) in the path. Use "games/" ..... not "/games/"

(In our case, I called the directory "arcade" instead of "games" to differentiate this from other game-stuff we're doing.)

The only changes needed for our board is the dark background color has to go -- "secondaltcolor" will look better for us. And the postbit text is too big/red ..... so I'll mess around with that.

Very nice package!! Look forward to the next updates.

Cheers,

Talis.
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  #1373  
Old 06-15-2003, 07:34 PM
futureal futureal is offline
 
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Quote:
Yesterday at 11:03 AM RISKS said this in Post #1370
how about vbulletin v3?
There will be a version of vbProArcade for vB3 after vB3 has been officially released.

I don't plan on working with vB3 until it has reached "gold" status. I just don't have the time to continually re-upgrade my forums each time a new version comes out.
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  #1374  
Old 06-15-2003, 07:35 PM
futureal futureal is offline
 
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Quote:
Yesterday at 12:07 PM Talisman said this in Post #1371
The only changes needed for our board is the dark background color has to go -- "secondaltcolor" will look better for us. And the postbit text is too big/red ..... so I'll mess around with that.

Very nice package!! Look forward to the next updates.
Yea, the templates need some serious reworking, at least with the colors. Optimizing them is still on the table (and one of the reasons Beta 2.1 is not out yet).

Thanks!
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  #1375  
Old 06-15-2003, 09:44 PM
bharvey42 bharvey42 is offline
 
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Do you know if the thunbnails for the games will be revised? Becuase for some reason they still don't work for me.
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  #1376  
Old 06-16-2003, 12:28 AM
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Talisman Talisman is offline
 
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Quote:
Today at 01:35 PM futureal said this in Post #1373
Yea, the templates need some serious reworking, at least with the colors. Optimizing them is still on the table (and one of the reasons Beta 2.1 is not out yet).

Thanks!
Oh hi..... I hadn't seen your reply, futureal.

Yes, that's what I've been doing ever since I installed this beast. I started with the first template and went through them all line by line... changing categoryfontcolors to tableheadtextcolors and normalfonts to smallfonts and..... categorybackcolors to secondaltcolors..... and .... (sigh). That gets old real fast.

I found most everything else I needed in this monster thread. So now, I have three things to ask help with.

1. I can't figure out when/how the vbproarcade_userdetail and vbproarcade_userdetail_gamecell templates are displayed. I've been clicking on everything I see, but I haven't come across that content yet on the screen. (And I'm curious!)

2. I found out how to change the font color on the variables in postbit (using default) in the ACP. But I still want make the font smaller and not bolded. (Have a attached a screenie.)

3. There remains one other bit of text that's defined in your variables ...... well, somewhere. I need to change the font settings there, too. (Will just show you in another attachment.)

Once I get these sorted, I'll see if I can load up more games from your development thread and we'll take our new arcade live.

Everything is working just fine. Thanks, again, for doing the hack.

Talis.
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  #1377  
Old 06-16-2003, 12:33 AM
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Talisman Talisman is offline
 
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This shows the last of the font changes I need to make.

(Oh, and I was looking for Hangman and Minesweeper.... those haven't been done in the dev thread. Any idea if someone has them converted over?)

Cheers!
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  #1378  
Old 06-16-2003, 02:28 AM
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Joel Llewellyn Joel Llewellyn is offline
 
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what i dont get is how do i access my shell?
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  #1379  
Old 06-16-2003, 08:40 PM
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Talisman Talisman is offline
 
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Joel, talk to whoever runs your server. That's who you get shell access to your server from. If you don't already know your shell access info, then odds are very likely that you don't have permission and you'll have to ask your host to attend to whatever you need done.

I got the other stuff sorted that I'd mentioned in my earlier post, so there's no need for help with that anymore. I hadn't seen anyone use the navBar style definition for a table link before, so that threw me. And I finally got the font change made in the php file. Since we have all these templates, I wasn't expecting that to be there, either.

Now, I'm off to redirect a few links (bottom of score board and top score board). They don't seem to like the thisgame variable.

I've installed a new game from the development thread (picked Simon Says).... so I know how to do that. Looks like the sql queries don't work right, but it's okay if I copy one from the original install and change the specific game parameters before running that manually.

Some of this minor stuff has taken some time for me to sort through (but I learn a lot in the process)..... I'm just glad the hack runs so good. This will really be a spectacular hack once it's finished and ready for full release!!

(BTW...... I made more champion crowns in different colors if anyone wants them. I haven't seen any new ones anywhere, yet. Will upload a zip file HERE with them in the game development thread.)
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  #1380  
Old 06-18-2003, 08:58 PM
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Dean C Dean C is offline
 
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I remember about 6months ago i had a nice arcade running for a client and this was the first beta. So i finally decided to take the move and install this on my live board. Everything appears to be all in order apart from one thing...

The images... Some images load on occasions... some don't... it really appears to be random as to which images load and which images don't. This is very odd. The images are in my imagesfolder which i assume is right? I tried reuploading the php files to no success. I was quite looking forward to using the arcade for donators on my site but now i'll have to delay it a while due to this problem.

Has anyone else experienced this problem and if so is there a possible solution ?

Thanks in advance

- miSt
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  #1381  
Old 06-18-2003, 09:22 PM
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Hi Mist. The only thing I know is you gotta stay out of the database and leave the scripts alone. This thing works best if you upload everything using the ACP. If you make changes or run queries using phpmyadmin, it starts throwing a fit.

If you ran the install unchanged, it created a directory called forum/games for the swf files and forum/graphics for the images. So that might be causing you trouble if you keep the pics somewhere else.

futureal?? I wouldn't mind now if you never rebuild the templates, but is there any chance you'll be able to come up with that array you mentioned to fix the problem with all these queries. (Please? Someone?)

If I take off the scoring stats and all those little high scoreboards from our main arcade page (as Erwin suggested) ..... then we'll lose 80 percent of what motivates our members to keep playing these silly games. They're a highly competitive bunch -- they want to see who's on top and how much farther they have to go to beat their friends.

I hope we can solve this problem...... so I can install all the games available.

Thanks everyone!
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