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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #1142  
Old 06-07-2003, 02:46 AM
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EvilLS1 EvilLS1 is offline
 
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Intex,
I would be happy to convert it, but unfortunately that scoring system wouldn't work properly with the arcade. The game ranks high scores based on the time it takes to complete the game and flips, so lower numbers are actually better. It would be sorted in reverse (bad scores/times listed first) by the vbproarcade. Thats the only reason I haven't bothered trying to convert a matching game before. However, it might be possible to add a standard scoring system to the game (give each person a certain amount of points based on his time & flips).. I'll look into it when I get some free time.. I'm not sure if I can make it work though.
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  #1143  
Old 06-07-2003, 05:51 AM
-Sidekick- -Sidekick- is offline
 
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Quote:
Yesterday at 09:43 PM Raptor said this in Post #1139
The Simpsons (English Version)

all editing credit goes to xdam, use same settings as before, just upload this over your previous simpsons.swf.
This was converted to English already... Any difference in this than what was already released?
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  #1144  
Old 06-07-2003, 10:03 AM
Darkmeteor Darkmeteor is offline
 
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This game is immature.
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  #1145  
Old 06-07-2003, 10:03 AM
Raptor Raptor is offline
 
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Quote:
Today at 07:51 AM -Sidekick-
This was converted to English already... Any difference in this than what was already released?
yeah, it looks a little better (look at the attachment)
we're also thinking of re-drawing all the characters and the building.
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  #1146  
Old 06-07-2003, 11:28 AM
Intex Intex is offline
 
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Ahh yes of course. OK nps. Thanks for the reply anyway .


Quote:
Today at 04:46 AM EvilLS1 said this in Post #1141
Intex,
I would be happy to convert it, but unfortunately that scoring system wouldn't work properly with the arcade. The game ranks high scores based on the time it takes to complete the game and flips, so lower numbers are actually better. It would be sorted in reverse (bad scores/times listed first) by the vbproarcade. Thats the only reason I haven't bothered trying to convert a matching game before. However, it might be possible to add a standard scoring system to the game (give each person a certain amount of points based on his time & flips).. I'll look into it when I get some free time.. I'm not sure if I can make it work though.
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  #1147  
Old 06-08-2003, 11:11 AM
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NuclioN NuclioN is offline
 
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Hm i can't find the scorevariable for that coptergame. I've tried _root.best and distance, _global.score, _root.score and score but nope.
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  #1148  
Old 06-08-2003, 11:09 PM
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NuclioN NuclioN is offline
 
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Coptergame working, tnx evils1 to suggest a button. I've tried it the difficult way by adding the scorevariable in the end stage of the script but that wasn't working. The button is ok but the only location for it was the copyright info wich is replaced by it. If you wish you can add a small description about the author.

Info in zip.
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  #1149  
Old 06-08-2003, 11:18 PM
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NuclioN NuclioN is offline
 
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Quote:
05-29-03 at 08:26 AM xxxsaint said this in Post #1121
has anyone been able to make any of the games integrated with Lesane's Store to pay out money automatically ?
That would be awesome. We have members with over 3 billion points and it is now time to drain those fools with slotgames, poker and the blackjack. I'll submit a huge quantity of the best blackjackgames around if someone can connect the increase-decrease proces to the store hack.
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  #1150  
Old 06-08-2003, 11:37 PM
PixelFx PixelFx is offline
 
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great copter game, whats your highest score? so far, 842 here although I haven't installed it yet, just played the swf to see how it runs

anyone find a working version of centipede or donkey kong? some of my members also asked if anyone has found Dig Dug?

ahh brings back memories

thanks for everyones hard work on this
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  #1151  
Old 06-09-2003, 04:20 AM
Intex Intex is offline
 
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NuclioN - you're the man! . Thx for the copter game.

I'm sure there's quite a few people that don't use the store hack. Can you release the other ones anyway?



Quote:
Today at 01:18 AM NuclioN said this in Post #1148
That would be awesome. We have members with over 3 billion points and it is now time to drain those fools with slotgames, poker and the blackjack. I'll submit a huge quantity of the best blackjackgames around if someone can connect the increase-decrease proces to the store hack.
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