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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #1032  
Old 05-04-2003, 09:01 PM
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EvilLS1 EvilLS1 is offline
 
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Quote:
Today at 10:59 PM jamslam said this in Post #1030
could anyone give me the HTML code for the game asteroids? thanks
Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="590" height="445">
<param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]">
<param name=loop value=false> 
<param name=menu value=false> 
<param name=quality value=high> 
<param name=bgcolor value=#000000>
<embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="400" height="500">
</embed>
</object>
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  #1033  
Old 05-04-2003, 09:21 PM
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jamslam jamslam is offline
 
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Thanks a lot!

How do you guys know what HTML code to add, if they don't give it to you? I'm new to this as you can see
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  #1034  
Old 05-04-2003, 09:23 PM
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EvilLS1 EvilLS1 is offline
 
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Quote:
Today at 11:21 PM jamslam said this in Post #1032
Thanks a lot!

How do you guys know what HTML code to add, if they don't give it to you? I'm new to this as you can see
n/p. You can use the html from any of the other games when installing a new one.. You might have to adjust the height & width, but it'll work.
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  #1035  
Old 05-04-2003, 09:32 PM
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Quote:
Today at 11:23 PM EvilLS1 said this in Post #1033
n/p. You can use the html from any of the other games when installing a new one.. You might have to adjust the height & width, but it'll work.
O really? haha... I'm showing my "newbieism" LOL

thanks, i'll remember that... i was wondering how you installed them without the html code
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  #1036  
Old 05-05-2003, 01:57 PM
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Well this thread seems to have died....

and on page 69 as well...interesting
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  #1037  
Old 05-06-2003, 02:45 PM
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NuclioN NuclioN is offline
 
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After scanning and trying to alter opensource games i've found out that there are many ways to handle the score in games. There are scores who use text as in for example txtScore etc. and asp, xml kinds of scores. Finding the right variable for the arcade hack is in that case a very difficult task. Altough Flashtoolset can find somethimes the variable as mentioned in the tutorial, this is working for about 40% of the games. That means that a lot of games will not be available because we can't find the right variable for it. That brings me to a few questions.

Are there other methods to find and use the scorevariable in games?
Is the gamehash wich is almost always 5 a factor if a game refuses to load the scorevariable? How do you find a valuable hash in a game if this is not 5?
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  #1038  
Old 05-06-2003, 04:44 PM
futureal futureal is offline
 
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The idea behind the gamehash was for people to modify .FLA files themselves to contain a different value for each game, making it somewhat more difficult for somebody to cheat.

Still, though, it does not offer all that much protection, and may create more headaches than it is worth. The sad fact is that if people want to cheat, they will be able to, since the Flash stuff is all executed client-side. Anybody who knows how to edit memory or spoof headers will be able to submit bogus information...
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  #1039  
Old 05-06-2003, 09:20 PM
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Osmosis Osmosis is offline
 
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My preferred method for finding the score variable in games is to use the loadMovie method in a new blank movie, to load the game.swf file.

Once you've loaded the movie properly, and using CTRL+ENTER to test the movie you can play the game and view the variables while you play.... thus comparing the score you see in the game to the list of variables. Using this method it is very easy to nail down the score variable, as well as every other variable and its purpose.

I have hacked several games, the major problem I am running into is that when the score is submitted it seems to use a POST method, which only allows for somewhere around 255 characters in the post string, and many of the games I have been working on have MANY MANY variables being posted. Still looking for a workaround.

I'm also still trying to figure out how to convert a shockwave game to work with the arcade, but I've made no progress in that department whatsoever. I am an actionscript GURU but a lingo AMATEUR.
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  #1040  
Old 05-06-2003, 11:49 PM
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Quote:
Yesterday at 06:44 PM futureal said this in Post #1037
The sad fact is that if people want to cheat, they will be able to, since the Flash stuff is all executed client-side. Anybody who knows how to edit memory or spoof headers will be able to submit bogus information...
There are ways to secure the score because casino's are using flash most of the time for their online games. How this is done i don't know. I've seen flashgames with their own highscore tables in it, so they don't need a database at all. A gamedeveloper on Flashkit is using textfiles and cgi for storing score data and that works fine with no problems. But when you want more security then this arcade hack will lift itself beyond the reach of many of us because it will be to complicated to edit the files.

And yes Osmosis shockwave is awesome. But understanding and using lingo data is difficult indeed.
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  #1041  
Old 05-07-2003, 06:44 AM
futureal futureal is offline
 
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Those online casinos using Flash most likely have an XML socket server set up to handle data, which Flash can communicate directly with.

There probably IS a way to get this hack secured, I just have to learn more about it and then find it.
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