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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

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  #492  
Old 04-07-2003, 08:17 AM
PixelFx PixelFx is offline
 
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Thanks for your help EvilLS1,

that was fast, I think it works, I posted it on my site, the only problem, is I don't know how to die in the game.

Need to test the score and find If there was a way to add a visual timer to the game that would help end the game. Or possibly 3 tries to match a jewel set before it's game over. I don't know what coding would be needed in the actions for this.

I updated the flash options to match default vbulletin layout and the size of the jewel screen better..

Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="500" height="450">
<param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]">
<param name=loop value=false> 
<param name=menu value=false> 
<param name=quality value=high> 
<param name=bgcolor value=#F1F1F1>
<embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="450">
</embed>
</object>
below is a gif I made for the game..

this is what I have setup do far, I've got a credits page I'm working on for everyone that has made games, so far they are in my site build notes while I add hacks to the site.

http://www.xtremegames.ca/forum/proarcade.php
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  #493  
Old 04-07-2003, 08:21 AM
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EvilLS1 EvilLS1 is offline
 
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When there are no more possible moves it will say "game over" and forward you to submit the score (tried this on my PC and it works).. I just haven't tested it in the arcade to see if its actually submitting the score.
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  #494  
Old 04-07-2003, 08:35 AM
PixelFx PixelFx is offline
 
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EvilLS1
grins I'll keep trying, one of the things I want to do is edit the sounds in the game, from "excellent" to something a bit more fitting oh and I updated your account so your registered

I managed to get to level 9, I think I ran out of jewels, the game didn't track the score on the site. although it did bring up a score table. If that helps.
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  #495  
Old 04-07-2003, 08:47 AM
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EvilLS1 EvilLS1 is offline
 
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I just got "game over" and it doesnt seem to work. I'll tinker with it some more when my server is up again so that I can test it.
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  #496  
Old 04-07-2003, 10:22 AM
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EvilLS1 EvilLS1 is offline
 
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Wall-Ball

This is a varient of ping-pong. Too easy, but still kinda fun.

Game identifier: wallball
Filename: wallball.swf
Game Hash Offset: 5
Score Return Variable: $gScore

HTML

Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="450" height="450">
<param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]">
<param name="quality" value="high">
<param name="menu" value="false">
<embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="500">
</embed></object>
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  #497  
Old 04-07-2003, 10:43 AM
PixelFx PixelFx is offline
 
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funny I was just looking at that script. its up
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  #498  
Old 04-07-2003, 11:21 AM
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Erwin Erwin is offline
 
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Thanks.

Kart Racer works great.

WallBall works well too.

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  #499  
Old 04-07-2003, 12:02 PM
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Dean C Dean C is offline
 
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Wow i guess its time to install again with the new games !

- miSt
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  #500  
Old 04-07-2003, 12:23 PM
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Zelda-King Zelda-King is offline
 
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No Game Hash Offset works for Pinball. I tried every number from 0 to 31.
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  #501  
Old 04-07-2003, 12:47 PM
Jakor Sevel Jakor Sevel is offline
 
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thanks for the two new games, i've been wanting kart racer for a while now.....but uh.....could you maybe make it 3 lives instead of one? Should be just the change of a number right?
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