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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #272  
Old 03-16-2003, 01:34 AM
Jakor Sevel Jakor Sevel is offline
 
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here's a list of possibles to try i guess.

$froggerscore
$frogscore
$froggyscore
$scoreforfroggy
$froggyscores
$frogscores
$froggerscores
$froglessscore
$froggylessscore
$froglessscore
$frogsscore
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  #273  
Old 03-16-2003, 01:36 AM
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Link14716 Link14716 is offline
 
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no, none of them are possibilities. I checked throughout the game and found a lot of possibilities, none worked.

I put it in frames 51 and 52, which are the correct frames.
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  #274  
Old 03-16-2003, 01:39 AM
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EvilLS1 EvilLS1 is offline
 
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PlasmaV2 is nice. Thanks Link.
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  #275  
Old 03-16-2003, 01:42 AM
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NuclioN NuclioN is offline
 
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I've scanned the original froggergame with swf scanner and the only reasonable score variable i can find in the swf is $score but is this enough?
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  #276  
Old 03-16-2003, 01:48 AM
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Link14716 Link14716 is offline
 
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it's not score. Why scan the swf, anyways? You're better of using Flash with the .fla.
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  #277  
Old 03-16-2003, 01:59 AM
mv540 mv540 is offline
 
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you guys seem to have added quite abit of games lately which is awsum, why not put the ones that work on the first page with the rest of them so members dont have to go post by post to see whats working and whats not..

just my .02
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  #278  
Old 03-16-2003, 02:02 AM
Jakor Sevel Jakor Sevel is offline
 
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when the creator of proarcade looks then he probably will, lol.
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  #279  
Old 03-16-2003, 02:02 AM
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NuclioN NuclioN is offline
 
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$scoreex is the next test, i'll think this is it (for now)
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  #280  
Old 03-16-2003, 02:04 AM
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NuclioN NuclioN is offline
 
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Quote:
Today at 03:48 AM Link14716 said this in Post #274
it's not score. Why scan the swf, anyways? You're better of using Flash with the .fla.
You can see actionscript at an instance that is deep deep in the timelines and movieclips.
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  #281  
Old 03-16-2003, 02:05 AM
mv540 mv540 is offline
 
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Quote:
Today at 04:02 AM Jakor Sevel said this in Post #276
when the creator of proarcade looks then he probably will, lol.

thats great, in the mean time can you direct me to frogger?..lol
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