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  #71  
Old 09-10-2004, 11:54 PM
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Remember, the RCS is based on the vB2 version I am sure. vB2 = sux0rz
  #72  
Old 09-11-2004, 02:11 AM
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alright, this is about the RPG for vb3.
I think 3 hacks are good and bad ==> if 3 of them can combine together, it would be a perfect hack.

comparing some (just some) between ZT's and Revan's:the classes in ZT's hack does nothing but earning money but in Revan's they are very good, have almost everything a class is supposed to have. If Revan's items shop let users to buy many items and manually equip it would be better. those are just my 2 cent.

ZT's world map is simply like an Pokemon online game which is written by PHP, his expending things are rarely needed (exclude spells) but the modifying looks good.
  #73  
Old 09-11-2004, 08:48 PM
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Quote:
Originally Posted by Link14716
Remember, the RCS is based on the vB2 version I am sure. vB2 = sux0rz
It is not based on anything thats for vb2, rcs 1.5 and beyond have been recoded from the ground up, and support both vb2 and vb3 as well as other forum softwares.

Me!, all known template bugs, glitches, have been fixed for the almost finished version, expected to be released in less than a month. This release is the release linked to above, and comes built with many new features, that most of you have been dreaming of, including user battles, and a all new more fun pvp battle system, which you can view above, upon its compleation there will be many forum hacks including postbit showing the selected main character, and gold ammount. Challenge and trade links in the postbit as well. Battle logging in a selected forum, The ability to create boss fights.

All the features and screenshots shown above.
If you are intrested in beta testing version 1.6, please visit the thread at the gama forums news thread, im not sure if they would allow me to link to that thread or not. so ill just not link to it, and allow you to find it yourself.

Anyways, this release i have been working on and perfecting the templates making everything cleaner, and more smoothe.
  #74  
Old 09-16-2004, 11:46 PM
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New user trading system almost done, with this completed, the last major feature of 1.6 is done.
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File Type: jpg usertradeing.jpg (67.7 KB, 0 views)
  #75  
Old 09-20-2004, 09:09 PM
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this next release will package a postbit hack that adds no new queries, and puts your character on your postbit, heres a preview.

http://tfogame.com/dump/postbit.gif
  #76  
Old 09-26-2004, 12:43 PM
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1.6 Beta has been released.
  #77  
Old 09-27-2004, 07:37 PM
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Hm quadruple posting and all of them pure advertising for a paid mod... I thought we weren't allowed to advertise?
Ah well.

Ill say my piece:
Both RPG's needs major code touchup imo. A coder once said "Write code for the user, not the computer". Ive looked at both hacks coding, and damn you have to be a computer to be able to read that first try.
Yeah I admit it, I try to follow the vB3 Coding Standards as best I can, mainly cos I agree with them and following them produces neat and easy to read coding.
I also take a VERY strong disliking into the policy Inferno uses for its current vB mod, all coding in one file both sucks and makes bugfixing/hotfixes much harder for both the developer and the end-user.

Coding style aside, both hacks got its strength and weaknesses.
Inferno got the features, but not so much the customiseability. From what I gathered, the Tournament for instance is very static. You sign up like it was for any battle, and you duke it out in a hardcoded amount of turns.
Gamasoftware got more customiseability (at least I bloody well hope, if its any good as an RCS. I admit I havnt taken too close a look on this.), but I feel it targets a different type of forums. Inferno and my hacks are more like a nice and expansive background feature of the forum, something to increase activity. But Gama is more like a standalone app, I just cant see people getting too much together and talk about their next move down that hallway
Seen like that, I feel that this entire thread's topic is rather invalid because the two hacks cannot be compared to the fullest IMHO.


Now what would be fun was if all 3 of us RPG people got together, and produced 2 hacks; one as a vB integrated mod, which could serve the everyday use of an RPG mod, and one for the people that would want to take their RPG'ing one step further (Today's RCS).
Its a nice thought for ME anyways, just dont diss me for it...
  #78  
Old 09-30-2004, 12:14 AM
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i have permission to annouce and list features, and things like that from the staff, im not advertising, im informing. I posted 4 times in a row as there were no replies, and with each one was a bump.

As for coding for the user, my code is very readable, its just not vb3 style. I detest vb3 style coding, thats why i dont do a lot of coding for vb3.

As for the hallway, thats just a default begining, i have not finished making a good set of defaults to demonstrate the abilities, as i have been working on the next release.

As for your idea of the 3 working together, I have been planning to make a lite version of RCS that removes traveling, and random battles, and makes it just for player vs player, with one shop. similar to how you have yours now.
This version i plan to release for free. I dont have the time to work on it as of now, because i have multiple other softwares to code, but i plan on doing it within the next year, if you would like to help work on that, then just message me on one of my many messenger names and let me know.
  #79  
Old 09-30-2004, 02:42 PM
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I didnt see MSN in your profile, and I refuse to touch any other IM client

As for the coding style, dya mind telling me why you detest vb3's coding style? I think it looks rather neat lol. Only thing I dislike is using capital AS in a foreach statement :ermm:

EDIT: I used the word hallway as an example lol.
Substitute it with World Map, Cave, Maze, anything you want. It was just stating a point that I cant picture myself users talking about their next move on the map lol
  #80  
Old 10-01-2004, 01:27 PM
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zajako at tfogame.com is my msn name.

also the potential for 1.6's maps, make it something very easy to talk about, just like any other video game, as you can set up boss fights, make findable items, require keys to pass certien points, and pretty much anything else you can imagine.
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