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RPG Integration Hack Details »»
RPG Integration Hack
Version: 3.5.1, by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-23-2006 Last Update: 08-12-2006 Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

[high]
RPG Integration Hack v3.5.1 Patch Level 2
[/high]
RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


[high]Important Notices:[/high]
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



[high]Upgrading Users:[/high]
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: [high]NO FILE EDITS![/high]
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #762  
Old 03-09-2009, 04:33 PM
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swiftor swiftor is offline
 
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Understood. Might there be a way to force everyone to sell their equipment prior to switching to the new version? If not, I will ask folks to just start selling their equipment a week prior to the switch over.

Thanks for the replies, I'm very much looking forward to the add-ons!
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  #763  
Old 03-10-2009, 06:07 AM
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Revan Revan is offline
 
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The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.

I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD
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  #764  
Old 03-15-2009, 04:56 AM
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korny korny is offline
 
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Quote:
Originally Posted by spiegelj View Post
i am currently running this on vbulletin 3.8.1 without problems
Which version are you running? This one?

And thanks Revan for starting back up on this. I look forward on seeing the new version.
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  #765  
Old 03-17-2009, 04:20 PM
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swiftor swiftor is offline
 
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If that's much trouble to do, I'd say don't sweat it, I'll just send out a mass email to users letting them know to sell their goods by X date.

I'm really looking forward to v4!

Quote:
Originally Posted by Revan View Post
The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.

I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD
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  #766  
Old 03-22-2009, 03:05 PM
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Revan Revan is offline
 
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Small update just to keep you guys in the loop:
I haven't been able to do much work on actual features for v4 this week, due to some heavy restructuring work being needed on my forum.

What I spend my spare 10 minutes doing, however, is adding small "smarties" to the Guilds plugin.
For instance:
You'll be unable to delete, change the guild rank and change the guild affiliation of a character that's a Guild Master. If you could, then you end up with a guild without a Guild Master until you manually gave another character the Guild Master rank.
Which could potentially be never.

Another example:
When you change the Guild Master via the Edit Guild functionality (you'll also be able to do it via a Guild Members page, to mass-change guild ranks), the GM you're demoting will be automatically assigned the second highest rank (of course, this is guesswork, but it's better than nowt) in the guild.
If you wanted to demote the GM completely, you'd be better off doing it via the Guild Members page, as there you'll be able to select from a dropdown of all available Guild Ranks, as well as "Unguilded".


Small things like that. Such things that aren't strictly needed, but just gives off a feeling of higher quality IMO.
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  #767  
Old 03-23-2009, 05:47 AM
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korny korny is offline
 
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Quote:
Originally Posted by swiftor View Post
If that's much trouble to do, I'd say don't sweat it, I'll just send out a mass email to users letting them know to sell their goods by X date.

I'm really looking forward to v4!

Which version are you using now, VB version and RPG version??
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  #768  
Old 03-26-2009, 02:36 PM
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swiftor swiftor is offline
 
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I am using 3.7.5, but am considering moving to 3.8.1 after I make sure all my mods will be ok at that version. As for RPG version, should be the latest 3.5.1 version plus patches posted in earlier posts (to my knowledge, those patches were required for it to work on newer versions).
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  #769  
Old 03-27-2009, 07:56 AM
gamerfu gamerfu is offline
 
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Quote:
Originally Posted by swiftor View Post
I am using 3.7.5, but am considering moving to 3.8.1 after I make sure all my mods will be ok at that version. As for RPG version, should be the latest 3.5.1 version plus patches posted in earlier posts (to my knowledge, those patches were required for it to work on newer versions).
3.8.2 is promissed this Tuesday and Group Subscriptions will be fixed. *crosses fingers*

I am unsure if this will affect your current work? :erm:
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  #770  
Old 05-03-2009, 10:35 AM
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Revan Revan is offline
 
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Here's a small screenshot that should indicate how much effort is being put into just one of the modules for v4:

Click here.

I'll post back with more details (and screenshots) once the module is complete.
Currently it sits at approx. 40%; I've done all GM management except
  • Guild Applications
  • Guild Invites
  • News Management
    • Add
    • Edit
    • View
    • Delete
After that, all these features need to be duplicated in the front-end on a per-guild basis, based on permissions of the character the user has selected.
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  #771  
Old 05-03-2009, 07:30 PM
ArchangelX ArchangelX is offline
 
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Heck mang, my version of the RPG killed my forum...you should have seen it. You want to talk about extensive...the amount of work I did on it was pretty nuts. Everything from custom style design, to gazillions of armor and weapons as well as avatar work.

It's a shame that I had to uninstall it...the forum wouldn't work with it installed, and people were getting upset. I hope this new one does well, it was quite fun. Thanks!
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