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RPG Integration Hack Details »»
RPG Integration Hack
Version: 3.5.1, by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-23-2006 Last Update: 08-12-2006 Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

[high]
RPG Integration Hack v3.5.1 Patch Level 2
[/high]
RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


[high]Important Notices:[/high]
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



[high]Upgrading Users:[/high]
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: [high]NO FILE EDITS![/high]
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #452  
Old 05-21-2006, 12:36 AM
Zowners Zowners is offline
 
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Hey Great hack but im having a problem when I installed it. Users cant create a rpg character. You can put your name in make your alignment but nothing can be done after that. Please I have no clue what to do Ive reinstalled it twice.
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  #453  
Old 05-21-2006, 07:39 AM
Zowners Zowners is offline
 
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Ok fixed the problem but I have another for some reason when I buy a weapon in the store and use it in the battle my rpg character drinks it instead of using it. Any help would be great!!!
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  #454  
Old 05-21-2006, 09:09 AM
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Revan Revan is offline
 
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A milestone has been reached in the development of the RPG Integration Hack. I have pretty much finished the Admin backend for the Effects system.
For those of you that haven't been paying attention to the thread and wondering what the Effects system is, I'll give you a brief summary: Whatever you want it to be. You want the Blood Sword to actually drain damage? Now you can.
The Effects system will replace the generic "buff" you see in the current items, which is highly limiting and doesn't work like it's supposed to. Now, when creating items, you are asked to check boxes marking which effects you want to add to your item. You will of course be able to create these effects through an user-friendly interface on a seperate page.
I'll explain a bit how to create an effect: Say you want to create what makes your item called "X-Potion" heal all HP. First, you click Add New Effect. Then select "Healing" from the dropdown you see. Then select the following: [Increase] [Self] [HP] by {100} [Percent], then click Add New Effect button. The [] brackets indicate dropdown menus where you will be able to select other options for your effect. The {} brackets indicate values you must write in yourself.
You will be able to add effects from three categories: Damage, Healing and Stat Modifier. The Damage is most commonly used for weapons, or items like Grenade. The Healing, as we saw, is most used for potions of various nature and also healing skills. The Stat Modifier is used to increase/decrease the raw stats. Weapons will most likely want to use this primarily to increase Strength/Attack and Armor will want to increase Endurance et cetera. You will also be able to decrease stats, for debuff skills and the likes.

But wait! There's more!
Have you ever been annoyed over the fact that "Two-handed" still allowed you to use a Shield? Then I have good news for you.
In the next version, Equipment Slots are added. These Equipment Slots make sure that Two-Handed Weapons have equip scope (what slots they occupy) to Left and Right, making equipping a shield (which goes into the Right slot) impossible.

The last and also least completed change I will note today is the assigning of Battle Types to items. You know how you previously had to access a page that listed all your items and you must mark the checkbox for all the battletypes you want? Well now you have the option of doing this on a per-item basis. Just click the Edit link on the item as if it you were editing anything else about the item, and you can mark checkboxes for what Battle Types you want to be able to equip this item.


What I will begin working on next is the Skills system. This shouldn't take too long to complete the backend of, and it too will become highly customiseable. I will give a similar summary once I have completed it.

I can't give an ETA as to when this will be ready for Beta, simply because I haven't done anything on the front-end yet, and that's the most extensive part. I have also discovered a bug in the new Level Up system which will be exploitable unless I fix it. Which I will.
Not to mention how I have yet to be able to track down any of the bugs in the current system, though I admit I am guilty of letting this slide as I don't know if I will be changing the stuff that has bugs in it now.


For those of you that are wanting support for this version, I ask you to review the bold text in my signature.
Since the release of this hack, 80% of everybody who posted in this thread has not clicked Install. What's so terrible about showing your support?
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  #455  
Old 05-21-2006, 01:12 PM
Langly Langly is offline
 
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Where do you edit the monsters, users, items? I tried in SQL but that didn't do anything. It turns ppl off when they have a blood sword and can't kill a dire wolf to lvl. Plus, the exp goes to zero when you die. In other RPG's you stay the same exp once you heal/resurrect. Only a slight exp decrease.
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  #456  
Old 05-21-2006, 01:33 PM
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Revan Revan is offline
 
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In your Admin Control Panel, you should see a link to "RPG Integration Hack" menu. If you do not see this, then you need to make yourself Super Administrator and set your Can Administer RPG to Yes.
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  #457  
Old 05-21-2006, 04:49 PM
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Dan Dan is offline
 
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Quote:
Originally Posted by Revan
A milestone has been reached in the development of the RPG Integration Hack. I have pretty much finished the Admin backend for the Effects system.
For those of you that haven't been paying attention to the thread and wondering what the Effects system is, I'll give you a brief summary: Whatever you want it to be. You want the Blood Sword to actually drain damage? Now you can.
The Effects system will replace the generic "buff" you see in the current items, which is highly limiting and doesn't work like it's supposed to. Now, when creating items, you are asked to check boxes marking which effects you want to add to your item. You will of course be able to create these effects through an user-friendly interface on a seperate page.
I'll explain a bit how to create an effect: Say you want to create what makes your item called "X-Potion" heal all HP. First, you click Add New Effect. Then select "Healing" from the dropdown you see. Then select the following: [Increase] [Self] [HP] by {100} [Percent], then click Add New Effect button. The [] brackets indicate dropdown menus where you will be able to select other options for your effect. The {} brackets indicate values you must write in yourself.
You will be able to add effects from three categories: Damage, Healing and Stat Modifier. The Damage is most commonly used for weapons, or items like Grenade. The Healing, as we saw, is most used for potions of various nature and also healing skills. The Stat Modifier is used to increase/decrease the raw stats. Weapons will most likely want to use this primarily to increase Strength/Attack and Armor will want to increase Endurance et cetera. You will also be able to decrease stats, for debuff skills and the likes.

But wait! There's more!
Have you ever been annoyed over the fact that "Two-handed" still allowed you to use a Shield? Then I have good news for you.
In the next version, Equipment Slots are added. These Equipment Slots make sure that Two-Handed Weapons have equip scope (what slots they occupy) to Left and Right, making equipping a shield (which goes into the Right slot) impossible.

The last and also least completed change I will note today is the assigning of Battle Types to items. You know how you previously had to access a page that listed all your items and you must mark the checkbox for all the battletypes you want? Well now you have the option of doing this on a per-item basis. Just click the Edit link on the item as if it you were editing anything else about the item, and you can mark checkboxes for what Battle Types you want to be able to equip this item.


What I will begin working on next is the Skills system. This shouldn't take too long to complete the backend of, and it too will become highly customiseable. I will give a similar summary once I have completed it.

I can't give an ETA as to when this will be ready for Beta, simply because I haven't done anything on the front-end yet, and that's the most extensive part. I have also discovered a bug in the new Level Up system which will be exploitable unless I fix it. Which I will.
Not to mention how I have yet to be able to track down any of the bugs in the current system, though I admit I am guilty of letting this slide as I don't know if I will be changing the stuff that has bugs in it now.


For those of you that are wanting support for this version, I ask you to review the bold text in my signature.
Since the release of this hack, 80% of everybody who posted in this thread has not clicked Install. What's so terrible about showing your support?
Awsome stuff man awsome stuff
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  #458  
Old 05-21-2006, 07:40 PM
Zowners Zowners is offline
 
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Sorry to post this again but im desperate. When I buy a weapon in the store and use it in the battle my rpg character drinks it instead of using it. Any help would be great!!!
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  #459  
Old 05-21-2006, 09:35 PM
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coRtALoS coRtALoS is offline
 
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Quote:
Originally Posted by Revan
A milestone has been reached in the development of the RPG Integration Hack. I have pretty much finished the Admin backend for the Effects system.
For those of you that haven't been paying attention to the thread and wondering what the Effects system is, I'll give you a brief summary: Whatever you want it to be. You want the Blood Sword to actually drain damage? Now you can.
The Effects system will replace the generic "buff" you see in the current items, which is highly limiting and doesn't work like it's supposed to. Now, when creating items, you are asked to check boxes marking which effects you want to add to your item. You will of course be able to create these effects through an user-friendly interface on a seperate page.
I'll explain a bit how to create an effect: Say you want to create what makes your item called "X-Potion" heal all HP. First, you click Add New Effect. Then select "Healing" from the dropdown you see. Then select the following: [Increase] [Self] [HP] by {100} [Percent], then click Add New Effect button. The [] brackets indicate dropdown menus where you will be able to select other options for your effect. The {} brackets indicate values you must write in yourself.
You will be able to add effects from three categories: Damage, Healing and Stat Modifier. The Damage is most commonly used for weapons, or items like Grenade. The Healing, as we saw, is most used for potions of various nature and also healing skills. The Stat Modifier is used to increase/decrease the raw stats. Weapons will most likely want to use this primarily to increase Strength/Attack and Armor will want to increase Endurance et cetera. You will also be able to decrease stats, for debuff skills and the likes.

But wait! There's more!
Have you ever been annoyed over the fact that "Two-handed" still allowed you to use a Shield? Then I have good news for you.
In the next version, Equipment Slots are added. These Equipment Slots make sure that Two-Handed Weapons have equip scope (what slots they occupy) to Left and Right, making equipping a shield (which goes into the Right slot) impossible.

The last and also least completed change I will note today is the assigning of Battle Types to items. You know how you previously had to access a page that listed all your items and you must mark the checkbox for all the battletypes you want? Well now you have the option of doing this on a per-item basis. Just click the Edit link on the item as if it you were editing anything else about the item, and you can mark checkboxes for what Battle Types you want to be able to equip this item.


What I will begin working on next is the Skills system. This shouldn't take too long to complete the backend of, and it too will become highly customiseable. I will give a similar summary once I have completed it.

I can't give an ETA as to when this will be ready for Beta, simply because I haven't done anything on the front-end yet, and that's the most extensive part. I have also discovered a bug in the new Level Up system which will be exploitable unless I fix it. Which I will.
Not to mention how I have yet to be able to track down any of the bugs in the current system, though I admit I am guilty of letting this slide as I don't know if I will be changing the stuff that has bugs in it now.


For those of you that are wanting support for this version, I ask you to review the bold text in my signature.
Since the release of this hack, 80% of everybody who posted in this thread has not clicked Install. What's so terrible about showing your support?
I have sir . I've clicked 'install' except, I can't seem to get it installed.
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  #460  
Old 05-21-2006, 09:37 PM
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coRtALoS coRtALoS is offline
 
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Quote:
Originally Posted by Darkfire122333
From what i can tell at this point, your tabled did not install properly, uninstall the hack and re-install it. Itshuld be fine if there is nothing wrong with your php.
I can't uninstall it, because it hasn't been installed.

I am a newer admin at our forums, and I think that we may have had a previous version of this rpg hack installed in the past. Maybe it wasn't uninstalled fully, and this is causing the problem? I am still getting the above error, and can't uninstall because it isn't installed =\.

Still this error:

Code:
INSERT INTO rpg_items 
	(`categoryid`, `itemname`, `cost`, `description`, `icon`, `stock`, `sold`, `damage`, `itemorder`, `itemtype`, `levelreq`, `extra`) 
VALUES 
	(1, 'Dagger', 320, 'Weapon used by thieves', 'dagger', 34, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mage Masher', 200, 'Weapon originally used for combating mages', 'dagger', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mythril Dagger', 950, 'Thief dagger made of mythril', 'dagger', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Butterfly Sword', 300, 'Standard thief sword', 'thiefsword', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'The Ogre', 700, 'Standard thief sword', 'thiefsword', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Masamune', 5600, 'Sword from a foreign land', 'thiefsword', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Air Racket', 400, 'Long-range combat racket.', 'racket', 21, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Rod', 260, 'Combat Rod', 'rod', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mythril Rod', 760, 'Rod made of mythril', 'rod', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Broadsword', 330, 'Ordinary sword used in combat', 'blade', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Iron Sword', 660, 'Sword made of iron', 'blade', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mythril Sword', 1300, 'Sword made out of mythril', 'blade', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Blood Sword', 2000, 'Sword varnished with blood', 'blade', 33, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mage Staff', 320, 'Staff used by black mages', 'staff', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Flame Staff', 1100, 'Staff with a divine fire spirit dwelling inside', 'staff', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Ice Staff', 980, 'Staff with a divine ice power dwelling inside', 'staff', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Lightning Staff', 1200, 'Staff with a divine thunder power inside', 'staff', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Javelin', 880, 'Spear used by Dragon Knights', 'polearm', 44, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mythril Spear', 1100, 'Spear made of mythril', 'polearm', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Partisan', 1600, 'Spear adorned with brilliant gems', 'polearm', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Poison Knuckles', 500, 'Combat knuckles', 'fist', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(1, 'Mythril Claws', 750, 'Claws made of mythril', 'fist', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Leather Shirt', 270, 'Clothes made of leather.', 'shirt', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Leather Plate', 530, 'Plate worn for combat', 'shirt', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Bronze Vest', 670, 'Plate made of bronze', 'shirt', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Chain Plate', 810, 'Plate that provides brimming strength', 'shirt', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Cotton Robe', 200, 'Ordinary shirt', 'shirt', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Mythril Vest', 1180, 'Vest braided with mythril', 'vest', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Bronze Armor', 650, 'Armor made of bronze', 'plate', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Linen Cuirass', 800, 'Armor packed with magic', 'plate', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Leather Hat', 150, 'Not a suitable item to wear in combat', 'hat', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Steepled Hat', 260, 'Hat worn by mages.', 'hat', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Bandana', 500, 'Mysterious bandana that makes you light-footed', 'hat', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Rubber Helmet', 250, 'Helm worn by soldier trainees', 'helm', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Bronze Helmet', 300, 'Helmet made of bronze', 'helm', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Iron Helmet', 400, 'Helmet made of iron', 'helm', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Barbut', 600, 'Headgear that raises Spirit', 'helm', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Mythril Helmet', 1000, 'Helmet made of mythril', 'helm', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Pearl Armlet', 100, 'Regular wristlet', 'armgear', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Wrist', 130, 'Regular wristlet', 'armgear', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Glass Armlet', 250, 'Armlet made of glass', 'armgear', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Bone Wrist', 330, 'Wristlet made from bones. Raises Earth Elem-Atk', 'armgear', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Mythril Armlet', 500, 'Armlet made of mythril', 'armgear', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Leather Wrist', 200, 'Wristlet that raises Spirit when equipped', 'armgear', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Bronze Gloves', 480, 'Gloves made of bronze', 'glove', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Mythril Gloves', 980, 'Gloves made of mythril', 'glove', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Thunder Gloves', 1200, 'with a thunder god? power dwelling inside', 'glove', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(2, 'Diamond Gloves', 2000, 'Gloves made of diamond', 'glove', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Hi-Potion', 200, 'Restores 300 HP in the field and 450 HP in battle.', 'vial1', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Potion', 100, 'Restores 100 HP in the field and 150 HP in battle', 'vial1', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Ether', 500, 'Restores 100 MP in the field and 150 MP in battle.', 'vial1', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Elixir', 1500, 'Full restores HP and MP.', 'vial1', 6, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Gysahl Greens', 100, 'Cures Berserk and lures chocobos.', 'greens', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Phoenix Down', 150, 'Recovers a character from KO.', 'feather', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Echo Screen', 50, 'Cures Silence status.', 'vial2', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Soft', 50, 'Cures Petrify and Gradual Petrify.', 'vial2', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Antidote', 50, 'Cures Poison and Venom.', 'vial2', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Eye Drops', 50, 'Cures Darkness.', 'vial2', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Magic Tag', 100, 'Cures Zombie status.', 'vial2', 4, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Vaccine', 100, 'Cures Virus.', 'vial2', 7, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Remedy', 300, 'Cures various status abnormalities.', 'vial2', 5, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Annoyntment', 150, 'Cures Trouble status.', 'vial2', 0, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Tent', 800, 'Restores a large amount of HP and MP and removes some status effects.', 'tent', 0, 0, 0, 0, '1', 0, '0,0,0,0,0,0'),
	(3, 'Ore', 500, 'Restores HP. It cannot be used in field. It radiates a mysterious light.', 'orb', 0, 0, 0, 0, '1', 0, '0,0,0,0,0,0');;

MySQL Error  : You have an error in your SQL syntax near ';
' at line 68
Error Number : 1064
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  #461  
Old 05-22-2006, 01:27 PM
Don-King's Avatar
Don-King Don-King is offline
 
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Hello

I have a small problem with this hack.Now i will give you a few informations:
vBulletin Version:vBulletin 3.5.4.
Description:
After I have tryed to installed this hack ,i have got the following error:
Error:
Code:
Datenbankfehler in vBulletin 3.5.4:

Invalid SQL:

				SELECT `userid`, `rpg`, `items`, `inventory`, `AS` AS `points`
				FROM `vbuser`
				WHERE `userid` = '97';

MySQL-Fehler : Unknown column 'AS' in 'field list'
Fehler-Nr.   : 1054
Datum        : Monday, May 22nd 2006 @ 04:20:15 PM
Skript       : http://www.greatgamers.de/forum/showthread.php?t=798
Referrer     : http://www.greatgamers.de/forum/forumdisplay.php?f=43
IP-Adresse   : **.***.***.***
Benutzername : Don-King
Klassenname  : vB_Database
Edit: There's a option in the admin menue:
Quote:
Point Field:
This should be set to the same value as whatever Cash hack you are using.
and i don't know what it is meaning.

I Hope anybody can help me
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