Version: 3.5.1, by Revan
Developer Last Online: Jun 2014
Version: 3.5.4
Rating:
Released: 02-23-2006
Last Update: 08-12-2006
Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files
No support by the author.
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RPG Integration Hack v3.5.1 Patch Level 2
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RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!
No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.
[high]Important Notices:[/high]
You need an external Cash mod installed for this mod to function properly.
uCash/uShop or vBPlaza, either will do
The Cash mod need to use the `user` table
You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
Regular postbit doesn't contain RPG info
RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.
[high]Upgrading Users:[/high] What's new in v3.5?
OOP coding for query efficiency
Revamped templates
New Battle formulas (Thanks to Decado)
Works with AJAX Quick Reply/Quick Edit
Reoccurring Lotteries
Improved Healing Center
Inventory feature for the ability to carry multiple items from same item category
RPG Info no longer changeable on the fly
And last, but not least: [high]NO FILE EDITS![/high]
It finally worked. But in the items, will the addition of abnormal status be added in the future since I found that there are some items that can be used to cure poison and stuff.
Yeah it will
As soon as I get the proper formulas I need, I will begin making the Skill and Effects systems, which will allow for status effects and skills such as them Ninja skills suggested on the previous page
Quote:
Originally Posted by Tri@de
i want to say:
to select a class is dipendent from sex.
i'd like to select a class from race... it's better don't you?
Well Genders will be limited from Race, so in a way it would work out like you say thar.
Is it possible to get equipments have sub-categories for each category like in weapons, there can be sub-categories like rods, one-handed swords, 2-handed swords, spears, etc. And for armors, there can be shields, body plate, helmet, etc.
revan, can i ask if the hack installs items, potions, skillls, spells, weapons, armour and stuff by default??
only asking, as the RPG inferno lite hack had u adding them al one by one, which was a total pain...
Well, it inserts weapons, items and armor by default, but doesn't give them proper buff values.
This is because I dont want a bunch of forums with the exact same values (defaults). The admin SHOULD have to work a little to set it up properly.
Quote:
Originally Posted by forte
Is it possible to get equipments have sub-categories for each category like in weapons, there can be sub-categories like rods, one-handed swords, 2-handed swords, spears, etc. And for armors, there can be shields, body plate, helmet, etc.
Not atm, no. The two-handed doesn't prohibit you from also carrying a shield, for instance.
However, I plan to make a "body chart" where there's equipment slots like Head, Body, Legs, Left/Right Hand, etc. By then, every category will work like they should