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RPG Integration Hack Details »»
RPG Integration Hack
Version: 3.5.1, by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-23-2006 Last Update: 08-12-2006 Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

[high]
RPG Integration Hack v3.5.1 Patch Level 2
[/high]
RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


[high]Important Notices:[/high]
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



[high]Upgrading Users:[/high]
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: [high]NO FILE EDITS![/high]
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #22  
Old 02-25-2006, 02:57 AM
forte's Avatar
forte forte is offline
 
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I still havent recieved my email in the support forums. Anyway, I just wanted to tell you that, it won't let me add midis and keeps on saying "The selected Battle Music does not exist." when it does exist.
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  #23  
Old 02-25-2006, 03:29 AM
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Tri@de Tri@de is offline
 
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Great!
Clicked install before i downloaded!

Just a question: the sex/class selection is still here? Or you modifyed to fit race/class selection?
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  #24  
Old 02-25-2006, 05:31 AM
eXaulz eXaulz is offline
 
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This has got to be the next HOTM.

Suggestion: Add more default items, wepaons, armor, races, classes, etc.

Also, add an 'auto-refresh' to the arenas. If not, cliking Refresh every 5 seconds would suck.

In the battle, this 'Quote:' stuff is very... annoying, sorry. It would be better if it would look soemthing like:

U1 attacks U2 with (example) his fists!
U2 takes 5332 damage

Of course, it would be much more detailed, etc. I can really help you with this project. I love online RPG's and I used to administrate one over at RPG Palace. This one really reminds me of it.

It would be nice if each class/race/wahtever had it's own set of customizable 'Skills'. Such as, the 'Ninja' race/whatevr will have a special SKill, called 'Super-Kick,' which will do x2 his normal damage. These skills will be controled by PHP, one example 'modifier' will look like:

PHP Code:
$enemy['damage'] = $user['attack']*2
Then they can be more advanced. But, you get the idea. Each Modifier will be run when each skill is run by the user. Different Skills can be earned by higher levels.

Contact me on AIM: eXaulz - I have tons more ideas.
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  #25  
Old 02-25-2006, 05:38 AM
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eNforce eNforce is offline
 
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An AJAX RPG system would be to to die for *drool*
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  #26  
Old 02-25-2006, 06:21 AM
Otikeu Otikeu is offline
 
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Aha! Foun dan error... well not a real error, but you forgot to include rpg_misc.php in /admincp/ ... within the provided zip...

Quote:
Originally Posted by my Server
Not Found
The requested URL /admincp/rpg_misc.php was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache/1.3.34 Server at forums.xxxxxxxxxxxx.com Port 80
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  #27  
Old 02-25-2006, 09:04 AM
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projectego projectego is offline
 
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Great work.

[high]* projectego clicks install.[/high]
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  #28  
Old 02-25-2006, 09:14 AM
Otikeu Otikeu is offline
 
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Awesome stuff!

BUG: When using quotes or "<" ">" and other symbols, it posts the html code and not the symbol... When you said your accept the results of the battle, it redirects you to an "Invalid Battle. Go Back" thing... yet all the winnings are delt with, I'd say just needs a confirm message instead of error message

Also, how can I get that top RPG menu off? Ty

[edit]Nevermind, found that on the Plugin Manager... labled "RPG Navbar Addon".

I still smell HTOM approaching
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  #29  
Old 02-25-2006, 09:27 AM
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Zidane007nl Zidane007nl is offline
 
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Quote:
Originally Posted by Otikeu
Aha! Foun dan error... well not a real error, but you forgot to include rpg_misc.php in /admincp/ ... within the provided zip...
This is a known issue, a couple of files are left out, because they don't work yet.
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  #30  
Old 02-25-2006, 10:53 AM
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Revan Revan is offline
 
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Quote:
Originally Posted by eNforce
Problem with my postbit thingy, see attachement.
I don't see a problem, please be more specific.
Quote:
Originally Posted by eNforce
Also, for the same thing in the attachment, would it be possible to make it collapsable, and have it collapsed by default? my postbit is quite large with my mods + the rpg postbit.
Go to your Headquarters and select Display RPG Info in Dropdown (or smth similar). It's an user level option to collapse the stats or not.
For a later version I will use vbcollapse.
Quote:
Originally Posted by forte
I still havent recieved my email in the support forums. Anyway, I just wanted to tell you that, it won't let me add midis and keeps on saying "The selected Battle Music does not exist." when it does exist.
Are you sure you followed the proper format? Your files can't have an extension of .mid, it must be .midi. Rename them in your FTP if you can't see file extensions in Windows.
Quote:
Originally Posted by Tri@de
Great!
Clicked install before i downloaded!

Just a question: the sex/class selection is still here? Or you modifyed to fit race/class selection?
Im not sure I understand... Creating an RPG character is the same as previous version, though I plan to add support for multiple genders.
Quote:
Originally Posted by eXaulz
Suggestion: Add more default items, wepaons, armor, races, classes, etc.
I want the admin to work a little to get the RPG properly running, that's why it doesn't come precompiled with every item you need to have a Lineage II-style RPG up and running
Quote:
Originally Posted by eXaulz
Also, add an 'auto-refresh' to the arenas. If not, cliking Refresh every 5 seconds would suck.
Check your vBulletin Options under General Options. Default is 60 seconds.
Quote:
Originally Posted by eXaulz
In the battle, this 'Quote:' stuff is very... annoying, sorry. It would be better if it would look soemthing like:

U1 attacks U2 with (example) his fists!
U2 takes 5332 damage

Of course, it would be much more detailed, etc.
I will move the battle actions to a template system, so you will be able to customise the look as you would a regular page
Quote:
Originally Posted by eXaulz
I can really help you with this project. I love online RPG's and I used to administrate one over at RPG Palace. This one really reminds me of it.
I already have a game designer working on this, though he is kind of slow But Ill take every idea you give me with great thanks and note it down, if it fits the new system I'll be making then you'll see it in there at some point
Quote:
Originally Posted by eXaulz
It would be nice if each class/race/wahtever had it's own set of customizable 'Skills'. Such as, the 'Ninja' race/whatevr will have a special SKill, called 'Super-Kick,' which will do x2 his normal damage. These skills will be controled by PHP, one example 'modifier' will look like:

PHP Code:
$enemy['damage'] = $user['attack']*2
Then they can be more advanced. But, you get the idea. Each Modifier will be run when each skill is run by the user. Different Skills can be earned by higher levels.
A highly advanced skill system IS planned, though I lack some formulas for the new stats system to be able to get started on working on this.
I plan to majorly revamp pretty much everything in this hack, especially the stats, I just needed to get a foundation ready (ie OOP coding and cache systems) to not take even longer to get the next version out.
Quote:
Originally Posted by eXaulz
Contact me on AIM: eXaulz - I have tons more ideas.
I don't have AIM, MSN or email would be your best bet
Quote:
Originally Posted by eNforce
An AJAX RPG system would be to to die for *drool*
Currently out of the scope of the project, but it WILL be there, I promise I plan to make it an option to use an ATB system (Active Time Battle if your not familiar, means doing away with the turn system), and AJAX would fit this better. Besides, as of today, servers aren't as equipped to handle AJAX as they will be by the time that's done.
Quote:
Originally Posted by Otikeu
BUG: When using quotes or "<" ">" and other symbols, it posts the html code and not the symbol...
Hm, it doesn't allow such characters because of HTML exploit possibilities, but Ill look into having them displayed as proper characters yet not parsed as HTML.
Quote:
Originally Posted by Otikeu
When you said your accept the results of the battle, it redirects you to an "Invalid Battle. Go Back" thing... yet all the winnings are delt with, I'd say just needs a confirm message instead of error message
That's because you are the last to confirm the battle. If you look down (or click Battle Actions to reverse the order) at the last battle message, you'll see EXP, Gil and Clan Points dealt with properly.
I'll look into finding a way to avoid that Invalid Battle message - for now just consider it as a glitch.
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  #31  
Old 02-25-2006, 11:11 AM
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forte forte is offline
 
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Quote:
Originally Posted by Revan
Are you sure you followed the proper format? Your files can't have an extension of .mid, it must be .midi. Rename them in your FTP if you can't see file extensions in Windows.
It finally worked. But in the items, will the addition of abnormal status be added in the future since I found that there are some items that can be used to cure poison and stuff.
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