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vBGamEz - game monitoring script Details »» | |||||||||||||||||||||||||||||||||||
vBGamEz 4.0.4 Light Edition Installation:vBGamEz - script to monitor and publish information of your game server.. The script supports many games. vBGamEz established on the basis of LGSL, with a completely reworked design for vBulletin. This is light version, pro version on http://vbgamez.com (commercial). vBGamEz Light: Features:
1. Upload files from the folder 'upload' in the root of your forum using FTP 2. Import the product according to your coding 3. Download maps, unpack and copy to 'images/vbgamez/maps' folder. Updates: 4.0.3: 1. Added software port to game servers 4.0.4: Updated monitoring protocol Download Now
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#262
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Download the standaone version of LGSL http://www.greycube.com/site/download.php?view.56
You need a database and php running like Xampp or Wamp for instance... Goto vbulletin Settings: vBGamEz: Optimization (Last Input Change the Default to your own) Point your vBGameZ http://server-ip/lgsl/lgsl_files/lgsl_feed.php It's still more effective hosting your site and queries on the same machine. |
#263
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Install the LGSL on my dedicated server or in the domain ?
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#264
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Your dedicated server and point your vBgameZ to the link I described above using your Dedicated server IP Address
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#265
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We are using this mod on a competitive gaming site and semi-accurate player counts are extremely important for us. I've noticed that the server blocks do not update/refresh unless we manually open the server page and click the "Update" button. I've checked the script settings and the cache/update time is set to 1. Is there any way to make certain servers update on a certain interval. For example, can a cron be setup to update server ID 1,5,10,15 every x minutes?
I just need to know if there's an easy way to tie into the functions to do this or if someone has an idea of custom code for this. I'm going to look into it myself but my skills aren't the greatest. I'd appreciate any assistance. |
#266
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The only other idea I can recommend and not 100% sure it will work is that you download stand alone version of LGSL from GreyCube.com and make custom blocks and use a java command to update or refresh the blocks... You can then create a custom link pointing back to the vBulletin page on your website... |
#267
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#268
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Ok, I spoke too soon. I have a basic page with multiple servers on the same page. Auto refresh doesn't work but I'm not going to fix it because I don't want it to. Eventually I want it refresh on page load for cron jobs but also have the manual update buttons. In order to have multiple servers on the page I made a new JS function copying the existing but adding serverid where appropriate and then added the serverid to the HTML code. The first refresh works but the AJAX rewrites the HTML from id="vbg_updater9" back to id="vbg_updater" breaking any subsequent refresh attempts. If someone could point me in the correct direction I could continue on and would much appreciate it. Eventually once the barebones are worked out I'll make into an actual VB page + template. I just need to learn how to setup a VB settings to select which server IDs to use. If anyone is interested in the final script (if it's ever finished) let me know.
New JS function, I've colored the changes to make it easier: Code:
function vbg_update_eventserver(serverid, isvb3) { var sort_option = fetch_object('vbg_sort_players').value; var order_option = fetch_object('vbg_order_players').value; fetch_object('vbg_updater' + serverid).style.display = ''; var sUrl = vbgamez_path; var postData = 'do=view&id=' + serverid + '&ajax=1&securitytoken=' + SECURITYTOKEN + '&sort_by_field=' + sort_option + '&order=' + order_option; var handleSuccess = function(o) { if(o.responseText !== undefined) { if(o.responseText == '') { return false; } fetch_object('vbg_serverinfo' + serverid).innerHTML = o.responseText; } } var handleFailure = function(o) { if(o.responseText !== undefined) { alert(o.responseText); } } var callback = { success: handleSuccess, failure: handleFailure, timeout: vB_Default_Timeout }; YAHOO.util.Connect.asyncRequest('POST', sUrl, callback, postData); } Code:
<!-- Begin game block --> <div class="vbgamezlist_full"> <div id="vbg_serverinfo9" class="block"> <h2 class="blockhead"> <img src="images/site_icons/network.png" alt="" />Server 1 <span id="vbg_updater9" style="display:none;"><img src="images/theme/misc/13x13progress.gif" alt="Updating..." title="Updating..."/></span> <a href="javascript://" onclick="vbg_update_eventserver(9);" class="blockheadinfo">Update</a> </h2> <div class="blockbody"> <ul class="blockrow"> <li class="sgicon floatcontainer owngroup"> <div class="leftcol" id="left_column" id="lightbox_leftcol"> <center> <div class="sgicon" style="background-image:url(images/vbgamez/map_overlay.gif); background-repeat:no-repeat; background-position:center; width:135px; height:135px;"> <a href="/vbgamez.php?do=showmap&type=cmw&game=chivalrymedievalwarfare&map=aoclts-moor_p&status=1" rel="Lightbox_9" id="attachment9"><img alt="" class="sgicon" src="images/vbgamez/maps/cmw/aoclts_moor_p.jpg" height="135" width="135"/></a> </div> </center> <ul class="controls"> <li><a class="textcontrol" rel="nofollow" href="steam://run/219640/en/xxx.xxx.xxx.xxx:7777"><img src="images/site_icons/add.png" alt=""/> Logon to server </a></li> </ul> </div> <div class="maincol"> <p class="description">Server status: <b>Online</b></p> <p class="description">Game: <a href="/vbgamez_search.php?do=dosearch&map=aoclts-moor_p&game=cmw&additional_game=chivalrymedievalwarfare" rel="nofollow"><b>Chivalry: Medieval Warfare</b></a></p> <p class="description">IP: <a href="steam://run/219640/en/xxx.xxx.xxx.xxx:7777"><b>xxx.xxx.xxx.xxx:7777</b></a> </p> <p class="description">Map: <b>aoclts-moor_p</b></p> <p class="description">Players: <b>0/3</b></p> <p class="description">Rating: <b><span id="rating_9">0</span></b> <a href="/vbgamez.php?do=ratingminus&serverid=9" onclick="vbg_rate(9, 'minus'); return false;"><img style="vertical-align: middle;" src="/images/theme/cms/arrow_down.png" alt="" /></a> <a href="/vbgamez.php?do=ratingplus&serverid=9" onclick="vbg_rate(9, 'plus'); return false;"><img style="vertical-align: middle;" src="/images/theme/cms/arrow_up.png" alt="" /></a> </p> <p class="description">Views: <b>14</b></p> <p class="description"><a href="javascript://" onclick="vbg_detalis(9);">View server settings</a></p> <hr /> Now playing: <b>0</b> </div> </li> <input type="hidden" name="vbg_sort_players" id="vbg_sort_players" value="name"> <input type="hidden" name="vbg_order_players" id="vbg_order_players" value="desc"> </ul> </div> </div> </div> <!-- End game block --> |
#269
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Hello,
If you access the software LGSL, I allow you to access the mine, it is available to all. It includes the latest version of VBGamez + Modifications for Minecraft/Teamspeak/Teamspeak3 URL: http://dedie.clan-rmg.com/lgsl/lgsl_files/lgsl_feed.php Regards, |
#270
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greetings i have this up on my site now showing no errors and everything seems to be working.
attached is my updated bootstrap.php with edits i found in this thread second i added this code to my vbulletin config.php under <?php define('SKIP_ALL_ERRORS', true); maybe that will help some others all the tabs are working as well. to view http://sinistergaming.com/vbgamez.php also does anyone have the map images pack that went with this ? |
#271
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Quote:
http://www.cozworld.com/files/vb/mod..._4_English.rar |
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