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RPG Integration Hack Details »»
RPG Integration Hack
Version: 3.5.1, by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-23-2006 Last Update: 08-12-2006 Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

[high]
RPG Integration Hack v3.5.1 Patch Level 2
[/high]
RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


[high]Important Notices:[/high]
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



[high]Upgrading Users:[/high]
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: [high]NO FILE EDITS![/high]
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #132  
Old 03-20-2006, 02:00 PM
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Revan Revan is offline
 
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Cool, thanks

General Update: The last Beta version, Beta 4, is expected to be released Friday. I want to give it a 5 day testing period due to the fact that you never know when issues may arise.
Also, some release notes on the Arena:
The code for the Battle Arena has been copied over to the Monster Arena, in order to simplify User and Monster actions in battle. What this has led to, however, is a "dumb" AI. The monsters are now only able to use Fists. This will change for an upcoming version as I plan to rewrite the Equipment system and also allow Monsters to carry equipment.
To counter this (and also to stop the massive strain on the monster arena in general), you can now configure a price to battle a monster.
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  #133  
Old 03-21-2006, 11:51 PM
Sooner95 Sooner95 is offline
 
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Based on a past error corrected, I am once again lookign forward to trying this again. Keep up the fine work!
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  #134  
Old 03-22-2006, 10:30 AM
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Ziki Ziki is offline
 
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Quote:
Originally Posted by Revan
Cool, thanks

General Update: The last Beta version, Beta 4, is expected to be released Friday. I want to give it a 5 day testing period due to the fact that you never know when issues may arise.
Also, some release notes on the Arena:
The code for the Battle Arena has been copied over to the Monster Arena, in order to simplify User and Monster actions in battle. What this has led to, however, is a "dumb" AI. The monsters are now only able to use Fists. This will change for an upcoming version as I plan to rewrite the Equipment system and also allow Monsters to carry equipment.
To counter this (and also to stop the massive strain on the monster arena in general), you can now configure a price to battle a monster.
And Revan there is also a item bug.When I buy multiply items I have only 1 and can buy the others again.
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  #135  
Old 03-23-2006, 06:37 AM
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Revan Revan is offline
 
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Not a bug. The other items go to your Inventory, which is a feature not yet complete. You have not lost the items nor the money.
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  #136  
Old 03-23-2006, 06:11 PM
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Ziki Ziki is offline
 
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Oh OK.Anyway you could add some info files that the feature is still being made cause when my members always PM that the file is missing.Man I had to stop that so I created inventory.php that informs that you are still doing it.
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  #137  
Old 03-24-2006, 05:47 AM
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Revan Revan is offline
 
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Ill see about commenting out the button or smth =P
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  #138  
Old 03-24-2006, 08:03 PM
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Revan Revan is offline
 
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Update: Beta 4 Released!
This will most likely be the last Beta version. The only thing rly missing is the WOL locations, which don't require testing in too many different environments, lol.

http://demo.neomateria.net/bugs.php?...bugversionid=6
Go there for a list of all bugs fixed in this Beta.

New Features:
* Monster Arena
* Maintenance
* Mass EXP
* Ability to let the User choose whether or not the Battle Arena should accept RPG Name, Username or Both.

Also, some release notes on the Arena:
The code for the Battle Arena has been copied over to the Monster Arena, in order to simplify User and Monster actions in battle. What this has led to, however, is a "dumb" AI. The monsters are now only able to use Fists. This will change for an upcoming version as I plan to rewrite the Equipment system and also allow Monsters to carry equipment.
To counter this (and also to stop the massive strain on the monster arena in general), you can now configure a price to battle a monster.
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  #139  
Old 03-24-2006, 09:06 PM
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Replicators Replicators is offline
 
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I got this error while installing....

Code:
Database error in vBulletin 3.5.4:

Invalid SQL:

CREATE TABLE `sf_rpg_monster_battles`
(
	`monsterbattleid` int(10) UNSIGNED NOT NULL auto_increment,
	`owner` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`opponent` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`battlestate` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`turnid` int(10) NOT NULL DEFAULT '0',
	`lastactive` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`wager` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`winnerid` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`winstatus` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`sceneid` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`shield` int(10) UNSIGNED NOT NULL DEFAULT '0',
	`midi` int(10) NOT NULL DEFAULT '-1',
	`battlelost` int(10) UNSIGNED NOT NULL DEFAULT '0',
	PRIMARY KEY (`battleid`)
) TYPE=InnoDB;

MySQL Error  : Key column 'battleid' doesn't exist in table
Error Number : 1072
Date         : Friday, March 24th 2006 @ 03:04:05 PM
Script       : http://***.******.***/installer/index.php
Referrer     : http://***.******.***/installer/index.php
IP Address   : **.**.***.***
Username     : Replicators
Classname    : vb_database
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  #140  
Old 03-24-2006, 09:13 PM
wwesn1 wwesn1 is offline
 
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yep, got that too
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  #141  
Old 03-24-2006, 09:45 PM
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Gemma Gemma is offline
 
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I've found some bugs -

You
Quote:
r opponent does not have enough Gil. The wager is 1000 Gil, and your opponent only has 363429.08 Gil.
Still appears wen making a wager on a battle

Wen selecting Maintenance in AdminCP I get -

Quote:
Parse error: parse error, unexpected ')' in /forum/admincp/rpg_maintenance.php on line 344
**edit - found the username selector - thank you this is very useful

Gemma
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