Version: 1.00, by futureal
Developer Last Online: May 2013
Version: 2.2.x
Rating:
Released: 12-31-2002
Last Update: Never
Installs: 83
Is in Beta Stage
No support by the author.
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.
Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.
For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.
For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.
A list of current games can you find in the second post.
Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.
As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.
Show Your Support
This modification may not be copied, reproduced or published elsewhere without author's permission.
i have installed hexxagon and roulette, but when i try to play them the flash just freezes or something and the game never loads. is anybody else having this problem?
I think the only real reason Jim doesn't release Pong is because he didn't convert it. Someone else did and they put at the end of the game "Made by ______ for Gaming Universe" or something like that. i can't remember but I played it on his site. If it didn't have the thing at the end, and Jim made it he probably would release it.
The roulettegame is great ofcourse but it would crunch all your other games when it can communicate with the store to either increase the points by winning or decrease them by losing.
At this moment it add's the points nice into the scoresection with a script in flash but i bet that it can do the same with the storep points. I hope someone can implement this function.
Yesterday at 11:19 PM Jakor Sevel said this in Post #233 I think the only real reason Jim doesn't release Pong is because he didn't convert it. Someone else did and they put at the end of the game "Made by ______ for Gaming Universe" or something like that. i can't remember but I played it on his site. If it didn't have the thing at the end, and Jim made it he probably would release it.
Yes I did not make the game myself. A member of my staff, a "developer" made it. The reason I share the other games is because they are not made by him but just made compatitable. Someone is going to do it sooner or later anyway. I'll discuss if I release the pong game too. I would put a link to my site at the startup or end screen though in return. I don't plan on releasing every future game though.
Edit: First the Pong game will be a little bit improved first. Then we'll see.
No, it isn't added to the default breakout. The game identifier is what determains where it goes, and that has to be different than the default breakout.