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[DBTech] Forumon RPG v1 (vB4) [AJAX] Details »»
[DBTech] Forumon RPG v1 (vB4) [AJAX]
Version: 1.0.11pl1, by DragonByte Tech DragonByte Tech is offline
Developer Last Online: Mar 2023 Show Printable Version Email this Page

Category: Major Additions - Version: 4.x.x Rating:
Released: 10-29-2010 Last Update: 08-16-2017 Installs: 50
DB Changes Uses Plugins
Additional Files Translations  
No support by the author.

Forumon RPG: What is it?

DragonByte Technologies is proud to present Forumon v1.0.0, the most professional, innovative and feature-rich forum RPG mod to date.

Forumon RPG aims to bring your board alive with a fully featured RPG mod that'll let you stage monster fights against a powerful and cunning AI.

Why Forumon RPG?
The modification has the most advanced battle system seen in a mod of this kind to date, and it provides a great incentive for people to return to your board.
AJAX-powered battles means non-stop action as your members fight for the lives of their pet monsters.

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If you like this mod please hit the button to the right ---->

Please remember to click the, button to the right if you installed the mod ---->

What does 'Marking As Installed' do ?

* It helps you to stay on top of updates - members who have installed modifications will be notified by us whenever new updates are available.

*
For security issues - vbulletin.org will contact all members who have installed a modification whenever a security issue is brought to their attention.

* Marking a modification as installed also helps us know how many people are using our work, giving us extra incentive to provide more features and new modifications.

We appreciate the support!
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Differences between Pro and Lite

Priority support & Product Demos available at: http://www.dragonbyte-tech.com/forumon.php

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Lite Feature List:

Advanced Battle System: A battle system more advanced than any ever before seen on a forum RPG. Incorporating tactical elements such as movement distance and Action Points, as well as a vast array of different attacks, including ideal ranges, ineffective ranges and different Action Point costs, as well as Focus/Stamina costs and boosts from other stats.

Monster Breeding: A breeding system which allows players to choose their own monsters, from feet up to head, including a choice of any hex colour for each part! Basic breeding allows players to safely create above average monsters.

Super Fine Control: Fine tune the EXP players get with our variety of user-friendly options which do not sacrifice depth. Create many areas for players to do battle in, and create the exact monsters you wish them to face.

Gotta Catch em All: Players are able to capture monsters and use them in battle, or use them to breed super powerful combination monsters!

Items: Provide your monsters with a boost to their stats with usable items that can be dropped from enemy monsters.


Extra Pro Features:
Special Monster Breeding: Use special breeding to create potentially incredible specimens, but resulting in the death of both parents!

Unlimited Possibilities: A monster combination system so in depth that with the addon pack installed it gives over HALF A GOOGOL of potential combinations & colours.

Configurable Monster Roster Size: Control just how many monsters a player can have in their roster via the settings.

Mass Add Enemies: Allows you to quickly create a large number of enemies to spawn in a certain area of your choosing.

Import / Export Data: Created an awesome game you want to give to a friend, or sell for money? With the Import / Export feature, sharing your game is easier than ever.

Complete Feature List
  • Front-End
    • General
      • Dynamic context menu offering you menu choices
      • List of your monster stables
    • Profile
      • List of monsters
      • Choose active monster
      • Choose your starter monster
      • Breed your monsters
        • Requires 2 monsters you're not using as your active monster
        • Create new, more powerful monsters from breeding
    • Healer
      • Heals your monster stables to full health
    • World Map
      • Modern map point selection or list-based view
      • Choose an area to visit
      • Areas
        • Hunt for enemies
          • Modern AJAX-based battle system
          • Detailed information about all your available battle actions
          • Grid-based combat
          • Combat log
          • Advanced AI
  • AdminCP
    • General
      • Separated from vBulletin AdminCP in order to facilitate non-admins as RPG Game Masters.
      • Fully permission based
    • Main Settings
      • Control all settings
      • Repair Cache
    • Users
      • Search for, edit and delete player's monsters
    • Difficulty Settings
      • Create, edit and delete various types of difficulty settings to fine-tune the EXP rewards from enemy monsters.
    • Moves
      • Create, edit and delete various moves, each with fine-tuned cost and damage done.
    • Species
      • Create, edit and delete various species of monsters, allowing great control over their development.
    • Items
      • Create, edit and delete various items, and add them to monsters' loot tables.
    • Enemies
      • Create, edit and delete various enemy monsters, and place them in your created areas.
    • Starter Monsters
      • Create, edit and delete specific monsters that your members can choose from at the start of their journey in Forumon RPG.
    • Map Legends
      • Create, edit and delete map legend icons that'll be displayed on the World Map.
    • Areas
      • Create, edit and delete various areas where you can put monsters that players can hunt for.

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This mod displays a copyright notification in the footer of pages generated by this mod which includes:
  • 1 Link to DragonByte Technologies homepage
  • 1 Link to Product Description page of this modification

Download Now

File Type: zip [DBTech] Forumon RPG v1.0.11pl1 [Lite].zip (1.39 MB, 14 views)

Screenshots

File Type: png forumonbattle.png (72.7 KB, 0 views)
File Type: png forumonhome.png (66.8 KB, 0 views)
File Type: png forumonworldmap.png (726.0 KB, 0 views)

Supporters / CoAuthors

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
Благодарность от:
xrvel

Comments
  #72  
Old 01-30-2011, 03:06 PM
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
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Quote:
Originally Posted by del Drago View Post
Once I hear that this gaming is running smoothly, I intended to give it a shot. In the meantime, it would be encouraging if there was a place to actually play it, so as to see how it is shaping up. There probably is a demo somewhere that I'm not aware of.
The demo is on our website

Quote:
Originally Posted by tdkmatt View Post
does this work in 4.1.1?
Indeed it does


Fillip
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  #73  
Old 01-30-2011, 09:47 PM
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
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Forumon v1.0.4 (Hotfix)
  • Fixed a conflict issue with the CometChat Picture (ccpic.php) file.


Fillip
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  #74  
Old 01-31-2011, 11:12 AM
tdkmatt tdkmatt is offline
 
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if i download and install this, am i able to upgrade to the pro version and retain data etc?
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  #75  
Old 01-31-2011, 12:06 PM
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DragonByte Tech DragonByte Tech is offline
 
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Yep, the upgrade is entirely seamless and follows the same installation procedure as Lite


Fillip
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  #76  
Old 01-31-2011, 01:31 PM
annalise annalise is offline
 
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ive installed the lite version and have being going through the settings setting it up, i was adding the new starter monster, when i got this error
Quote:
Fatal error: Call to undefined function imagecreatefrompng() in /home/******/public_html/forum/dbtech/forumon/includes/class_image.php on line 383
how to fix this, using vb 4.1.1
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  #77  
Old 01-31-2011, 01:42 PM
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DragonByte Tech DragonByte Tech is offline
 
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You need the GD library installed on your server, please contact your web host and see if they can activate / install it for you


Fillip
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  #78  
Old 01-31-2011, 02:00 PM
annalise annalise is offline
 
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ok thankyou for your response, ill get that sorted
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  #79  
Old 01-31-2011, 02:18 PM
Zohhak Zohhak is offline
 
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Hi Fillip,

first of all thanks for the mod. Some of my mates are really into it and try to do a nice game
But when they tried to add a Move as Buff, they figured out, that its not saved properly. Its always resettet to Attack. Maybe its missing at the current version?
Hopefully you can help.

Best Regards
Zohhak
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  #80  
Old 01-31-2011, 02:33 PM
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DragonByte Tech DragonByte Tech is offline
 
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I don't believe it's been properly implemented for Moves yet - only Items can currently function as buffs.

We will correct this and properly allow Moves to also be Buffs in the next feature version


Fillip
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  #81  
Old 02-17-2011, 10:46 AM
tdkmatt tdkmatt is offline
 
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Hi, i just noticed setting this up none of the modules are aligned, and they don't sit too well
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