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Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #292  
Old 05-12-2009, 11:50 PM
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BlueNinjaGo BlueNinjaGo is offline
 
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In regards to faction's natural bonuses and garrison's bonus, when are they calculated in? They aren't shown in the "village overview"?
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  #293  
Old 05-13-2009, 12:49 AM
Jaxel Jaxel is offline
 
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My mind is a little strained on programming right now... so I'm taking a short break from programming for now. In the meantime, I'll be starting a Soulcalibur podcast on thursday.
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  #294  
Old 05-13-2009, 12:53 AM
Megatr0n Megatr0n is offline
 
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Hi Jaxel,

No sweat. However, is it okay you can tell us when to expect the next maintenance release and will that bug I reported via PM be fixed in that next release?
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  #295  
Old 05-13-2009, 01:00 AM
Darkfire122333 Darkfire122333 is offline
 
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Hey Jaxel,

No worries, there is a few of us here helping other members as we can.
Take a break, you are doing amazing work, and we all appreciate it very much!
Hope to see you in working shape again soon, and look forward to seeing what you do to this mod!
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  #296  
Old 05-14-2009, 05:50 AM
valendono valendono is offline
 
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Fatal error: Allowed memory size of 1073741824 bytes exhausted (tried to allocate 72 bytes) in /var/www/html/forum/conquest/functions_conquest.php on line 60

Happen if that user have 2 turn every 15 minutes .. No limit soldiers sud be the problem. can u limit ?
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  #297  
Old 05-14-2009, 12:29 PM
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BlueNinjaGo BlueNinjaGo is offline
 
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Ok, I have a bug...

I have it set to 30 minute cycles, 2 turns per cycle. I turned off the computer yesterday with 1 turn unused. I signed on 8-10 hours later and I only have 9. (The cap is at 50)

Something's not adding up here. I had another user report the same thing.
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  #298  
Old 05-14-2009, 03:10 PM
Collussus Collussus is offline
 
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Quote:
Originally Posted by BlueNinjaGo View Post
Ok, I have a bug...

I have it set to 30 minute cycles, 2 turns per cycle. I turned off the computer yesterday with 1 turn unused. I signed on 8-10 hours later and I only have 9. (The cap is at 50)

Something's not adding up here. I had another user report the same thing.
My guess is it's a database problem. Try going to the settings page and click save again. Otherwise reset the whole game, see if that fixes it.
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  #299  
Old 05-14-2009, 03:33 PM
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BlueNinjaGo BlueNinjaGo is offline
 
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Well I started doing a little log this morning and the times aren't very consistent

But it's been over 3 hours and I only have 10 turns, when it's supposed to be 12. I'm getting 2 turns each time the cycle hits, so that's correct. It's obviously not the hour default, since I'm getting 10, not 3. Is there anyway to check when the cycles are supposed to hit?
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  #300  
Old 05-15-2009, 09:44 AM
Darkfire122333 Darkfire122333 is offline
 
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i am having the same problem... i am gaining 1 turn every hour or so, not consistant, and i am supposed to get 1 turn every 15 minutes...

using Apache Version 2.2.11
using PHP version: 5.2.9-2
using MySQL version: 5.1.33
Running off of: Windows 7 Ultimate Release Candidate (Build 7100)

no problems with anything else... works perfect except for the turns...
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  #301  
Old 05-15-2009, 10:00 AM
OcR Envy's Avatar
OcR Envy OcR Envy is offline
 
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Quote:
Originally Posted by BlueNinjaGo View Post
Well I started doing a little log this morning and the times aren't very consistent

But it's been over 3 hours and I only have 10 turns, when it's supposed to be 12. I'm getting 2 turns each time the cycle hits, so that's correct. It's obviously not the hour default, since I'm getting 10, not 3. Is there anyway to check when the cycles are supposed to hit?

It's based on a cron job. If your a user does not hit a page that includes the cron your cycle will not run at exactly top of the hour. You can resolve this if you have the ability to run server side crons.
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