Version: 1.3.0, by Jaxel
Developer Last Online: Sep 2013
Category: Major Additions -
Version: 3.8.x
Rating:
Released: 04-21-2009
Last Update: 04-28-2009
Installs: 211
DB Changes Uses Plugins
Additional Files
No support by the author.
This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.
Yeah, i just discovered it, but thanks for your answer. By the way it would be good, if zou could administrate the game without having to choose a nation first
What about a way to limit the amount of users that can join each nation?
For example, a small forum may only have 30 active people playing. As we all know, everyone wants to be the best so everyone will look at the nation list & simply join the top ranked nation.
So if you have 4 nations total:
Nation A has 22 people Nation B has 4 people Nation C has 2 people Nation D has 2 people
what nation do you think will dominate most stats? What nation do you think the new people will join due to those stats?
So again, my suggestion would be to allow an admin set amount of people to be able to join each nation. This would be a great tool as for my forums genre I could create 30 nations with a limit of 5 per nation. This would really get people fighting & get new nations to rival each other.
What about a way to limit the amount of users that can join each nation?
For example, a small forum may only have 30 active people playing. As we all know, everyone wants to be the best so everyone will look at the nation list & simply join the top ranked nation.
So if you have 4 nations total:
Nation A has 22 people Nation B has 4 people Nation C has 2 people Nation D has 2 people
what nation do you think will dominate most stats? What nation do you think the new people will join due to those stats?
So again, my suggestion would be to allow an admin set amount of people to be able to join each nation. This would be a great tool as for my forums genre I could create 30 nations with a limit of 5 per nation. This would really get people fighting & get new nations to rival each other.
I'm currently making additions to this mod on my forum. I had already thought of your idea but more like percentages. Where you set that after one(or more) nation(s) is 30% stronger in attack and defense it's impossible to join it.
Yeah, i just discovered it, but thanks for your answer. By the way it would be good, if zou could administrate the game without having to choose a nation first
I agree.
Jaxel, you also need to be aware of the following have not been phrased:
- The messages which, confirm you have changed/updated in the settings (the text in blue)
- The PM message that users recieve
I'm currently making additions to this mod on my forum. I had already thought of your idea but more like percentages. Where you set that after one(or more) nation(s) is 30% stronger in attack and defense it's impossible to join it.
That would actually be much better then my original idea. I hope you are willing to release it as an addon =)
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.
Is it normal for the Invest work force to recuit troops function to get bigger as you get more available troops, I started getting 2 troops and now that Im at 2000 troops Im getting 20 per time?