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Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #142  
Old 04-30-2009, 05:33 PM
losedude losedude is offline
 
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I have a few questions before I install this. VBArmy had a huge problem (At least when I used it) , which was that there wasn't enough gold and at some point no one would have any more gold and would go and farm noobs who joined and then left.

Are these problems still there in this version ?
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  #143  
Old 04-30-2009, 06:37 PM
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Gamelobby Gamelobby is offline
 
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Quote:
Originally Posted by Jaxel View Post
Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.
I say NO to both #1, & #2
#3 would be cool, but we can almost do that ourselves.?

One thing i would like to add to my many other suggestions.. lol
Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.!

Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add )



Quote:
Originally Posted by losedude View Post
I have a few questions before I install this. VBArmy had a huge problem (At least when I used it) , which was that there wasn't enough gold and at some point no one would have any more gold and would go and farm noobs who joined and then left.

Are these problems still there in this version ?
I haven't seen any problems like that.. or understand how that could happen.?
You get gold automatically every new cycle which can be set at 10 minutes if you want.!
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  #144  
Old 04-30-2009, 06:51 PM
bamfonk bamfonk is offline
 
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sweeeeeeeeeet!
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  #145  
Old 04-30-2009, 06:57 PM
ArchangelX ArchangelX is offline
 
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I definetly think #1 is a must...one that that happens is politics. People need to be able to switch if they'd like to. I think it should be left up to the moderator of the board.

#2. I guess that's what I think...it would be a good option for those that want it. My forum has a rule against multiple users, and we track IPs pretty thoroughly with the Alter Ego Multiple Login plugin, so I don't have the problem of having more than one user. I know that you mentioned at the very least, alliances? Where they can share spy information? That would be a neat idea as long as you could limit or possibly control it.

#3, I don't know how we could do that ourselves, Gamelobby? It's definetly something that will require some customization.

Too bad the heroes thing is too much work...heh...would be cool, but I understand how complicated all this is. I think what you've done is pretty cool, Jaxel. Keep up the good work.
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  #146  
Old 04-30-2009, 08:01 PM
DobieGillis? DobieGillis? is offline
 
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Quote:
Originally Posted by ArchangelX View Post
I definetly think #1 is a must...one that that happens is politics. People need to be able to switch if they'd like to. I think it should be left up to the moderator of the board.

#2. I guess that's what I think...it would be a good option for those that want it. My forum has a rule against multiple users, and we track IPs pretty thoroughly with the Alter Ego Multiple Login plugin, so I don't have the problem of having more than one user. I know that you mentioned at the very least, alliances? Where they can share spy information? That would be a neat idea as long as you could limit or possibly control it.

#3, I don't know how we could do that ourselves, Gamelobby? It's definetly something that will require some customization.

Too bad the heroes thing is too much work...heh...would be cool, but I understand how complicated all this is. I think what you've done is pretty cool, Jaxel. Keep up the good work.

Indeed! My users are addicted. One problem, no one is posting, they are all playing Conquest, lol!
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  #147  
Old 04-30-2009, 08:19 PM
Hornstar Hornstar is offline
 
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I just did a game reset, but now I cant access any of the admin features, it just goes to this page instead: conquest.php?do=enlist I click on: conquest.php?do=admin_settings but once again it goes straight to: conquest.php?do=enlist

I've checked permissions, refreshed, etc. etc. but it still happens. Looks like a bug.
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  #148  
Old 04-30-2009, 08:57 PM
jacx jacx is offline
 
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Quote:
Originally Posted by ArchangelX View Post
Fantastic work!

A couple suggestions...not to put more work on you, but just to improve the game!

Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).

Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!

Alliances: Great Idea!

Now this is something I think that would really set itself apart from the other games of it's ilk:

Heroes!

Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.

Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!

I find this game is really, really a great idea. I'm a decent art guy so f you need help with any of the art stuff, please let me know!
Heros idea...thumbs up! :up:

Quote:
Originally Posted by Jaxel View Post
Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.

I say no to one...and there is a simple reason really in my case. I actually run webgames and the forums are there to provide for the webgames. All our main games run on a month long basis with top teams/players getting prizes and im looking at this conquest game the same way. Im going to run it as a month long round, so in effect at the end of each month the top player will get a prize and of course the game will be reset so all the players can choose to try a new nation if they so choose to do.

What this also prevents is a forum member who has been playing for 6 months killing noobs who just joined the forum, and we all know thats gonna be a problem.

So my suggestions, the heros idea above, great...donating gold...thats ok as a LOAN to people in the same nation only and maybe limited to x amount to prevent feeding (multi one loans to multi 2 all game long).

Also the ability to see who is in your nation - i know we have nation forums, but it would be nice to see our fellow players in a list form some how too! I know it can be see in

"
Largest Villages
Richest Villages
"
however they are all mixed in with other players. aka

"
Largest Villages
Richest Villages
Nation Villages
" would be nice.

Thinking about it, you almost have the team element in place, you have nation discussion (as a forum), cannot attack or spy on fellow nation guys etc. So a possible idea (and this is just throwing it out there so feel free to stamp it down) is to build on that team element.

Thus players of a nation can vote (cannot vote themselves) once a day who should be full leader of the nation. That person can arrange a truce (in agreement with another leader of a nation) for x amount of hours (no more than 12 say) if they maybe are getting together to bring a 3rd nation down. Thus becuase of the truce the 2 nations cannot attack each other.


anyway last suggestion, noob protection/ weight balance.

what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example.
What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less.

Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range.


QUick edit:

quote from one of my guys

"recruiting 74 times turn by turn is a pain in the bum"

lol but his comment has a point, instead of clicking "Invest Work Force to Generate Income" each time how about a box to enter how many turns to process and click once
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  #149  
Old 04-30-2009, 09:02 PM
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Gamelobby Gamelobby is offline
 
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Quote:
Originally Posted by Gamelobby View Post
One thing i would like to add to my many other suggestions.. lol
Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.!

Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add )
ArchangelX -
Well i guess it depends on how you run the game.. i dont want the game to be never ending, so switching sides seems like a bad idea to me, everyone will switch to the winning team. I plan on restarting the game every 10 days/2 weeks, or so. So switching teams will just ruin the fairness of the game, i mean someone has to lose. lol

But another thing i think needs to be done is the Recruiting based on percentage..
if a member has 100,000 troops He only needs to use 10 turns to get 10,000 more troops, but if a new member who has 100 troops uses the same 10 turns he can only get 10 troops.
So the rich get richer & bigger while any new comer is kind of screwed. I realize the bigger villages worked to get there, but once they are there, it doesn't welcome new players very well.

Is there a way to make it so you put in the amount of turns you want to use to recruit.?
You get a certain amount of troops based on how many turns you use.? (like 500%)
So 10 turns gets you 50 troops. No matter how big your village is.!!
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  #150  
Old 04-30-2009, 09:07 PM
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Gamelobby Gamelobby is offline
 
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Quote:
Originally Posted by jacx View Post
Nation Villages

-------------

what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example.
What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less.

Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range.
Nation Villages.. GREAT IDEA.!!


In range attacks.. The system already has this in place.
You can set it to whatever you want, but i believe it comes as default at 60%. You cannot attack someone under 60 percent of you. (which you can change it to be 90% to make it harder, but that will deter people from even playing the game.)
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  #151  
Old 04-30-2009, 09:17 PM
jacx jacx is offline
 
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Quote:
Originally Posted by Gamelobby View Post
Nation Villages.. GREAT IDEA.!!


In range attacks.. The system already has this in place.
You can set it to whatever you want, but i believe it comes as default at 60%. You cannot attack someone under 60 percent of you. (which you can change it to be 90% to make it harder, but that will deter people from even playing the game.)
thanks and fair point i forgot about it while i was typing.
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