The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.
Product Demo: http://www.8wayrun.com/conquest.phpInstallation Procedure:
Don't forget to click INSTALL! If you want to donate, I'm all for it... as I'm an unemployed computer programmer... Download Now
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2 благодарности(ей) от: | ||
Developerz, kevin.kool |
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#142
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I have a few questions before I install this. VBArmy had a huge problem (At least when I used it) , which was that there wasn't enough gold and at some point no one would have any more gold and would go and farm noobs who joined and then left.
Are these problems still there in this version ? |
#143
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#3 would be cool, but we can almost do that ourselves.? One thing i would like to add to my many other suggestions.. lol Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.! Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add ![]() Quote:
You get gold automatically every new cycle which can be set at 10 minutes if you want.! |
#144
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sweeeeeeeeeet!
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#145
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I definetly think #1 is a must...one that that happens is politics. People need to be able to switch if they'd like to. I think it should be left up to the moderator of the board.
#2. I guess that's what I think...it would be a good option for those that want it. My forum has a rule against multiple users, and we track IPs pretty thoroughly with the Alter Ego Multiple Login plugin, so I don't have the problem of having more than one user. I know that you mentioned at the very least, alliances? Where they can share spy information? That would be a neat idea as long as you could limit or possibly control it. #3, I don't know how we could do that ourselves, Gamelobby? It's definetly something that will require some customization. Too bad the heroes thing is too much work...heh...would be cool, but I understand how complicated all this is. I think what you've done is pretty cool, Jaxel. Keep up the good work. ![]() |
#146
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Indeed! My users are addicted. One problem, no one is posting, they are all playing Conquest, lol! |
#147
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I just did a game reset, but now I cant access any of the admin features, it just goes to this page instead: conquest.php?do=enlist I click on: conquest.php?do=admin_settings but once again it goes straight to: conquest.php?do=enlist
I've checked permissions, refreshed, etc. etc. but it still happens. Looks like a bug. |
#148
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I say no to one...and there is a simple reason really in my case. I actually run webgames and the forums are there to provide for the webgames. All our main games run on a month long basis with top teams/players getting prizes and im looking at this conquest game the same way. Im going to run it as a month long round, so in effect at the end of each month the top player will get a prize and of course the game will be reset so all the players can choose to try a new nation if they so choose to do. What this also prevents is a forum member who has been playing for 6 months killing noobs who just joined the forum, and we all know thats gonna be a problem. So my suggestions, the heros idea above, great...donating gold...thats ok as a LOAN to people in the same nation only and maybe limited to x amount to prevent feeding (multi one loans to multi 2 all game long). Also the ability to see who is in your nation - i know we have nation forums, but it would be nice to see our fellow players in a list form some how too! I know it can be see in " Largest Villages Richest Villages " however they are all mixed in with other players. aka " Largest Villages Richest Villages Nation Villages " would be nice. Thinking about it, you almost have the team element in place, you have nation discussion (as a forum), cannot attack or spy on fellow nation guys etc. So a possible idea (and this is just throwing it out there so feel free to stamp it down) is to build on that team element. Thus players of a nation can vote (cannot vote themselves) once a day who should be full leader of the nation. That person can arrange a truce (in agreement with another leader of a nation) for x amount of hours (no more than 12 say) if they maybe are getting together to bring a 3rd nation down. Thus becuase of the truce the 2 nations cannot attack each other. anyway last suggestion, noob protection/ weight balance. what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example. What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less. Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range. QUick edit: quote from one of my guys "recruiting 74 times turn by turn is a pain in the bum" lol but his comment has a point, instead of clicking "Invest Work Force to Generate Income" each time how about a box to enter how many turns to process and click once |
#149
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Well i guess it depends on how you run the game.. i dont want the game to be never ending, so switching sides seems like a bad idea to me, everyone will switch to the winning team. I plan on restarting the game every 10 days/2 weeks, or so. So switching teams will just ruin the fairness of the game, i mean someone has to lose. lol But another thing i think needs to be done is the Recruiting based on percentage.. if a member has 100,000 troops He only needs to use 10 turns to get 10,000 more troops, but if a new member who has 100 troops uses the same 10 turns he can only get 10 troops. So the rich get richer & bigger while any new comer is kind of screwed. I realize the bigger villages worked to get there, but once they are there, it doesn't welcome new players very well. ![]() Is there a way to make it so you put in the amount of turns you want to use to recruit.? You get a certain amount of troops based on how many turns you use.? (like 500%) So 10 turns gets you 50 troops. No matter how big your village is.!! |
#150
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In range attacks.. The system already has this in place. You can set it to whatever you want, but i believe it comes as default at 60%. You cannot attack someone under 60 percent of you. (which you can change it to be 90% to make it harder, but that will deter people from even playing the game.) |
#151
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