Go Back   vb.org Archive > vBulletin Modifications > Archive > vB.org Archives > vBulletin 3.6 > vBulletin 3.6 Add-ons
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools
MMO Recruitment (EQ, EQ2, LotR, Vanguard, WoW, Matrix Online, SWG, FFO) Details »»
MMO Recruitment (EQ, EQ2, LotR, Vanguard, WoW, Matrix Online, SWG, FFO)
Version: 1.4, by turnipofdoom turnipofdoom is offline
Developer Last Online: Apr 2013 Show Printable Version Email this Page

Category: Portal Software - Version: 3.6.0 Rating:
Released: 06-22-2007 Last Update: 10-12-2008 Installs: 89
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

vBadvanced MMO Recruitment Modules Supporting :
Age of Conan, Everquest, Everquest2, Lord of the Rings Online, Vanguard and World of Warcraft, Star Wars Galaxy, Matrix Online, Final Fantasy Online


You should remove the current product and import the new file (not overwrite) for best results.

Some installs require the update template to have $PHP_SELF, some it breaks on. If you get a double URL when updating then remove $PHP_SELF/ from adv_portal_(game)_recruit_updater

Added Age Of Conan Support.

Removed the requirement for numbers in the update fields for some games (LOTR and AOC). I will remove the rest shortly, its a lot of template edits and im out of time for this weekend. (you can put html in the boxes now font colors etc)

Also added beta multigame support.

For this to work you choose the game you want per VBA page as the module so instead of init_recruit.php it would be eq_recruit.php, lotr_recruit.php.

You then need to go to the admin CP and switch to each game you want to use and populate the initial data for it.

The update form works much the same. Put it on a page as per directions below, use the admincp option to switch between games you want to update.

I will be working on multi support more. This is just a beta.

If you changed any of your templates you will need to revert them after the product import!

This is a VBAdvanced add on for the portal home page.. It will display a list of classes you are recruiting for your selected game, it also provides (a now templated) form to update the status, permissions for the form are controlled via group id's (primary group id) in the admin panel.

The zip file has a complete set of instructions for installing and removing the mod.

PLEASE CLICK INSTALL FOR SUPPORT (unless you like cannot install it and need that kind of support)..

Installing the product:

Download recruit.zip from the link provided below.Copy the contents of the upload folder to your forum root, take care not to overwrite directories, but to copy files into them.
Import mmoRecruit.xml from the Product Manager Interface.
Open the settings menu, select your game and submit the form. Once the game is selected choose the last option to import the initial database.

Create the Display vBa CMPS Module:

Add a new module from your vBa CMPS menu, select PHP file as the module type.
Set Module Title to Recruitment or Recruiting or whatever you would like the heading to say.
Select init_recruit.php as the file to include.
Leave Initialize BB Code Parser, Initialize Forum Permissions, Initialize Moderator Cache, Initialize Ignored Users and Clean File Output to no
Chose Use Module Wrapper Template: Yes (this is important, you will break the page with out it)!!
You can set a link for the heading of the module, to point to your recruiting post by filling in Module Link.
Make sure all usergroups are selected and save the form.
You can now add this as a module to any vBa CMPS page.
You will now see the display box on the page you place it on, with each class set to 1. If you do not, go back and check the instructions.

Create the Update vBa CMPS Module:


Add a new module from your vBa CMPS menu, select PHP file as the module type.
Set Module Title to mmoUpdateRecruit.
Select update_recruitment.php as the file to include.
Leave Initialize BB Code Parser, Initialize Forum Permissions, Initialize Moderator Cache, Initialize Ignored Users and Clean File Output to no
Chose Use Module Wrapper Template: Yes (this is important, you will break the page with out it)!!
Set Collapse by default to your preference..
You can now add this as a module to any vBa CMPS page.


Optional (Add AJAX Support to the updater form):

Inside the header OR headerinclude template (where ever your <head> </head> tags exist)

Put: <script type="text/javascript" src="http://www.mydomain.com/forum/clientscript/mmoRecruit.js"></script>

The AJAX has been tested on Firefox and IE7, if the requestor code fails the form will just submit normally.



Troubleshooting:

If the product import fails you can still do it by hand.
The templates are in forum_templates directory, the name of the file is the template name that needs to be used.

Creating the SQL Tables by hand.
Code:
CREATE TABLE game_rec_settings(
	game VARCHAR( 120 ) NOT NULL,
	enabled INT(2) NOT NULL,
	groups VARCHAR( 12 ) NOT NULL			
)ENGINE = MYISAM;
You may need to add the table prefix.

Code:
INSERT INTO game_rec_settings(game,enabled,groups)VALUES('','1','6,7,5');
Again you may need to include the table prefix

UPDATED:
**Beta MultiGame Support
**Added Age Of Conan Support
**Updated XML typos. pft..
**Added Matrix online, FFO and SWG
**In some cases the game would not be set when updating the table, this should not happen anymore.
**Now supports Lord of the Rings Online.
**Update form can now be set to collapse by default and it will actually stay that way!
**Added (optional)AJAX POST support to the update form.
**Fixed bad XML in product file.
**All modules now use vBa CMPS Shell Module Templates
**Added Everquest Live

Supporters / CoAuthors

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #62  
Old 08-01-2007, 12:45 PM
cosy cosy is offline
 
Join Date: Jul 2007
Posts: 207
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

can u add eve-online using api ? https://myeve.eve-online.com/api/doc/data-charsheet.asp
Reply With Quote
  #63  
Old 08-04-2007, 06:34 PM
shadowhaxor shadowhaxor is offline
 
Join Date: Jun 2004
Posts: 6
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Darn. I've been looking for a mod like this for a while, but when I try to install this, right after I make the display module, I get the following;

Warning: main() [function.main]: open_basedir restriction in effect. File(/warcraft_recruit.php) is not within the allowed path(s): (/var/www/vhosts/providence-alleria.com/httpdocs:/) in /modules/init_recruit.php on line 31

Warning: main(warcraft_recruit.php) [function.main]: failed to open stream: Operation not permitted in /modules/init_recruit.php on line 31

Fatal error: main() [function.require]: Failed opening required 'warcraft_recruit.php' (include_path='.:') in /var/www/vhosts/providence-alleria.com/httpdocs/modules/init_recruit.php on line 31
Reply With Quote
  #64  
Old 08-04-2007, 10:31 PM
turnipofdoom turnipofdoom is offline
 
Join Date: May 2004
Location: Connecticut
Posts: 113
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by Bro_Joey_Gowdy View Post
Can you add SWG (Star Wars Galaxies) and MxO (The Matrix Online) to this?
Sure thing. Give me a few days
Reply With Quote
  #65  
Old 08-04-2007, 10:35 PM
turnipofdoom turnipofdoom is offline
 
Join Date: May 2004
Location: Connecticut
Posts: 113
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by cosy View Post
I am not sure I totally follow. There are no user submitted fields. That API returns a characters information if you provide the account key, the API hash (that EVEMON uses), and then your character ID. You get back information like EVEMON would return.

Two things:

I dont ever ask for a users input.
I couldnt release something like this w/o a ton of checking/validation. We are talking someone's account info here (especially if they provide the full access key).
Reply With Quote
  #66  
Old 08-04-2007, 10:36 PM
turnipofdoom turnipofdoom is offline
 
Join Date: May 2004
Location: Connecticut
Posts: 113
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by shadowhaxor View Post
Darn. I've been looking for a mod like this for a while, but when I try to install this, right after I make the display module, I get the following;

Warning: main() [function.main]: open_basedir restriction in effect. File(/warcraft_recruit.php) is not within the allowed path(s): (/var/www/vhosts/providence-alleria.com/httpdocs:/) in /modules/init_recruit.php on line 31

Warning: main(warcraft_recruit.php) [function.main]: failed to open stream: Operation not permitted in /modules/init_recruit.php on line 31

Fatal error: main() [function.require]: Failed opening required 'warcraft_recruit.php' (include_path='.:') in /var/www/vhosts/providence-alleria.com/httpdocs/modules/init_recruit.php on line 31
Looks like you might be in safe_mode for php, or some odd restrictions in place.. Do you have shell access to the server? This can probably be fixed, it would just take some troubleshooting... Can you email me the output of

Code:
<?php

phpinfo();

?>
and we will see what we can do
Reply With Quote
  #67  
Old 08-08-2007, 03:22 PM
cosy cosy is offline
 
Join Date: Jul 2007
Posts: 207
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by turnipofdoom View Post
I am not sure I totally follow. There are no user submitted fields. That API returns a characters information if you provide the account key, the API hash (that EVEMON uses), and then your character ID. You get back information like EVEMON would return.

Two things:

I dont ever ask for a users input.
I couldnt release something like this w/o a ton of checking/validation. We are talking someone's account info here (especially if they provide the full access key).
well the API waz made for that is a secure acces on character (basic api) so when some on make apply put the API and u track the caharacter skills and that save alot of time and u dont need to request screen shots
Reply With Quote
  #68  
Old 08-08-2007, 09:55 PM
Mother_Dee Mother_Dee is offline
 
Join Date: Jul 2007
Location: Wisconsin
Posts: 66
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

I think you're looking for the wrong mod. If you want an application form, you can look at the one here or the Form Hack that it's based off of.

This hack is a vBadvanced module that shows what classes are being recruited in an MMO.

Consequently, I've been working on the addition of MxO, FFXI, and SWG per requests. Should be ready for testing soon.
Reply With Quote
  #69  
Old 08-08-2007, 10:47 PM
Big9erFan Big9erFan is offline
 
Join Date: Apr 2004
Posts: 6
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

[S]Any chance of a quick listing of things ( or types of things ) that need to be changed to run on PHP4?

I'd really love to use this module on my WoW site

Thanks in advance.[/S]

Nevermind I got it working and it ROCKS
Reply With Quote
  #70  
Old 08-10-2007, 11:07 PM
turnipofdoom turnipofdoom is offline
 
Join Date: May 2004
Location: Connecticut
Posts: 113
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by Big9erFan View Post
[S]Any chance of a quick listing of things ( or types of things ) that need to be changed to run on PHP4?

I'd really love to use this module on my WoW site

Thanks in advance.[/S]

Nevermind I got it working and it ROCKS
no kidding ? any chance of getting a diff, or the files you edited? I assume you whacked the abstract class ?
Reply With Quote
  #71  
Old 08-10-2007, 11:58 PM
Mother_Dee Mother_Dee is offline
 
Join Date: Jul 2007
Location: Wisconsin
Posts: 66
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Added SWG, MxO, and FFXI games, fixed some minor bugs in existing templates. Classes were based off what I was given, as I don't play these three MMOs please advise if class structure differs from what I have added.

Enjoy!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:42 PM.


Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2025, vBulletin Solutions Inc.
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.07621 seconds
  • Memory Usage 2,320KB
  • Queries Executed 28 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (3)bbcode_code
  • (5)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)modsystem_post
  • (1)navbar
  • (6)navbar_link
  • (120)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (4)pagenav_pagelink
  • (1)pagenav_pagelinkrel
  • (11)post_thanks_box
  • (11)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (11)post_thanks_postbit_info
  • (10)postbit
  • (11)postbit_onlinestatus
  • (11)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_postinfo_query
  • fetch_postinfo
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • fetch_musername
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • pagenav_page
  • pagenav_complete
  • tag_fetchbit_complete
  • forumrules
  • navbits
  • navbits_complete
  • showthread_complete