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World of Warcraft Event Calendar
Version: 1.2.7, by elricstorm elricstorm is offline
Developer Last Online: Nov 2010 Show Printable Version Email this Page

Category: Add-On Releases - Version: 3.6.x Rating:
Released: 04-18-2007 Last Update: 07-06-2007 Installs: 97
Uses Plugins Template Edits
Is in Beta Stage  
No support by the author.

What does this Mod do?
[hr].[/hr]

This is a calendar mod that supports events created for World of Warcraft that allows signups for mains and alternates. Data for mains and alternates are pulled from the world of warcraft armory automatically and listed/displayed in a table format based on the style of your current site.

Current Version
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Current beta version = 1.2.7 (recommended)
Current stable version = 1.2.6

Whether you are upgrading or installing from new, you ALL need to download the instructions and read them. There is a section for New Installs and a section for Upgrading. Inside there is also a NEW .CHM file (help file) that will also make it easier to read. I kept the instructions file in there as well but it's renamed to wowcalendar.txt instead. Review wowcalendar.chm if you are able to. It works better.

What is required?
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You will essentially need to perform:
  • One product XML import
  • Two PHP file uploads
  • One Profile addition for User Profiles
  • One Template Modification
  • Uploading image files to the specified path listed in the instructions
Review the "instructions" contained in the zip file before installing this product.

Creating a Calendar Entry
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When you create a calendar entry, single, recurring, etc. - make sure you enable users to signup (located at the bottom of the new calendar event form) (see the screenshot listed in this post). By default, it should place an automatic signup checkmark in that box. Once you submit, users will be able to signup.

Alternates
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If you have alternates on, alternates can be used to signup with (only if people have added additional characters to their user profile. At this time, the calendar only reads the top 3 lines in the profile box so any more characters listed will not be usable in the calendar.

(i.e. if you have 7 characters listed, only the first 3 will be usable.

Armory Data
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Armory Data is pulled as soon as a "registered" user checks the calendar event. This data is then replaced into the armorydata table for use later on with the signups. Remember to set your server and your locale as well. If your server has two words (ex. Scarlet Crusade) you would input Scarlet+Crusade in the server box. If you play on a US server you would put US in the locale box. If you play on a European Server you would input EU in the locale box. Make sure you set all appropriate options.

Options for your Calendar System
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Go into your vb options and you will find two separate sections for setting options - one is for settings and one is for styles. You can change any options in here. Future revisions will include more substitutions/changes in this area.

SPECIAL THANKS TO:
[hr].[/hr]
[name]Farcaster[/name]:
For his initial MOD and ideas which got me started and into customizing the entire calendar. Farcaster's Event Attendance can be found at: https://vborg.vbsupport.ru/showthread.php?t=129088

[name]Gryphon[/name]:
For helping with the original wow parser code and for giving me some tips/advice for working to implement it with the calendar system. In addition, Gryphon, formerly Blackjack, worked with me deeply to allow both this calendar and his current gWoWCharacter mod to be cross-compatible. He also helped with localization. Many thanks!

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #192  
Old 06-15-2007, 10:48 PM
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elricstorm elricstorm is offline
 
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I'll take a peek at that - I have no problems with our elemental shamans and their talent listings. I'll let you know what I find out.
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  #193  
Old 06-15-2007, 10:57 PM
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elricstorm elricstorm is offline
 
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Aha, I figured it out. You have no "professions" whatsoever. So, your array number was (1) different. That's good to know. As I mentioned before, it's good to test things out to find out any differences. I'll add some variable checking in 1.2.5 that fixes that problem, amongst some other very tiny tweaks. Thanks for the heads up mate.

As an explanation:

The normal arrays for most people (because everyone that I know of has at least one profession) would show:

Code:
[3][0][key][talent1]
[3][1][key][talent2]
[3][2][key][talent3]
but your array points to armor skill values instead

Code:
[3][0][key][cloth]
[3][1][key][leather]
[3][2][key][mail]
I'll just provide some checking against non talent listings and that will fix the issue. Expect a fix before the end of this weekend.

Thanks.
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  #194  
Old 06-15-2007, 11:22 PM
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elricstorm elricstorm is offline
 
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Quote:
Originally Posted by Zarith View Post
My talents column doesn't work it says cloth... but if i hover the tooltip shows the breakdown.
Zarith try this test version please and let me know how it works.
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  #195  
Old 06-15-2007, 11:49 PM
Zarith Zarith is offline
 
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Quote:
Originally Posted by elricstorm View Post
Zarith try this test version please and let me know how it works.
Still doing the same thing, still shows cloth.
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  #196  
Old 06-15-2007, 11:51 PM
Zarith Zarith is offline
 
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Quote:
Originally Posted by Zarith View Post
Still doing the same thing, still shows cloth.
I had a thought, I know the idea is to take the info from armory, but if you got the values from the 3 trees, you could build in the greatest # = which spec, with the exception of hybrid. Just throwing that out there.
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  #197  
Old 06-16-2007, 01:42 AM
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elricstorm elricstorm is offline
 
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Quote:
Originally Posted by Zarith View Post
I had a thought, I know the idea is to take the info from armory, but if you got the values from the 3 trees, you could build in the greatest # = which spec, with the exception of hybrid. Just throwing that out there.
Nah, not necessary. I actually had a typo in the file I sent to you last time. Here try this one and it should work fine. I tested with your name and it worked for me. Let me know please.
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  #198  
Old 06-16-2007, 01:43 AM
Hyrel Hyrel is offline
 
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could you look at this code and see if anything jumps out at you as being wrong?

I changed the fields to match my own and they seem to work right, but the total count won't update nor are the colors right.
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  #199  
Old 06-16-2007, 01:50 AM
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elricstorm elricstorm is offline
 
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Quote:
Originally Posted by Hyrel View Post
could you look at this code and see if anything jumps out at you as being wrong?

I changed the fields to match my own and they seem to work right, but the total count won't update nor are the colors right.
Hyrel what version is that you are using?

Edit: Ewww you are using a heavily modified european version of 1.1.2.

Erm, you changed quite a bit in that old version. Honestly, I would work with the latest version and just fix your backend php problems. No sense working around those kinds of issues. I would suggest not hacking the file directly and if you see something you need to include, if the option makes sense, I can add it. I've done that for european hacks quite a bit. I've really made the code versatile enough and the options available enough so that it works with everything.
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  #200  
Old 06-16-2007, 03:17 AM
Zarith Zarith is offline
 
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Quote:
Originally Posted by elricstorm View Post
Nah, not necessary. I actually had a typo in the file I sent to you last time. Here try this one and it should work fine. I tested with your name and it worked for me. Let me know please.
Says Elementalcombat instead of Elemental. But close!
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  #201  
Old 06-16-2007, 04:23 AM
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That's correct then. That's normal.
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