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(suggestion) Differentiate the damage spells
Version: , by Tri@de Tri@de is offline
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Released: 08-11-2005 Last Update: Never Installs: 0
 
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Revan, is possible make different the damage of the spells?
I mean different effects of spells.
Ex. a spell that freeze the enemy (lose 1 turn), a spell that in every turn drain life (1 or 2 points at turn for X turns) and so on!

It's possible in furute versions?

I'm thinking also to mahe magic weapons with the same properties as above.

What do you think?
It's possible?

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  #2  
Old 08-11-2005, 09:29 AM
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Revan Revan is offline
 
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Well. Spells with status effects (such as Drain, Osmose, Poison) will be highly possible in a future version, yes.
The "Lose 1 turn" won't be, at least not as easy. Imagine you are battling 1vs1 and you keep casting that spell. It will be your turn forever, and the opponent would never get a hit in Of course, I could make it so spells of this nature would only be useable once. Note that this is just what Im thinking off the top of my head, as soon as I have left all forms of writing materials behind, I will get great ideas that needs writing down

Magical Enchanting of weapons/armor I hadn't really thought of, but it's a great idea. It also gave me a new idea for the creation of weapons/armor. Yup, you'll definetely see this. Thanks for the ideas
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  #3  
Old 08-11-2005, 10:18 AM
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Tri@de Tri@de is offline
 
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Thanks you for this great hack!
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  #4  
Old 08-11-2005, 10:49 AM
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Revan Revan is offline
 
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Thanks for sticking by the hack even though it's not even close to its full glory yet
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  #5  
Old 08-12-2005, 11:31 AM
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Tri@de Tri@de is offline
 
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Revan, it's already long the way to V4?
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