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(suggestion) Differentiate the damage spells
Revan, is possible make different the damage of the spells?
I mean different effects of spells. Ex. a spell that freeze the enemy (lose 1 turn), a spell that in every turn drain life (1 or 2 points at turn for X turns) and so on! It's possible in furute versions? I'm thinking also to mahe magic weapons with the same properties as above. What do you think? It's possible? |
Well. Spells with status effects (such as Drain, Osmose, Poison) will be highly possible in a future version, yes.
The "Lose 1 turn" won't be, at least not as easy. Imagine you are battling 1vs1 and you keep casting that spell. It will be your turn forever, and the opponent would never get a hit in ;) Of course, I could make it so spells of this nature would only be useable once. Note that this is just what Im thinking off the top of my head, as soon as I have left all forms of writing materials behind, I will get great ideas that needs writing down :p Magical Enchanting of weapons/armor I hadn't really thought of, but it's a great idea. It also gave me a new idea for the creation of weapons/armor. Yup, you'll definetely see this. Thanks for the ideas :D |
Thanks you for this great hack! :)
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Thanks for sticking by the hack even though it's not even close to its full glory yet :)
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Revan, it's already long the way to V4?
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