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vbProArcade v1.0 Flash Games Development Details »» | |||||||||||||||||||||||||
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade. Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another. For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread. For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself. A list of current games can you find in the second post. Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise. As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily. Show Your Support
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#482
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the game only goes up to 25 saves so theres no really reason unless one wants to edit it until theres like a certain amount of kills and it keeps goin until it reaches that, i dunno |
#483
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Ah, didn't know it went to 25 saves.
Would there be a possibility to remove that upper limit? |
#484
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you can do it, but its harder. |
#485
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So, is this scorevariable problem getting sorted out or what? |
#486
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im trying to edit a game now, and it seems to keep score, but once you reached the end of the blocks and it resets and ur on the second set it only posts the score of the points you killed during any set that you die on... any ideas?
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#487
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Kart Racer
Game identifier: kartf1 Filename: kartf1.swf Game Hash Offset: 5 Score Return Variable: $conta HTML: Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="495" height="235"> <param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]"> <param name=loop value=false> <param name=menu value=false> <param name=quality value=high> <param name=bgcolor value=#000000> <embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="550" height="500"> </embed> </object> |
#488
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good lookin on the new game, now how did u fidn out conta was the score variable? because this is the problem with certain games im trying to edit....
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#489
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Code:
pos = 1; /:vidas = 1; /:vueltas = 5000000; /:conta = 0; /:conprovi; stop(); |
#490
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Found a new game for you guys to update, I had a look at the action scripts but still learning how to add the files need to make it work with proarcade.
the came is like collasp, aka called Jewels. this is much like bejeweled needs to be edited for vbproarcade |
#491
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PixelFx,
My server is down right now so I have no way to test this. So give it a try and let me know if it works: Game identifier: jewels Filename: jewels.swf Game Hash Offset: 5 Score Return Variable: $score Just use the HTML from one of the other games.. You might have to adjust the hight and width a little. Edit: file removed.. not working. |
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