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RPG Integration Hack Details »»
RPG Integration Hack
Version: 3.5.1, by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-23-2006 Last Update: 08-12-2006 Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

[high]
RPG Integration Hack v3.5.1 Patch Level 2
[/high]
RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


[high]Important Notices:[/high]
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



[high]Upgrading Users:[/high]
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: [high]NO FILE EDITS![/high]
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #652  
Old 07-06-2007, 09:05 PM
chauy chauy is offline
 
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could icash work with this RPG? and do I need ishop also?
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  #653  
Old 07-12-2007, 10:14 AM
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Revan Revan is offline
 
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Hello all.

As you are probably aware of, this hack hasn't received any updates for quite some time.
The fact that I am busy with the college life is only partially the truth. Long story short, I lost motivation to work on this hack.
I don't want to explain this any more in-depth, so let's just leave it at that.

As for the future of the hack, I can say with 99% certainty that I won't be doing any updates for the immediate future.

However; two months ago, I gave a member called "Foghorn Deadhor" permission to have a coder he knows post a bugfix version. I wanted to let the two of them take over the hack, but his coder didn't have the time.

As it would appear that no such version has appeared (also, the member himself seems to have vanished from the Members List), so that leaves me no other choice than to ask the general public to find me someone who would be either willing to bugfix it, or (preferably) take it over completely.
However, I don't want just anybody to take over what I spent 3 years working on.

Requirements for posting bugfix version:
  • Good command of the English language.
  • Good knowledge of PHP, including elements of OOP.
  • Ability to identify bugs and work together with users to determine the nature of the bugs (or lack thereof) and promptly fix it/them.
Requirements for taking over the hack:
  • All of the above.
  • Either:
    • Keep the hack free.
    • Release a free version with NO LESS features than the CURRENT hack.
      If you want to release a paid version, I would like to see a small percentage of the sales based on the level of participation I have in the development, as well as the amount of my code you are using.
      To be discussed.
  • Agree with my vision of making the hack INTEGRATED with the forum (unlike Inferno, which is purely a separate page of the forum. I want it to become a PART of the forum, not just something on the sidelines).
If you are interested in taking over the hack, I want to work together with you/your team to provide feature suggestions, help maintain the vision of the hack and possibly also be a part of the development team (though just not as primary developer, if I could do that then I wouldn't be posting this post).

Please contact me through the EMAIL feature in my profile.
I will not respond to ANY Private Messages on the matter.
If you email me to tell me I suck for stopping development, I will add you to GMail's spam filter.
If you email me to tell me how much you love this hack but you can't help, I won't reply to you but know that I am sorry for how things turned out. I'm hoping it will get better in the immediate future.

In closing, I have a few messages to the various kinds of people in this thread (which I haven't read for ages, so don't think this is personal):
  • To everybody who called me lame, scammer, failure, or anything insulting:
    Learn2code or gtfo.
  • To everybody who have been struggling with bugs but managed to be civil:
    I am sorry.
  • To everybody who helped people with bugs and installation problems:
    You have my deepest respect, thank you very much.
And finally, let me reiterate that I am sorry for how things turned out.
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  #654  
Old 07-12-2007, 10:50 PM
jags2ooo jags2ooo is offline
 
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HUGE SADFACE :-( this hack is a great hack and right now its the only one of its kindwith a battle system (that i know of) Don't stop it. Maybe you can continue it and make it not free to support you!
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  #655  
Old 07-15-2007, 02:24 AM
RvG2 RvG2 is offline
 
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Post from developer is just 3 days ago...

My hope for an RPG hack is gone...
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  #656  
Old 07-15-2007, 10:03 AM
Pacman15 Pacman15 is offline
 
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Mine isn't... I'm still waiting for a post saying that the hack was taken in charge by someone else...
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  #657  
Old 07-27-2007, 03:01 AM
koby411 koby411 is offline
 
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Quote:
Originally Posted by Kingzor View Post
@Koby411, looked at the code and saw that enmy isnt transformed from a string->array so on line 632 you should fine
PHP Code:
$ally explode("\n"$ally); 
After that line add
PHP Code:
$enemy explode("\n"$enemy); 
But what you are telling me to add is already there, except for its on line 662.

See:

PHP Code:
        $ally explode("\n"$ally);
        foreach (
$ally as $allyname)
        {
            
$allyname trim($allyname);
            if (
$allyname == $title)
            {
                
// Own clan as ally? D'Oh
                
eval(standard_error(fetch_error('rpg_clan_own_clan_ally')));
            }
            
            if (
in_array($allyname$enemy))
            {
                
// Clan as both ally and enemy? D'ph
                
eval(standard_error(fetch_error('rpg_clan_both_ally_and_enemy')));
            }
            
            if (!empty(
$allyname))
            {
                
$allyid $RPG->array_search_multi($allyname$RPG->clans);
                if (
$allyid === false)
                {
                    eval(
standard_error(fetch_error('rpg_clan_ally_noexist_x'$allyname)));
                }
                
$clanally[] = $allyid;
            }
        }
    }
    
    if (!empty(
$enemy))
    {
        
$enemy explode("\n"$enemy); 
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  #658  
Old 07-29-2007, 01:24 AM
Kingzor's Avatar
Kingzor Kingzor is offline
 
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Quote:
Originally Posted by koby411 View Post
But what you are telling me to add is already there, except for its on line 662.

See:

PHP Code:
        $ally explode("\n"$ally);
        foreach (
$ally as $allyname)
        {
            
$allyname trim($allyname);
            if (
$allyname == $title)
            {
                
// Own clan as ally? D'Oh
                
eval(standard_error(fetch_error('rpg_clan_own_clan_ally')));
            }
            
            if (
in_array($allyname$enemy))
            {
                
// Clan as both ally and enemy? D'ph
                
eval(standard_error(fetch_error('rpg_clan_both_ally_and_enemy')));
            }
            
            if (!empty(
$allyname))
            {
                
$allyid $RPG->array_search_multi($allyname$RPG->clans);
                if (
$allyid === false)
                {
                    eval(
standard_error(fetch_error('rpg_clan_ally_noexist_x'$allyname)));
                }
                
$clanally[] = $allyid;
            }
        }
    }
    
    if (!empty(
$enemy))
    {
        
$enemy explode("\n"$enemy); 
Yes, and thats where I noticed why it was giving a error, its used properly there, but not where it needs to be added :P

I'd like to take over but I don't really have any sort of motivation my self to do much more then fix bugs ;/
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  #659  
Old 07-30-2007, 09:22 PM
Censtudios Censtudios is offline
 
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well atleast Revan responded to it all with a good reply (not a vague one)

I never said he's lazy or anything but most coders don't reply with info like that.

I hope to see someone taking this over soon, cause it's really a good hack as far as I heard (I never used it, but I know people who did)
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  #660  
Old 08-01-2007, 10:27 AM
koby411 koby411 is offline
 
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So its suppose to be at both places, or I need to remove the other one? lol, I feel dumb.
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  #661  
Old 08-12-2007, 06:51 AM
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Kingzor Kingzor is offline
 
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Quote:
Originally Posted by koby411 View Post
So its suppose to be at both places, or I need to remove the other one? lol, I feel dumb.
Just add it like I said originally ;/
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