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vbProArcade v1.0 Flash Games Development Details »» | |||||||||||||||||||||||||
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade. Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another. For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread. For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself. A list of current games can you find in the second post. Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise. As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily. Show Your Support
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#502
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Hmm, I don't think you really need more than one life. It's a really easy game.
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#503
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i played it on another site and it had 3 lives, and yes it's an easy game if you know the trick, heh. But for those who play it for real it's not THAT easy. And besides, maybe people wanna choose between 1 live and 3 lives, that was there's two versions, lol.
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#504
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Quote:
this problem is still killing the arcade on my boards. I have uploaded a new proarcade.php, but it still persist. Does anybody know why it would redirect to: http://proarcade.php/ after playing a game instead of letting the user input a comment? |
#505
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*thinks* i had the same problem.....what was it......ummmm.......delete the game and try again, only put EXACTLY the stuff the person who posted the game says. It's best to just copy and paste each part of the info, cause even a uppercase letter where it shouldn't be could mess it up.
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#506
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*thinks* i had the same problem.....what was it......ummmm.......delete the game and try again, only put EXACTLY the stuff the person who posted the game says. It's best to just copy and paste each part of the info, cause even a uppercase letter where it shouldn't be could mess it up.
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#507
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*thinks* i had the same problem.....what was it......ummmm.......delete the game and try again, only put EXACTLY the stuff the person who posted the game says. It's best to just copy and paste each part of the info, cause even a uppercase letter where it shouldn't be could mess it up.
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#508
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anyone had a chance to update or look at Jewels? So that the score tracks properly? I'm able to get to level nine so far, not sure if you can get higher. But once the game is over the score page comes up but isn't tracked yet.
thanks |
#509
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anyone had a chance to look at why the score system in jewels isn't working?
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#510
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Using an SWF decompiler, I found that the score variable for Jewels is $jewelsscore.
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#511
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