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vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

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  #1062  
Old 05-13-2003, 03:03 PM
Baptizer Baptizer is offline
 
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Does anyone have a copy of the zip file for Solitaire(the version that does not have the LEO cards and has the pre-loader). The link on page 53 of this thread is a dead link
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  #1063  
Old 05-13-2003, 03:23 PM
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NuclioN NuclioN is offline
 
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Here's another solitaire. Card deck change, background and timer + autoscore. Info in zip. Enjoy.
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  #1064  
Old 05-13-2003, 03:32 PM
Baptizer Baptizer is offline
 
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Thank you, Nuclion! I'll download it as soon as I get home from work!

The work everyone has done here is fantastic! Its amazing how much you all are accomplishing and is definitely appreciated by my community! Keep up the good work!

edit: on a side note, did anyone update the 'simon says' game to include a timer or anything? I read through almost all the posts here(a lot of good reading!) and noticed that you could simply write down the color combinations, and in an essence, cheat.
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  #1065  
Old 05-13-2003, 05:55 PM
Intex Intex is offline
 
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EvilLS1 Thx. for the info. But surely this will stack the crowns on top of each other, rather than next to each other along the horizontal?


Quote:
Yesterday at 12:39 AM EvilLS1 said this in Post #1051
Check this post to fix the problem and still use the icons:
https://vborg.vbsupport.ru/showthrea...885#post343885
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  #1066  
Old 05-13-2003, 07:40 PM
Baptizer Baptizer is offline
 
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Quick question: For Solitaire, exactly how do you quit the game so that the score gets entered into the table? I cannot find out how to do this! I can play the game, but cannot get it to exit the game
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  #1067  
Old 05-13-2003, 11:32 PM
Darkmeteor Darkmeteor is offline
 
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It seems a bunch of games don't even know variables are sent to em. Like X Breakout, hexxagon. That's also why it don't work on forums that are in subfolders.

I tried to edit the games to add a getURL function that take the incoming variables from HTML. It doesn't work at all.... I don't understand why since it worked in Funky Pong. (I forgot who did it for that game)
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  #1068  
Old 05-14-2003, 12:04 AM
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NuclioN NuclioN is offline
 
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It's a difficult problem indeed Darkmeteor. Some games do have realy a gamename and url in the source that must be specified or the game will never work. Some games require an exact position of a button or scorevariable script. They load the score from a certain layer or level and if the button is not on the right spot it shall not work.

I've seen very wierd methods of launching the score data trough the game and eventualy to the point 'gameover'. Sometimes there is no scorevariable but only a small window where points are going up or down. Strange enough the small simple games are harder to modify because of that basic method of score handling. Or they have stunning mathematics inside like the Electrotank minigolf. That game checks multiple points before you can proceed and it will freeze if a variable is not correct. Horrible!

There's a pinball swf around with the name 'JungleQuest' and it's a great game but it's source shows no scorevariable and that's very strange.
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  #1069  
Old 05-14-2003, 12:09 AM
Darkmeteor Darkmeteor is offline
 
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yeah, I've spent like 6 straight hours yesterday trying to understand how games handle variables, and it's different in each damn game..
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  #1070  
Old 05-14-2003, 12:21 AM
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NuclioN NuclioN is offline
 
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Yep. But still 90 % of the games i've looked at are eventualy working. I must stop cracking games because the page is loading to slow. The real problem is the copyright and there often is no copyright at all because the author had never expected that his swf without the fla would load it's highscore in a vb forum. And these swf games are downloadable from many many so called gameportals that ripped it or link to it with multiple banners.

I've found out that a mail to the author almost never works, there's no respons or they trow you a list with unbelievable expensive games in the mail. Thank you ma'm.
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  #1071  
Old 05-14-2003, 12:27 AM
Darkmeteor Darkmeteor is offline
 
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haha, look at this site : http://www.edesign.uk.com/gamezone.htm#

?350 for the space invaders .fla
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