Version: 3.5.1, by Revan
Developer Last Online: Jun 2014
Version: 3.5.4
Rating:
Released: 02-23-2006
Last Update: 08-12-2006
Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files
No support by the author.
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RPG Integration Hack v3.5.1 Patch Level 2
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RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!
No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.
[high]Important Notices:[/high]
You need an external Cash mod installed for this mod to function properly.
uCash/uShop or vBPlaza, either will do
The Cash mod need to use the `user` table
You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
Regular postbit doesn't contain RPG info
RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.
[high]Upgrading Users:[/high] What's new in v3.5?
OOP coding for query efficiency
Revamped templates
New Battle formulas (Thanks to Decado)
Works with AJAX Quick Reply/Quick Edit
Reoccurring Lotteries
Improved Healing Center
Inventory feature for the ability to carry multiple items from same item category
RPG Info no longer changeable on the fly
And last, but not least: [high]NO FILE EDITS![/high]
Monster Battles for me, haven't tried battles with other people yet.
Same here, monster battles I have not tried the player vs player battles yet and my members said they are also doing monster battles.
Ps, Any idea on about this
Quote:
But I have searched high and low for this and the only setting I see for guess are located in the RPG intergration Hack General options Located on the bottom there is an option to set the default postbit . but nothing was displayed after the settings were changed, Also in my headquarters I had set it both dropdown and postbit, but nothing was displayed also. so am I missing anything?
I just died with a monster battle on localhost and the only exp lost is the wager on the battle.
Maybe that's your issue then, your wager was set too high? Because it IS just that, a wager, until I get an algorithm up for determining EXP loss.
As for that postbit error, the regular postbit (not _legacy) doesn't have RPG code in it yet.
I just died with a monster battle on localhost and the only exp lost is the wager on the battle.
Maybe that's your issue then, your wager was set too high? Because it IS just that, a wager, until I get an algorithm up for determining EXP loss.
As for that postbit error, the regular postbit (not _legacy) doesn't have RPG code in it yet.
Ok i`ll Take a look at the wagers for battle.
As for the code in the postbit (not legacy) it is there.
the code said "Find code in postbit"
Those are all done, I even checked it over again right before I made this post. and it is all there.
But I am wondering if the code for vbplaza in postbit_legacy has something to do with the code for the rpg stats not showing up.
the vbplaza ask for this same code as RPG, vbplaza readme states find this code
The readme for vbplaza states I could use either postbit or postbit_legacy. so at first I used postbit but sice my rpg stats were`n showing I change to postbit_Legacy but it is still the same.
And now this is the way the RPG code looks in posbit(not_legacy)
As for the code in the postbit (not legacy) it is there.
the code said "Find code in postbit"
"add below"
Then "find code in postbit legacy"
"Add below"
Those are all done, I even checked it over again right before I made this post. and it is all there.
But I am wondering if the code for vbplaza in postbit_legacy has something to do with the code for the rpg stats not showing up.
the vbplaza ask for this same code as RPG, vbplaza readme states find this code and add below The readme for vbplaza states I could use either postbit or postbit_legacy. so at first I used postbit but sice my rpg stats were`n showing I change to postbit_Legacy but it is still the same.
And now this is the way the RPG code looks in posbit(not_legacy)
Which is just as the RPG readme first states.
I hope this helps you Revan. And thankyou verymuch for your time and help.:banana:
Open the rpg_postbit and rpg_postbit_legacy templates. Notice anything?
Quote:
Originally Posted by Travis641
Yeah, I lose the amount of exp that the monster would give if I won. This is design? Anyway to disable it, if that is possible?
Thanks.
No, that will stay in place until I can get a formula for EXP loss. This will happen some time after I get some forumlas for calculating the new stats.