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RPG Integration Hack
Version: 3.5.1, by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-23-2006 Last Update: 08-12-2006 Installs: 213
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

[high]
RPG Integration Hack v3.5.1 Patch Level 2
[/high]
RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


[high]Important Notices:[/high]
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
[high]Known Issues:[/high]
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



[high]Upgrading Users:[/high]
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: [high]NO FILE EDITS![/high]
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #312  
Old 04-14-2006, 09:32 PM
Revan's Avatar
Revan Revan is offline
 
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The dying members, are they fighting Monster Battles or regular ones?
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  #313  
Old 04-14-2006, 09:42 PM
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Travis641 Travis641 is offline
 
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Monster Battles for me, haven't tried battles with other people yet.
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  #314  
Old 04-14-2006, 09:48 PM
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Queball_Beast Queball_Beast is offline
 
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Quote:
Originally Posted by Travis641
Monster Battles for me, haven't tried battles with other people yet.
Same here, monster battles I have not tried the player vs player battles yet and my members said they are also doing monster battles.

Ps, Any idea on about this
Quote:
But I have searched high and low for this and the only setting I see for guess are located in the RPG intergration Hack General options Located on the bottom there is an option to set the default postbit . but nothing was displayed after the settings were changed, Also in my headquarters I had set it both dropdown and postbit, but nothing was displayed also. so am I missing anything?
?:banana:
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  #315  
Old 04-14-2006, 11:02 PM
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Revan Revan is offline
 
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I just died with a monster battle on localhost and the only exp lost is the wager on the battle.
Maybe that's your issue then, your wager was set too high? Because it IS just that, a wager, until I get an algorithm up for determining EXP loss.

As for that postbit error, the regular postbit (not _legacy) doesn't have RPG code in it yet.
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  #316  
Old 04-15-2006, 01:24 AM
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Queball_Beast Queball_Beast is offline
 
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Quote:
Originally Posted by Revan
I just died with a monster battle on localhost and the only exp lost is the wager on the battle.
Maybe that's your issue then, your wager was set too high? Because it IS just that, a wager, until I get an algorithm up for determining EXP loss.

As for that postbit error, the regular postbit (not _legacy) doesn't have RPG code in it yet.
Ok i`ll Take a look at the wagers for battle.

As for the code in the postbit (not legacy) it is there.
the code said "Find code in postbit"
Quote:
<div>$post[icqicon] $post[aimicon] $post[msnicon] $post[yahooicon] $post[skypeicon]</div>
</div>
"add below"
Quote:
$rpg_postbit
Then "find code in postbit legacy"
Quote:
<div>$post[icqicon] $post[aimicon] $post[msnicon] $post[yahooicon] $post[skypeicon]</div>
</div>
"Add below"
Quote:
$rpg_postbit_legacy
Those are all done, I even checked it over again right before I made this post. and it is all there.
But I am wondering if the code for vbplaza in postbit_legacy has something to do with the code for the rpg stats not showing up.
the vbplaza ask for this same code as RPG, vbplaza readme states find this code
Quote:
<div>$post[icqicon] $post[aimicon] $post[msnicon] $post[yahooicon] $post[skypeicon]</div>
and add below
Quote:
<!-- vbPlaza start -->
<if condition="$post['giftsdisplay']"><div class="smallfont">$post[giftsdisplay]</div></if>
<if condition="$post['ribbonsdisplay']"><div class="smallfont">$post[ribbonsdisplay]</div></if>
<!-- vbPlaza end -->
The readme for vbplaza states I could use either postbit or postbit_legacy. so at first I used postbit but sice my rpg stats were`n showing I change to postbit_Legacy but it is still the same.
And now this is the way the RPG code looks in posbit(not_legacy)
Quote:
</div>
<if condition="$show['reputation']"><if condition="$show['reppower']">$vbphrase[reppower]: $post[reppower] </if><div>$post[reputationdisplay]</div></if>
<div>$post[icqicon] $post[aimicon] $post[msnicon] $post[yahooicon] $post[skypeicon]</div>
</div>
$rpg_postbit
Which is just as the RPG readme first states.
I hope this helps you Revan. And thankyou verymuch for your time and help.:banana:
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  #317  
Old 04-15-2006, 02:43 AM
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Tyegurl Tyegurl is offline
 
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so do the stats work?
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  #318  
Old 04-15-2006, 02:51 AM
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Travis641 Travis641 is offline
 
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Yeah, I lose the amount of exp that the monster would give if I won. This is design? Anyway to disable it, if that is possible?

Thanks.
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  #319  
Old 04-15-2006, 10:24 AM
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Revan Revan is offline
 
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Quote:
Originally Posted by Queball_Beast
Ok i`ll Take a look at the wagers for battle.

As for the code in the postbit (not legacy) it is there.
the code said "Find code in postbit"

"add below"


Then "find code in postbit legacy"


"Add below"

Those are all done, I even checked it over again right before I made this post. and it is all there.
But I am wondering if the code for vbplaza in postbit_legacy has something to do with the code for the rpg stats not showing up.
the vbplaza ask for this same code as RPG, vbplaza readme states find this code and add below The readme for vbplaza states I could use either postbit or postbit_legacy. so at first I used postbit but sice my rpg stats were`n showing I change to postbit_Legacy but it is still the same.
And now this is the way the RPG code looks in posbit(not_legacy)
Which is just as the RPG readme first states.
I hope this helps you Revan. And thankyou verymuch for your time and help.:banana:
Open the rpg_postbit and rpg_postbit_legacy templates. Notice anything?
Quote:
Originally Posted by Travis641
Yeah, I lose the amount of exp that the monster would give if I won. This is design? Anyway to disable it, if that is possible?

Thanks.
No, that will stay in place until I can get a formula for EXP loss. This will happen some time after I get some forumlas for calculating the new stats.
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  #320  
Old 04-15-2006, 02:46 PM
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Queball_Beast Queball_Beast is offline
 
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Quote:
Originally Posted by Revan
Open the rpg_postbit and rpg_postbit_legacy templates. Notice anything?
Hmmmm it is emty, something has to be added there, but what?
I dont know what to add here. Can you help me? please hehe:banana:
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  #321  
Old 04-15-2006, 03:05 PM
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Tyegurl Tyegurl is offline
 
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Quote:
Originally Posted by Queball_Beast
Hmmmm it is emty, something has to be added there, but what?
I dont know what to add here. Can you help me? please hehe:banana:
don't think its ready yet....or it would all ready be there....
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