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-   vBulletin 3.5 Add-ons (https://vborg.vbsupport.ru/forumdisplay.php?f=113)
-   -   RPG Integration Hack (https://vborg.vbsupport.ru/showthread.php?t=108790)

swiftor 03-09-2009 04:33 PM

Understood. Might there be a way to force everyone to sell their equipment prior to switching to the new version? If not, I will ask folks to just start selling their equipment a week prior to the switch over.

Thanks for the replies, I'm very much looking forward to the add-ons!

Revan 03-10-2009 06:07 AM

The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.

I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD

korny 03-15-2009 04:56 AM

Quote:

Originally Posted by spiegelj (Post 1758704)
i am currently running this on vbulletin 3.8.1 without problems

Which version are you running? This one?

And thanks Revan for starting back up on this. I look forward on seeing the new version. :)

swiftor 03-17-2009 04:20 PM

If that's much trouble to do, I'd say don't sweat it, I'll just send out a mass email to users letting them know to sell their goods by X date.

I'm really looking forward to v4!

Quote:

Originally Posted by Revan (Post 1764650)
The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.

I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD


Revan 03-22-2009 03:05 PM

Small update just to keep you guys in the loop:
I haven't been able to do much work on actual features for v4 this week, due to some heavy restructuring work being needed on my forum.

What I spend my spare 10 minutes doing, however, is adding small "smarties" to the Guilds plugin.
For instance:
You'll be unable to delete, change the guild rank and change the guild affiliation of a character that's a Guild Master. If you could, then you end up with a guild without a Guild Master until you manually gave another character the Guild Master rank.
Which could potentially be never.

Another example:
When you change the Guild Master via the Edit Guild functionality (you'll also be able to do it via a Guild Members page, to mass-change guild ranks), the GM you're demoting will be automatically assigned the second highest rank (of course, this is guesswork, but it's better than nowt) in the guild.
If you wanted to demote the GM completely, you'd be better off doing it via the Guild Members page, as there you'll be able to select from a dropdown of all available Guild Ranks, as well as "Unguilded".


Small things like that. Such things that aren't strictly needed, but just gives off a feeling of higher quality IMO.

korny 03-23-2009 05:47 AM

Quote:

Originally Posted by swiftor (Post 1770526)
If that's much trouble to do, I'd say don't sweat it, I'll just send out a mass email to users letting them know to sell their goods by X date.

I'm really looking forward to v4!


Which version are you using now, VB version and RPG version??

swiftor 03-26-2009 02:36 PM

I am using 3.7.5, but am considering moving to 3.8.1 after I make sure all my mods will be ok at that version. As for RPG version, should be the latest 3.5.1 version plus patches posted in earlier posts (to my knowledge, those patches were required for it to work on newer versions).

gamerfu 03-27-2009 07:56 AM

Quote:

Originally Posted by swiftor (Post 1777515)
I am using 3.7.5, but am considering moving to 3.8.1 after I make sure all my mods will be ok at that version. As for RPG version, should be the latest 3.5.1 version plus patches posted in earlier posts (to my knowledge, those patches were required for it to work on newer versions).

3.8.2 is promissed this Tuesday and Group Subscriptions will be fixed. :cool: *crosses fingers*

I am unsure if this will affect your current work? :erm:

Revan 05-03-2009 10:35 AM

Here's a small screenshot that should indicate how much effort is being put into just one of the modules for v4:

Click here.

I'll post back with more details (and screenshots) once the module is complete.
Currently it sits at approx. 40%; I've done all GM management except
  • Guild Applications
  • Guild Invites
  • News Management
    • Add
    • Edit
    • View
    • Delete
After that, all these features need to be duplicated in the front-end on a per-guild basis, based on permissions of the character the user has selected.

ArchangelX 05-03-2009 07:30 PM

Heck mang, my version of the RPG killed my forum...you should have seen it. You want to talk about extensive...the amount of work I did on it was pretty nuts. Everything from custom style design, to gazillions of armor and weapons as well as avatar work.

It's a shame that I had to uninstall it...the forum wouldn't work with it installed, and people were getting upset. I hope this new one does well, it was quite fun. Thanks!


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