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-   -   RPG Integration Hack (https://vborg.vbsupport.ru/showthread.php?t=108790)

Vaupell 01-28-2009 08:18 PM

Quote:

Originally Posted by Bro_Joey_Gowdy (Post 1698478)
*waits for the 3.8.0 release*

ohh will there be one ? would be so sweet.
Dont need the whole graphical fighting but the game and just
a "calculated" list fight :D

:up::up:


OMG just saw this
Quote:

For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.
But that forum dosent work... yay good job..

shadowevil 02-07-2009 04:09 AM

Hi Revan,

Can you Upgrade v4 with 3.8.0 ??

Vaupell 02-07-2009 11:28 AM

edit : nevermind :p

Revan 02-08-2009 04:29 PM

Wow this thread is still going... I guess I should make some form of announcement...

There's good news, and there's bad news.
The bad news is that it's not going to be freely available here, due to the sheer amount of time I've put in it.

The good news is that I am working on v4, and it is shaping up to be awesome. Not necessarily with features alone, but because it's module based. What it means is that if you want only, say, support for Guilds, and you don't care about Battles or Items or any such things, you can get only those two features.
You're not paying a huge premium for features you don't want, and you're not bogging your forum down with queries for features you don't want.


Since I'm barely done with the Core (which is nothing beyond character creation), and even that's not fully ready for all the modules I'll be writing for it over time, I don't have any time frame or pricing (not that I would be allowed to mention the latter even if :p). All I can say is, it's going to be quite reasonable, and you will be able to pick up every single module without feeling like you just bought something that should be delivered to you via a Concorde with fox skin seats and a parade of dancing girls.


v4 is also going to be easier to install, and I've scrapped the installer used in v3 in favour of vBulletin's own product installer system.
Thus far, nothing is requiring template changes either.
Additionally, it's not going to require an external money modification to work (but I'll probably add support for it at some point in the future), so none of the configuration hassle that's apparent in this thread.


You can check the progress on the RPG via the site I have listed as my Home Page. Just keep in mind:
Please don't join there just to PM me asking for details or updates or anything. When there's updates available, a post will be made in the RPG forum on that site.
Oh, and don't join there to tell me I suck for "selling out" either; I have the banhammer and I'm not afraid to use it =P

ArchangelX 02-08-2009 10:23 PM

Revan,

I have to say THANK YOU for coming back and letting us know that something is being worked on. Recently, our current verson of your hack has had to be disabled due to it messing with our 3.5 vB showthread.php...and it's one of the most popular features of our board.

If there's any way you can keep it so that it works with the 3.5+ series I would sincerely appreciate it. I'm not sure if that's doable, but there are alot of us still using the older versions.

Still, and regardless, I can only wish you the best...you have truly made an exceptional mod, and I know tons of us are happy to hear this announcement. Good luck, and I'll definetly be paying attention. Mahalo!

swiftor 02-25-2009 03:01 PM

I hope there will be a way to migrate users experience points and perhaps automatically sell everyones equipment prior to an upgrade to 4. I will not mind paying for a robust RPG.

Revan 03-01-2009 05:40 PM

I didn't have any immediate plans to provide an upgrade path from v3 to v4, since it's a vastly different mod where very little will actually seamlessly port.

However, I might look into creating some form of importer - though it's going to be filled with a fair amount of default values, I reckon.

spiegelj 03-02-2009 06:21 PM

i am currently running this on vbulletin 3.8.1 without problems

swiftor 03-04-2009 01:09 PM

An importer with many default values or even just a way to initially distribute base exp. based on post count would be fantastic. I just don't want everyone who worked on their existing RPG characters to feel like they've just been wiped.

I'm very much looking forward to the new product!

Quote:

Originally Posted by Revan (Post 1757722)
I didn't have any immediate plans to provide an upgrade path from v3 to v4, since it's a vastly different mod where very little will actually seamlessly port.

However, I might look into creating some form of importer - though it's going to be filled with a fair amount of default values, I reckon.


Revan 03-06-2009 04:53 AM

Quote:

Originally Posted by swiftor (Post 1760092)
An importer with many default values or even just a way to initially distribute base exp. based on post count would be fantastic.

A "Rebuild EXP" feature for re-calculating all users' RPG levels based on their current post count was always going to be included in the new Maintenance area.

Quote:

Originally Posted by swiftor (Post 1760092)
I just don't want everyone who worked on their existing RPG characters to feel like they've just been wiped.

What I meant was, equipment. Not only does that depend on having the Items plugin installed, but I'm relatively certain that that will be different enough from v3's equipment system (even if we discount the fact that the Stats system - meaning how Defence and such stats are calculated - is 100% different) so that writing an accurate importer is going to be difficult.


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