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-   -   RPG Integration Hack (https://vborg.vbsupport.ru/showthread.php?t=108790)

chauy 07-06-2007 09:05 PM

could icash work with this RPG? and do I need ishop also?

Revan 07-12-2007 10:14 AM

Hello all.

As you are probably aware of, this hack hasn't received any updates for quite some time.
The fact that I am busy with the college life is only partially the truth. Long story short, I lost motivation to work on this hack.
I don't want to explain this any more in-depth, so let's just leave it at that.

As for the future of the hack, I can say with 99% certainty that I won't be doing any updates for the immediate future.

However; two months ago, I gave a member called "Foghorn Deadhor" permission to have a coder he knows post a bugfix version. I wanted to let the two of them take over the hack, but his coder didn't have the time.

As it would appear that no such version has appeared (also, the member himself seems to have vanished from the Members List), so that leaves me no other choice than to ask the general public to find me someone who would be either willing to bugfix it, or (preferably) take it over completely.
However, I don't want just anybody to take over what I spent 3 years working on.

Requirements for posting bugfix version:
  • Good command of the English language.
  • Good knowledge of PHP, including elements of OOP.
  • Ability to identify bugs and work together with users to determine the nature of the bugs (or lack thereof) and promptly fix it/them.
Requirements for taking over the hack:
  • All of the above.
  • Either:
    • Keep the hack free.
    • Release a free version with NO LESS features than the CURRENT hack.
      If you want to release a paid version, I would like to see a small percentage of the sales based on the level of participation I have in the development, as well as the amount of my code you are using.
      To be discussed.
  • Agree with my vision of making the hack INTEGRATED with the forum (unlike Inferno, which is purely a separate page of the forum. I want it to become a PART of the forum, not just something on the sidelines).
If you are interested in taking over the hack, I want to work together with you/your team to provide feature suggestions, help maintain the vision of the hack and possibly also be a part of the development team (though just not as primary developer, if I could do that then I wouldn't be posting this post).

Please contact me through the EMAIL feature in my profile.
I will not respond to ANY Private Messages on the matter.
If you email me to tell me I suck for stopping development, I will add you to GMail's spam filter.
If you email me to tell me how much you love this hack but you can't help, I won't reply to you but know that I am sorry for how things turned out. I'm hoping it will get better in the immediate future.

In closing, I have a few messages to the various kinds of people in this thread (which I haven't read for ages, so don't think this is personal):
  • To everybody who called me lame, scammer, failure, or anything insulting:
    Learn2code or gtfo.
  • To everybody who have been struggling with bugs but managed to be civil:
    I am sorry.
  • To everybody who helped people with bugs and installation problems:
    You have my deepest respect, thank you very much.
And finally, let me reiterate that I am sorry for how things turned out.

jags2ooo 07-12-2007 10:50 PM

HUGE SADFACE :-( this hack is a great hack and right now its the only one of its kindwith a battle system (that i know of) Don't stop it. Maybe you can continue it and make it not free to support you!

RvG2 07-15-2007 02:24 AM

Post from developer is just 3 days ago... :(

My hope for an RPG hack is gone...

Pacman15 07-15-2007 10:03 AM

Mine isn't... I'm still waiting for a post saying that the hack was taken in charge by someone else... :D

koby411 07-27-2007 03:01 AM

Quote:

Originally Posted by Kingzor (Post 1253374)
@Koby411, looked at the code and saw that enmy isnt transformed from a string->array so on line 632 you should fine
PHP Code:

$ally explode("\n"$ally); 

After that line add
PHP Code:

$enemy explode("\n"$enemy); 


But what you are telling me to add is already there, except for its on line 662.

See:

PHP Code:

        $ally explode("\n"$ally);
        foreach (
$ally as $allyname)
        {
            
$allyname trim($allyname);
            if (
$allyname == $title)
            {
                
// Own clan as ally? D'Oh
                
eval(standard_error(fetch_error('rpg_clan_own_clan_ally')));
            }
            
            if (
in_array($allyname$enemy))
            {
                
// Clan as both ally and enemy? D'ph
                
eval(standard_error(fetch_error('rpg_clan_both_ally_and_enemy')));
            }
            
            if (!empty(
$allyname))
            {
                
$allyid $RPG->array_search_multi($allyname$RPG->clans);
                if (
$allyid === false)
                {
                    eval(
standard_error(fetch_error('rpg_clan_ally_noexist_x'$allyname)));
                }
                
$clanally[] = $allyid;
            }
        }
    }
    
    if (!empty(
$enemy))
    {
        
$enemy explode("\n"$enemy); 


Kingzor 07-29-2007 01:24 AM

Quote:

Originally Posted by koby411 (Post 1302807)
But what you are telling me to add is already there, except for its on line 662.

See:

PHP Code:

        $ally explode("\n"$ally);
        foreach (
$ally as $allyname)
        {
            
$allyname trim($allyname);
            if (
$allyname == $title)
            {
                
// Own clan as ally? D'Oh
                
eval(standard_error(fetch_error('rpg_clan_own_clan_ally')));
            }
            
            if (
in_array($allyname$enemy))
            {
                
// Clan as both ally and enemy? D'ph
                
eval(standard_error(fetch_error('rpg_clan_both_ally_and_enemy')));
            }
            
            if (!empty(
$allyname))
            {
                
$allyid $RPG->array_search_multi($allyname$RPG->clans);
                if (
$allyid === false)
                {
                    eval(
standard_error(fetch_error('rpg_clan_ally_noexist_x'$allyname)));
                }
                
$clanally[] = $allyid;
            }
        }
    }
    
    if (!empty(
$enemy))
    {
        
$enemy explode("\n"$enemy); 


Yes, and thats where I noticed why it was giving a error, its used properly there, but not where it needs to be added :P

I'd like to take over but I don't really have any sort of motivation my self to do much more then fix bugs ;/

Censtudios 07-30-2007 09:22 PM

well atleast Revan responded to it all with a good reply (not a vague one)

I never said he's lazy or anything but most coders don't reply with info like that.

I hope to see someone taking this over soon, cause it's really a good hack as far as I heard (I never used it, but I know people who did)

koby411 08-01-2007 10:27 AM

So its suppose to be at both places, or I need to remove the other one? lol, I feel dumb.

Kingzor 08-12-2007 06:51 AM

Quote:

Originally Posted by koby411 (Post 1306974)
So its suppose to be at both places, or I need to remove the other one? lol, I feel dumb.

Just add it like I said originally ;/


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