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Understood. Might there be a way to force everyone to sell their equipment prior to switching to the new version? If not, I will ask folks to just start selling their equipment a week prior to the switch over.
Thanks for the replies, I'm very much looking forward to the add-ons! |
The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.
I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD |
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And thanks Revan for starting back up on this. I look forward on seeing the new version. :) |
If that's much trouble to do, I'd say don't sweat it, I'll just send out a mass email to users letting them know to sell their goods by X date.
I'm really looking forward to v4! Quote:
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Small update just to keep you guys in the loop:
I haven't been able to do much work on actual features for v4 this week, due to some heavy restructuring work being needed on my forum. What I spend my spare 10 minutes doing, however, is adding small "smarties" to the Guilds plugin. For instance: You'll be unable to delete, change the guild rank and change the guild affiliation of a character that's a Guild Master. If you could, then you end up with a guild without a Guild Master until you manually gave another character the Guild Master rank. Which could potentially be never. Another example: When you change the Guild Master via the Edit Guild functionality (you'll also be able to do it via a Guild Members page, to mass-change guild ranks), the GM you're demoting will be automatically assigned the second highest rank (of course, this is guesswork, but it's better than nowt) in the guild. If you wanted to demote the GM completely, you'd be better off doing it via the Guild Members page, as there you'll be able to select from a dropdown of all available Guild Ranks, as well as "Unguilded". Small things like that. Such things that aren't strictly needed, but just gives off a feeling of higher quality IMO. |
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Which version are you using now, VB version and RPG version?? |
I am using 3.7.5, but am considering moving to 3.8.1 after I make sure all my mods will be ok at that version. As for RPG version, should be the latest 3.5.1 version plus patches posted in earlier posts (to my knowledge, those patches were required for it to work on newer versions).
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I am unsure if this will affect your current work? :erm: |
Here's a small screenshot that should indicate how much effort is being put into just one of the modules for v4:
Click here. I'll post back with more details (and screenshots) once the module is complete. Currently it sits at approx. 40%; I've done all GM management except
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Heck mang, my version of the RPG killed my forum...you should have seen it. You want to talk about extensive...the amount of work I did on it was pretty nuts. Everything from custom style design, to gazillions of armor and weapons as well as avatar work.
It's a shame that I had to uninstall it...the forum wouldn't work with it installed, and people were getting upset. I hope this new one does well, it was quite fun. Thanks! |
You seem to be the kind of person that would enjoy tinkering with the stats formulae as well ;)
I have 6 files left to do in the Game Master CP for the Guilds module before it's time to get started on the front-end. So things are progressing :) |
can you upgrade this hack to 3.8.x version?
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Good to hear, Revan...with RPG Inferno dead, this seems to be the only hope for us on the horizon. The last iteration of this one was only removed because 3.8.2 didn't like it at all and I couldn't figure out how to get it to work. So here's hoping this new version is compatible. I really love the guild idea...so keep up the good work!
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Since it's still a ways off, by the time it's ready for public consumption vB4 will be out (if not 4.1), so I'm mainly going to be aiming for vB4 compatibility.
It's a load of hassle to support two versions, and by then most of the more popular mods will also have moved to vB4, so there's little reasons not to upgrade :) EDIT: After having seen how people reacted to the postbit I originally created for v4, I've decided to revert to a look similar to v3. So, here's some screenshots of the revised postbit in v4. Thanks to swiftor for still running v3 so I could dig up the HTML code I used easily :p Full View: Attachment 98742 Collapsed View: Attachment 98743 The magnifying glass icon will take the user to the extended RPG information page, which in this version will be fully integrated with the tabbed profile system found natively in vBulletin, rather than opening a pop-up window. This decision was made because pop-ups are generally annoying, and because having a tab in the profile allows for much easier extension by modules (Guilds, Items, Battle, etc) than a fixed-size popup would. Don't worry, it opens a new tab in the browser, so you won't face angry messages from users saying "OMFG I JUST LOST MY HUGE EPIC RP POST JUST BECAUSE I WANTED TO CHECK OUT MY OPPONENT, WTF YOU SUCK" ;) I didn't make the icon bar in the bottom collapse alongside the main content because that would just cause extra clicks for people who just don't want the in-line display of RPG info - should you disagree with me and want it collapsed, it's a simple template edit to move the image bar into the rest of the fold (pun intended). And finally, a note about the collapsing: It's unfortunately not feasible to create a system where collapsing one member's RPG info collapses it globally for all posts made by this member. Not only does that produce XHTML validation errors when this member posts more than once per page, but the JavaScript code vBulletin uses for collapsing only collapses the first post. To compensate, I'm going to create a setting that allows users to see the collapsed postbit by default, so that they can expand it as they desire. Hope you liked this little update, more to come in the future once I finalise the design on the Guilds front-end. |
it seems like everything is going great with the new version. I know this is too early to ask and it might also annoy but when can we expect the release of this new version of this great mod?
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It is a bit early to tell; I'm rebuilding everything from scratch, which takes its time.
Also, it's not going to be released here, which is why I'm making it in different pieces (modular) - so that people won't need to pay for a complete package that they may only use some parts of. I'm not posting about it here to generate hype or anything, just because the people who still follow this thread are the ones who would care about the v4 in any form, so yeah. |
I just installed the mod. Everything works except for the Admin CP, I cant see the navigation bar and when I go to the URL manualy like "admincp/rpg_index.php" it shows a blank page. But when I go to an url from the mod outside of the Admin CP it works like a charm. Can someone tell me what's wrong?
I'm running VBulletin 3.7.3 and the RPG Integration Hack is the latest version on this site with the 3.6.x patch. I also re-uploaded the files into the site just in case and re-imported the mod manually. None of this things worked. Any kind of help with this problem would be great. |
I'm very excited about seeing the new version, it sounds like it's shaping up to be great!
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Do you think there is a way to get this to work with 3.8.x ?
If so, is there anyone who accomplished that..? |
Looking forward on seeing this soon Revan. Keep us all up to date when you can. Thanks
Whats the site url that the rpg will be located so I can bookmark it ;) |
The project's been put on hold until vB4 is released - I would need to re-do everything anyway, so no point in doing duplicate work :p
The URL's in my profile. |
this update work whit v 3.8.3?
is the last update :P or v3.0.0 gold is more new? |
Any chance of seeing an actual 2D RPG explorable world in the next update?
http://web.archive.org/web/*/http://ultimate-end.net https://vborg.vbsupport.ru/showthread.php?t=114684 :D |
we can try doing that
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This hack is working almost perfectly in vb 3.8.4
Little issue: It never showes RPG menu at navbar... yeah, that's all I found testing this hack. I think you can make your own menu right?. If you go to http://www.mysite.com/FORUM_PATH/rpgmanua.php you'll be able to see all needed links to make your menu. I hope this info would be useful for you. Regards. PD. Tested using https://vborg.vbsupport.ru/showthread.php?t=219475 for earning money. |
Can anyone advise on how to bypass this installation error at step 6?
Database error in vBulletin 3.8.4: Invalid SQL: SELECT MAX(phrasetypeid) AS max FROM phrasetype WHERE phrasetypeid < 1000; MySQL Error : Unknown column 'phrasetypeid' in 'field list' Error Number : 1054 |
Would you work on a integration with vBExperience?
uCash/uShop and vBPlaza are out of date now. |
why the menu works for 3.8.3 , but not for 3.8.4 (it doesn't show up) also the game
any ideas? |
What can i do so that the installer doesnt fail on step 6? I am running 3.8.4
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they change some of the info in the database and how things work will need alot of changes to work on vBulletin v3.8.4 Patch Level 1
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Damn Raven left.
Hey Raven I am getting your hack now I could use your help reprogramming some things. |
Give the guy a break lol, he's stated that they're going to be working on getting this up again for VB4. Since VB4 is just about gold now, I would assume that they've been working on it somewhat.
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is there anyway to get it to work on 3.8.4? o.O i get to step 4 then get database errors :D Wooo errors!
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got installer working on vb4
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Got installer and the whole hack working on vBulletin 3.8.5
I don't know if my solution would work with vBulletin 4.x, but i will post my solution here tomorrow or so. Sorry for my bad English Attachment 118828 |
Fill me in on how you got it to work for 3.8.x?
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any updates for vb4?
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This mod will work with 3.8.7.
Upload all the files included in the .zip to your Forum. Then, download these two files: https://vborg.vbsupport.ru/showpost....&postcount=629 and upload them to their corresponding location in your Forum. Run the installer, and it'll work ;D |
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