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Does anyone have a copy of the zip file for Solitaire(the version that does not have the LEO cards and has the pre-loader). The link on page 53 of this thread is a dead link :(
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Here's another solitaire. Card deck change, background and timer + autoscore. Info in zip. Enjoy. :)
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Thank you, Nuclion! I'll download it as soon as I get home from work!
The work everyone has done here is fantastic! Its amazing how much you all are accomplishing and is definitely appreciated by my community! Keep up the good work! edit: on a side note, did anyone update the 'simon says' game to include a timer or anything? I read through almost all the posts here(a lot of good reading!) and noticed that you could simply write down the color combinations, and in an essence, cheat. |
EvilLS1 Thx. for the info. But surely this will stack the crowns on top of each other, rather than next to each other along the horizontal?
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Quick question: For Solitaire, exactly how do you quit the game so that the score gets entered into the table? I cannot find out how to do this! I can play the game, but cannot get it to exit the game :(
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It seems a bunch of games don't even know variables are sent to em. Like X Breakout, hexxagon. That's also why it don't work on forums that are in subfolders.
I tried to edit the games to add a getURL function that take the incoming variables from HTML. It doesn't work at all.... I don't understand why since it worked in Funky Pong. (I forgot who did it for that game) |
It's a difficult problem indeed Darkmeteor. Some games do have realy a gamename and url in the source that must be specified or the game will never work. Some games require an exact position of a button or scorevariable script. They load the score from a certain layer or level and if the button is not on the right spot it shall not work.
I've seen very wierd methods of launching the score data trough the game and eventualy to the point 'gameover'. Sometimes there is no scorevariable but only a small window where points are going up or down. Strange enough the small simple games are harder to modify because of that basic method of score handling. Or they have stunning mathematics inside like the Electrotank minigolf. That game checks multiple points before you can proceed and it will freeze if a variable is not correct. Horrible! There's a pinball swf around with the name 'JungleQuest' and it's a great game but it's source shows no scorevariable and that's very strange. |
yeah, I've spent like 6 straight hours yesterday trying to understand how games handle variables, and it's different in each damn game.. :(
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Yep. But still 90 % of the games i've looked at are eventualy working. I must stop cracking games because the page is loading to slow. The real problem is the copyright and there often is no copyright at all because the author had never expected that his swf without the fla would load it's highscore in a vb forum. And these swf games are downloadable from many many so called gameportals that ripped it or link to it with multiple banners.
I've found out that a mail to the author almost never works, there's no respons or they trow you a list with unbelievable expensive games in the mail. Thank you ma'm. :D |
haha, look at this site : http://www.edesign.uk.com/gamezone.htm#
?350 for the space invaders .fla :) |
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