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<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="590" height="445"> |
Thanks a lot!
How do you guys know what HTML code to add, if they don't give it to you? I'm new to this as you can see ;) |
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thanks, i'll remember that... i was wondering how you installed them without the html code :) ;) |
Well this thread seems to have died....
and on page 69 as well...interesting |
After scanning and trying to alter opensource games i've found out that there are many ways to handle the score in games. There are scores who use text as in for example txtScore etc. and asp, xml kinds of scores. Finding the right variable for the arcade hack is in that case a very difficult task. Altough Flashtoolset can find somethimes the variable as mentioned in the tutorial, this is working for about 40% of the games. That means that a lot of games will not be available because we can't find the right variable for it. That brings me to a few questions.
Are there other methods to find and use the scorevariable in games? Is the gamehash wich is almost always 5 a factor if a game refuses to load the scorevariable? How do you find a valuable hash in a game if this is not 5? |
The idea behind the gamehash was for people to modify .FLA files themselves to contain a different value for each game, making it somewhat more difficult for somebody to cheat.
Still, though, it does not offer all that much protection, and may create more headaches than it is worth. The sad fact is that if people want to cheat, they will be able to, since the Flash stuff is all executed client-side. Anybody who knows how to edit memory or spoof headers will be able to submit bogus information... |
My preferred method for finding the score variable in games is to use the loadMovie method in a new blank movie, to load the game.swf file.
Once you've loaded the movie properly, and using CTRL+ENTER to test the movie you can play the game and view the variables while you play.... thus comparing the score you see in the game to the list of variables. Using this method it is very easy to nail down the score variable, as well as every other variable and its purpose. I have hacked several games, the major problem I am running into is that when the score is submitted it seems to use a POST method, which only allows for somewhere around 255 characters in the post string, and many of the games I have been working on have MANY MANY variables being posted. Still looking for a workaround. I'm also still trying to figure out how to convert a shockwave game to work with the arcade, but I've made no progress in that department whatsoever. I am an actionscript GURU but a lingo AMATEUR. |
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And yes Osmosis shockwave is awesome. :) But understanding and using lingo data is difficult indeed. |
Those online casinos using Flash most likely have an XML socket server set up to handle data, which Flash can communicate directly with.
There probably IS a way to get this hack secured, I just have to learn more about it and then find it. :) |
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