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View Full Version : UPDATE: vBulletin 3.5.0 & RPG IH


Revan
06-09-2005, 04:59 PM
I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version (https://vborg.vbsupport.ru/showthread.php?t=76082) thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible).

Now for the details.
I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG.
Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is.

That's about it, if you have any further questions about this issue, feel free to ask :)

Vindicare
08-12-2005, 05:24 PM
2 months later. Curious to hear about the current status :)

Revan
08-12-2005, 10:35 PM
Well, the cache system turned out to become abit more extensive than I first planned.
I also didn't like what was happening to the functions in the new OOP style, so I have basically rewritten the entire core. Again.
There's just a small amount of coding remaining to be done there, then I can get started on the actual files.
Now due to this new system being so different from the old (the "old" being a system that basically never made it to the public), I have to rewrite parts of every file. Therefore, remaining to do is as follows:

Finishing touch on new functions
Checking/fixing every file in / and /admincp
18 Admin Help entries for the vBOptions settings
Extensive testing of the upgrade scripts

I haven't tested the upgrade parts at all, and we don't want anything going wrong with your databases now do we ;)

Sykoi
09-01-2005, 02:47 PM
If you need any help with general PHP, feel free to get ahold of me by PMs - I don't know vB 3.5's architecture yet (But I plan on learning it once I get around to it :p), but I do have a few years experience with PHP :)

(This reply was a pathetic excuse in getting you to post an update - while actually offering help :p)

Ky Kiske
09-01-2005, 05:19 PM
What is the projected amount of files you see being added?

Revan
09-02-2005, 10:26 AM
If you need any help with general PHP, feel free to get ahold of me by PMs - I don't know vB 3.5's architecture yet (But I plan on learning it once I get around to it :p), but I do have a few years experience with PHP :)

(This reply was a pathetic excuse in getting you to post an update - while actually offering help :p)Thanks for the offer, I might just take you up on that sometime ;)
What is the projected amount of files you see being added?As far as I can tell at this point, 4 or 5. They are all class_rpg_x.php (where x being the category of which they handle, such as items, clan, core etc), and take the place of functions_rpg.php

As for a general update:
Development has been nonexistant for a few weeks now. Ive been busy with a paid mod, and in the meantime combatting my Lineage II addiction.
The entire core is being rewritten (again, for the 3rd time and counting :p), but this new structure offers cleaner code, ease of use for developing extensions/addons, and query efficiency. For instance, in headquarters.php, you had the potential of having the script run an infinitely large amount of queries, depending on how many combinations of class/race/element etc you had available. This has been reduced to zero, due to the cache system I blatantly ripped from vB... eh I mean wrote. :rolleyes:
In any RPG file (IE not vB default), no queries need to be ran to fetch Clan, Class, Element, (Gender), Item, Race, Type. In short, everything that would need to be involved in a massive query to fetch all required info. In any vB default file (ie showthread, showpost), hooks will take care of the fetching of this info.
I am looking at a very high probability of there being NO file edits required, though this might change when I move on to the admincp.

In general, the only file I have finished is headquarters.php, though this will need slight rewrites because of some key changes to the DB table names I plan to introduce.
Ill try to make some time each day to developing the hack. I feel confident Ill be able to release the 3.5 compatible version within 2005, though this may change at any time. My sig will be updated should I have reason to believe I won't be able to make the deadline.

Ky Kiske
09-02-2005, 03:05 PM
As far as I can tell at this point, 4 or 5. They are all class_rpg_x.php (where x being the category of which they handle, such as items, clan, core etc), and take the place of functions_rpg.php

As for a general update:
Development has been nonexistant for a few weeks now. Ive been busy with a paid mod, and in the meantime combatting my Lineage II addiction.
The entire core is being rewritten (again, for the 3rd time and counting :p), but this new structure offers cleaner code, ease of use for developing extensions/addons, and query efficiency. For instance, in headquarters.php, you had the potential of having the script run an infinitely large amount of queries, depending on how many combinations of class/race/element etc you had available. This has been reduced to zero, due to the cache system I blatantly ripped from vB... eh I mean wrote. :rolleyes:
In any RPG file (IE not vB default), no queries need to be ran to fetch Clan, Class, Element, (Gender), Item, Race, Type. In short, everything that would need to be involved in a massive query to fetch all required info. In any vB default file (ie showthread, showpost), hooks will take care of the fetching of this info.
I am looking at a very high probability of there being NO file edits required, though this might change when I move on to the admincp.

In general, the only file I have finished is headquarters.php, though this will need slight rewrites because of some key changes to the DB table names I plan to introduce.
Ill try to make some time each day to developing the hack. I feel confident Ill be able to release the 3.5 compatible version within 2005, though this may change at any time. My sig will be updated should I have reason to believe I won't be able to make the deadline.So you plan on important some AJAX Functionality? Maybe for the Clan Section.

Revan
09-02-2005, 03:33 PM
I plan on making every bit of the hack that CAN be made AJAX compatible this, but not in the first vB3.5 version.
I mainly want to make the hack even more efficient, and 3.5 compatible first. Then I want to finish all the features I have listed for the 2nd version, and then I will either work on making what I have then AJAX compatible, or start coding the "next generation" version (3rd eta in my sig), which I am getting designed by a professional game designer.
I particularily want to introduce AJAX in the Battle pages, to avoid page reloads.

Ky Kiske
09-02-2005, 04:12 PM
So in a sense the system is moving more towards realtime then turnbased?

Revan
09-02-2005, 04:39 PM
I don't want to go into details on that, because that would be telling ;)
But I can say that I won't make any drastic changes to the battle system without offering an option to revert to the old method (but still be able to utilise AJAX and all other features, of course).

Ky Kiske
09-02-2005, 05:08 PM
I can understand. My only thing about the previous versions are the oddly unattractive sprites for characters and items. Will those get an overhaul. Also the best shop system I have seen was back in 2002 with Final Fantasy Republics System by Eric Lavender. It was seperated into accessible by what level you are in different areas. Are you planning on doing something like that?

Revan
09-02-2005, 08:12 PM
The sprites will stay the same, Revan + Photoshop == Disaster ;)
And I haven't ever heard of this shop system, could you elaborate?

Ky Kiske
09-02-2005, 09:16 PM
<-- Is a professional graphic designer. http://www.thesato.com

The concept behind the shop was more.
Shop Index
-- Starter Shop
-- Level 10 - 20 Shop
-- Level 21 - 30 Shop
-- Level 31 - 40 Shop
so on and so forth.

Each shop specialized in carrying different items because there were more then 1000 items, yes I was that bored that I sat back and checked...hell I was a mod. There was a GM Shop I think too. Cause I saw some GM Only Weapons.

Also: Have you thought of the GM thing? Cause it can be a need to add Usergroup for some functions to work. Some functions that only Admins and that group can run. But so that the GM Group doesn't have Admin Powers.

Me when I get a hold of the 3.5.0 version of this I am going to try my damnest to get my team to work on a GM Shop. Cause I will be using this for Naruto & Bleach.

Revan
09-02-2005, 11:01 PM
Then perhaps youd want to do something about the sprites for the next version? ;)

I think seperating shops in those grades would be more trouble than just coding some advanced display configuration settings. Let the user himself decide whether or not he wants to view low level weapons, etc.
GM shop, now there's an idea. Though Im sure some of your members would complain that your GMs have uber powerful weapons ;)

Adding an usergroup as GameMaster, that's a brilliant idea. Its so simple yet so useful. Im bloody putting you on the credits list just for suggesting that :p
Ok added you to the manual with a link to your site from the above post :)

Chief Corn
09-03-2005, 08:14 AM
i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew. :)

Ky Kiske
09-03-2005, 08:22 AM
Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.

I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways.

Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.

Revan
09-03-2005, 09:00 AM
i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew. :)Cool, though Im abit reluctant with coding more vB integration before Gold is out, since hooks may change locations etc. It will be done at some point ;)
Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.Yeah, I played Rag and got my ass kicked by a GM many times :p
I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways. That sounds cool, but what dya mean by "stages"? Battle scenes?
Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.

Ky Kiske
09-03-2005, 05:16 PM
That sounds cool, but what dya mean by "stages"? Battle scenes?
More meaning the scenery. Making them look a bit more 32 bit then 16 bit. I call all scenery stages sense we play as a characters.
Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.
I can understand cause most people looking for a more robust magic system. But that will be an easy change. Dude if Kier and them add anymore stuff into vBulletin that makes it more realtime with GOLD you are going to get much more development end questions from me.

Revan
09-03-2005, 06:31 PM
More meaning the scenery. Making them look a bit more 32 bit then 16 bit. I call all scenery stages sense we play as a characters.Aight, so you mean like all graphics in the RPG then? Sounds cool :)
I can understand cause most people looking for a more robust magic system. But that will be an easy change. Dude if Kier and them add anymore stuff into vBulletin that makes it more realtime with GOLD you are going to get much more development end questions from me.The magic system (well its actually a skill system that can be configed as magic and much more) will be able to handle much more complex things than the current, yes.
The sentence with Kiers name in it made no sense :P

Ky Kiske
09-03-2005, 06:45 PM
My AIM is Naishouyka. Hit me up any time Revan.

neo88
09-24-2005, 05:26 PM
Hmm this is a suggestion. Can u AJAX actions? Like if you attack some one, and they block it can a shield pop-up? ANd when you attack and connect, can blood come out?

It sounds hard but that would cool if you can add that feature.

BTW Good progress on the current feats so far.

Revan
09-24-2005, 11:04 PM
Due to the complexity of this update (it's after all a complete core rewrite, along with compatability updates), AJAX has been postponed to the 2nd vB3.5 version. Then, I will add AJAX to everywhere it makes sense. And yes, this includes battles.
About the shield popup and blood thing, thats not happening, but I will prevent pages from having to reload and music interrupted.

Sooner95
10-01-2005, 03:50 PM
keep up the good work fellas. We can wait.

Kingzor
10-04-2005, 04:50 PM
I cant wait, im not upgrading to 3.5 untill theres a rpg intergration hack for it :)

Revan
10-04-2005, 08:00 PM
Development is moving forward, I can tell you this much :)
The new backend is coming together and Im working my way through the frontend, updating code and phrasing the hack.

Currently working on the ClanCP, some tricky stuff there because I need to recode the multiple Ally/Enemy system.

Kingzor
10-19-2005, 04:49 AM
*lights a fire under revan*

Revan
10-19-2005, 06:26 AM
Funny, I was just about to give an update today anyways :p No, seriously. I was. I WAS! BAH!

Since last, Ive spent time teaching myself how to write a proper Data Manager class, and also made some improvements to the main RPG class to make coding easier.
Ive also gotten somewhat far on phrasing the ClanCP, but not yet gotten to the point of fixing the newly arisen bugs with the editing and Multiple Clan Ally/Enemy system.
After that, the next major hindering will be the 2 battle systems, as they require HEAVY rewritings.
Stuff like the Itemshop/Lottery/Showclans and all the other smaller pages shouldn't take long to get done, nor the AdminCP parts.
Speaking of, I think I fancy finishing the ACP before I do any more work on the frontend, it helps to have an admin backend to add testdata, ya know ;)

Ky Kiske
10-19-2005, 03:55 PM
I am going to send you some arenas and such soon. I wonder why you don't contact me when I am on Revan XDD

Revan
10-19-2005, 04:09 PM
Because you never report as online on my MSN.
I know I added you 45 days ago, and MSN has not reported you as online in this period. Are you sure you have me in your Allow list?

Ky Kiske
10-19-2005, 04:20 PM
Hmmm...I use trillian...gotta figure out how to use that part here.

Sooner95
10-19-2005, 04:28 PM
thx for da update!

Revan
11-01-2005, 08:42 AM
Ive now completed the Class Manager (ie the ACP part for editing Classes), also preparing it for supporting multiple genders beyond "Male" and "Female", which again will support better limitations (Gender by Race).
As such, the Headquarters needs more recoding than I thought, since some problems arose with the JS for the dropdowns.
Over the upcoming days, I will have much more time to work on this, so the AdminCP stuff should be done in a not too huge amount of time.

Kurisu
11-01-2005, 08:55 AM
Sounds nice!
But may I ask one thing? What is the difference between your RPG hack and ZeroTolerance's?

Revan
11-01-2005, 02:45 PM
At the time of writing this, his hack has more features. Some features are also different in functionality. I can't go into details because I am not all that familiar with his hack.
Some of my friends have told me about some problems they had with Inferno, like showthread doing 600+ queries, and that the coding style of Inferno is highly unreadable.
I am also making the move to OOP, like vBulletin, which allows me to have far less coding to perform advanced caching operations for query efficiency.

My RPG might be slower in development, but hey finding motivation to work on an all-free hack ain't that easy, you know...

Kurisu
11-01-2005, 02:51 PM
My RPG might be slower in development, but hey finding motivation to work on an all-free hack ain't that easy, you know...

Yeah, sure thing... But I think a lot of people might be donating when you have finished porting it over to 3.5 (btw: do you have a rough ETA?).

Revan
11-02-2005, 05:55 AM
The ETA is located in my sig, but I might have to move it over to Early 2006 due to problems arising here and there that takes more development time than I had previously foreseen.
As I said, starting tomorrow I will have 7-10 days without Internet, so I will get alot of work done during that time period.
Know that Im not dilly-dallying away the time, Im trying to find the best and most efficient method of doing whatever I want to do, so further extending the hack will be easier.
An example is the stats calculation, currently its doing the same calculations 4-5 times throughout the hack, which makes it extremely difficult to implement new things. Centralising this coding will make adding new features modifying stats easier.

Kingzor
11-02-2005, 05:17 PM
*fans the fire that he started before under raven*

DS MrSinister
11-04-2005, 12:36 PM
The ETA is located in my sig, but I might have to move it over to Early 2006 due to problems arising here and there that takes more development time than I had previously foreseen.
As I said, starting tomorrow I will have 7-10 days without Internet, so I will get alot of work done during that time period.
Know that Im not dilly-dallying away the time, Im trying to find the best and most efficient method of doing whatever I want to do, so further extending the hack will be easier.
An example is the stats calculation, currently its doing the same calculations 4-5 times throughout the hack, which makes it extremely difficult to implement new things. Centralising this coding will make adding new features modifying stats easier.


its all good bro just dont give up on it.

Revan
11-16-2005, 08:56 AM
I believe the days of my no Inet will come to an end soon, so I think it is appropriate to give an update on how the progress is going.
The AdminCP is going along great. The following items are the ones left to work on:

Items (Add/Edit/Delete Items) - Half the script is done
Battles (Edit/Cancel Battles) - Not started yet
Monster Battles (Edit/Cancel Monster Battles) - Not started yet
Manage Monsters (Add/Edit/Cancel Monsters)- Not started yet
Maintenance (Reset RPG) - Postponed for quickfix update after release

Everything else concerning the AdminCP is fully functional and optimised.
Note that I have splitted most of the old files, so "rpgadmin.php" has become rpg_users.php et cetera.

As for the main forum area, currently only the Headquarters work, with the HealCP 80% done. No other files/templates have been touched yet.

Im also going to aim for releasing smaller updates with smaller amount of new features in quicker succession after the release of this version. First up will be the completion of the Maintenance feature.


Thats it for todays update, thanks for reading and sticking with this hack :)

DS MrSinister
11-16-2005, 08:33 PM
Thanks for the update m8. Can't wait.

Revan
11-17-2005, 07:55 AM
Forgot to include something on the list yesterday, but I did complete the entire Item Category script, as well as the List and Update of Items.

My Inet is ETA to be online before 18th Nov at 8PM GMT+1.
It would be nice to not have to hassle with schitty Win98 166 MHz school comps XD

White_Snake
11-22-2005, 03:45 PM
good too see this moving :) cant wait for the release

Sooner95
12-07-2005, 11:16 AM
Good stuff, thx for providing the updates, its nice to be able to pass them along to my members. They are looking forward to this.

Revan
12-08-2005, 08:29 AM
I have also completed the Itemshop, and today I will complete the Healing Center and the Clan CP (and possibly the Lottery too).
This leaves Battles and Monster Battles left (which are also the most extensive part. Yeah I saved the worst for last XD).

I expect to be able to test the Upgrade script some time during next week (as I have close to NO school at this time), and have the first pre-beta applied on "my" live testing forums (SquareUltima.com) between Christmas and New Year.

But please don't take this as definite times, I just aquired FFXI here the other week and damn that game is addictive as hell XD
As long as people keep posting here and keep me motivated I will work before booting up the game though :)

DS MrSinister
12-11-2005, 06:37 AM
sweet thanks for the update m8!

:banana: :banana: :banana:

Sooner95
12-11-2005, 01:39 PM
And I was about to ask about the Lotto... good stuff m8. Keep up the fine work.

White_Snake
12-12-2005, 05:11 PM
good to know that, keep the good work going

Revan
12-18-2005, 12:05 PM
Been a while since the last update now, but things are progressing along nicely.
I have completed the ClanCP and the Lottery, currently working on the showclans.php file.
After that, I will do the rpg.php (the popup stats thingie), then move on to the two Battle pages.

I have updated my sig with some additional information, some stuff was outdated and some needed to be added. Given that I will spend time with family during christmas, I won't be able to work as much around that time. But I will work before and after, so I *might* just make the 2005 deadline after all. Only time will tell... ;)

DS MrSinister
12-19-2005, 03:28 AM
dont work too hard m8.

and again thanks for the update.!

Sooner95
12-20-2005, 02:16 PM
Yes, Njoy your holidays dude...and thx for keeping us updated.

Sooner95
12-27-2005, 06:39 PM
Not to bug, but whats the latest ?

Revan
12-27-2005, 07:40 PM
I ment to bring an update today but it got lost in all the other stuff I had to do, sorry.

I merged clans.php and showclans.php, and finished that file. That contains all info regarding clans. I also completed New Post/New Thread EXP Gain, the New Post even works with the AJAX posting ^_^
Had a good amount of stress with the AJAX thing in the event of a levelup by posting, but I shifted some functions around and now it works like a charm.
Started working on the Battle pages, currently only converted the error messages to the vB Way, but tomorrow I will get more of it done.

If this thing aint Beta-ready sometime in January then I expect you all to show up at my house with spiked baseball bats ;)

White_Snake
12-27-2005, 08:05 PM
If this thing aint Beta-ready sometime in January then I expect you all to show up at my house with spiked baseball bats ;)

sounds like good news, beta rpg for january, hoping not to have to investigate your home address! =P

thanks for the updating and thanks for working on this

Sooner95
12-31-2005, 01:01 AM
Excellent. thx again for keeping us updated.

Revan
12-31-2005, 06:57 PM
Might as well give a wee update in the last 2 hours of 2005 :p
I got wtfbored of doing those templates so I went ahead and improved the vBOptions setting group called "Section switches". You can now disable and enable the following parts of the RPG individually:

Headquarters
Clan CP
Battle Arena
Monster Battle Arena
Healing Center
Itemshop
Lottery
Clan Info (showclans)


I also completed Hall of Fame (AKA Top 10 Battle Stats), and the "Your Stats" page.
I started the New Battle today, and there are some changes to that too:

"Battle Name" and "Battle Password" have been dropped, as they were redundant
"Randomly Play Midis" no longer shows in the event of no Battle Music installed


I also did a small change to Headquarters, you will now no longer be able to choose an RPG Name already in use by someone else. I made sure you can use the name if the only other person using it is you, so don't worry about having to change your rpg name every time you update stats ;)

White_Snake
12-31-2005, 09:18 PM
good to hear, looks like this one is gonna be my last post in this year

Zidane007nl
01-02-2006, 07:34 PM
If this thing aint Beta-ready sometime in January then I expect you all to show up at my house with spiked baseball bats ;)
Really good to hear. With your release I can finally upgrade to vB 3.5.x. :p

Sooner95
01-10-2006, 01:16 AM
havnt heard anything from you in a while.. makes me beleive you are busy as hell with it, something else. or said screw them, off to the Cabo Wabo!! haha...

Revan
01-10-2006, 07:21 PM
mmmm... I admit I have been slacking off the past few days, FFXI addiction got the better of me :p
Today Ive worked like crazy on a whole new installer system, one that will make the installation and upgrade of the RPG as well as the uCS hack even more seamless.

As for the RPG itself, its currently idling on the Enter Battle part. I still think Ill be able to keep the 20 day deadline, if not I have to bribe vBorg admin people to edit all your posts where you mention the prev deadline I set... ;)

Sooner95
01-10-2006, 08:58 PM
Sounds good to me... just keep us updated, I pass them onto my members and they love it.

Keep uo the good work!

Kingzor
01-18-2006, 05:21 AM
As for the RPG itself, its currently idling on the Enter Battle part. I still think Ill be able to keep the 20 day deadline, if not I have to bribe vBorg admin people to edit all your posts where you mention the prev deadline I set... ;)

Dun make me go get my boom stick :ninja:

Revan
01-18-2006, 07:13 AM
Noessss!
Well I haven't gotten that much further, due to the uCS development, and the ever-looming shadow that is lack of motivation needed to do free work.
If I'll still be able to keep the deadline is yet to see.
Either ways, none of j00 schrubs know where I live nor will I abandon this project. It's just that I'm all alone as a developer, and in order for the hack to be of any quality then time need to be spent. Time when I find it enjoyable to do, not when I find myself yawning constantly while doing it.
I hope you all understand.

//peace

Sooner95
01-18-2006, 11:30 AM
We do understand. Keep it up bud, wish I knew something to help..

Kingzor
01-19-2006, 05:18 PM
Noessss!
Well I haven't gotten that much further, due to the uCS development, and the ever-looming shadow that is lack of motivation needed to do free work.
If I'll still be able to keep the deadline is yet to see.
Either ways, none of j00 schrubs know where I live nor will I abandon this project. It's just that I'm all alone as a developer, and in order for the hack to be of any quality then time need to be spent. Time when I find it enjoyable to do, not when I find myself yawning constantly while doing it.
I hope you all understand.


//peace

You got paypal?I can hook you up with like 15$ if it will help motivate you, or...give me your addy and ill send cash to your house...yes...cash...nothing...else...

Kurisu
01-19-2006, 05:37 PM
Well, now that ZT's RPG Hack will be released in the summer at the earliest, it's your chance to get ahead of him^^

Revan
01-20-2006, 12:11 PM
You got paypal?I can hook you up with like 15$ if it will help motivate you, or...give me your addy and ill send cash to your house...yes...cash...nothing...else...Paypal is newrevan@start.no, thanks :)
Well, now that ZT's RPG Hack will be released in the summer at the earliest, it's your chance to get ahead of him^^Hehe, I'm not trying to compete with him anymore. The directions our two rpgs are taking are complete different ones. Whereas he will aim to make his RPG a diversion from the posting scheme and to offer something to do while waiting for posts, I plan to make my RPG the very reason people post. After all, its called the Integration Hack, right? ;)
So once I lay the core foundation I will begin working on making the hack more flexible, adding features and move for a closer integration with the forum itself. My game designer even started sniffing on the idea of Dungeon Master threads (for those that played D&D, I didn't so dont ask :p).

Kingzor
01-21-2006, 05:50 PM
Rawr, check your paypal :P

Cal813
01-22-2006, 07:43 AM
So the beta still coming in JAN? or have you moved the deadline to FEB?

Revan
01-22-2006, 11:43 AM
Might have to move it. I got ALOT to deal with these days:

RPG coding
uCS managing
School
Being bugged to go on FFXI and play with this girl I know (;))
Just recently made Game Master on a private Lineage II server


We'll see how things pan out.

Kingzor
01-22-2006, 04:19 PM
Dun make me go get my boom stick :ninja:
Ill do it, :P,give us a early beta comonnnnnnnnnnn!

Revan
01-25-2006, 02:01 PM
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?

one.eg6
01-26-2006, 04:05 AM
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?


I like it. :classic:

Tri@de
01-26-2006, 05:46 AM
I like the idea!
Better have the rpg without monster area instead no rpg :)

forte
01-26-2006, 01:25 PM
It is just beta right? We can just test the rest so the bug-finding will be faster, right?

DS MrSinister
01-26-2006, 03:19 PM
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?

Just get better m8. when it comes out thats all good.

Kingzor
01-28-2006, 11:48 PM
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?
Screw the monster arena :P iv been waiting for this to go 3.5 to upgrade my forums.

Zidane007nl
01-29-2006, 11:48 AM
Screw the monster arena :P iv been waiting for this to go 3.5 to upgrade my forums.
Same thing here. Just release the beta without Monster Arena.

White_Snake
01-30-2006, 07:52 PM
Screw the monster arena :P iv been waiting for this to go 3.5 to upgrade my forums.

totally agree

Revan
02-01-2006, 08:16 AM
You can slice him, you can dice him, but Revan will ALWAYS be back! :p

So yeah, yesterday I spent ~7 hours stress testing the Upgrade script, and I weeded out 99.9% of all the problems with it. What remains is some after-upgrade bugs (No Permissions screen seems FUBAR for some reason), which I will spend today sorting out. EDIT: And now fixed.
Havn't made any progress on the Battle Arena yet, though that will come in good time.

forte
02-01-2006, 11:56 AM
Any ETA on when you will release the beta even without the BA?

Revan
02-01-2006, 01:10 PM
Na I won't release it without the BA, only without the MA. Take away the Battle Arena and whats left to the hack? :p

Sooner95
02-01-2006, 01:21 PM
Yea da man Revan. Thanks for the updates.. they are appreciated.

forte
02-01-2006, 01:50 PM
Na I won't release it without the BA, only without the MA. Take away the Battle Arena and whats left to the hack? :p

Oops, sorry about that. I was a not really thinking when I posted that... :paranoid:

Tri@de
02-01-2006, 02:14 PM
Just one question:
but without ushop/ucash the itemshop will work?
There's no longer integration with this hack?

Revan
02-01-2006, 02:17 PM
It still needs uCash which is available.

Tri@de
02-01-2006, 02:32 PM
Ah! :P
Good to know :)
So... any hint for ETA release? :D :D :D

Sooner95
02-03-2006, 10:04 PM
Now that a "Store" part for my board is complete, I turn my FULL attention to this. Woohoo.

Looking forward to this, and tho alot of members Njoy the RPG part, ALL of my members love the Lotto.

Revan
02-04-2006, 11:12 AM
Riding a wave of inspiration atm, its moving forward :)
Ive fixed many minor annoyance bugs as well as stress tested the Upgrade script using HellAndHeavenNet.com forums (Thanks to Zidane007nl for testing it and providing helpful feedback :)). At his forum, there's now a version that features all parts of the RPG apart from Battle Arena and Monster Arena.

The Battle Arena is also moving forward steadily, just now I completed the Confirm/Cancel bits, and soon I shall start on the actual main battle page.
Im not gonna dare give out ETAs because I don't know how long this inspiration keeps up :p But Ill code like the wind while I can XD

White_Snake
02-04-2006, 07:44 PM
0k, if you need help more help with beta testing, drop a PM

forte
02-07-2006, 03:33 PM
Any updates? And what will be the features that will be integrated with the ucash/ushop excluding the buying/selling of stuff.

Sculli
02-10-2006, 07:01 PM
Forte, seriously, give it some time!
Look at when this thread started, read through this thread, and you will realize that there will not be updates every week. Like any other software, it will be done when it is done.

forte
02-11-2006, 01:30 AM
If you actually read the time I posted, it was 4 days ago. If I am not patient then I should have posted a like 3 times.

Zidane007nl
02-11-2006, 08:50 PM
Riding a wave of inspiration atm, its moving forward :)
Ive fixed many minor annoyance bugs as well as stress tested the Upgrade script using HellAndHeavenNet.com forums (Thanks to Zidane007nl for testing it and providing helpful feedback :)). At his forum, there's now a version that features all parts of the RPG apart from Battle Arena and Monster Arena.No problemo Revan, glad to be of service. ;)
The new RPG Integration Hack is really an big improvement from the old one. Templates are looking better, a lot of things look different. I like the new feature where you can have more items from one category. There are still some bugs but Revan will fix them.

Revan
02-12-2006, 08:25 PM
I like the new feature where you can have more items from one category.Just clarifying this: The Itemshop will allow you to purchase item even though you already own the item, but only once again. The other item will go to the Inventory. Currently there's no way to display the Inventory, but it doesn't disappear.
Some time in the future I will make it support several items of the same type, but for now...

Sooner95
02-22-2006, 12:12 AM
Just poppin in.. What's the latest bud?

Revan
02-22-2006, 12:34 AM
Completely forgot to post in here these last few days :p
I have been working my anuses off during this halfterm holiday, and as I am typing this I have but two sections to complete in the Battle Update (battleupdate.php) before the hack will go onto the Public Test Site (HellAndHeavenNet.com forums). I think I'll finish at least one of these two before going to bed (it's 3:35 AM here).
Unless something majorly off-setting happens, expect Beta 1 during the weekend.

Kingzor
02-22-2006, 05:48 AM
working my anuses off
you have more then one :O
z0mg h4x0r!
w/e keep up the good work and get a release out :P
dont forget...my boomstick is ready....
:ninja: :ninja: :ninja: /me goes back into lurketh mode :ninja: :ninja: :ninja:

Sooner95
02-22-2006, 11:03 AM
Wow, Beta 1? awsome man! Cannot wait for it!

Revan
02-22-2006, 09:57 PM
Just put it on the test site.
After a test fight I realised that the new formulas make levels matter alot, I mean a lv5 could hardly touch a lv6, etc. True there were some equipment differences...
Meh, we'll see what the feedback from that forum is, then I might have to spend a day finding out a way to fix it...

forte
02-24-2006, 08:47 AM
Just wondering, can eBux be used as the money system?

Revan
02-24-2006, 10:17 AM
Yes. As long as you use the `user`table for your points hack, you can use anything you want.

https://vborg.vbsupport.ru/showthread.php?t=108790