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View Full Version : Zero Tolerance's RPG or Gamasoftware's RPG?


SmasherMaster
04-20-2004, 11:30 PM
I'm kinda at a mix between to 2. Gamasoftware has tons of features but it's external. ZT's has all the coolness of the old RPG for vB2. So tell me, what should I get? I'll decide myself in the end but I wanted your opinions.

sonic3d
04-20-2004, 11:53 PM
what do you mean its external? it does work with vb3.

l8er
sonic

SmasherMaster
04-21-2004, 01:15 AM
I mean it's integrated with vB3 but not MERGED with it, like the vB2 rpg was.

Erwin
04-21-2004, 09:41 AM
Let me know which one is better. I'm interested. :)

SmasherMaster
04-21-2004, 11:16 AM
ZT's isn't completed yet. So i'm wondering if I should get the gamasoftware one now. OR I should like wait 2 more months and get ZT's when it IS done.

Zachery
04-21-2004, 03:24 PM
Ive used RCS for a long time, since alpha, i watched him code half the thing at my dads house ^^. RCS is good, and considering the price its not bad.

Reeve of shinra
04-21-2004, 09:51 PM
links?

Zachery
04-21-2004, 10:30 PM
<a href="http://www.gamasoftware.com" target="_blank">www.gamasoftware.com</a>

Brad
04-22-2004, 01:57 AM
www.gamasoftware.com
His online demo has an error in the userend

Fatal error: Call to a member function on a non-object in c:\program files\apache group\apache2\htdocs\gamademos\rcs\includes\functi ons\fun_global.php on line 269

Zachery
04-22-2004, 02:09 AM
His online demo has an error in the userend
I didnt get it. :/

Reeve of shinra
04-22-2004, 03:34 AM
I got the error too. I didnt feel like registering - about how much is it?

SmasherMaster
04-22-2004, 11:45 AM
$50.

They said it can be merged with a vB. I'm assuming merged means like it was with that vB2 RPG hack. If so it's already mine...^_^

dotagious
04-25-2004, 05:48 AM
The demo didn't work for me either, and it's silly that you must register just to find out how much it costs. If they want anyone to consider the software, it would be wise to get the demo working right.

sonic3d
04-25-2004, 08:54 PM
what link are you guys using? cuz it works for me.

l8er
sonic

dotagious
04-25-2004, 09:13 PM
http://www.gamasoftware.com/demos.php?id=1

http://demos.gamasoftware.com/rcs/

sonic3d
04-25-2004, 09:30 PM
okay. it works for me.

l8er
sonic

SmasherMaster
05-01-2004, 01:39 AM
Just got ZT's hack. Some convience issues I wanna point out, like having to use healing items instead of like a hospital for instant healing. And you can't see your Gil amount when shopping. Oh well. I still palce it FAR above gamasoftware's :)

geeKess
05-01-2004, 02:25 AM
I'm a huge fan of Gamasoftware's RCS. I'm a bit of an insider on it, and I get to see features before they're released and such. Trust me, it's going to be insanely awesome very soon.

zajako
05-01-2004, 03:16 AM
the demo has been updatedso the 2nd link does not work, and the reason errors ever occured for the demo is somone abused the demo. if you goto www.gamasoftware.com and click demos you shall see the current version RCS 1.5 Pre Release. Before the next release though we plan to sneak even more features in. As for people asking about complete integration, due to the software being for vbulletin 2 originaly then vb 3 came out it caused problems like rendering my old software almost obsolete, so to prevent that from happening anymore, or even ever again, i have made the software standalone with links to other softwares such as vbulletin(however it works with many other softwares). It does connect to the vbulletin database so if you desired you could hack in other features and even tie it further in, which requires some hacking, however, the whole point was not to make it less integrated with vb so much as prevent vb from putting my hard work into a useless old hack for an outdated software.

I personaly plan to make many new hacks for rcs to further integrate vb3 and rcs, and gold for users is integrated already as well, and being as they still share the same database all the things from the old 1.0-1.3 version, are indeed still possible, and shoulnt be too hard to create.

I havnt used ZT's hack however i am confident that the RCS is the most powerful and innovated RPG system out there, and with the admin back end and controls i doubt that there will be any that will be better than it.

Specialy after version 1.5 final... :P

Anyways, the choise is yours, hopefully you are happy with your choise.

Enjoy!

Erwin
05-01-2004, 05:49 AM
Interesting, zajako. :)

SmasherMaster
05-01-2004, 10:49 AM
I suppose it's all a matter of opinion! :D I'm sticking with ZT's

zajako
05-01-2004, 07:10 PM
Interesting, zajako. :)
id give more facts, and feature lists and such like that but i think that starts breaking advertising rules or something like that.

Erwin
05-02-2004, 12:06 AM
id give more facts, and feature lists and such like that but i think that starts breaking advertising rules or something like that.
Well, if you're not linking to the site yourself, I wouldn't consider it advertising. :) But I'm no longer a staff member here, so best to check with a mod of this forum.

SmasherMaster
05-02-2004, 12:41 AM
I didn't mean to start a whole controversy on what's better and has mroe features. :p

zajako
05-03-2004, 02:38 AM
i sent filburt a pm, and smasher, im just trying to answer questions, and facts just kinda back them up.

sonic3d
05-03-2004, 03:50 AM
does Zero Tolerance have a website or sumthing?

i would like to see his.

l8er
sonic

SmasherMaster
05-03-2004, 11:30 AM
http://www.gzevolution.net/Services/?act=vBulletin_Inferno_Features&type=img

There's the stuff on his hack. He has a test run link on the side so you can see how it works. :D

zajako
05-08-2004, 09:01 PM
with permission from filburt:


Gamasoftware RCS 1.5 release canidate Features Summary:

User Side
_________________________________
Characters can create up to 5 characters
Characters have stats including: Atk(Attack) Def(Defence) MO(Magic Offence) MD(Magic Defence) MLvl(Magic Level)
Stats are increased by battling other players and leveling up and obtaining Attribute points
Users can travel to multiple locations and regions finding shops, picking up gold as they travel
Users can Challenge other players to combat and use the items and equipment they have obtained from shops
Users can equip their weapons armours and accessories when not in battle
Users can use inventory items in and out of battle(only in battle if said character has it equiped)
Items can cause status effects or do many other things using a unique system of modifyers
Challenges can be accepted or declined or even canceled by the the person who made them
A detailed help system allowing new users to read and figure out how to play
Locations can cause triggers and change depending on other triggers using the modifyer/quest system
Dead characters can be revived by using reive potions from the inventory or buried.
Players can choose class, race, gender, element and appearnce when creating a new character
players are alerted on level ups of their characters


Admin Side
_________________________________
Region Creation system which shows a grid of locations.
Locations can be made into warp location that jump to another location or region
You can set Default location from the regions grid
You can add edit or delete locations or regions quickly and easily
You can add modifyers for locations and regions
You can change the grid size for regions at any time
Text to be displayed about said location can be edited
You can move locations in regions
You can change images for locations
You can set the image for a battle that occurs at said location(only if location is an arena)
You can make your own races and set the begging hp mp atk def md mo mlvl and access requiresments
You can make your own classes and set the begging hp mp atk def md mo mlvl and access requiresments
You can make your own Elements and set the begging hp mp atk def md mo mlvl and access requiresments
You can make your own Geners
You can make your own Shops and place them at any location you like
You can make npcs and place them at any location or shop you would like
You can make your own Status Effect and if you would like to make them more advanced you can make them use modifyers
You can add new level up and the required exp and attributes gained for the level
You can Create and modify your own items, weapons, armours, and accessories and make them use modifyers to make them more advanced
RPG Admins are managed seperate from your forums for further security
You can search your users and give them gold or reset them back to the default location
You can Manualy give your users inventory items
You can delete add and manage your users characters
You can manage, delete, and add battles
You can manage, delete, and add challenges
You can manage, delete, and add Character images
Manage and create new modifyers
You can use and upload and share tool that do various tasks. These tools will have a section for sharing at gama's home site
You can upload and manage your sprites using our custom sprite system
You can manage your rpg templates and pages from our unique one of a kind Advanced Page Template System

General
_________________________________
Blazingly Fast page loads. (on average around 0.05 second page generation speeds)
Very Server nice page loads. (most pages run under 5 queries)
Runs Standalone or can be linked to one of these message boards (vbulletin(2.x or 3.x), invision power board, phpbulletinboard, wotlab bb, among others)
Nicely Designed Default Templates

deathemperor
05-13-2004, 02:41 AM
all I want to say about the RCS is: ugly graphics

zajako
05-13-2004, 04:48 AM
umm are you saying the site layout graphics, or the sprites?

The sprites will be redone before release, the layout for 1.5 PR is quite nice, during beta it wasnt the prettiest thing, but thats because the layout was thrown together for beta.

Let me know, because if its something thats fixable id like to fix it.

Rein Masamuri
05-17-2004, 04:04 PM
ZT's is really slow, the background graphics are ugly. I'm not too impressed really.
Gama's is fast as fook, I like the new graphics, its CSS driven, its all nice ^_^

zajako
05-18-2004, 01:16 AM
umm its not fully css driven yet 1.5 final will be.

007
05-24-2004, 07:31 PM
I have looked into these both briefly, and have found the following so far.

ZT's doesn't seem to have a world that you can navigate around in. COrrect me if I'm wrong..

Gama's seems pretty cool but the navigation is too repetitive with the same image loading over and over.

Is there a good text based RPG out there that could be integrated with VB? I have to say text based all the way is the way to go.

zajako
05-24-2004, 10:50 PM
you can change the images, i havnt gotten around to totaly decking out the default install values yet.

winlya
06-05-2004, 04:31 AM
I have Zero Tolerance's RPG and Gamasoftware's RPG.And test on localhost.
if Gamasoftware's RPG I thinks it very cool.Because we can add code on magic,item...and system place is very cool.
But this game haven't summon system,limit,and magic....
on RPG Inferno v1 I look some code very cool..all system active but some system need bug fix.

Erwin
06-20-2004, 12:14 PM
I've just paid for both ZT's Inferno RPG, and GamaSoftware's RCS system.

My impression so far:

1) ZT's Inferno RPG - $40 for owned license - paid using Paypal, no referral to immediate download area, still waiting for someone to contact me regarding download.

Can't comment on it yet - still waiting...

2) GamaSoftware's RCS RPG - $50 for 1 year only - paid using Paypal, download available immediately but buggy - conflicting cookies on their download page between their member's area and the forum.

In the end, I managed to download the RCS zip, but got weird ZIP extraction password errors, which I bypassed using drag-and-drop in Explorer.

Regarding RCS1.5 - basically I find it interesting and quite powerful, but because it is not well integrated (well, the only integration is that it uses the vB userbase) with vBulletin, I don't think I will be using it. If you want a stand-alone game system that you can customize, the RCS1.5 system is good. If you want integration with vB3 - then this is not what you are looking for. At least, that's my impression so far.

Will post here once I get ZT's RPG system...

Chris M
06-20-2004, 12:28 PM
Sounds interesting :)

I certainly like the feel of the gammasoftware system, but I haven't played with the other one yet ;)

I've been monitoring the gammasoftware developement for quite a while - There are some dissapointing elements, but they are mostly to do with unclear instructions, and also a buggy design - I keep getting page errors :/

Satan

Erwin
06-20-2004, 09:13 PM
I'm still having trouble downloading ZT's RPG system - he's telling me that an automated email should have been sent, but there's been nothing.

Erwin
06-20-2004, 09:18 PM
Finally got it after some PM exchanges on his site. Shall update you on what I think. :)

deathemperor
06-21-2004, 02:37 PM
nice, Erwin.
I've used ZT so far and feel it's very good.
everything seems to be very ok just without the big world (ZT said later version will have it).
it is easy to use, easy to administrate but actually the admin still isn't be able to manage all things. version 2 would have more good features like spells. RPG inferno isn't fully integrated with vb3 yet since it only uses the posting function to let users get money. the second thing I don't like in RPG Inferno is that ZT wrote all the RPG actions in just one ~400KB php script, the whole RPG Inferno only remains in 2 main files: one for admin and one for users, this should be avoided.
I like job of RPG Inferno, it is based on the earliest RPG hack for IP I think since I've used IP for a period of time. It lets me to have about 100 jobs with different level requirements like class of a job 1 requires lvl 1, class the same job 2 requires lvl 20, and so on, the summon, tourament, auction,... sections also look cool, RPG Inferno also has a store.
Generally and personally, I regard RPG Inferno as the best RPG hack available, and it will probally abstract more webmaster when new version comes out ^^.
*waiting for Erwin's post*

Erwin
06-21-2004, 10:08 PM
I agree that I also prefer ZT's RPG hack. I actually like the fact that it's in 1 file - easier for me to modify.

I've already modified it to further integrate it into my site - I've already got my own points system, so I'm converting it to use mine.

I'm really only going to use the itemshop, healing, possibly battle and auction, but not the others anyway, so I'll be trimming the php file by a lot.

Also going to make it so that people don't need to make an RPG profile - their normal forum profile will do, and I'll change it so that the items, etc. show up in postbit and forum profile using bbuserinfo profile fields (which is the way it should be).

So for me, I will be using ZT's RPG hack as it is more integrated, and I can modify it to fit my site more. :)

deathemperor
06-22-2004, 11:47 AM
glad to hear that ^^
I've already finished modifying RPG inferno to be fully integrated with RCS, my future job will also about display RPG status in postbit.

Erwin
06-23-2004, 12:15 AM
You integrated Inferno AND RCS? :) There would be a lot of overlap of features, wouldn't there?

deathemperor
06-24-2004, 04:47 AM
not really
if you say it's the store then I won't add the Inferno's actions which are the same as UCS. I integrated Inferno with UCS because I like the way UCS let users get points and those actions in UCS, thief is one of most I can't remove since it's like my members couldn't live without it ^^
I'm waiting curiously for the Inferno v2.

zajako
07-08-2004, 10:50 PM
hello,
Erwin you were refering to the integration of RCS with vb, ans you are right, it doesnt fully integrate, i removed the fully integration due to having to recode the software due to vbulletin 3 being so very different.
However, there are plans to make it have integrations that it used to have, like logging battles, and more postbit options... however, i am aiming to finish large features that i want in 1.5 final, like Random battles, and User trading system(which will be integrated into postbits to invite to trade)

One feature i dont plan to re-implement that was a vbulletin integration, is usage of vb templates, the vb template system i feel is quiet inferior to what RCS uses. That may not be the opinion of others, but that is my opinion, and i hold to it. The only thing the vb template system has on it, is the conditionals, however with coding templates you dont really need them.

Also i wanted to note, its not 1 year only, it is one year of updates, you may use the software for life, as long as your only using one copy of it.

Erwin
07-09-2004, 02:54 AM
hello,
Erwin you were refering to the integration of RCS with vb, ans you are right, it doesnt fully integrate, i removed the fully integration due to having to recode the software due to vbulletin 3 being so very different.
However, there are plans to make it have integrations that it used to have, like logging battles, and more postbit options... however, i am aiming to finish large features that i want in 1.5 final, like Random battles, and User trading system(which will be integrated into postbits to invite to trade)

One feature i dont plan to re-implement that was a vbulletin integration, is usage of vb templates, the vb template system i feel is quiet inferior to what RCS uses. That may not be the opinion of others, but that is my opinion, and i hold to it. The only thing the vb template system has on it, is the conditionals, however with coding templates you dont really need them.

Also i wanted to note, its not 1 year only, it is one year of updates, you may use the software for life, as long as your only using one copy of it.
Thanks for the clarification zajako. :)

You've put in a lot of time into your product, and it's a good product. It was just a bit hard for me to modify for my own needs. I modified Inferno extensively and integrated it with the UShop and Petz, and made it all work off the user/ usefield tables so that information show up in the postbit. That would have been very hard with RCS. :)

zajako
07-09-2004, 05:21 AM
heh actualy, since it shares databases, it woulnt be too hard, just query out the info you need, or extend the user query to query the characters by userid. After i get all the core features done, i do plan to beef up the hacks for vb to make it integrate a lot more and provide tons of postbit edits. The truth is, it should integrate as well as you want it to, since they share databases, its just most people dont know how to query, so not a lot of people have made hacks for it... i was kinda glad to see you buy it cause i thought for sure id see some talented hacks for it, but oh well, ill just have to work tons harder so i can get around to make them.

thanks for the compliments though, and hopefully in the future versions you will be pleased enough to find uses for it. Also, when you get a spare moment contact me via aim, i woulnt mind letting you toy with the other softwares, and softwares coming, you've always been a good with your feedback, and i woulnt mind seeing what you have to say about the other stuff in the works.

Hmm i actualy have an idea of making an iframe that can be included into postbits, that lets you scroll through their characters, and if placed nicely would look really good in posts too.

Marshalus
07-10-2004, 03:49 AM
I'll be buying RCS either tonight or tomorrow, and then customizing the heck out of it.

nVaux
07-10-2004, 04:37 AM
Hmm, I will also be purchasing one of the two RPG battle systems as well, however I am still undecided, I would like to be able to see the rpg battles result posts as posts in one of my forums like Bitseys's did, so I would suggest the devs to possibly add one of those features. I will make my decision sometime this week I hope.

AN-net
07-10-2004, 05:33 AM
Hmm i actualy have an idea of making an iframe that can be included into postbits, that lets you scroll through their characters, and if placed nicely would look really good in posts too.

well actually you could use a dropdown that vb 3 now has or make it collapsable;)

zajako
07-11-2004, 03:17 AM
that would be cool too AN, but truthfully im not to familar with vb3 yet, they pissed me off a lot with their major changes, so i have kinda been avoiding hacking my board much. Thats why you havnt seen many hacks from me since vb3...

Mar, i look forwards to seeing you there, hopefully you will share some of your customizations :)

Zachery
07-11-2004, 03:25 AM
that would be cool too AN, but truthfully im not to familar with vb3 yet, they pissed me off a lot with their major changes, so i have kinda been avoiding hacking my board much. Thats why you havnt seen many hacks from me since vb3...

Mar, i look forwards to seeing you there, hopefully you will share some of your customizations :)
Eh, drop downs are not all they are cracked up to be, plus limited browser support for them

AN-net
07-11-2004, 03:28 AM
Eh, drop downs are not all they are cracked up to be, plus limited browser support for them
iframes have also very little support also;)

Zachery
07-11-2004, 03:29 AM
iframes have also very little support also;)
Eh, iframes are much better supported than javascript is :p

zajako
07-11-2004, 03:36 AM
Eh, iframes are much better supported than javascript is :p
yeah iframes are pretty well accepted by browsers these days, the only problem i see with using iframes is an iframe in every post would just be kinda much... but a drop down isnt an entire new page load... hmm another alternative could be a image created and cached with gd, and on level up or equip change a new image is created...

Zachery
07-11-2004, 03:37 AM
yeah iframes are pretty well accepted by browsers these days, the only problem i see with using iframes is an iframe in every post would just be kinda much... but a drop down isnt an entire new page load... hmm another alternative could be a image created and cached with gd, and on level up or equip change a new image is created...
GD sounds like the best granted the server has gd :)

zajako
07-11-2004, 03:38 AM
yes however its the most complex, and if people want to move around information, they will have to figure out the gd coding rather than an html template.

Zachery
07-11-2004, 03:39 AM
yes however its the most complex, and if people want to move around information, they will have to figure out the gd coding rather than an html template.
Ups and downs, you could generate a host of images, which would probaly be worse, however then it would be back to a template sorta. if you understand what im saying

zajako
07-11-2004, 03:43 AM
well images like character, and such already are created, no need to generate those.. The benifit of using iframes is that it would use the RCS template system for the templates, with a vb hack and if statement in the template to call the iframe or not.

If its an iframe it can use rcs globals, and would all around be easier, GD would involve a lot of coding, and hassle to customize, and drop downs woulnt fully be suported, and would involve having vb do some more queries.

They all have their ups and downs, i just havnt decided which to go with, i guess i wanna see how a hidden iframe in the post bits of people with characters will handle.

Yanks1343
07-12-2004, 01:12 AM
Zero, I never got my confirmation email at your forum. Can you pelase send me another one?

yanks1343@symptales.net

Koutaru
08-10-2004, 04:02 AM
Is it just me or does Zero's site not work? ?_? my internet has been screwy lately..

deathemperor
08-10-2004, 12:45 PM
I believe his site is down temporarily.
you can come here instead: rpginferno.net

zajako
08-15-2004, 02:59 AM
in aproximately 1 -2 months, RCS 1.5 Final will be released with random battles, user trading, post bit showing the user's selected "main character" and its information.

The randombattles isnt where it stops, you can also use modifyers and create boss battles, to test it as its being developed goto http://dev.gamasoft.biz/rcs

Edit
Just added a chat system as well.

bAkAyAr0
09-08-2004, 07:50 AM
in aproximately 1 -2 months, RCS 1.5 Final will be released with random battles, user trading, post bit showing the user's selected "main character" and its information.

The randombattles isnt where it stops, you can also use modifyers and create boss battles, to test it as its being developed goto http://dev.gamasoft.biz/rcs

Edit
Just added a chat system as well.

Wow, that is really cool.

Hmmm... It seems both RPGs have their pros and cons in a way. Hard to choose, hehe.

Dean C
09-08-2004, 08:29 AM
Wow this thread has been in The Lounge for a while now :) Moved to general modification discussion.

Hoffi
09-09-2004, 11:34 AM
Is one of the rpg's avaiable in german?
Use the ZT the fully fuctionality (acp, etc) of vb3?

I think about it to buy...

Me!
09-09-2004, 06:53 PM
I like Zero Tolerance's RPG system, Gamma's was just a bit too messy for me. My only gripe is Zero's Version 2 has been hanging on 75% completion for some time now.

Edit: I would advise everyone to not go with Zero's mod for now, because he has an announcement on his board saying he is taking a break, the announcement lasts until December so I just assume he is not going to continue working on version 2 until then.

zajako
09-10-2004, 07:37 PM
I like Zero Tolerance's RPG system, Gamma's was just a bit too messy for me. My only gripe is Zero's Version 2 has been hanging on 75% completion for some time now.

Edit: I would advise everyone to not go with Zero's mod for now, because he has an announcement on his board saying he is taking a break, the announcement lasts until December so I just assume he is not going to continue working on version 2 until then.
what is so messy about the RCS?
you're the 2nd person in this thread to say that, however, neither of you give examples.

The design, both user side, and admin side, are far from messy, they are both crisp and clear. However i was browsing through infernos on a friends board, and it was extremely messy, and confusing. Maybe you have them mixed up?

Anyways, please tell me what you dont like about rcs, reasons not put downs.

An example, here is my opinion about Zero's release.

It's html tables, are just put there, and hold random ammounts of data that dont relay what they are for, or mean. There is no user friendlyness, and kept me guessing what things are and do. Half the pages lead to a vb error that doesnt really explain how to open up those pages. It shows a rpg control panel link for even those which dont have access to it. It shows links for features that are turned off, the shop system is really badly organized, and confusing. not to mention not very customizable. The query usage was obscene in numbers, and not to mention the templates were badly designed and organized like it was his first hack ever.


Anyways, ill give a little update on the next version of rcs coming out.
this one is already posted here, but ill post it again for those who skip to the recent post and not read old ones.
http://tfogame.com/dump/chatsystem.gif

here is for those who watch a battle going on, it only shows what you have watched and stores the running log via cookies so as to keep query usage low (around 3-5)
http://www.gamasoftware.com/forums/attachment.php?attachmentid=48&stc=1

here is the new options system, which makes it much easier than the old system which was editing a config file basicaly, keep in mind these screenshots are kinda old and uses the old admin control center style
http://www.gamasoftware.com/forums/attachment.php?attachmentid=49
http://www.gamasoftware.com/forums/attachment.php?attachmentid=50

Heres a screenshot of the new admin control center
http://tfogame.com/dump/newadmincc.gif

heres some other admin cc screenshots for adding random encounters and the enemies for the encounters:
http://www.gamasoftware.com/forums/attachment.php?attachmentid=53
http://www.gamasoftware.com/forums/attachment.php?attachmentid=52

Heres some of the new pvp scrrenshots. The first one shows what it looks like when you click the taunt icon to use your turn to taunt your opponent, the 2nd is offering a draw to your opponent, which he may or maynot accept. Keep in mind it says give up, however it was changed to offer draw.
http://www.gamasoftware.com/forums/attachment.php?attachmentid=54
http://www.gamasoftware.com/forums/attachment.php?attachmentid=55

here is te page for viewing a battle or participating. Note that both characters are dead as this screenshot was taken before i finished the check win and lose function, which now is finished and working perfectly.
http://www.gamasoftware.com/forums/attachment.php?attachmentid=56

Heres the screen that you see when your opponent has offered you a draw:
http://www.gamasoftware.com/forums/attachment.php?attachmentid=57

then heres when you have declined it:
http://www.gamasoftware.com/forums/attachment.php?attachmentid=58

Challenges are mandatory to accept or deny before doing anything else, here is the screen you see when you have been challenged.
http://www.gamasoftware.com/forums/attachment.php?attachmentid=59

When at a location you can click the Players icon in the bottom left, which is used to show all the players at your current location, and you may challenge them or offer to trade with them.

Heres a random encounter in progress
http://tfogame.com/dump/battleicons.gif

heres the basic Modifyer template to make an enemy, its very easy to edit, and conform to your own
http://tfogame.com/dump/aimod-golem.gif

when you click the icons for items or magic a pop up layer appears to allow you to select from a drop down which you want to do. Keep in mind this screenshot is old and shows html buttons instead of images.
http://tfogame.com/dump/randombattlepop-item.gif

Another thing this release is using all 100% custom images, made by me and my team.

Music plays during battle, and different music upon death and victory, plans to make a pop up music player for traveling are in the works, and if i decide to do this a midi management system will be made.

heres the alpha RCS development url, feel free to play with it, and try out some of these features, as i work on finishing up the release, A bit of advice for the current map, is to travel back and forth from the starting point till you get to level 5+ and have decent equipment, as further east is giant skeletons and south is the boss which i recomend to be at least level 10+ before you try him, as you will die. After you beat the boss you can go to the new area which spawns a bit of all the current made enemies.

http://dev.gamasoft.biz/rcs/


Enjoy, and feel free to ask questions.

Me!
09-10-2004, 09:27 PM
Woah calm down their skipper. I was merely giving my opinion. When I was first choosing between Gama and Zero's rpg mod, I went and viewed demos of both. One thing that really bothered me with your version was that I felt it was messy, bulky and untidy. The map system is rather cumbersome. For the average Joe that comes along and tries to use the map, you quickly find yourself lost and disinterested.
The battle system is rather bland and has alot of wasted space. When I attempted to click on the user name it loaded in the iframe rather then opening a new window (see attachments). I understand it is just a demo, however the demo itself speaks volumes to a potential buyer.

As a new user, when I look at your rpg mod, I wonder how I start a new battle. I click on "Battle" and come to a page that shows me current battles. It is shown with the most minimal effect and lacks any asthetics.

It is just my opinion that the system looks very dull and boring to me and it is not something that I would like to spend my money on. When you pay for something you usually like it to not require any work.

As for Zero's, I never said his was flawless, however between the two I felt much more satisfied with that system. When you talk about errors, I am not really sure what you are talking about. You see when guests try to access the RPG system they get this error:
"Sorry, you must login or register to be able to access any part of the RPG System. Thank you"

His HTML is not perfect, however it is laid out fairly well and is done nicely. The admin panel is also nice, it's very straightfoward and will not take you long to get used to. Please see the screenshot I have attached. You will see all the links are available on the top navigational bars.

In my honest opinion, I would say that both of these mods are not really worth the money at this time. They still need quite a bit of work. Coders need to stop adding more and more new features and instead make sure what they already have works 100%.
Please understand, that having written the above, I have studied and written a few scripts in PHP of my own. I am no where near the level to begin creating such huge scripts for people, however I understand it can be hard and time-consuming.

**The first two attachments are from Zajako's setup, the last one is Zero's setup on my board.

Edit again: Oh, one thing I have been reading more and more here, Zajako, is that you tend to answer people with, "Well this version is not fully complete yet, wait until next *version type here* and it will be fixed!"

If you are going to sell something, you can't sell something that is half-finished and then flip out when people say they feel your system is unpolished, unrefined ect. It is poor salesmanship to release something that isn't even finished.

Edit one last time x.x: If you are choosing between the two, I suggest you wait, right now there is a free battle mod right here on this very forum that works on version 3.x of Vbulletin. I would suggest using that until Zajako finishes his rpg system and/or until Zero gets back from his "break" and finally releases version 2.

Revan
09-10-2004, 11:32 PM
Ive seen both rpg systems, and both have their advantages and disadvantages.

* Gamasoftware has its Status Creator. This is actually the only feature Ive looked at, really.
* Inferno's main rpg file is totally fooked up.
First of all, theres a million uncached templates for each page
Second, the way the templates are laid out makes the rpg pages look REALLY confusing.
Third, the rpg pages has lots of unneeded spam in their templates and coding, such as a local WOL.
* Both rpg system's coding style is IMO ++++ for sold hacks. Now I know it would be hassle to produce neat code thats easy to read, but after all some people do pay for them you know :P
On some points Ive found Inferno's coding to be totally impossible to read.
* Inferno has all their coding in 1 backend file and 1 frontend file (and then some other function files on the side), which is IMO not very good if you intend to provide fixes for any bugs (like the uncached templates)


Not to blow my own trumpet or whatever the expression is called, but unless you badly need summons and/or bot fights for your forum NOW, then I suggest you either wait for either one of these to release something better, or wait for the v3 of my hack.
I believe that with the v3 (and it being free), I can give both Gama and ZT a good run for their money. Should either one dev team feel this post being out of line, just remember that competition inspires better work... ;)

Link14716
09-10-2004, 11:54 PM
Remember, the RCS is based on the vB2 version I am sure. vB2 = sux0rz :p

deathemperor
09-11-2004, 02:11 AM
alright, this is about the RPG for vb3.
I think 3 hacks are good and bad ==> if 3 of them can combine together, it would be a perfect hack.

comparing some (just some) between ZT's and Revan's:the classes in ZT's hack does nothing but earning money but in Revan's they are very good, have almost everything a class is supposed to have. If Revan's items shop let users to buy many items and manually equip it would be better. those are just my 2 cent.

ZT's world map is simply like an Pokemon online game which is written by PHP, his expending things are rarely needed (exclude spells) but the modifying looks good.

zajako
09-11-2004, 08:48 PM
Remember, the RCS is based on the vB2 version I am sure. vB2 = sux0rz :p

It is not based on anything thats for vb2, rcs 1.5 and beyond have been recoded from the ground up, and support both vb2 and vb3 as well as other forum softwares.

Me!, all known template bugs, glitches, have been fixed for the almost finished version, expected to be released in less than a month. This release is the release linked to above, and comes built with many new features, that most of you have been dreaming of, including user battles, and a all new more fun pvp battle system, which you can view above, upon its compleation there will be many forum hacks including postbit showing the selected main character, and gold ammount. Challenge and trade links in the postbit as well. Battle logging in a selected forum, The ability to create boss fights.

All the features and screenshots shown above.
If you are intrested in beta testing version 1.6, please visit the thread at the gama forums news thread, im not sure if they would allow me to link to that thread or not. so ill just not link to it, and allow you to find it yourself.

Anyways, this release i have been working on and perfecting the templates making everything cleaner, and more smoothe.

zajako
09-16-2004, 11:46 PM
New user trading system almost done, with this completed, the last major feature of 1.6 is done.

zajako
09-20-2004, 09:09 PM
this next release will package a postbit hack that adds no new queries, and puts your character on your postbit, heres a preview.

http://tfogame.com/dump/postbit.gif

zajako
09-26-2004, 12:43 PM
1.6 Beta has been released.

Revan
09-27-2004, 07:37 PM
Hm quadruple posting and all of them pure advertising for a paid mod... I thought we weren't allowed to advertise?
Ah well.

Ill say my piece:
Both RPG's needs major code touchup imo. A coder once said "Write code for the user, not the computer". Ive looked at both hacks coding, and damn you have to be a computer to be able to read that first try.
Yeah I admit it, I try to follow the vB3 Coding Standards as best I can, mainly cos I agree with them and following them produces neat and easy to read coding.
I also take a VERY strong disliking into the policy Inferno uses for its current vB mod, all coding in one file both sucks and makes bugfixing/hotfixes much harder for both the developer and the end-user.

Coding style aside, both hacks got its strength and weaknesses.
Inferno got the features, but not so much the customiseability. From what I gathered, the Tournament for instance is very static. You sign up like it was for any battle, and you duke it out in a hardcoded amount of turns.
Gamasoftware got more customiseability (at least I bloody well hope, if its any good as an RCS. I admit I havnt taken too close a look on this.), but I feel it targets a different type of forums. Inferno and my hacks are more like a nice and expansive background feature of the forum, something to increase activity. But Gama is more like a standalone app, I just cant see people getting too much together and talk about their next move down that hallway :p
Seen like that, I feel that this entire thread's topic is rather invalid because the two hacks cannot be compared to the fullest IMHO.


Now what would be fun was if all 3 of us RPG people got together, and produced 2 hacks; one as a vB integrated mod, which could serve the everyday use of an RPG mod, and one for the people that would want to take their RPG'ing one step further (Today's RCS).
Its a nice thought for ME anyways, just dont diss me for it...

zajako
09-30-2004, 12:14 AM
i have permission to annouce and list features, and things like that from the staff, im not advertising, im informing. I posted 4 times in a row as there were no replies, and with each one was a bump.

As for coding for the user, my code is very readable, its just not vb3 style. I detest vb3 style coding, thats why i dont do a lot of coding for vb3.

As for the hallway, thats just a default begining, i have not finished making a good set of defaults to demonstrate the abilities, as i have been working on the next release.

As for your idea of the 3 working together, I have been planning to make a lite version of RCS that removes traveling, and random battles, and makes it just for player vs player, with one shop. similar to how you have yours now.
This version i plan to release for free. I dont have the time to work on it as of now, because i have multiple other softwares to code, but i plan on doing it within the next year, if you would like to help work on that, then just message me on one of my many messenger names and let me know.

Revan
09-30-2004, 02:42 PM
I didnt see MSN in your profile, and I refuse to touch any other IM client ;)

As for the coding style, dya mind telling me why you detest vb3's coding style? I think it looks rather neat lol. Only thing I dislike is using capital AS in a foreach statement :ermm:

EDIT: I used the word hallway as an example lol.
Substitute it with World Map, Cave, Maze, anything you want. It was just stating a point that I cant picture myself users talking about their next move on the map lol

zajako
10-01-2004, 01:27 PM
zajako at tfogame.com is my msn name.

also the potential for 1.6's maps, make it something very easy to talk about, just like any other video game, as you can set up boss fights, make findable items, require keys to pass certien points, and pretty much anything else you can imagine.

Zero Tolerance
10-05-2004, 01:03 PM
When i first looked at this thread, i purely thought i was based on opinions and feature's between RPG Systems, but as i look at the back end page's, i find it's more of a development broadcast for Gama Software =/

Anyway both RPG System's are in a way good and bad, personally it depends on the person who is wanting an RPG, they would have there own preference on the matter.

Also may i note that coding structure isn't really a pro or con, any developer know's that everyone has their own coding style/structure, how they write, how they indent (if they even do indent) and etc... But you mis the simple fact that what may be "neat" to you is "horrible" to us, so i think that point shouldn't be considered between a choice between the systems.

And on a personal note, nice work zajako on Gama Software, it's your RPG that give's me determination to crush it :p Just Joking XD

- Zero Tolerance

Shadow Blaze
10-08-2004, 07:36 PM
Question why does the word "RPG" RPG always higlighted....and RCS rules..

zajako
10-10-2004, 04:15 AM
Question why does the word "RPG" RPG always higlighted....and RCS rules..
what do you mean o.O

jamesk
12-14-2004, 06:45 AM
Now what would be fun was if all 3 of us RPG people got together, and produced 2 hacks; one as a vB integrated mod, which could serve the everyday use of an RPG mod, and one for the people that would want to take their RPG'ing one step further (Today's RCS).
Its a nice thought for ME anyways, just dont diss me for it...

GREAT IDEA(because I can't decide on the 3,hehe)

Vizionz
01-28-2005, 03:08 AM
I looked at both these And by far zt's system is way better i like some features from gamma but by far inferno is a better alla round game

WhisperPntr
01-29-2005, 10:16 AM
Unfortunately my roleplay system needs a combination of all three... so most likely I'd have to code it from the bottom up. I'm not much of a coder for hacks because I don't really make things vb hack friendly, but i guess I'll release what I can. I've already created post and user based multiple avatars without adding a query so i guess that is a start. I'm also half done with a character manager per single user account. for now... it's a start...