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UPDATE: vBulletin 3.5.0 & RPG IH Details »»
UPDATE: vBulletin 3.5.0 & RPG IH
Version: , by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

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Released: 06-09-2005 Last Update: Never Installs: 0
 
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I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible).

Now for the details.
I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG.
Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is.

That's about it, if you have any further questions about this issue, feel free to ask

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  #82  
Old 02-01-2006, 01:10 PM
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Revan Revan is offline
 
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Na I won't release it without the BA, only without the MA. Take away the Battle Arena and whats left to the hack?
  #83  
Old 02-01-2006, 01:21 PM
Sooner95 Sooner95 is offline
 
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Yea da man Revan. Thanks for the updates.. they are appreciated.
  #84  
Old 02-01-2006, 01:50 PM
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Quote:
Originally Posted by Revan
Na I won't release it without the BA, only without the MA. Take away the Battle Arena and whats left to the hack?
Oops, sorry about that. I was a not really thinking when I posted that... aranoid:
  #85  
Old 02-01-2006, 02:14 PM
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Tri@de Tri@de is offline
 
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Just one question:
but without ushop/ucash the itemshop will work?
There's no longer integration with this hack?
  #86  
Old 02-01-2006, 02:17 PM
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Revan Revan is offline
 
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It still needs uCash which is available.
  #87  
Old 02-01-2006, 02:32 PM
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Tri@de Tri@de is offline
 
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Ah! :P
Good to know
So... any hint for ETA release?
  #88  
Old 02-03-2006, 10:04 PM
Sooner95 Sooner95 is offline
 
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Now that a "Store" part for my board is complete, I turn my FULL attention to this. Woohoo.

Looking forward to this, and tho alot of members Njoy the RPG part, ALL of my members love the Lotto.
  #89  
Old 02-04-2006, 11:12 AM
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Revan Revan is offline
 
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Riding a wave of inspiration atm, its moving forward
Ive fixed many minor annoyance bugs as well as stress tested the Upgrade script using HellAndHeavenNet.com forums (Thanks to Zidane007nl for testing it and providing helpful feedback ). At his forum, there's now a version that features all parts of the RPG apart from Battle Arena and Monster Arena.

The Battle Arena is also moving forward steadily, just now I completed the Confirm/Cancel bits, and soon I shall start on the actual main battle page.
Im not gonna dare give out ETAs because I don't know how long this inspiration keeps up But Ill code like the wind while I can XD
  #90  
Old 02-04-2006, 07:44 PM
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White_Snake White_Snake is offline
 
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0k, if you need help more help with beta testing, drop a PM
  #91  
Old 02-07-2006, 03:33 PM
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Any updates? And what will be the features that will be integrated with the ucash/ushop excluding the buying/selling of stuff.
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