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vbProArcade Beta 2
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 08-28-2002 Last Update: Never Installs: 227
Is in Beta Stage  
No support by the author.

vbProArcade Beta 2

1/5/03: Beta 2 released
9/12/02: Beta 1.03 zip updated to include safe mode fix
9/3/02: Beta 1.03 released -- small bug fixes, see below
9/1/02: Beta 1 of vbProArcade has been posted. Please see below for installation instructions.


Background Information

vbProArcade is a fully-customizable Flash arcade add-on for vBulletin, complete with game-by-game scoreboards, forum integration, a "champions" system, statistics, and more.

This is an extensive hack that is still in BETA form, and I don't recommend installing it if you are not willing to work through potential issues and future updates/upgrades! I am working on making the installation instructions as easy as possible, but it will probably be some time before it is perfect.

Watch this post for updates as they happen, and check out screenshots from the list below. If you would like to see the hack in action, you may visit my Shadows of Namek forums. You will need to register to play, but you can view the scoreboards and the arcade itself as a guest.


Credits

This hack materialized thanks to work and help from a number of people and forums. Here they are:
  • Original vbTetris Hack by Erwin Loh
  • Original vbTetris Leaderboard Hack by John Warwick (john.eovie)
  • One of my users, Simon Steel, for work on Flash coding/recoding
  • The users of one of my forums, Shadows of Namek, for their extensive testing of the system
  • And The Kryptonian for pre-release and release candidate installation testing.
Games

So far, there are FIVE GAMES that work correctly with this hack. They are:

Breakout
Pacman
Snake
Space Invaders
Tetris

All five .SWF files are included in the release archive.

There is now a Flash Games Development Thread for the purpose of modifying existing games to work with vbProArcade, or for creating new games to be compatible with vbProArcade. If you have a game that you wish to see modified but don't know how, post the .FLA source in that thread and hopefully somebody can assist you.


Installation Instructions

Download the file attached to this post, unzip it and familiarize yourself with the contents BEFORE doing anything.

There are TWO separate files worth reading, the Documentation and the Installation Instructions. I recommend that you read both BEFORE doing anything else.

Once you have done this, the instructions to be followed are contained in vbproarcade-install.txt. Follow them as precisely as possible. If you encounter an error somewhere, it is likely that you missed a step or made a small error. Please double-check your work BEFORE posting about problems here.

And it cannot be said enough: read that file before you do anything, and if you are unsure of something, please post your question(s) before attempting to install the hack.


Problems and Fixes/Workarounds (as of 1/5)
  • None
Known Bugs/Limitations

Here is the list of stuff that I know does not work. I will be working towards correcting these bugs BEFORE adding new features for the next release.
  • Netscape will allow you to play the games but not record scores
  • If a user uses the "Back" button to go to the game screen, and does not refresh before playing, the score will result in a Security Violation. This is by design.
Screen Shots for Beta 2

Here is the list of posts from this thread that contain screen shots for the new version. Check them out!Upcoming Features

This is the stuff that is in progress for future release:
  • Complete Admin Panel Scoreboard Editor
  • Additional integration with vB
  • Even better Who's Online screen
Some have emailed or PM'd me asking if I would accept donations for my work on this hack, and yes, I certainly will, and any and all support is greatly appreciated. With over 2,000 lines of original PHP code, in addition to HTML and Flash work, I have spent a great deal of time developing and debugging the source for this, and it is a great feeling to have people like it so much that they want to give something back.

All donations received go directly back into supporting my websites and my design activities. You may click here to donate via Paypal. Note that donations are by no means required, and not donating does not mean you won't get support for the hack.

Last but not least, thanks for checking this out!

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #82  
Old 08-31-2002, 05:45 AM
futureal futureal is offline
 
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Already did.

Quote:
So that's where we're at right now. There are only a couple more minor things to take care of and then I can start packaging the code for a full beta release. I would anticipate no later than Saturday night for getting that out there, maybe Sunday daytime at the absolute latest.
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  #83  
Old 08-31-2002, 07:00 PM
futureal futureal is offline
 
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Question, for anybody who might still be reading this:

Did the original vbTetris Leaderboard hack that john did work well (or at all) with Netscape 6? I am going through fits here trying to get Netscape to send/receive variables to/from the PHP files. For example, when you play vbTetris, instead of displaying the board's name, it displays "dynamic field" and so on...

I don't have tons of Flash experience, so maybe I'm just missing something minor. Did anybody get it to work? Everything works great with Internet Explorer.

Thanks.
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  #84  
Old 08-31-2002, 08:29 PM
futureal futureal is offline
 
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After a lot of reading and digging around, it looks like I am going to have to give up on Netscape compatibility for the time being.

Reason: There is a known bug with Flash/Netscape when sending variables via POST. The resulting HTTP headers (which would contain the variable name/data pairs) become corrupted. The only option would be to send the variables from the SWF to the PHP file via GET, but in this case the variable info (score var and score, etc.) would be seen in the URL bar and thus easily spoofed by a malicious user.

I considered adding basic encryption to the score (say, an MD5 hash) but that really isn't accomplishing much since it can be cracked so easily. There really is no way to make the transmittal of data between the SWF and PHP completely secure, but I think that by using GET we would just be inviting problems.

Unless somebody can come up with a better way, I am just going to dump Netscape support for now and concentrate on getting this sucker out the door. If anybody knows more about this issue or has any ideas, please, please let me hear them. Thanks.
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  #85  
Old 08-31-2002, 09:57 PM
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NuclioN NuclioN is offline
 
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If only explorer users could play, then 100 % of our visitors could.
Netscape support can always follow later when the hack is out for download. Then the reactions of the minor group netscape users can trigger support from the browserwizards.

I'll stay here all night refreshing.
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  #86  
Old 09-01-2002, 01:10 AM
futureal futureal is offline
 
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Yea, I basically decided that Netscape will wait.

Progress so far: I just finished recompiling "release" versions of the 5 games, with a bit more security in them (still not much though). With Netscape out of the equation, all variables are now passed via POST.

I am going to start pulling code now for the install instructions. Once that is done, Lani is going to do a test-install on his site for me, and if that goes well, the whole thing will get posted.
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  #87  
Old 09-01-2002, 04:04 AM
chad777 chad777 is offline
 
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YAY! soon I can't wait until it is availible
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  #88  
Old 09-01-2002, 05:29 AM
futureal futureal is offline
 
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I am working hard on getting this thing packaged right now. I am trying to do it with vbHacker but the thing keeps trashing my files. The alternative is to have you guys manually add 19 templates (!) which is not something I want to put anybody through!
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  #89  
Old 09-01-2002, 05:44 AM
chad777 chad777 is offline
 
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I would add 19 templates
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  #90  
Old 09-01-2002, 06:25 AM
futureal futureal is offline
 
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I just finished packaging it for the first time. Lanigironu is going to test-install it on his forum right now and let me know if it works or not. If all goes well, I will post it.

I *think* I got vbHacker to work correctly, in which case the installation should go pretty well. I'm sure there will be problems (always are!) but I am confident that this release does, at the very least, work correctly.

I've been running it for about a week on my site, and with over 10,000 games played everything is humming along nicely.
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  #91  
Old 09-01-2002, 06:33 AM
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Boofo Boofo is offline
 
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Can you also include a text file for those of us that like to be hands on with the code?
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