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RPG Integration Hack - Old Support Thread
Version: , by MindTrix MindTrix is offline
Developer Last Online: Jul 2013 Show Printable Version Email this Page

Version: Unknown Rating:
Released: 08-17-2004 Last Update: Never Installs: 0
 
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Nice conversion there mate, lot of work has gone into it so well done and thanks for sharing it

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  #682  
Old 10-23-2004, 09:35 AM
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skorzguy skorzguy is offline
 
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Is there a way to make the RPG Stats more compact in postbit template? I tried doing it myself but it never worked. It would be awesome if the RPG information could scroll along the sceen just like the Arcade marquee but maybe at a slow speed.
  #683  
Old 10-23-2004, 11:41 AM
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You can install the User Select Postbit addon, which generates a dropdown for the rpg stats (users can choose their own postbit type).
  #684  
Old 10-23-2004, 04:15 PM
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Neal-UK Neal-UK is offline
 
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Quote:
Originally Posted by Revan
You can install the User Select Postbit addon, which generates a dropdown for the rpg stats (users can choose their own postbit type).
I take it your supposed to see animation with this then? If so, I don't see any.

Also, i've added a new skin to my forum and the battle arena and a few other RPG pages go a little crazy: http://www.burnleyweb.com/forum/batt...battlenumber=4

Any way around this? I don't want to have users swop skins, plus I would need to install other mods to the templates for the default skin which would take forever!
  #685  
Old 10-23-2004, 08:21 PM
FilmoreSlim FilmoreSlim is offline
 
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Hi Revan! I signed up at Digital Toxicity and noticed in PM's, you took out the RPG info under the user profile. I'd like to know how ya did that because the red X that the $rpgclass3 is creating in the PM messages, is driving me crazy. It calls for this path "forums/images/style/classes/.gif"

Thank for your help!
  #686  
Old 10-24-2004, 11:49 AM
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Revan Revan is offline
 
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Quote:
Originally Posted by nealparry
I take it your supposed to see animation with this then? If so, I don't see any.

Also, i've added a new skin to my forum and the battle arena and a few other RPG pages go a little crazy: http://www.burnleyweb.com/forum/batt...battlenumber=4

Any way around this? I don't want to have users swop skins, plus I would need to install other mods to the templates for the default skin which would take forever!
No, no animation. A dropdown. :lick:
And set your styles up as child/parent styles, so they inherit the rpg templates.
OR, reapply the templates file to the new skin.


Quote:
Originally Posted by FilmoreSlim
Hi Revan! I signed up at Digital Toxicity and noticed in PM's, you took out the RPG info under the user profile. I'd like to know how ya did that because the red X that the $rpgclass3 is creating in the PM messages, is driving me crazy. It calls for this path "forums/images/style/classes/.gif"

Thank for your help!
I didnt take it out, I didnt put it in!
For some reason, PMs use the postbit template, but since theres no rpg code in private.php, broken ++++ galore
I plan on fixing this sometime
  #687  
Old 10-24-2004, 02:31 PM
FilmoreSlim FilmoreSlim is offline
 
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Ahh thanks!! Amazing hack btw. Simply amazing

I have a quick question. I've added hundreds of new items, spells summons etc. Using a lot of ripped sprites from old RPGS. Anyway I've been making my own weaps, but they are way cooler than the rest. Here's a few examples:


I was wondering if you plan on making a Rare/Unique item system?

Also, how hard would it be so that when a player reaches a certain level, the class picture changes? I attached an image to explain my question better.

In the pic, the 1st post has a Character that has leveled up and become powerful, the second post, that person has a weak character.
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  #688  
Old 10-24-2004, 05:03 PM
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Revan Revan is offline
 
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Quote:
Originally Posted by FilmoreSlim
Ahh thanks!! Amazing hack btw. Simply amazing

I have a quick question. I've added hundreds of new items, spells summons etc. Using a lot of ripped sprites from old RPGS. Anyway I've been making my own weaps, but they are way cooler than the rest. Here's a few examples:


I was wondering if you plan on making a Rare/Unique item system?
Im not sure I understand what you mean... if you want items to not be spread too quickly, put a low stock...
If thats not what you meant, then please explain

Quote:
Originally Posted by FilmoreSlim
Also, how hard would it be so that when a player reaches a certain level, the class picture changes? I attached an image to explain my question better.

In the pic, the 1st post has a Character that has leveled up and become powerful, the second post, that person has a weak character.
class level up would require me to redesign the entire class system, and I dont have time to do this atm.
  #689  
Old 10-24-2004, 07:22 PM
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Whoa, redesign the whole thing ... ouch! Heh!

Well, I already have plenty of quailty Items with either 0 or 1 stock option. I was wondering if you could have some items that would only appear in the item shop every so often. Like a %, Say 1 out of 10 times when you enter the shop a special item will be there. Or like if you've won a certain amount of battles, Unique items will open up for users in the item shop.

I suppose I'm looking for more ways to let end user have a more customized, unique character. I'm sure what I'm asking would cause you to make radical time consuming changes to the code. Stuff like that is easier said then done.

Thanks for your time! It's appreciated
  #690  
Old 10-24-2004, 08:09 PM
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i like the hack but the weapons/items etc.. can be a pain. Is there a recommended % for how much money should be earned and how much a item should be depending on its stat increasing?

Hits install.
  #691  
Old 10-25-2004, 03:48 AM
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Shinobi Shinobi is offline
 
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not sure if this has been asked before but,

back in the vb2 version when u went to the rpgcp it had a little town pic with the little pics of the characters that were online at the time. Mine doesnt do that, is it just me, or is that something u had to leave out??
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