Is there a way to make the RPG Stats more compact in postbit template? I tried doing it myself but it never worked. It would be awesome if the RPG information could scroll along the sceen just like the Arcade marquee but maybe at a slow speed.
Any way around this? I don't want to have users swop skins, plus I would need to install other mods to the templates for the default skin which would take forever!
Hi Revan! I signed up at Digital Toxicity and noticed in PM's, you took out the RPG info under the user profile. I'd like to know how ya did that because the red X that the $rpgclass3 is creating in the PM messages, is driving me crazy. It calls for this path "forums/images/style/classes/.gif"
Any way around this? I don't want to have users swop skins, plus I would need to install other mods to the templates for the default skin which would take forever!
No, no animation. A dropdown. :lick:
And set your styles up as child/parent styles, so they inherit the rpg templates.
OR, reapply the templates file to the new skin.
Quote:
Originally Posted by FilmoreSlim
Hi Revan! I signed up at Digital Toxicity and noticed in PM's, you took out the RPG info under the user profile. I'd like to know how ya did that because the red X that the $rpgclass3 is creating in the PM messages, is driving me crazy. It calls for this path "forums/images/style/classes/.gif"
Thank for your help!
I didnt take it out, I didnt put it in!
For some reason, PMs use the postbit template, but since theres no rpg code in private.php, broken ++++ galore
I plan on fixing this sometime
I have a quick question. I've added hundreds of new items, spells summons etc. Using a lot of ripped sprites from old RPGS. Anyway I've been making my own weaps, but they are way cooler than the rest. Here's a few examples:
I was wondering if you plan on making a Rare/Unique item system?
Also, how hard would it be so that when a player reaches a certain level, the class picture changes? I attached an image to explain my question better.
In the pic, the 1st post has a Character that has leveled up and become powerful, the second post, that person has a weak character.
I have a quick question. I've added hundreds of new items, spells summons etc. Using a lot of ripped sprites from old RPGS. Anyway I've been making my own weaps, but they are way cooler than the rest. Here's a few examples:
I was wondering if you plan on making a Rare/Unique item system?
Im not sure I understand what you mean... if you want items to not be spread too quickly, put a low stock...
If thats not what you meant, then please explain
Quote:
Originally Posted by FilmoreSlim
Also, how hard would it be so that when a player reaches a certain level, the class picture changes? I attached an image to explain my question better.
In the pic, the 1st post has a Character that has leveled up and become powerful, the second post, that person has a weak character.
class level up would require me to redesign the entire class system, and I dont have time to do this atm.
Well, I already have plenty of quailty Items with either 0 or 1 stock option. I was wondering if you could have some items that would only appear in the item shop every so often. Like a %, Say 1 out of 10 times when you enter the shop a special item will be there. Or like if you've won a certain amount of battles, Unique items will open up for users in the item shop.
I suppose I'm looking for more ways to let end user have a more customized, unique character. I'm sure what I'm asking would cause you to make radical time consuming changes to the code. Stuff like that is easier said then done.
i like the hack but the weapons/items etc.. can be a pain. Is there a recommended % for how much money should be earned and how much a item should be depending on its stat increasing?
back in the vb2 version when u went to the rpgcp it had a little town pic with the little pics of the characters that were online at the time. Mine doesnt do that, is it just me, or is that something u had to leave out??