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vbProArcade v1.0 Flash Games Development Details »» | |||||||||||||||||||||||||
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade. Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another. For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread. For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself. A list of current games can you find in the second post. Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise. As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily. Show Your Support
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#623
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hmmmm, i don't think anyone will be able to get quick shot to work. I tried but since it's setup in rounds I tried at the very end and all it did was start over for some reason. Anyone know why?
And i'll look for new games. |
#624
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Here's my very first game! WOOT! It's called Monster or something like that but I thought that was gay and I call it Save Us! lmao. I even changed it so that the game didn't end at 25 saves, lmao. Basically you'll always "lose". Unless you get 100000 saves, lmao. Anywayz, hope ya'll like it!
Save Us! Score Variable: $mate Hash Offset: 5 HTML: Code:
<object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="600" height="500"> <param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]"> <param name=loop value=false> <param name=menu value=false> <param name=quality value=high> <param name=bgcolor value=#000000> <embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="600" height="500"> </embed> </object> |
#625
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Squid Hunter
Score Variable: $points Hash Offset: 5 HTML: Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="600" height="500"> <param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]"> <param name=loop value=false> <param name=menu value=false> <param name=quality value=high> <param name=bgcolor value=#000000> <embed src="$vpa_gameurl" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="600" height="500"> </embed> </object> |
#626
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Just edit your post and choose "Disable Smilies in This Post" in the options section. :classic:
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#627
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Quote:
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#628
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I BEAT YOU! hahaha
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#629
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Hehe.. oh well.
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#630
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Save us does not save the score.
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#631
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Read his post:
Quote:
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