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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #52  
Old 01-14-2003, 05:54 PM
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BrAinZ BrAinZ is offline
 
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Quote:
Originally posted by nymyth
for..this hexxagon and simon
That's odd.... Simon seems to work fine on my site. All scores seem to be updating correctly.
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  #53  
Old 01-14-2003, 06:48 PM
nymyth nymyth is offline
 
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Brainz: if you dont mind could u please put up what went into your ADMIN CP when adding the game (html part) and what went into the game itself....the score and hash variables...thanx

Peace
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  #54  
Old 01-14-2003, 10:12 PM
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xxxsaint xxxsaint is offline
 
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nymyth : in case you get back before he posts his , here's what went into my admin cp for simon and it works just fine

PHP Code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="400" height="500">
<
param name="movie" value="$vpa_gameurl?location=$vpa_bburl&gamename=$game&gamehash=$gamehash&s=$session[sessionhash]">
<
param name=loop value=false
<
param name=menu value=false
<
param name=quality value=high
<
param name=bgcolor value=#000000>
<embed src="$vpa_gameurlpluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="400" height="500">
</
embed>
</
object
and as for the simon .fla and what went into it

https://vborg.vbsupport.ru/attachmen...&postid=341477
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  #55  
Old 01-15-2003, 01:10 AM
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zootsuit zootsuit is offline
 
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...and a few others from www.virtual-fx.net/opensource/

Not sure what you can do with them if anything...just wanted to help.
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  #56  
Old 01-15-2003, 01:40 AM
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zootsuit zootsuit is offline
 
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I used to love this game...

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  #57  
Old 01-15-2003, 03:16 AM
nymyth nymyth is offline
 
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HOLY MOTHER OF GOD IM AN IDIOT....put the coding in the wrong f'ing keyframe....ok now its on.....lol

Peace
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  #58  
Old 01-15-2003, 02:16 PM
nymyth nymyth is offline
 
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xxxsaint: I worked out the hexxagon game....and realized its pointless trying to calculate points......the game doesnt recoginze final score, it only recognizes who has higher player one or player two......and this doesnt help our scoreboard.

Which really doesnt matter cuz u really cant get any high points in the game...the highest number of points in the game is however many hexagon spots are available......my advice dont even bother with hexxagon......its a great game, but not what we need.......

Peace
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  #59  
Old 01-15-2003, 02:20 PM
nymyth nymyth is offline
 
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oooohhhh....however, if someone were to go inside the game and rewrite the code so that when one of our rubies takes over the computers we get 10 points....if we take multiple at the same time we get bonus points......thats the only system i can think which will work......however the coding is serious, which is why i cant do it right now...(little time)....if anyone wants to take a pick at it, ill be more than happy to help them out........ :-P

Peace
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  #60  
Old 01-15-2003, 04:28 PM
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Ember Ember is offline
 
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The coding for installing simon has some errors in it cos the forums change : D into so the code doesnt work, I have attatched the HTML code you should use.

Hope that helps people who couldnt get simon says to work (like me!)
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  #61  
Old 01-15-2003, 07:32 PM
Da`Nacho Da`Nacho is offline
 
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I've been trying to get the frogger clone someone posted earlier to work, without success I might add. I've got it hitting proarcade.php when the game is over, but for some reason I just can't get it to pass the damn score.

I realize that the game is pretty simple, only has one level but I'm mainly just doing it to get familliar with adapting games to ProArcade.
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