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  #51  
Old 11-07-2002, 06:28 PM
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zajako zajako is offline
 
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heh yeah , but i have kept being unsatisfied with my work and scrapping it. Now i finaly have came apon a system i like which will use all the things i have learned from my mistakes and previous hacks, i will make this one the best, and i am doing so at a deadly pace :P

going to need some good beta testers

i already have a few, but don't come asking yet, i will post something about that when the time is ready
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  #52  
Old 11-07-2002, 06:41 PM
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nice nice dude good work
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  #53  
Old 11-07-2002, 10:29 PM
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[high]* Ninth Dimension sits by keyboard, never taking his eyes off the screen, waiting for the sentance "I need some beta testers" to be spoken so he can pounce and get chosen.
[/high]

knowing my luck i'll be offline when you need them and someone else be be the lucky party
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  #54  
Old 11-08-2002, 02:39 AM
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[high]* Link14716 waits too.
[/high]

One suggestion. You have potions, but curative items should have a new shop, like armor, weapons, and accessories. It would still be limited, but I am lost without my Ethers and X-Potions :P
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  #55  
Old 11-08-2002, 03:21 AM
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heh, Link you can totaly custimize your items, so you can set them to however you want them
also shops will be custimizable too :] you can say i want this shop to sell these items and another one to sell these ones ;p

you can make new shops also as well as new locations :]
then you can attach your shops to your locations, each location will have optiosn such as "Allow battles" and things like that :]

Arena's you would obviously want to allow battles, while other places you may or may not. I will be providing at least 8 locations each with their own background for fighting. the backgrounds will be called in depending the location :]
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  #56  
Old 11-08-2002, 11:27 AM
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This is getting better and better - he's on a mission guys!

Will we be able to define spells, or is that what elements are?

Cheers
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  #57  
Old 11-08-2002, 11:45 AM
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I'm looking at this image (https://vborg.vbsupport.ru/attachmen...&postid=318577) and i've noticed that it's possable to set the item to armour, weapon and item. Now while i realise that most ppl should be intellegent enough to choose only one of the options available, what would happen should someone choose all three? (if you know what I mean).
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  #58  
Old 11-08-2002, 12:47 PM
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I actualy have been too lazy to test that currently however, i know for sure it will not cause an error, Technically what it should do is act as all three and where ever you equip it you get the stats for it. SO maybe like a magical dagger that you can equip on your belt and get +5 atk for it and then if you equip it as a weapon instead you get +10 to atk. But yes i did do that on purpose but im not planning on testing it till i finish the equipment system for the users.

also i forgot to mention...
the battlesystem pulls all info from the database now and thus far here is the stats for loading it.

Page generated in 0.28310704 seconds (67.53% PHP - 32.47% MySQL) with 15 queries.

I plan to add 2 more queries to make the magic list and items list generated.

as for magics list, for release 1 magics will be named this:

$element $magiclevel

ex. Fire 4, earth1 earch3.... etc etc

elements you can add, edit and remove just like the rest of the admin panel options.

i plan to make release 2 have a named spell thing going on, with descriptions and such.
Also im working on the items functions soon, wich will make it so that items like poison bomb will do poision status. That will do dame every turn. And there will be toehr status effects too.
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  #59  
Old 11-08-2002, 12:50 PM
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ok, another quick question, are you going to be writing in support for items that only last for a cirtin ammout of time, or number of uses, such as potions, etc... - or say a flashlight that will run out after a while??

just some suggestions, like i said, you are living my dream
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  #60  
Old 11-08-2002, 12:58 PM
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well something like that i might do. Its very easy to do wih how im going to be arrangeing functiosn for it. But with potions, each character can carry up to 10, and when you use on ein battle it will fill up an amount of life and then take one away from your number, and the way the functions will be working is similar to that of how the vb deals with functons. There will be an admin/rpgfunctions.php file it will house all the modifyers which is how items actualy do things. with that file people can add on new item commands and such and make them do things. Im even contemplateing on makeing a guide to makeing new items and fucntions. But im not sure that may be something with release 2. This hack is going to be so big i should try to keep the first release moderately simple.
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