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Steam Connect - Sign in with your Steam Account! [RC3] Details »»
Steam Connect - Sign in with your Steam Account! [RC3]
Version: 1.4.5, by Disasterpiece Disasterpiece is offline
Developer Last Online: Oct 2019 Show Printable Version Email this Page

Category: Integration with vBulletin - Version: 4.2.x Rating:
Released: 07-14-2011 Last Update: 11-06-2012 Installs: 239
DB Changes Uses Plugins Template Edits
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No support by the author.

Steam Connect



INFO


-- Steam Connect Addon for vBulletin 4.2.x;
Development Platform := vBulletin 4.1.3 - 4.2.0, Debian Linux, PHP5, MySQL5, apache2;

Dependencies := lib cUrl (PHP), openid (included);

Author := Andreas "Radon" Rudolph, Disasterpiece;

Contact := radon@purgatory-labs.de, https://vborg.vbsupport.ru/member.php?u=198844

Homepage := http://purgatory-labs.de


WHAT YOU SHOULD KNOW BEFORE INSTALLING

This addon is Unsupported as of 2015 until further notice. I have not enough time or interest in vbulletin to keep this alive.

This addon provides a framework for future extensions which make use of the Steam API.
It helps to determine the SteamID of an user. Unless older methods of inserting the steam
id into a user field, the addon lets the user authenticate with Steam OpenID, therefore
you can trust 100%, that this particular user is the same user as the Steam-ID provided.

Users can link their Steam ID to their forum account or they can create a new account
using details pulled from their Steam Profile.
Like the Facebook connect plugin, it allows users to quickly set up a forum account without
having to define a password or an email address. This option can be disabled in the AdminCP,
however it is encouraged to allow users to use this quick-register feature, since they
already authenticated themselves through steam, so any additional password or email
authentication is just unnecessary.

If the user decides to un-link his forum account with his steam-profile, he has to set up
a password and email first, so the forum account remains usable after this.

At the moment, the addon is in its second RC state, which means that the current versions contain mostly bugfixes and are candidates for a full release.
Until now, the product worked without major problems in productive environments.
Although it is stable as is, the author doesn't provide any guarantee.
Due to the nature of the addon and how vBulletin manages 3rd party code inclusion, additional
login and register methods have been provided by the plugin. It is discouraged to use the
plugin on high profile communities in this early development state.

If you have any further questions, feel free to post in this thread.


F.A.Q. / General Issues / Error Messages

"There has been a problem with the OpenID libary: No OpenID Server found at http://steamcommunity.com/openid"
- Additionally, a 503 HTTP error is thrown. Simple solution: Wait. Steam Community servers are overloaded/down right now, there's nothing you can do about it

Do NOT uninstall the mod if you want to keep the linked users records. Upgrading means uploading the new product xml file for the new version and choose "overwrite" in the upload dialog.
The Installer will handle the update process by its own. Uninstalling the product will erase all the table fields which contain the steam link data.



STEAM CONNECT ADDONS

- Steam Mini Profiles


INSTALL HOWTO

Download Now

File Type: zip product_steamconnect_1_4_2rc2.zip (65.1 KB, 424 views)
File Type: zip product-steamconnect_1_4_4rc3.zip (68.8 KB, 107 views)
File Type: zip product-steamconnect_1_4_5rc3.zip (71.1 KB, 1401 views)

Screenshots

File Type: jpg scr1.JPG (145.1 KB, 0 views)
File Type: jpg scr2.JPG (78.3 KB, 0 views)
File Type: jpg scr3.JPG (65.2 KB, 0 views)
File Type: jpg scr4.JPG (103.9 KB, 0 views)
File Type: jpg scr5.JPG (81.6 KB, 0 views)
File Type: jpg stc_steamicon.JPG (11.4 KB, 0 views)
File Type: jpg stc_adminoption.JPG (75.6 KB, 0 views)

Supporters / CoAuthors

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
7 благодарности(ей) от:
Anbieter, bounty7565, dark alex, Dinnoosaur, mohammadxxx, Popa Andrei, ukhostz

Comments
  #52  
Old 09-02-2011, 05:08 PM
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Disasterpiece Disasterpiece is offline
 
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Quote:
Originally Posted by FF|Skyrider View Post
Small bug. When unlinking, it says:


Which is correct. But it doesn't forward (automatic) to the profile page or main forums.
Quote:
Originally Posted by FF|Skyrider View Post
Could you add the following to this plugin?

In the AdminCP when editing a user:


Currently Steam is not being added.
Noted, will be fixed/added in the next version.
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  #53  
Old 09-02-2011, 05:42 PM
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Replicators Replicators is offline
 
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Disasterpiece, i think at some point with this mod, that you should set the steam connect icon into the register template as the first item as that is probably the best place for it.
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  #54  
Old 09-05-2011, 03:02 PM
NPGamers.Net NPGamers.Net is offline
 
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Will try this mod! If it were to work 100% i would ditch the original sign up method and leave facebook/steam.

Also the suggestion above wtih
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  #55  
Old 09-06-2011, 10:00 AM
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Disasterpiece Disasterpiece is offline
 
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Thanks.

Will send an update as soon as i get time to make it
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  #56  
Old 09-08-2011, 05:02 AM
Skyrider Skyrider is offline
 
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I attempted to install this on a different forum (outside my own) and it kept forwarding me to a blank page when I attempted to press the "login with steam" option. The API key was correctly filled in, any idea what's wrong? And yes, the API key was pointed to the right domain.
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  #57  
Old 09-09-2011, 09:23 PM
ZERO <ibis> ZERO <ibis> is offline
 
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Is there any way this mod could automatically place a users steam id into a custom profile field. This would be a great help for those of us that already have many mods that use a players STEAM_x:x:xxx number for stats and other things.

I personally like the idea of this mod in its ability to make it possibly easier for users to get their steam id into the forums without needing to learn how to open the console up.
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  #58  
Old 09-11-2011, 12:59 AM
wtfaatp wtfaatp is offline
 
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Quote:
Originally Posted by ZERO <ibis> View Post
Is there any way this mod could automatically place a users steam id into a custom profile field. This would be a great help for those of us that already have many mods that use a players STEAM_x:x:xxx number for stats and other things.

I personally like the idea of this mod in its ability to make it possibly easier for users to get their steam id into the forums without needing to learn how to open the console up.

I agree with the above statement is there also a way to make it so that players can only login with steam after being logged in with vbulletin account.
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  #59  
Old 09-11-2011, 01:46 PM
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Disasterpiece Disasterpiece is offline
 
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Quote:
Originally Posted by FF|Skyrider View Post
I attempted to install this on a different forum (outside my own) and it kept forwarding me to a blank page when I attempted to press the "login with steam" option. The API key was correctly filled in, any idea what's wrong? And yes, the API key was pointed to the right domain.
Do you have error reporting disabled? This way there might be a php error which you don't see. Hard to tell from here, since white page doesn't tell anything about the internal state.

try to enable error reporting if you have access to your php installation or look for a online tutorial on how to enable "display_errors" in certain directories (like your forum directory)

Also, this might help: https://www.vbulletin.com/docs/html/blank_pages
Quote:
Originally Posted by ZERO <ibis> View Post
Is there any way this mod could automatically place a users steam id into a custom profile field. This would be a great help for those of us that already have many mods that use a players STEAM_x:x:xxx number for stats and other things.

I personally like the idea of this mod in its ability to make it possibly easier for users to get their steam id into the forums without needing to learn how to open the console up.
It should be possible to get the steam id representation you're referring to. I'll look for a way to store that info too.

But as I know the steam id system, it should be possible with the right algorithm to convert the steamid64 the mod currently uses to the STEAM_xxx representation on the fly. See for example this: http://steamidconverter.com/

And there you have it: http://forums.alliedmods.net/showthread.php?t=60899
Quote:
Originally Posted by wtfaatp View Post
I agree with the above statement is there also a way to make it so that players can only login with steam after being logged in with vbulletin account.
Possible: Maybe. But that's not the point of the mod, since it presents an alternative authentication method for vb. Modifying it to a second login layer would be way beyond the scope of the mod and push the mods functionality in a direction, I don't want it to be.

Why should you have to login to your vb account first? If you linked your steam id to a vbulletin account, you can login with the steam method AND be logged in to your vb account.
Why split it up to two separate logins?
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  #60  
Old 09-11-2011, 03:43 PM
SpikedRocker SpikedRocker is offline
 
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Maybe to fix my small error, for your next version, allow administrators to place the steamid64 key into users profiles and do a backend link? I'm not sure how possible it is, but its something I thought of.
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  #61  
Old 09-12-2011, 05:25 AM
ZERO <ibis> ZERO <ibis> is offline
 
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Quote:
Originally Posted by Disasterpiece View Post
It should be possible to get the steam id representation you're referring to. I'll look for a way to store that info too.

But as I know the steam id system, it should be possible with the right algorithm to convert the steamid64 the mod currently uses to the STEAM_xxx representation on the fly. See for example this: http://steamidconverter.com/
It would be more practical to store it as it will reduce load when requested if the value is already computed. For many users being able to show the actual id in the profile is useful. Admins use it to help ban and unban people and solve other issues for regular users. The real id is often used for stats tracking as well.

You can find information on the conversion here: http://forums.alliedmods.net/showthread.php?t=60899
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