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v3 Arcade - Games Arcade System for 3.6.0 Details »»
v3 Arcade - Games Arcade System for 3.6.0
Version: 1.0.7, by John John is offline
Developer Last Online: Nov 2023 Show Printable Version Email this Page

Category: Add-On Releases - Version: 3.6.1 Rating:
Released: 11-26-2005 Last Update: 09-22-2006 Installs: 1807
DB Changes Uses Plugins Template Edits
Additional Files  
No support by the author.

Staff note: Requesting or posting links to sites for massive game downloads is considered posting links to Warez and is not allowed. Also see: Posting/requesting (links to) Game Downloads
=================================
v3 Arcade
for vBulletin 3.6.1
=================================

"v3 Arcade" is the third Arcade system I've written for vBulletin. It's coded from scratch, not a port of an older version - and because it was coded specifically for vBulletin 3.6 it uses the product system for code modifications, and utilizes AJAX technology throughout. Here's a brief rundown of the features in this version of v3 Arcade.

- Supports both v3 Arcade and iB games.
- Download *legal* free, premium and multiplayer games directly from v3arcade.com to your Arcade installation.
- Import script to convert your old v3 Arcade installation. (A script to import games, scores and news from old IBPro installations is available here, thanks to Tigga: http:www.v3arcade.com/forums/showthread.php?t=324)
- AJAX based instant ratings, for simple to use game ratings.
- AJAX based inline score moderation.
- AJAX based instant game searching.
- Tabbed, customizable categories.
- Challenge system for one-on-one contests.
- User-permission based settings for email/PM notification, challenge settings.
- Streamlined viewing modes for users with lower resolutions.
- AJAX based quick stats, for viewing statistics by passing the cursor over a username.
- Mass import tools for importing games in bulk.
- Reverse and decimal based scoring.
- Arcade-only closure with customizable message.
- Per game criteria, allows you to control access to games by reputation, posts, registration length.
- Postbit based awards.
- Personalized recommendations for other games users might like, based on what they?re playing.
- Quick stats, letting a user know how many other scores are above and below theirs.
- Score ranking.
- Admin customizable ?score feedback?, displays a message based on how well as user has done.
- Numerous Admin CP settings to control things like popup opacity, maximum comment length, hover delay length, and numerous other behaviors.
- Full admin control over the types of content allowed in comments (BB code, HTML, smilies, etc.)
- Usergroup based access permissions.
- Fully phrased, for each translation into other languages.
- An ever growing collection of third party add-ons, thanks to Oblivion Knight.
- A slick, professional layout.

=================================
Change Log
=================================

1.0.0 - First public release.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1.0.1 - Bug fixes and feature release.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- More visible postbit award presence.
- Reverse scoring option added to games.
- Data dictionary implementation, makes sure the Arcade database changes are correctly made.
- Template grouping.
- "Posts in the last 24 hours" criteria added to games.

1.0.5 - Bug fixes and feature release.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Added search on/off toggle function in Admin CP.
- Opera compatibility fixed.
- Welcome message now an Admin CP option.
- Use "Miniature Mode" By Default option added to the Admin CP.
- New AJAX based favorites system.
- Hooks in place for vbBux integration (coming soon from CMX_CMGSCCC)
- Per-category on/off settings.
- Default user settings for challenges and notifications.
- Database error when pruning a user?s scores with table prefix.
- Database error when viewing distinct high scores when the table is empty.
- Notification bug fixes, users should now be notified based on their Arcade settings.
- Timestamp bug fixed for news and events.

1.0.6 - Bug fixes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Fixed a bug where unregistered users could challenge people in the Arcade.
- "Wipe All Scores" tool added.
- "arcade_award_bit" template is now cached correctly.

1.0.7 - Features and Bug fixes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Guests can now play games, but their scores aren't recorded. If a guest plays a game, they're asked to register if they want their score recorded afterwards.
- Admins can now wipe all scores through the Admin CP.
- Admins now have a tool to enable challenges by default for all users.
- Usergroup requirements for games are now in place.
- Admins can now choose to flip the columns and have the smaller panel on the left, with the larger content area on the right.
- News & Events - now entries contain links to games.
- Numerous bug fixes.
- Mass category changer for altering game categories en masse.
- High score rebuilder in the Admin CP.


=================================
Branding Free
=================================

All v3 Arcade installations carry and require a small "v3 Arcade" logo in the footer, as well as the text "Powered by v3 Arcade" which links to http:www.v3arcade.com. For information on legally removing the branding, please visit www.v3arcade.com.


=================================
www.v3arcade.com
=================================

If you're looking for more games, add-ons, support, tutorials, or anything Arcade related - www.v3arcade.com is the place to go.

Bug tracking: http://www.v3arcade.com/forums/vbugs.php

You can contact me directly at john@v3arcade.com for support.


=================================
Many thanks to...
=================================

- All branding-free customers and donors, for supporting the project.
- Oblivion Knight, for his work on the forums and great add-ons.
- Snowy, for his work on the forums.
- Andreas a.k.a. KirbyDE, for his vB 3.5 tutorials.


=================================
Copyright
=================================

All code in distributed in this zip is Copyright ?2005 John Warwick, with the following exceptions:
class_tar.php - Credits within.
All Actionscript code within the included .swf files, unless otherwise noted.

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #582  
Old 11-29-2005, 12:00 AM
Qwest Qwest is offline
 
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Quote:
Originally Posted by Maagic
The arcade's only been out officially for a smidge over one day. Give em time.. geez.
the point is........ it would have been nice to know there are only 7 basic games for the script right now. I would definitely have waited had I known that.

Now I've got hundreds of users playing 7 games and begging for more. It's gonna get violent soon!
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  #583  
Old 11-29-2005, 12:02 AM
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divided_by_fear divided_by_fear is offline
 
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why dont you install games? i mean i had it one day have a 1000 games installed
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  #584  
Old 11-29-2005, 12:05 AM
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Maagic Maagic is offline
 
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Quote:
Originally Posted by divided_by_fear
why dont you install games? i mean i had it one day have a 1000 games installed
Where'd you get those from?
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  #585  
Old 11-29-2005, 12:10 AM
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divided_by_fear divided_by_fear is offline
 
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i have a zip i grabbed from a link i seen on one of the post on here... it only took me like 10 mins to install them all too... the longest part is the upload... but not only that you can register for this site * Link Removed * and they have a bunch on there too
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  #586  
Old 11-29-2005, 12:12 AM
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divided_by_fear divided_by_fear is offline
 
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lol that is going to take you 3 years to grab games off them slow servers lol i would upload the zip pack i have but i know major people will mass download and kill bandwidth....
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  #587  
Old 11-29-2005, 12:16 AM
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yoyoyoyo yoyoyoyo is offline
 
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One thing you should think about when installing games is bandwidth. Each time a player loads up a game it must be downloaded, so look at the size of your games folder and multiply that by the number of people in your forum - when you start adding every game you can find you will find that your bandwidth quickly goes through the roof. It is best to be selective, and try not to load too many larger games. The great thing about having a selection is you can rotate games - keep the top ten and rotate 50 new games or so every month and that will be plenty for most forums, unless you are a gaming community.
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  #588  
Old 11-29-2005, 12:18 AM
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yoyoyoyo yoyoyoyo is offline
 
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Quote:
Originally Posted by divided_by_fear
lol that is going to take you 3 years to grab games off them slow servers lol i would upload the zip pack i have but i know major people will mass download and kill bandwidth....
exactly why it is on rapidshare Each file is 30 to 50 MB's of games - do you really need them ALL at once?? patience is a virtue.
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  #589  
Old 11-29-2005, 12:18 AM
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divided_by_fear divided_by_fear is offline
 
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i dont see that at all... i have used 20 gigs of bandwidth last month... but thats also cause i have movies and other large files for download... i truely dont think it uses much at all
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  #590  
Old 11-29-2005, 12:19 AM
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divided_by_fear divided_by_fear is offline
 
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lol yeah but that 50 megs will take you hours lol... ill upload it for a few people to download... lol and they will download all 250 megs in 2 min at most lol 100 meg ports are nice
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  #591  
Old 11-29-2005, 12:22 AM
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yoyoyoyo yoyoyoyo is offline
 
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Quote:
Originally Posted by divided_by_fear
i dont see that at all... i have used 20 gigs of bandwidth last month... but thats also cause i have movies and other large files for download... i truely dont think it uses much at all
it uses what it uses- if you have 800 MB's of games installed and you have 100 active gamers on your forum, who like to check out each game, then I can guarantee that it will be 800 MB X 100, and even more if people clean out their browser cache often. It's simple math. I am not telling people to installl games, etc.- I am just suggesting that they be aware of the bandwidth considerations- which do exist. anytime you add something like an arcade to your forum.
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